From Julien Valentin, "To sum up changes, I had:

-some extensions in GLExtensions
  - GL_TEXTURE_BUFFER as target in osg::StateSet
  - a VBO based transform feed back example
"


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14651 16af8721-9629-0410-8352-f15c8da7e697
This commit is contained in:
Robert Osfield 2015-01-06 17:12:51 +00:00
parent f9f480b935
commit 8b384baca9
9 changed files with 428 additions and 3 deletions

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@ -130,6 +130,7 @@ IF(DYNAMIC_OPENSCENEGRAPH)
ADD_SUBDIRECTORY(osgtexturerectangle)
ADD_SUBDIRECTORY(osgtexturecompression)
ADD_SUBDIRECTORY(osgthirdpersonview)
ADD_SUBDIRECTORY(osgtransformfeedback)
ADD_SUBDIRECTORY(osguniformbuffer)
ADD_SUBDIRECTORY(osguserstats)
ADD_SUBDIRECTORY(osgvertexprogram)

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@ -0,0 +1,7 @@
#this file is automatically generated
SET(TARGET_SRC osgtransformfeedback.cpp )
#### end var setup ###
SETUP_EXAMPLE(osgtransformfeedback)

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@ -0,0 +1,299 @@
/* OpenSceneGraph example, osgtransformfeedback
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
/* file: examples/osgtransformfeedback/osgtransformfeedback.cpp
* author: Julien Valentin 2013-10-01
* copyright: (C) 2013
* license: OpenSceneGraph Public License (OSGPL)
*
* A demo of GLSL geometry shaders using OSG transform feedback
*
*/
#include <osg/GL2Extensions>
#include <osg/Notify>
#include <osg/ref_ptr>
#include <osg/Geode>
#include <osg/Geometry>
#include <osg/Point>
#include <osg/Vec3>
#include <osg/Vec4>
#include <osg/Program>
#include <osg/Shader>
#include <osg/BlendFunc>
#include <osg/Uniform>
#include <osgViewer/Viewer>
#include <osg/BufferIndexBinding>
#include <iostream>
///////////////////////////////////////////////////////////////////////////
class SineAnimation: public osg::Uniform::Callback
{
public:
SineAnimation( float rate = 1.0f, float scale = 1.0f, float offset = 0.0f ) :
_rate(rate), _scale(scale), _offset(offset)
{}
void operator()( osg::Uniform* uniform, osg::NodeVisitor* nv )
{
float angle = _rate * nv->getFrameStamp()->getSimulationTime();
float value = sinf( angle ) * _scale + _offset;
uniform->set( value );
}
private:
const float _rate;
const float _scale;
const float _offset;
};
///////////////////////////////////////////////////////////////////////////
static const char* RendervertSource =
{
"#version 120\n"
"uniform float u_anim1;\n"
"//in vec4 Vertex;\n"
"varying vec4 v_color;\n"
"void main(void)\n"
"{\n"
" v_color = gl_Vertex;\n"
" gl_Position = gl_ModelViewProjectionMatrix *(gl_Vertex);\n"
"}\n"
};
static const char* vertSource =
{
"#version 120\n"
"#extension GL_EXT_geometry_shader4 : enable\n"
"uniform float u_anim1;\n"
//"in vec4 Vertex;\n"
" varying out vec4 v_color;\n"
//"out vec4 v_vertex;\n"
"void main(void)\n"
"{\n"
//" v_color = Vertex;\n"
//" v_vertex = Vertex;;//gl_ModelViewProjectionMatrix * Vertex;\n"
" gl_Position = (gl_Vertex);\n"
" v_color = gl_Vertex;\n"
"}\n"
};
static const char* geomSource =
{
"#version 120\n"
"#extension GL_EXT_geometry_shader4 : enable\n"
// "layout(points) in;\n"\
// "layout(points, max_vertices = 4) out;\n"
"uniform float u_anim1;\n"
" varying in vec4 v_color[];\n"
//" varying in vec4 v_vertex[];\n"
" varying vec4 out1;\n"
"void main(void)\n"
"{\n"
" vec4 v =vec4( gl_PositionIn[0].xyz,1);\n"
" out1 = v + vec4(u_anim1,0.,0.,0.);// gl_Position = v + vec4(u_anim1,0.,0.,0.); \n"
" EmitVertex();\n"
" EndPrimitive();\n"
" out1 = v - vec4(u_anim1,0.,0.,0.); // gl_Position = v - vec4(u_anim1,0.,0.,0.); \n"
" EmitVertex();\n"
" EndPrimitive();\n"
"\n"
" out1= v + vec4(0.,1.0-u_anim1,0.,0.);// gl_Position = v + vec4(0.,1.0-u_anim1,0.,0.); \n"
" EmitVertex();\n"
" EndPrimitive();\n"
" out1 = v - vec4(0.,1.0-u_anim1,0.,0.); //gl_Position = v - vec4(0.,1.0-u_anim1,0.,0.); \n"
" EmitVertex();\n"
" EndPrimitive();\n"
"}\n"
};
static const char* fragSource =
{
"#version 120\n"
"#extension GL_EXT_geometry_shader4 : enable\n"
"uniform float u_anim1;\n"
"varying vec4 v_color_out;\n"
"void main(void)\n"
"{\n"
" gl_FragColor = vec4(1,0,0,1);//v_color_out;\n"
"}\n"
};
osg::Program* createGeneratorShader()
{
osg::Program* pgm = new osg::Program;
pgm->setName( "osg transformfeedback demo" );
pgm->addShader( new osg::Shader( osg::Shader::VERTEX, vertSource ) );
pgm->setParameter( GL_GEOMETRY_VERTICES_OUT_EXT, 4 );
pgm->setParameter( GL_GEOMETRY_INPUT_TYPE_EXT, GL_POINTS );
pgm->setParameter( GL_GEOMETRY_OUTPUT_TYPE_EXT, GL_POINTS );
pgm->addShader( new osg::Shader( osg::Shader::GEOMETRY, geomSource ) );
pgm->addTransformFeedBackVarying(std::string("out1"));
pgm->setTransformFeedBackMode(GL_INTERLEAVED_ATTRIBS);
return pgm;
}
osg::Program* createRenderShader()
{
osg::Program* pgm = new osg::Program;
pgm->setName( "osg transformfeedback renderer demo" );
pgm->addShader( new osg::Shader( osg::Shader::VERTEX, RendervertSource ) );
pgm->addShader( new osg::Shader( osg::Shader::FRAGMENT, fragSource ) );
return pgm;
}
//////////////////////////////////////////////////////////////////////////////////////
class SomePointsRenderer;
class SomePointsGenerator:public osg::Geometry
{
public:
SomePointsGenerator();
void setRenderer(osg::Geometry*renderer);
GLuint getNumPrimitivesGenerated()const;
protected:
osg::Program * _program;
osg::ref_ptr<osg::VertexBufferObject> genbuffer;//Renderer buffer
osg::Vec4Array* vAry;
virtual void drawImplementation( osg::RenderInfo& renderInfo ) const;
};
/////////////////////////////////////////////////////////////////////////////////////
class SomePointsRenderer : public osg::Geometry
{
public:
SomePointsRenderer(SomePointsGenerator*_generator)
{
setUseVertexBufferObjects(true);
osg::Vec4Array* vAry2 = new osg::Vec4Array;
vAry2->resize(_generator->getNumPrimitivesGenerated());
setVertexArray(vAry2);
addPrimitiveSet( new osg::DrawArrays( GL_LINES, 0,_generator->getNumPrimitivesGenerated()));
osg::StateSet* sset = getOrCreateStateSet();
///hacking rendering order
/*osg::BlendFunc* bf = new
osg::BlendFunc(osg::BlendFunc::SRC_ALPHA,
osg::BlendFunc::ONE_MINUS_SRC_ALPHA );
sset->setAttributeAndModes(bf);*/
sset->setMode( GL_LIGHTING, osg::StateAttribute::OFF );
getOrCreateVertexBufferObject();
sset->setAttribute( createRenderShader() );
}
};
///////////////////////////////////////////////////////////////////////////
GLuint SomePointsGenerator::getNumPrimitivesGenerated()const
{
return vAry->size()*4;
}
void SomePointsGenerator::drawImplementation( osg::RenderInfo& renderInfo ) const
{
//get output buffer
unsigned int contextID = renderInfo.getState()->getContextID();
GLuint ubuff= genbuffer->getOrCreateGLBufferObject(contextID)->getGLObjectID();
osg::GLExtensions* ext = renderInfo.getState()->get<osg::GLExtensions>();
ext->glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0,ubuff);
glEnable(GL_RASTERIZER_DISCARD);
ext->glBeginTransformFeedback(GL_POINTS);
osg::Geometry::drawImplementation( renderInfo );
ext->glEndTransformFeedback();
glDisable(GL_RASTERIZER_DISCARD);
ext->glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, 0);
}
SomePointsGenerator::SomePointsGenerator():osg::Geometry()
{
setUseVertexBufferObjects(true);
osg::StateSet* sset = getOrCreateStateSet();
sset->setMode( GL_LIGHTING, osg::StateAttribute::OFF );
vAry = new osg::Vec4Array;;
vAry->push_back( osg::Vec4(0,0,0,1) );
vAry->push_back( osg::Vec4(0,1,0,1) );
vAry->push_back( osg::Vec4(1,0,0,1) );
vAry->push_back( osg::Vec4(1,1,0,1 ));
addPrimitiveSet( new osg::DrawArrays( GL_POINTS, 0, vAry->size() ) );
setVertexArray( vAry );
_program=createGeneratorShader() ;
sset->setAttribute(_program );
// a generic cyclic animation value
osg::Uniform* u_anim1( new osg::Uniform( "u_anim1", 0.9f ) );
u_anim1->setUpdateCallback( new SineAnimation( 4, 0.5, 0.5 ) );
sset->addUniform( u_anim1 );
}
void SomePointsGenerator::setRenderer(osg::Geometry* renderer)
{
genbuffer = renderer->getOrCreateVertexBufferObject();
}
///////////////////////////////////////////////////////////////////////////
int main( int , char** )
{
osg::Geode* root( new osg::Geode );
SomePointsGenerator * pate = new SomePointsGenerator();
SomePointsRenderer* pate2 = new SomePointsRenderer(pate);
pate->setRenderer( pate2);
root->addDrawable( pate );
root->addDrawable( pate2 );
osgViewer::Viewer viewer;
viewer.setSceneData( root );
return viewer.run();
}

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@ -599,6 +599,11 @@ class OSG_EXPORT GLExtensions : public osg::Referenced
void (GL_APIENTRY * glGetTransformFeedbacki_v) (GLuint xfb, GLenum pname, GLuint index, GLint *param);
void (GL_APIENTRY * glGetTransformFeedbacki64_v) (GLuint xfb, GLenum pname, GLuint index, GLint64 *param);
// Vertex Array Object
void (GL_APIENTRY * glDeleteVertexArrays) (GLsizei size,const GLuint *handles);
void (GL_APIENTRY * glGenVertexArrays) (GLsizei size, GLuint *handles);
GLboolean (GL_APIENTRY * glIsVertexArray) (GLuint handle);
void (GL_APIENTRY * glBindVertexArray) (GLuint handle);
};

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@ -124,6 +124,33 @@ class OSG_EXPORT Program : public osg::StateAttribute
/** Remove a uniform block binding. */
void removeBindUniformBlock(const std::string& name);
/** Remove a TransformFeedBackVarying. */
void removeTransformFeedBackVarying(const std::string& name)
{
for(std::vector<std::string>::iterator i=_feedbackout.begin(); i!=_feedbackout.end(); i++)
{
if (*i == name) {_feedbackout.erase(i);break; }
}
}
/** Add a TransformFeedBack Varying Name. */
void addTransformFeedBackVarying(const std::string& outname)
{
_feedbackout.push_back(outname);
}
/** Get number of TransformFeedBack Varyings. */
inline unsigned int getNumTransformFeedBackVaryings() const { return _feedbackout.size(); }
/** Get const TransformFeedBack Varying at index i. */
inline const std::string& getTransformFeedBackVarying(unsigned int i) const { return _feedbackout[i]; }
/** Set TransformFeedBack Mode. */
void setTransformFeedBackMode(GLenum e) {_feedbackmode=e;}
/** Get TransformFeedBack Mode. */
GLenum getTransformFeedBackMode() const {return _feedbackmode;}
/** Simple class for wrapping up the data used in glProgramBinary and glGetProgramBinary.
* On the first run of your application Programs should be assigned an empty ProgramBinary.
* Before your application exits it should retrieve the program binary via
@ -393,6 +420,10 @@ class OSG_EXPORT Program : public osg::StateAttribute
GLint _numGroupsY;
GLint _numGroupsZ;
/**TransformFeedBack**/
GLenum _feedbackmode;
std::vector<std::string> _feedbackout;
private:
Program& operator=(const Program&); // disallowed

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@ -1065,6 +1065,12 @@ GLExtensions::GLExtensions(unsigned int contextID)
osg::setGLExtensionFuncPtr(glGetTransformFeedbacki_v, "glGetTransformFeedbacki_v");
osg::setGLExtensionFuncPtr(glGetTransformFeedbacki64_v, "glGetTransformFeedbacki64_v");
//Vertex Array Object
osg::setGLExtensionFuncPtr(glGenVertexArrays,"glGenVertexArrays");
osg::setGLExtensionFuncPtr(glBindVertexArray,"glBindVertexArray");
osg::setGLExtensionFuncPtr(glDeleteVertexArrays,"glDeleteVertexArrays");
osg::setGLExtensionFuncPtr(glIsVertexArray,"glIsVertexArray");
}

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@ -137,7 +137,7 @@ void Program::ProgramBinary::assign(unsigned int size, const unsigned char* data
Program::Program() :
_geometryVerticesOut(1), _geometryInputType(GL_TRIANGLES),
_geometryOutputType(GL_TRIANGLE_STRIP),
_numGroupsX(0), _numGroupsY(0), _numGroupsZ(0)
_numGroupsX(0), _numGroupsY(0), _numGroupsZ(0), _feedbackmode(GL_SEPARATE_ATTRIBS)
{
}
@ -180,6 +180,9 @@ Program::Program(const Program& rhs, const osg::CopyOp& copyop):
_numGroupsX = rhs._numGroupsX;
_numGroupsY = rhs._numGroupsY;
_numGroupsZ = rhs._numGroupsZ;
_feedbackmode=rhs._feedbackmode;
_feedbackout=rhs._feedbackout;
}
@ -223,6 +226,9 @@ int Program::compare(const osg::StateAttribute& sa) const
if( _numGroupsZ < rhs._numGroupsZ ) return -1;
if( rhs._numGroupsZ < _numGroupsZ ) return 1;
if(_feedbackout<rhs._feedbackout) return -1;
if(_feedbackmode<rhs._feedbackmode) return -1;
ShaderList::const_iterator litr=_shaderList.begin();
ShaderList::const_iterator ritr=rhs._shaderList.begin();
for(;
@ -248,6 +254,24 @@ void Program::compileGLObjects( osg::State& state ) const
_shaderList[i]->compileShader( state );
}
if(!_feedbackout.empty())
{
const PerContextProgram* pcp = getPCP(contextID);
const GLExtensions* extensions = state.get<GLExtensions>();
unsigned int numfeedback = _feedbackout.size();
const char**varyings = new const char*[numfeedback];
const char **varyingsptr = varyings;
for(std::vector<std::string>::const_iterator it=_feedbackout.begin();
it!=_feedbackout.end();
it++)
{
*varyingsptr++=(*it).c_str();
}
extensions->glTransformFeedbackVaryings( pcp->getHandle(), numfeedback, varyings, _feedbackmode);
delete [] varyings;
}
getPCP( contextID )->linkProgram(state);
}
@ -437,7 +461,7 @@ void Program::removeBindUniformBlock(const std::string& name)
#include <iostream>
void Program::apply( osg::State& state ) const
{
const unsigned int contextID = state.getContextID();

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@ -50,6 +50,7 @@ class TextureGLModeSet
_textureModeSet.insert(GL_TEXTURE_1D);
_textureModeSet.insert(GL_TEXTURE_2D);
_textureModeSet.insert(GL_TEXTURE_3D);
_textureModeSet.insert(GL_TEXTURE_BUFFER_ARB);
_textureModeSet.insert(GL_TEXTURE_CUBE_MAP);
_textureModeSet.insert(GL_TEXTURE_RECTANGLE_NV);

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@ -76,7 +76,51 @@ static bool writeShaders( osgDB::OutputStream& os, const osg::Program& attr )
os << os.END_BRACKET << std::endl;
return true;
}
// feedBackVaryings
static bool checkFeedBackVaryingsName( const osg::Program& attr )
{
return true;
}
static bool readFeedBackVaryingsName( osgDB::InputStream& is, osg::Program& attr )
{
unsigned int size = is.readSize(); is >> is.BEGIN_BRACKET;
for ( unsigned int i=0; i<size; ++i )
{
std::string str;
is>> str;
attr.addTransformFeedBackVarying(str);
}
is >> is.END_BRACKET;
return true;
}
static bool writeFeedBackVaryingsName( osgDB::OutputStream& os, const osg::Program& attr )
{
unsigned int size = attr.getNumTransformFeedBackVaryings();
os.writeSize(size); os << os.BEGIN_BRACKET << std::endl;
for ( unsigned int i=0; i<size; ++i )
{
os << attr.getTransformFeedBackVarying(i)<< std::endl;
}
os << os.END_BRACKET << std::endl;
return true;
}
// feedBack mode
static bool checkFeedBackMode( const osg::Program& attr )
{
return true;
}
static bool readFeedBackMode( osgDB::InputStream& is, osg::Program& attr )
{
unsigned int size ;
is>>size;
attr.setTransformFeedBackMode(size);
return true;
}
static bool writeFeedBackMode( osgDB::OutputStream& os, const osg::Program& attr )
{
os << attr.getTransformFeedBackMode()<< std::endl;
return true;
}
// _numGroupsX/Y/Z
static bool checkComputeGroups( const osg::Program& attr )
{
@ -112,8 +156,15 @@ REGISTER_OBJECT_WRAPPER( Program,
ADD_USER_SERIALIZER( GeometryVerticesOut ); // _geometryVerticesOut
ADD_USER_SERIALIZER( GeometryInputType ); // _geometryInputType
ADD_USER_SERIALIZER( GeometryOutputType ); // _geometryOutputType
{
UPDATE_TO_VERSION_SCOPED( 95 )
ADD_USER_SERIALIZER( ComputeGroups ); // _numGroupsX/Y/Z
}
{
UPDATE_TO_VERSION_SCOPED( 116 )
ADD_USER_SERIALIZER( FeedBackVaryingsName );
ADD_USER_SERIALIZER( FeedBackMode );
}
}