Set default ShadeModel back to SMOOTH
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@ -30,7 +30,7 @@ class OSG_EXPORT ShadeModel : public StateAttribute
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SMOOTH = GL_SMOOTH
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};
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ShadeModel(Mode mode=FLAT);
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ShadeModel(Mode mode=SMOOTH);
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/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
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ShadeModel(const ShadeModel& sm,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
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