Clean up for VisualStudio build

This commit is contained in:
Robert Osfield 2002-04-13 22:19:29 +00:00
parent 65e0a5f9d2
commit 8a5c6d5102
44 changed files with 190 additions and 3610 deletions

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@ -1,297 +1,148 @@
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View File

@ -1,10 +1,10 @@
# Microsoft Developer Studio Project File - Name="osg" - Package Owner=<4>
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@ -13,7 +13,7 @@ CFG=osg - Win32 Debug
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@ -141,6 +141,10 @@ SOURCE=..\..\src\osg\Depth.cpp
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@ -229,11 +233,11 @@ SOURCE=..\..\src\osg\Material.cpp
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@ -339,10 +343,6 @@ SOURCE=..\..\src\osg\Version.cpp
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@ -405,6 +405,10 @@ SOURCE=..\..\Include\Osg\Depth
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@ -501,10 +505,6 @@ SOURCE=..\..\Include\Osg\Material
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@ -521,6 +521,10 @@ SOURCE=..\..\include\osg\MemoryAdapter
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!MESSAGE NMAKE /f "gif.mak" CFG="osgPlugin gif - Win32 Debug"
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View File

@ -1,219 +1,109 @@
# Microsoft Developer Studio Project File - Name="jpeg" - Package Owner=<4>
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!MESSAGE Possible choices for configuration are:
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!MESSAGE "osgPlugin jpeg - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
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View File

@ -1,539 +1,269 @@
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View File

@ -1,243 +1,121 @@
# Microsoft Developer Studio Project File - Name="lwo" - Package Owner=<4>
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View File

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View File

@ -1,10 +1,10 @@
# Microsoft Developer Studio Project File - Name="dot_osg" - Package Owner=<4>
# Microsoft Developer Studio Project File - Name="osgPlugin osg" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
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CFG=dot_osg - Win32 Debug
CFG=osgPlugin osg - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
@ -13,7 +13,7 @@ CFG=dot_osg - Win32 Debug
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE NMAKE /f "dot_osg.mak" CFG="osgPlugin osg - Win32 Debug"
!MESSAGE NMAKE /f "dot_osg.mak" CFG="osgPlugin osg - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
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@ -170,11 +170,11 @@ SOURCE=..\..\..\src\osgPlugins\osg\LightSource.cpp
# End Source File
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SOURCE=..\..\..\src\osgPlugins\osg\LineStipple.cpp
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@ -267,4 +267,3 @@ SOURCE=..\..\..\src\osgPlugins\osg\Transparency.cpp
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View File

@ -1,219 +1,109 @@
# Microsoft Developer Studio Project File - Name="osgtgz" - Package Owner=<4>
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!MESSAGE "osgPlugin osgtgz - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
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View File

@ -1,219 +1,109 @@
# Microsoft Developer Studio Project File - Name="pic" - Package Owner=<4>
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!MESSAGE "osgPlugin pic - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
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View File

@ -1,10 +1,10 @@
# Microsoft Developer Studio Project File - Name="png" - Package Owner=<4>
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CFG=png - Win32 Debug
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@ -13,7 +13,7 @@ CFG=png - Win32 Debug
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@ -107,4 +107,3 @@ SOURCE=..\..\..\src\osgPlugins\png\ReaderWriterPNG.cpp
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View File

@ -1,219 +1,109 @@
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@ -1,219 +1,109 @@
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!MESSAGE NMAKE /f "tiff.mak" CFG="osgPlugin tiff - Win32 Debug"
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View File

@ -1,10 +1,10 @@
# Microsoft Developer Studio Project File - Name="txp" - Package Owner=<4>
# Microsoft Developer Studio Project File - Name="osgPlugin txp" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=txp - Win32 Debug
CFG=osgPlugin txp - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
@ -13,7 +13,7 @@ CFG=txp - Win32 Debug
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "txp.mak" CFG="osgPlugin txp - Win32 Debug"
!MESSAGE NMAKE /f "txp.mak" CFG="osgPlugin txp - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
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View File

@ -1,219 +1,109 @@
# Microsoft Developer Studio Project File - Name="zip" - Package Owner=<4>
# Microsoft Developer Studio Project File - Name="osgPlugin zip" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=zip - Win32 Debug
CFG=osgPlugin zip - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE
!MESSAGE NMAKE /f "zip.mak".
!MESSAGE
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!MESSAGE
!MESSAGE NMAKE /f "zip.mak" CFG="osgPlugin zip - Win32 Debug"
!MESSAGE NMAKE /f "zip.mak" CFG="osgPlugin zip - Win32 Release"
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!MESSAGE Possible choices for configuration are:
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!MESSAGE "osgPlugin zip - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE
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LINK32=link.exe
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# Name "osgPlugin zip - Win32 Debug"
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SOURCE=..\..\..\src\osgPlugins\zip\ReaderWriterZIP.cpp
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View File

@ -1,10 +1,10 @@
# Microsoft Developer Studio Project File - Name="osgText" - Package Owner=<4>
# Microsoft Developer Studio Project File - Name="Core osgText" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=osgText - Win32 Debug
CFG=Core osgText - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
@ -13,7 +13,7 @@ CFG=osgText - Win32 Debug
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "osgText.mak" CFG="Core osgText - Win32 Debug"
!MESSAGE NMAKE /f "osgText.mak" CFG="Core osgText - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
@ -93,6 +93,10 @@ LINK32=link.exe
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=..\..\src\osgText\Font.cpp
# End Source File
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SOURCE=..\..\src\osgText\FTBitmapGlyph.cpp
# End Source File
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@ -165,10 +169,6 @@ SOURCE=..\..\src\osgText\FTVectoriser.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osgText\Font.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osgText\Paragraph.cpp
# End Source File
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@ -189,6 +189,10 @@ SOURCE=..\..\include\osgText\Export
# End Source File
# Begin Source File
SOURCE=..\..\include\osgText\Font
# End Source File
# Begin Source File
SOURCE=..\..\src\osgText\FTBitmapGlyph.h
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@ -265,10 +269,6 @@ SOURCE=..\..\src\osgText\FTVectoriser.h
# End Source File
# Begin Source File
SOURCE=..\..\include\osgText\Font
# End Source File
# Begin Source File
SOURCE=..\..\include\osgText\Paragraph
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@ -286,4 +286,3 @@ SOURCE=..\..\include\osgText\Version
# End Group
# End Target
# End Project


View File

@ -1,10 +1,10 @@
# Microsoft Developer Studio Project File - Name="osgUtil" - Package Owner=<4>
# Microsoft Developer Studio Project File - Name="Core osgUtil" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=osgUtil - Win32 Debug
CFG=Core osgUtil - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
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@ -13,7 +13,7 @@ CFG=osgUtil - Win32 Debug
!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE NMAKE /f "osgUtil.mak" CFG="Core osgUtil - Win32 Debug"
!MESSAGE NMAKE /f "osgUtil.mak" CFG="Core osgUtil - Win32 Release"
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@ -117,6 +117,10 @@ SOURCE=..\..\src\osgUtil\DisplayListVisitor.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osgUtil\DisplayRequirementsVisitor.cpp
# End Source File
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SOURCE=..\..\src\osgUtil\DriveManipulator.cpp
# End Source File
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@ -185,11 +189,11 @@ SOURCE=..\..\src\osgUtil\Tesselator.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osgUtil\TransformCallback.cpp
SOURCE=..\..\src\osgUtil\TrackballManipulator.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osgUtil\TrackballManipulator.cpp
SOURCE=..\..\src\osgUtil\TransformCallback.cpp
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@ -199,10 +203,6 @@ SOURCE=..\..\src\osgUtil\TriStripVisitor.cpp
SOURCE=..\..\src\osgUtil\Version.cpp
# End Source File
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SOURCE=..\..\src\osgUtil\DisplayRequirementsVisitor.cpp
# End Source File
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@ -233,6 +233,10 @@ SOURCE=..\..\Include\osgUtil\DisplayListVisitor
# End Source File
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SOURCE=..\..\Include\osgUtil\DisplayRequirementsVisitor
# End Source File
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SOURCE=..\..\include\osgUtil\DriveManipulator
# End Source File
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@ -317,11 +321,11 @@ SOURCE=..\..\include\osgUtil\Tesselator
# End Source File
# Begin Source File
SOURCE=..\..\include\osgUtil\TransformCallback
SOURCE=..\..\include\osgUtil\TrackballManipulator
# End Source File
# Begin Source File
SOURCE=..\..\include\osgUtil\TrackballManipulator
SOURCE=..\..\include\osgUtil\TransformCallback
# End Source File
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@ -331,10 +335,6 @@ SOURCE=..\..\include\osgUtil\TriStripVisitor
SOURCE=..\..\Include\osgUtil\Version
# End Source File
# Begin Source File
SOURCE=..\..\Include\osgUtil\DisplayRequirementsVisitor
# End Source File
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@ -342,4 +342,3 @@ SOURCE=..\..\Include\osgUtil\DisplayRequirementsVisitor
# End Group
# End Target
# End Project


View File

@ -5,10 +5,10 @@
#ifndef OSG_GEOSET
#define OSG_GEOSET 1
#include <osg/Drawable>
#include <osg/Vec2>
#include <osg/Vec3>
#include <osg/Vec4>
#include <osg/Drawable>
namespace osg {

View File

@ -20,17 +20,15 @@
#ifndef OSGTEXT_TEXT
#define OSGTEXT_TEXT 1
#include <string>
#include <osg/GL>
#include <osg/Drawable>
#include <osg/GL>
#include <osg/Vec3>
#include <osg/Vec2>
// http://homepages.paradise.net.nz/henryj/code/
#include <osgText/Font>
#include <string>
namespace osgText {
class OSGTEXT_EXPORT Text : public osg::Drawable

View File

@ -1,6 +1,8 @@
#include <osg/GeoSet>
#include <stdio.h>
#include <string.h>
#include <osg/GeoSet>
#include "AreaGeoSetTriangulator.h"
namespace dx {

View File

@ -94,17 +94,6 @@
//
// DXWriter.h
#include <iostream>
#include <vector>
#include <map>
#include <string>
#include <stdio.h>
#include <math.h>
#include <assert.h>
#include <stdarg.h>
#include <limits.h>
#include <string.h>
#include <stdlib.h>
#include <osg/Node>
#include <osg/Group>
#include <osg/LOD>
@ -120,6 +109,20 @@
#include <osg/CullFace>
#include <osg/Billboard>
#include <osgDB/ReadFile>
#include <iostream>
#include <vector>
#include <map>
#include <string>
#include <stdio.h>
#include <math.h>
#include <assert.h>
#include <stdarg.h>
#include <limits.h>
#include <string.h>
#include <stdlib.h>
#include "DXWriter.h"
#include "AreaGeoSetTriangulator.h"
#include "StateSetStr.h"

View File

@ -3,12 +3,11 @@
#ifndef __FLT_FILE_H
#define __FLT_FILE_H
#include <osg/Node>
#include <map>
#include <string>
#include <osg/Node>
#include "Pool.h"
#include "HeaderRecord.h"

View File

@ -2,6 +2,10 @@
#ifndef __FLT_H
#define __FLT_H
// include osg/Export simply for the Win32 #pragma to stop VisualStudio barffing
// nonesense, other than that there is no need for it...
#include <osg/Export>
#include <osg/Vec4>
#include <iostream>

View File

@ -24,14 +24,17 @@
#define _TRPAGEARCHIVE_H_
#include "trpage_sys.h"
#include "trpage_read.h"
#include "TrPageParser.h"
#include <osg/GeoSet>
#include <string>
#include <vector>
#include <memory> // for auto_ptr
#include "trpage_sys.h"
#include "trpage_read.h"
#include <osg/GeoSet>
#include "TrPageParser.h"
namespace txp
{