From Farshid Lashkari, "The drawInner() method of osgUtil::RenderStage ignores the
checkForGLErrors flag of the osg::State object. The attatched file fixes this."
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@ -629,11 +629,14 @@ void RenderStage::drawInner(osg::State& state,RenderLeaf*& previous, bool& doCop
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RenderBin::draw(state,previous);
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RenderBin::draw(state,previous);
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GLenum errorNo = glGetError();
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if(state.getCheckForGLErrors()!=osg::State::NEVER_CHECK_GL_ERRORS)
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if (errorNo!=GL_NO_ERROR)
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{
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{
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osg::notify(osg::NOTICE)<<"RenderStage::drawInner(,) OpenGL errorNo= 0x"<<std::hex<<errorNo<<std::endl;
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GLenum errorNo = glGetError();
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if (fbo_ext) osg::notify(osg::NOTICE)<<"RenderStage::drawInner(,) FBO status= 0x"<<std::hex<<fbo_ext->glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT)<<std::endl;
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if (errorNo!=GL_NO_ERROR)
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{
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osg::notify(osg::NOTICE)<<"RenderStage::drawInner(,) OpenGL errorNo= 0x"<<std::hex<<errorNo<<std::endl;
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if (fbo_ext) osg::notify(osg::NOTICE)<<"RenderStage::drawInner(,) FBO status= 0x"<<std::hex<<fbo_ext->glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT)<<std::endl;
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}
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}
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}
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// state.checkGLErrors("After RenderBin::draw");
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// state.checkGLErrors("After RenderBin::draw");
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