Created new osg2cpp utility that creates .cpp files from source shaders that can be included directly in application code, see osgvolume for an example.
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examples/osg2cpp/CMakeLists.txt
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examples/osg2cpp/CMakeLists.txt
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SET(TARGET_SRC
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osg2cpp.cpp
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)
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#### end var setup ###
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SETUP_APPLICATION(osg2cpp)
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examples/osg2cpp/osg2cpp.cpp
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examples/osg2cpp/osg2cpp.cpp
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#include <osg/ArgumentParser>
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#include <osg/ApplicationUsage>
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#include <osgDB/ReadFile>
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#include <osgDB/FileNameUtils>
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#include <iostream>
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#include <fstream>
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void writeShader(osg::Shader* shader, const std::string& cppFileName, const std::string& variableName)
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{
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std::ofstream fout(cppFileName.c_str());
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if (!fout)
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{
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std::cout<<"Error: could not open file `"<<cppFileName<<"` for writing."<<std::endl;
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}
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std::string shaderSource = shader->getShaderSource();
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std::string variableString = std::string("char ")+variableName+std::string("[] = ");
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std::string::size_type startOfLine = 0;
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std::string::size_type endOfLine = shaderSource.find_first_of('\n', startOfLine);
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if (endOfLine==std::string::npos)
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{
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fout<<variableString<<shaderSource<<"\\n\";"<<std::endl;
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}
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else
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{
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std::string padding(variableString.size(),' ');
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fout<<variableString<<"\""<<shaderSource.substr(startOfLine,endOfLine-startOfLine)<<"\\n\""<<std::endl;
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startOfLine = endOfLine+1;
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endOfLine = shaderSource.find_first_of('\n', startOfLine);
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while (endOfLine != std::string::npos)
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{
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fout<<padding<<"\""<<shaderSource.substr(startOfLine,endOfLine-startOfLine)<<"\\n\""<<std::endl;
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startOfLine = endOfLine + 1;
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endOfLine = shaderSource.find_first_of('\n', startOfLine);
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}
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fout<<padding<<"\""<<shaderSource.substr(startOfLine,endOfLine-startOfLine)<<"\\n\";"<<std::endl;
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}
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std::cout<<"Written shader to `"<<cppFileName<<"`"<<std::endl;
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}
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int main( int argc, char **argv )
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{
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// use an ArgumentParser object to manage the program arguments.
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osg::ArgumentParser arguments(&argc,argv);
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// set up the usage document, in case we need to print out how to use this program.
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arguments.getApplicationUsage()->setApplicationName(arguments.getApplicationName());
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arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is a utility for converting between various input and output databases formats.");
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arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ...");
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arguments.getApplicationUsage()->addCommandLineOption("--shader <filename>","Shader file to create a .cpp file for.");
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arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display command line parameters");
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// if user request help write it out to cout.
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if (arguments.read("-h") || arguments.read("--help"))
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{
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arguments.getApplicationUsage()->write(std::cout);
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return 1;
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}
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std::string filename;
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if (arguments.read("--shader",filename))
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{
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osg::ref_ptr<osg::Shader> shader = osgDB::readShaderFile(filename);
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if (shader.valid())
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{
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std::string name = osgDB::getStrippedName(filename);
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std::string invalidCharacters = "-+/\\*=(){}[]:;<>,.?@'~#`!\"";
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std::string numbericCharacters = "0123456789";
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std::string::size_type pos = name.find_first_of(invalidCharacters);
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while (pos != std::string::npos)
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{
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name[pos] = '_';
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pos = name.find_first_of(invalidCharacters);
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}
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std::string ext = osgDB::getFileExtension(filename);
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std::string cppFileName = name + "_" + ext + ".cpp";
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std::string variableName = name + "_" + ext;
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writeShader(shader.get(), cppFileName, variableName);
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return 0;
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}
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else
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{
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std::cout<<"Error: could not found file '"<<filename<<"'"<<std::endl;
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return 1;
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}
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}
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std::cout<<"No appropriate command line options used."<<std::endl;
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arguments.getApplicationUsage()->write(std::cout);
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return 1;
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}
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