From Pavel Moloshtan, added support for storing primitive sets in VBO's

This commit is contained in:
Robert Osfield 2004-06-29 15:04:38 +00:00
parent 342444d5bb
commit 888d9e2a25
4 changed files with 196 additions and 95 deletions

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@ -130,7 +130,7 @@ class PrimitiveSet : public Object
void setMode(GLenum mode) { _mode = mode; }
GLenum getMode() const { return _mode; }
virtual void draw() const = 0;
virtual void draw(State& state, bool useVertexBufferObjects) const = 0;
virtual void accept(Drawable::PrimitiveFunctor& functor) const = 0;
virtual void accept(Drawable::PrimitiveIndexFunctor& functor) const = 0;
@ -204,7 +204,7 @@ class SG_EXPORT DrawArrays : public PrimitiveSet
void setCount(GLsizei count) { _count = count; }
GLsizei getCount() const { return _count; }
virtual void draw() const;
virtual void draw(State& state, bool useVertexBufferObjects) const;
virtual void accept(Drawable::PrimitiveFunctor& functor) const;
virtual void accept(Drawable::PrimitiveIndexFunctor& functor) const;
@ -260,7 +260,7 @@ class SG_EXPORT DrawArrayLengths : public PrimitiveSet, public VectorSizei
void setFirst(GLint first) { _first = first; }
GLint getFirst() const { return _first; }
virtual void draw() const;
virtual void draw(State& state, bool useVertexBufferObjects) const;
virtual void accept(Drawable::PrimitiveFunctor& functor) const;
virtual void accept(Drawable::PrimitiveIndexFunctor& functor) const;
@ -319,7 +319,7 @@ class SG_EXPORT DrawElementsUByte : public PrimitiveSet, public VectorUByte
virtual const char* libraryName() const { return "osg"; }
virtual const char* className() const { return "DrawElementsUByte"; }
virtual void draw() const ;
virtual void draw(State& state, bool useVertexBufferObjects) const ;
virtual void accept(Drawable::PrimitiveFunctor& functor) const;
virtual void accept(Drawable::PrimitiveIndexFunctor& functor) const;
@ -330,6 +330,9 @@ class SG_EXPORT DrawElementsUByte : public PrimitiveSet, public VectorUByte
protected:
typedef osg::buffered_value<GLuint> GLObjectList;
mutable GLObjectList _vboList;
virtual ~DrawElementsUByte() {}
};
@ -364,7 +367,7 @@ class SG_EXPORT DrawElementsUShort : public PrimitiveSet, public VectorUShort
virtual const char* libraryName() const { return "osg"; }
virtual const char* className() const { return "DrawElementsUShort"; }
virtual void draw() const;
virtual void draw(State& state, bool useVertexBufferObjects) const;
virtual void accept(Drawable::PrimitiveFunctor& functor) const;
virtual void accept(Drawable::PrimitiveIndexFunctor& functor) const;
@ -375,6 +378,9 @@ class SG_EXPORT DrawElementsUShort : public PrimitiveSet, public VectorUShort
protected:
typedef osg::buffered_value<GLuint> GLObjectList;
mutable GLObjectList _vboList;
virtual ~DrawElementsUShort() {}
};
@ -408,7 +414,7 @@ class SG_EXPORT DrawElementsUInt : public PrimitiveSet, public VectorUInt
virtual const char* libraryName() const { return "osg"; }
virtual const char* className() const { return "DrawElementsUInt"; }
virtual void draw() const;
virtual void draw(State& state, bool useVertexBufferObjects) const;
virtual void accept(Drawable::PrimitiveFunctor& functor) const;
virtual void accept(Drawable::PrimitiveIndexFunctor& functor) const;
@ -419,6 +425,9 @@ class SG_EXPORT DrawElementsUInt : public PrimitiveSet, public VectorUInt
protected:
typedef osg::buffered_value<GLuint> GLObjectList;
mutable GLObjectList _vboList;
virtual ~DrawElementsUInt() {}
};

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@ -354,6 +354,32 @@ class SG_EXPORT Quat
As t goes from 0 to 1, the Quat object goes from "from" to "to". */
void slerp ( value_type t, const Quat& from, const Quat& to);
/** Rotate a vector by this quaternion.*/
Vec3f operator* (const Vec3f& v) const
{
// nVidia SDK implementation
Vec3f uv, uuv;
Vec3f qvec(_v[0], _v[1], _v[2]);
uv = qvec ^ v;
uuv = qvec ^ uv;
uv *= ( 2.0f * _v[3] );
uuv *= 2.0f;
return v + uv + uuv;
}
/** Rotate a vector by this quaternion.*/
Vec3d operator* (const Vec3d& v) const
{
// nVidia SDK implementation
Vec3d uv, uuv;
Vec3d qvec(_v[0], _v[1], _v[2]);
uv = qvec ^ v;
uuv = qvec ^ uv;
uv *= ( 2.0f * _v[3] );
uuv *= 2.0f;
return v + uv + uuv;
}
friend inline std::ostream& operator << (std::ostream& output, const Quat& vec);
protected:

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@ -1148,7 +1148,7 @@ void Geometry::drawImplementation(State& state) const
}
}
(*itr)->draw();
(*itr)->draw(state, usingVertexBufferObjects);
}

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@ -14,7 +14,7 @@
using namespace osg;
void DrawArrays::draw() const
void DrawArrays::draw(State&, bool) const
{
glDrawArrays(_mode,_first,_count);
}
@ -29,7 +29,7 @@ void DrawArrays::accept(Drawable::PrimitiveIndexFunctor& functor) const
functor.drawArrays(_mode,_first,_count);
}
void DrawArrayLengths::draw() const
void DrawArrayLengths::draw(State&, bool) const
{
GLint first = _first;
for(VectorSizei::const_iterator itr=begin();
@ -77,9 +77,31 @@ unsigned int DrawArrayLengths::getNumIndices() const
return count;
}
void DrawElementsUByte::draw() const
void DrawElementsUByte::draw(State& state, bool useVertexBufferObjects) const
{
glDrawElements(_mode,size(),GL_UNSIGNED_BYTE,&front());
if (useVertexBufferObjects)
{
const Drawable::Extensions* extensions = Drawable::getExtensions(state.getContextID(), true);
GLuint& buffer = _vboList[state.getContextID()];
if (!buffer)
{
extensions->glGenBuffers(1, &buffer);
extensions->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, buffer);
extensions->glBufferData(GL_ELEMENT_ARRAY_BUFFER_ARB, size() * sizeof(GL_UNSIGNED_BYTE), &front(), GL_STATIC_DRAW_ARB);
}
else
{
extensions->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, buffer);
}
glDrawElements(_mode, size(), GL_UNSIGNED_BYTE, 0);
extensions->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
}
else
{
glDrawElements(_mode, size(), GL_UNSIGNED_BYTE, &front());
}
}
void DrawElementsUByte::accept(Drawable::PrimitiveFunctor& functor) const
@ -103,9 +125,31 @@ void DrawElementsUByte::offsetIndices(int offset)
}
void DrawElementsUShort::draw() const
void DrawElementsUShort::draw(State& state, bool useVertexBufferObjects) const
{
glDrawElements(_mode,size(),GL_UNSIGNED_SHORT,&front());
if (useVertexBufferObjects)
{
const Drawable::Extensions* extensions = Drawable::getExtensions(state.getContextID(), true);
GLuint& buffer = _vboList[state.getContextID()];
if (!buffer)
{
extensions->glGenBuffers(1, &buffer);
extensions->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, buffer);
extensions->glBufferData(GL_ELEMENT_ARRAY_BUFFER_ARB, size() * sizeof(GL_UNSIGNED_SHORT), &front(), GL_STATIC_DRAW_ARB);
}
else
{
extensions->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, buffer);
}
glDrawElements(_mode, size(), GL_UNSIGNED_SHORT, 0);
extensions->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
}
else
{
glDrawElements(_mode, size(), GL_UNSIGNED_SHORT, &front());
}
}
void DrawElementsUShort::accept(Drawable::PrimitiveFunctor& functor) const
@ -129,9 +173,31 @@ void DrawElementsUShort::offsetIndices(int offset)
}
void DrawElementsUInt::draw() const
void DrawElementsUInt::draw(State& state, bool useVertexBufferObjects) const
{
glDrawElements(_mode,size(),GL_UNSIGNED_INT,&front());
if (useVertexBufferObjects)
{
const Drawable::Extensions* extensions = Drawable::getExtensions(state.getContextID(), true);
GLuint& buffer = _vboList[state.getContextID()];
if (!buffer)
{
extensions->glGenBuffers(1, &buffer);
extensions->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, buffer);
extensions->glBufferData(GL_ELEMENT_ARRAY_BUFFER_ARB, size() * sizeof(GL_UNSIGNED_INT), &front(), GL_STATIC_DRAW_ARB);
}
else
{
extensions->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, buffer);
}
glDrawElements(_mode, size(), GL_UNSIGNED_INT, 0);
extensions->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
}
else
{
glDrawElements(_mode, size(), GL_UNSIGNED_INT, &front());
}
}
void DrawElementsUInt::accept(Drawable::PrimitiveFunctor& functor) const