Cleaned up main loop, so it's more readable, seperating out the paging and non paging implementations
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@ -232,17 +232,17 @@ int main(int argc, char** argv)
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return 1;
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return 1;
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}
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}
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typedef std::vector< osg::ref_ptr<osg::Node> > Models;
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unsigned int modelIndex = 0;
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Models models;
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osg::ref_ptr<osg::Group> group = new osg::Group;
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if (readDatabasesInPagingThread)
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viewer.setSceneData(group);
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{
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// load the models using a paging thread and use the incremental compile operation to
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// manage the compilation of GL objects without breaking frame.
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unsigned int modelIndex = 0;
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osg::ref_ptr<osg::OperationThread> databasePagingThread;
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osg::ref_ptr<osg::OperationThread> databasePagingThread;
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osg::ref_ptr<DatabasePagingOperation> databasePagingOperation;
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osg::ref_ptr<DatabasePagingOperation> databasePagingOperation;
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if (readDatabasesInPagingThread)
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{
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databasePagingThread = new osg::OperationThread;
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databasePagingThread = new osg::OperationThread;
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databasePagingThread->startThread();
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databasePagingThread->startThread();
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@ -253,43 +253,19 @@ int main(int argc, char** argv)
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databasePagingThread->add(databasePagingOperation.get());
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databasePagingThread->add(databasePagingOperation.get());
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}
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osg::ref_ptr<osg::Group> group = new osg::Group;
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else
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viewer.setSceneData(group);
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{
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for(FileNames::iterator itr = fileNames.begin();
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itr != fileNames.end();
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++itr)
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{
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// not an option so assume string is a filename.
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osg::ref_ptr<osg::Node> node = osgDB::readNodeFile( *itr );
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if(node.valid())
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{
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if (node->getName().empty()) node->setName( *itr );
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node = sceneGraphProcessor->process(node.get());
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models.push_back(node.get());
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}
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}
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group->addChild(models[modelIndex++].get());
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}
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viewer.realize();
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viewer.realize();
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double timeOfLastMerge = viewer.getFrameStamp()->getReferenceTime();
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double timeOfLastMerge = viewer.getFrameStamp()->getReferenceTime();
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osg::ref_ptr<CustomCompileCompletedCallback> compileCompletedCallback;
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while(!viewer.done())
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while(!viewer.done())
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{
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{
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viewer.frame();
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viewer.frame();
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double currentTime = viewer.getFrameStamp()->getReferenceTime();
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double currentTime = viewer.getFrameStamp()->getReferenceTime();
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if (readDatabasesInPagingThread)
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{
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if (!databasePagingOperation &&
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if (!databasePagingOperation &&
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modelIndex<fileNames.size() &&
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modelIndex<fileNames.size() &&
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(currentTime-timeOfLastMerge)>timeBetweenMerges)
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(currentTime-timeOfLastMerge)>timeBetweenMerges)
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@ -318,8 +294,49 @@ int main(int argc, char** argv)
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viewer.home();
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viewer.home();
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}
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}
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}
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}
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}
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else
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else
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{
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{
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// load the models directly and then just use the IncrementalCompileOperation to
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// compile the GL objects for us.
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typedef std::vector< osg::ref_ptr<osg::Node> > Models;
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Models models;
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unsigned int modelIndex = 0;
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for(FileNames::iterator itr = fileNames.begin();
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itr != fileNames.end();
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++itr)
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{
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// not an option so assume string is a filename.
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osg::ref_ptr<osg::Node> node = osgDB::readNodeFile( *itr );
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if(node.valid())
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{
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if (node->getName().empty()) node->setName( *itr );
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node = sceneGraphProcessor->process(node.get());
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models.push_back(node.get());
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}
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}
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osg::ref_ptr<osg::Group> group = new osg::Group;
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group->addChild(models[modelIndex++].get());
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viewer.setSceneData(group);
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viewer.realize();
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double timeOfLastMerge = viewer.getFrameStamp()->getReferenceTime();
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osg::ref_ptr<CustomCompileCompletedCallback> compileCompletedCallback;
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while(!viewer.done())
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{
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viewer.frame();
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double currentTime = viewer.getFrameStamp()->getReferenceTime();
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if (!compileCompletedCallback &&
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if (!compileCompletedCallback &&
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modelIndex<fileNames.size() &&
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modelIndex<fileNames.size() &&
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(currentTime-timeOfLastMerge)>timeBetweenMerges)
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(currentTime-timeOfLastMerge)>timeBetweenMerges)
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