Changed the default value paramter to be consistent with the non templated version of StateSet::setTextureAttributeAndModes(..)

This commit is contained in:
Robert Osfield 2016-03-29 20:24:05 +01:00
parent ccb06f003a
commit 879a8bd020

View File

@ -238,7 +238,7 @@ class OSG_EXPORT StateSet : public Object
/** Set this StateSet to contain specified attribute and set the associated GLMode's to specified value.*/
void setTextureAttributeAndModes(unsigned int unit,StateAttribute *attribute, StateAttribute::GLModeValue value=StateAttribute::ON);
template<class T> void setTextureAttributeAndModes(unsigned int unit, const ref_ptr<T>& attribute, StateAttribute::OverrideValue value=StateAttribute::OFF) { setTextureAttributeAndModes( unit, attribute.get(), value); }
template<class T> void setTextureAttributeAndModes(unsigned int unit, const ref_ptr<T>& attribute, StateAttribute::OverrideValue value=StateAttribute::ON) { setTextureAttributeAndModes( unit, attribute.get(), value); }
/** remove texture attribute of specified type from StateSet.*/
void removeTextureAttribute(unsigned int unit, StateAttribute::Type type);