Added AlphaFunc support into osgVolume::AlphaFuncProperty.
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8a971d96d2
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87cd4530f5
@ -782,6 +782,7 @@ class FollowMouseCallback : public osgGA::GUIEventHandler, public osg::StateSet:
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if (_updateAlphaCutOff && cpv._afProperty.valid())
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{
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osg::notify(osg::NOTICE)<<"Setting afProperty to "<<v<<std::endl;
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cpv._afProperty->setValue(v);
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}
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}
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@ -1345,24 +1346,27 @@ int main( int argc, char **argv )
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switch(shadingModel)
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{
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case(Standard):
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layer->addProperty(new osgVolume::AlphaFuncProperty(alphaFunc));
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break;
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case(Light):
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layer->addProperty(new osgVolume::AlphaFuncProperty(alphaFunc));
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layer->addProperty(new osgVolume::LightingProperty);
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break;
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case(Isosurface):
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layer->addProperty(new osgVolume::IsoSurfaceProperty(alphaFunc));
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break;
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case(MaximumIntensityProjection):
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layer->addProperty(new osgVolume::AlphaFuncProperty(alphaFunc));
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layer->addProperty(new osgVolume::MaximumIntensityProjectionProperty);
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break;
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}
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layer->addProperty(new osgVolume::AlphaFuncProperty(alphaFunc));
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tile->setVolumeTechnique(new osgVolume::ShaderTechnique);
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}
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else
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{
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layer->addProperty(new osgVolume::AlphaFuncProperty(alphaFunc));
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tile->setVolumeTechnique(new osgVolume::FixedFunctionTechnique);
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}
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@ -16,6 +16,7 @@
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#include <osg/TransferFunction>
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#include <osg/Uniform>
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#include <osg/AlphaFunc>
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#include <osgVolume/Export>
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@ -150,7 +151,7 @@ class OSGVOLUME_EXPORT ScalarProperty : public Property
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virtual void accept(PropertyVisitor& pv) { pv.apply(*this); }
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/** Set the value.*/
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void setValue(float v) { _uniform->set(v); }
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virtual void setValue(float v) { _uniform->set(v); }
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/** Get the value.*/
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float getValue() const { float v; _uniform->get(v); return v; }
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@ -198,9 +199,18 @@ class OSGVOLUME_EXPORT AlphaFuncProperty : public ScalarProperty
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virtual void accept(PropertyVisitor& pv) { pv.apply(*this); }
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virtual void setValue(float v);
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osg::AlphaFunc* getAlphaFunc() { return _alphaFunc.get(); }
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const osg::AlphaFunc* getAlphaFunc() const { return _alphaFunc.get(); }
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protected:
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virtual ~AlphaFuncProperty() {}
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osg::ref_ptr<osg::AlphaFunc> _alphaFunc;
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};
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class OSGVOLUME_EXPORT MaximumIntensityProjectionProperty : public Property
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@ -183,7 +183,15 @@ void FixedFunctionTechnique::init()
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stateset->setMode(GL_LIGHTING,osg::StateAttribute::ON);
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stateset->setMode(GL_BLEND,osg::StateAttribute::ON);
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stateset->setAttributeAndModes(new osg::AlphaFunc(osg::AlphaFunc::GREATER,alphaFuncValue), osg::StateAttribute::ON);
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if (cpv._afProperty.valid())
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{
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stateset->setAttributeAndModes(cpv._afProperty->getAlphaFunc(), osg::StateAttribute::ON);
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}
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else
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{
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stateset->setAttributeAndModes(new osg::AlphaFunc(osg::AlphaFunc::GREATER,alphaFuncValue), osg::StateAttribute::ON);
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}
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osg::Material* material = new osg::Material;
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material->setDiffuse(osg::Material::FRONT_AND_BACK,osg::Vec4(1.0f,1.0f,1.0f,1.0f));
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@ -106,11 +106,19 @@ IsoSurfaceProperty::IsoSurfaceProperty(const IsoSurfaceProperty& isp,const osg::
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AlphaFuncProperty::AlphaFuncProperty(float value):
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ScalarProperty("AlphaFuncValue",value)
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{
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_alphaFunc = new osg::AlphaFunc(osg::AlphaFunc::GREATER, value);
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}
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AlphaFuncProperty::AlphaFuncProperty(const AlphaFuncProperty& afp,const osg::CopyOp& copyop):
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ScalarProperty(afp, copyop)
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{
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_alphaFunc = new osg::AlphaFunc(osg::AlphaFunc::GREATER, getValue());
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}
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void AlphaFuncProperty::setValue(float v)
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{
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_uniform->set(v);
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_alphaFunc->setReferenceValue(v);
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}
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/////////////////////////////////////////////////////////////////////////////
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@ -300,8 +300,10 @@ void ShaderTechnique::init()
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osg::Uniform* transpancy = new osg::Uniform("transparency",0.5f);
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stateset->addUniform(transpancy);
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osg::Uniform* alphaCutOff = new osg::Uniform("alphaCutOff",alphaFuncValue);
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stateset->addUniform(alphaCutOff);
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if (cpv._afProperty.valid())
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{
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stateset->addUniform(cpv._afProperty->getUniform());
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}
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stateset->setMode(GL_CULL_FACE, osg::StateAttribute::ON);
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@ -1,7 +1,7 @@
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char volume_frag[] = "uniform sampler3D baseTexture;\n"
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"uniform float sampleDensity;\n"
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"uniform float transparency;\n"
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"uniform float alphaCutOff;\n"
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"uniform float AlphaFuncValue;\n"
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"\n"
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"varying vec4 cameraPos;\n"
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"varying vec4 vertexPos;\n"
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@ -74,7 +74,7 @@ char volume_frag[] = "uniform sampler3D baseTexture;\n"
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" {\n"
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" vec4 color = texture3D( baseTexture, texcoord);\n"
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" float r = color[3]*transparency;\n"
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" if (r>alphaCutOff)\n"
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" if (r>AlphaFuncValue)\n"
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" {\n"
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" fragColor.xyz = fragColor.xyz*(1.0-r)+color.xyz*r;\n"
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" fragColor.w += r;\n"
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@ -92,7 +92,7 @@ char volume_frag[] = "uniform sampler3D baseTexture;\n"
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" fragColor.w *= transparency;\n"
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"\n"
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" if (fragColor.w>1.0) fragColor.w = 1.0; \n"
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" if (fragColor.w<alphaCutOff) discard;\n"
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" if (fragColor.w<AlphaFuncValue) discard;\n"
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" \n"
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" gl_FragColor = fragColor;\n"
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"}\n"
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@ -1,7 +1,7 @@
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char volume_mip_frag[] = "uniform sampler3D baseTexture;\n"
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"uniform float sampleDensity;\n"
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"uniform float transparency;\n"
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"uniform float alphaCutOff;\n"
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"uniform float AlphaFuncValue;\n"
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"\n"
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"varying vec4 cameraPos;\n"
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"varying vec4 vertexPos;\n"
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@ -85,7 +85,7 @@ char volume_mip_frag[] = "uniform sampler3D baseTexture;\n"
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" fragColor.w *= transparency;\n"
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"\n"
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" if (fragColor.w>1.0) fragColor.w = 1.0; \n"
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" if (fragColor.w<alphaCutOff) discard;\n"
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" if (fragColor.w<AlphaFuncValue) discard;\n"
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" \n"
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" gl_FragColor = fragColor;\n"
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"}\n"
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@ -2,7 +2,7 @@ char volume_n_frag[] = "uniform sampler3D baseTexture;\n"
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"uniform sampler3D normalMap;\n"
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"uniform float sampleDensity;\n"
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"uniform float transparency;\n"
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"uniform float alphaCutOff;\n"
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"uniform float AlphaFuncValue;\n"
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"\n"
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"varying vec4 cameraPos;\n"
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"varying vec4 vertexPos;\n"
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@ -103,7 +103,7 @@ char volume_n_frag[] = "uniform sampler3D baseTexture;\n"
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"\n"
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" float r = color[3]*transparency;\n"
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"#endif \n"
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" if (r>alphaCutOff)\n"
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" if (r>AlphaFuncValue)\n"
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" {\n"
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" fragColor.xyz = fragColor.xyz*(1.0-r)+color.xyz*r;\n"
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" fragColor.w += r;\n"
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@ -2,7 +2,7 @@ char volume_tf_frag[] = "uniform sampler3D baseTexture;\n"
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"uniform sampler1D tfTexture;\n"
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"uniform float sampleDensity;\n"
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"uniform float transparency;\n"
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"uniform float alphaCutOff;\n"
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"uniform float AlphaFuncValue;\n"
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"\n"
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"varying vec4 cameraPos;\n"
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"varying vec4 vertexPos;\n"
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@ -77,7 +77,7 @@ char volume_tf_frag[] = "uniform sampler3D baseTexture;\n"
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" vec4 color = texture1D( tfTexture, v);\n"
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"\n"
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" float r = color[3]*transparency;\n"
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" if (r>alphaCutOff)\n"
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" if (r>AlphaFuncValue)\n"
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" {\n"
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" fragColor.xyz = fragColor.xyz*(1.0-r)+color.xyz*r;\n"
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" fragColor.w += r;\n"
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@ -95,7 +95,7 @@ char volume_tf_frag[] = "uniform sampler3D baseTexture;\n"
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" fragColor.w *= transparency;\n"
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"\n"
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" if (fragColor.w>1.0) fragColor.w = 1.0; \n"
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" if (fragColor.w<alphaCutOff) discard;\n"
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" if (fragColor.w<AlphaFuncValue) discard;\n"
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" \n"
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" gl_FragColor = fragColor;\n"
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"}\n"
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@ -2,7 +2,7 @@ char volume_tf_mip_frag[] = "uniform sampler3D baseTexture;\n"
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"uniform sampler1D tfTexture;\n"
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"uniform float sampleDensity;\n"
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"uniform float transparency;\n"
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"uniform float alphaCutOff;\n"
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"uniform float AlphaFuncValue;\n"
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"\n"
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"varying vec4 cameraPos;\n"
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"varying vec4 vertexPos;\n"
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@ -87,7 +87,7 @@ char volume_tf_mip_frag[] = "uniform sampler3D baseTexture;\n"
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" fragColor.w *= transparency;\n"
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"\n"
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" if (fragColor.w>1.0) fragColor.w = 1.0; \n"
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" if (fragColor.w<alphaCutOff) discard;\n"
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" if (fragColor.w<AlphaFuncValue) discard;\n"
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" gl_FragColor = fragColor;\n"
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"}\n"
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"\n";
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@ -3,7 +3,7 @@ char volume_tf_n_frag[] = "uniform sampler3D baseTexture;\n"
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"uniform sampler1D tfTexture;\n"
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"uniform float sampleDensity;\n"
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"uniform float transparency;\n"
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"uniform float alphaCutOff;\n"
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"uniform float AlphaFuncValue;\n"
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"\n"
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"varying vec4 cameraPos;\n"
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"varying vec4 vertexPos;\n"
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@ -90,7 +90,7 @@ char volume_tf_n_frag[] = "uniform sampler3D baseTexture;\n"
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" color.z *= lightScale;\n"
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"\n"
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" float r = normal[3]*transparency;\n"
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" if (r>alphaCutOff)\n"
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" if (r>AlphaFuncValue)\n"
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" {\n"
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" fragColor.xyz = fragColor.xyz*(1.0-r)+color.xyz*r;\n"
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" fragColor.w += r;\n"
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