diff --git a/examples/osgkeystone/osgkeystone.cpp b/examples/osgkeystone/osgkeystone.cpp index 7363e7124..c48d758b7 100644 --- a/examples/osgkeystone/osgkeystone.cpp +++ b/examples/osgkeystone/osgkeystone.cpp @@ -910,18 +910,14 @@ void setUpViewForStereo(osgViewer::View* view, osg::DisplaySettings* ds) case(osg::DisplaySettings::QUAD_BUFFER): { // left Camera left buffer - { - osg::ref_ptr camera = assignStereoCamera(view, ds, gc, 0, 0, traits->width, traits->height, traits->doubleBuffer ? GL_BACK_LEFT : GL_FRONT_LEFT, -1.0); - camera->setClearMask(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); - camera->setRenderOrder(osg::Camera::NESTED_RENDER, 0); - } + osg::ref_ptr left_camera = assignStereoCamera(view, ds, gc, 0, 0, traits->width, traits->height, traits->doubleBuffer ? GL_BACK_LEFT : GL_FRONT_LEFT, -1.0); + left_camera->setClearMask(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); + left_camera->setRenderOrder(osg::Camera::NESTED_RENDER, 0); // right Camera right buffer - { - osg::ref_ptr camera = assignStereoCamera(view, ds, gc, 0, 0, traits->width, traits->height, traits->doubleBuffer ? GL_BACK_RIGHT : GL_FRONT_RIGHT, 1.0); - camera->setClearMask(GL_DEPTH_BUFFER_BIT); - camera->setRenderOrder(osg::Camera::NESTED_RENDER, 1); - } + osg::ref_ptr right_camera = assignStereoCamera(view, ds, gc, 0, 0, traits->width, traits->height, traits->doubleBuffer ? GL_BACK_RIGHT : GL_FRONT_RIGHT, 1.0); + right_camera->setClearMask(GL_DEPTH_BUFFER_BIT); + right_camera->setRenderOrder(osg::Camera::NESTED_RENDER, 1); // for keystone: // left camera to render to left texture @@ -930,6 +926,67 @@ void setUpViewForStereo(osgViewer::View* view, osg::DisplaySettings* ds) // left keystone camera to render to right buffer // one keystone and editing for the one window + if (keystone.valid()) + { + // for keystone: + // left camera to render to left texture using whole viewport of left texture + // right camera to render to right texture using whole viewport of right texture + // left keystone camera to render to left viewport/window + // right keystone camera to render to right viewport/window + // two keystone, one for each of the left and right viewports/windows + + // create distortion texture + osg::ref_ptr left_texture = createKestoneDistortionTexture(traits->width, traits->height); + + // convert to RTT Camera + left_camera->setViewport(0, 0, traits->width, traits->height); + left_camera->setDrawBuffer(GL_FRONT); + left_camera->setReadBuffer(GL_FRONT); + left_camera->setAllowEventFocus(true); + left_camera->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT); + + // attach the texture and use it as the color buffer. + left_camera->attach(osg::Camera::COLOR_BUFFER, left_texture.get()); + + + // create distortion texture + osg::ref_ptr right_texture = createKestoneDistortionTexture(traits->width, traits->height); + + // convert to RTT Camera + right_camera->setViewport(0, 0, traits->width, traits->height); + right_camera->setDrawBuffer(GL_FRONT); + right_camera->setReadBuffer(GL_FRONT); + right_camera->setAllowEventFocus(true); + right_camera->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT); + + // attach the texture and use it as the color buffer. + right_camera->attach(osg::Camera::COLOR_BUFFER, right_texture.get()); + + + // create Keystone left distortion camera + keystone->gridColour.set(1.0f,0.0f,0.0,1.0); + osg::ref_ptr left_keystone_camera = assignKeystoneDistortionCamera(view, ds, gc.get(), + 0, 0, traits->width, traits->height, + traits->doubleBuffer ? GL_BACK_LEFT : GL_FRONT_LEFT, + left_texture, keystone.get()); + + left_keystone_camera->setRenderOrder(osg::Camera::NESTED_RENDER, 2); + + // attach Keystone editing event handler. + left_keystone_camera->addEventCallback(new KeystoneHandler(keystone.get())); + + + // create Keystone right distortion camera + osg::ref_ptr right_keystone_camera = assignKeystoneDistortionCamera(view, ds, gc.get(), + 0, 0, traits->width, traits->height, + traits->doubleBuffer ? GL_BACK_RIGHT : GL_FRONT_RIGHT, + right_texture, keystone.get()); + + right_keystone_camera->setRenderOrder(osg::Camera::NESTED_RENDER, 3); + right_keystone_camera->setAllowEventFocus(false); + + } + break; } case(osg::DisplaySettings::ANAGLYPHIC): @@ -1173,7 +1230,7 @@ void setUpViewForStereo(osgViewer::View* view, osg::DisplaySettings* ds) case(osg::DisplaySettings::LEFT_EYE): { // single window, whole window, just left eye offsets - osg::ref_ptr camera = assignStereoCamera(view, ds, gc, 0, 0, traits->width, traits->height, traits->doubleBuffer ? GL_BACK : GL_FRONT, -1.0); + osg::ref_ptr left_camera = assignStereoCamera(view, ds, gc, 0, 0, traits->width, traits->height, traits->doubleBuffer ? GL_BACK : GL_FRONT, -1.0); // for keystone: // treat as standard keystone correction. @@ -1181,12 +1238,44 @@ void setUpViewForStereo(osgViewer::View* view, osg::DisplaySettings* ds) // keystone camera then render to window // one keystone and editing for window + if (keystone.valid()) + { + // for keystone: + // left camera to render to texture using red colour mask + // right camera to render to same texture using cyan colour mask + // keystone camera to render to whole screen without colour masks + // one keystone and editing for the one window + + // create distortion texture + osg::ref_ptr texture = createKestoneDistortionTexture(traits->width, traits->height); + + // convert to RTT Camera + left_camera->setDrawBuffer(GL_FRONT); + left_camera->setReadBuffer(GL_FRONT); + left_camera->setAllowEventFocus(false); + left_camera->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT); + + // attach the texture and use it as the color buffer. + left_camera->attach(osg::Camera::COLOR_BUFFER, texture.get()); + + + // create Keystone distortion camera + osg::ref_ptr camera = assignKeystoneDistortionCamera(view, ds, gc.get(), + 0, 0, traits->width, traits->height, + traits->doubleBuffer ? GL_BACK : GL_FRONT, + texture, keystone.get()); + + camera->setRenderOrder(osg::Camera::NESTED_RENDER, 2); + + // attach Keystone editing event handler. + camera->addEventCallback(new KeystoneHandler(keystone.get())); + } break; } case(osg::DisplaySettings::RIGHT_EYE): { // single window, whole window, just right eye offsets - osg::ref_ptr camera = assignStereoCamera(view, ds, gc, 0, 0, traits->width, traits->height, traits->doubleBuffer ? GL_BACK : GL_FRONT, 1.0); + osg::ref_ptr right_camera = assignStereoCamera(view, ds, gc, 0, 0, traits->width, traits->height, traits->doubleBuffer ? GL_BACK : GL_FRONT, 1.0); // for keystone: // treat as standard keystone correction. @@ -1194,6 +1283,37 @@ void setUpViewForStereo(osgViewer::View* view, osg::DisplaySettings* ds) // keystone camera then render to window // one keystone and editing for window + if (keystone.valid()) + { + // for keystone: + // left camera to render to texture using red colour mask + // right camera to render to same texture using cyan colour mask + // keystone camera to render to whole screen without colour masks + // one keystone and editing for the one window + + // create distortion texture + osg::ref_ptr texture = createKestoneDistortionTexture(traits->width, traits->height); + + // convert to RTT Camera + right_camera->setDrawBuffer(GL_FRONT); + right_camera->setReadBuffer(GL_FRONT); + right_camera->setAllowEventFocus(false); + right_camera->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT); + + // attach the texture and use it as the color buffer. + right_camera->attach(osg::Camera::COLOR_BUFFER, texture.get()); + + // create Keystone distortion camera + osg::ref_ptr camera = assignKeystoneDistortionCamera(view, ds, gc.get(), + 0, 0, traits->width, traits->height, + traits->doubleBuffer ? GL_BACK : GL_FRONT, + texture, keystone.get()); + + camera->setRenderOrder(osg::Camera::NESTED_RENDER, 2); + + // attach Keystone editing event handler. + camera->addEventCallback(new KeystoneHandler(keystone.get())); + } break; } case(osg::DisplaySettings::HORIZONTAL_INTERLACE): @@ -1262,7 +1382,7 @@ void setUpViewForStereo(osgViewer::View* view, osg::DisplaySettings* ds) camera->getOrCreateStateSet()->setAttributeAndModes(stencil.get(), osg::StateAttribute::ON); } - // right Camera cyan + // right Camera { osg::ref_ptr camera = assignStereoCamera(view, ds, gc, 0, 0, traits->width, traits->height, traits->doubleBuffer ? GL_BACK : GL_FRONT, 1.0); camera->setClearMask(GL_DEPTH_BUFFER_BIT);