Added osg::DrawMeshTasksIndirect class
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@ -18,6 +18,7 @@
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#include <osg/Program>
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#include <osg/Shader>
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#include <osg/DrawMeshTasks>
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#include <osg/DrawMeshTasksIndirect>
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#include <osgUtil/Optimizer>
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int main( int argc, char** argv )
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@ -57,14 +58,18 @@ int main( int argc, char** argv )
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program->addShader( vShader.get() );
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program->addShader( fShader.get() );
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osg::ref_ptr<osg::Node> drawMesh = new osg::DrawMeshTasks(0, 1);
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drawMesh->getOrCreateStateSet()->setAttribute( program.get() );
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osg::ref_ptr<osg::Group> group = new osg::Group;
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group->getOrCreateStateSet()->setAttribute( program.get() );
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osgDB::writeNodeFile(*drawMesh, "test.osgt");
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group->addChild( new osg::DrawMeshTasks(0, 1) );
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// group->addChild( new osg::DrawMeshTasksIndirect(0) ); // will require a buffer to be bound.
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osgDB::writeNodeFile(*group, "test.osgt");
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osgViewer::Viewer viewer(arguments);
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viewer.setSceneData( drawMesh );
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viewer.setSceneData( group );
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// for non GL3/GL4 and non GLES2 platforms we need enable the osg_ uniforms that the shaders will use,
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// you don't need thse two lines on GL3/GL4 and GLES2 specific builds as these will be enable by default.
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@ -11,12 +11,10 @@
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSG_DRAWPIXELS
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#define OSG_DRAWPIXELS 1
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#ifndef OSG_DRAWMESHTASKS
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#define OSG_DRAWMESHTASKS 1
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#include <osg/Drawable>
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#include <osg/Vec3>
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#include <osg/Image>
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namespace osg {
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51
include/osg/DrawMeshTasksIndirect
Normal file
51
include/osg/DrawMeshTasksIndirect
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@ -0,0 +1,51 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSG_DRAWMESHTASKSINDIRECT
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#define OSG_DRAWMESHTASKSINDIRECT 1
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#include <osg/Drawable>
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namespace osg {
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/** DrawMeshTasksIndirect is an osg::Drawable subclass which encapsulates glDrawMeshTasksIndirectNV.*/
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class OSG_EXPORT DrawMeshTasksIndirect : public Drawable
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{
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public:
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DrawMeshTasksIndirect();
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DrawMeshTasksIndirect(GLintptr offset);
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/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
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DrawMeshTasksIndirect(const DrawMeshTasksIndirect& drawimage,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
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META_Node(osg, DrawMeshTasksIndirect);
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void setOffset(GLintptr offset) { _offset = offset; }
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GLintptr getOffset() const { return _offset; }
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virtual void drawImplementation(RenderInfo& renderInfo) const;
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protected:
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DrawMeshTasksIndirect& operator = (const DrawMeshTasksIndirect&) { return *this;}
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virtual ~DrawMeshTasksIndirect();
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GLintptr _offset;
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};
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}
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#endif
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@ -74,6 +74,7 @@ SET(TARGET_H
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${HEADER_PATH}/DisplaySettings
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${HEADER_PATH}/Drawable
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${HEADER_PATH}/DrawMeshTasks
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${HEADER_PATH}/DrawMeshTasksIndirect
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${HEADER_PATH}/DrawPixels
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${HEADER_PATH}/Endian
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${HEADER_PATH}/Export
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@ -291,6 +292,7 @@ SET(TARGET_SRC
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DisplaySettings.cpp
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Drawable.cpp
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DrawMeshTasks.cpp
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DrawMeshTasksIndirect.cpp
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DrawPixels.cpp
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dxtctool.cpp
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dxtctool.h
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@ -14,7 +14,9 @@
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using namespace osg;
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DrawMeshTasks::DrawMeshTasks()
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DrawMeshTasks::DrawMeshTasks():
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_first(0),
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_count(0)
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{
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// turn off display lists as they are inappropriate
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setSupportsDisplayList(false);
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51
src/osg/DrawMeshTasksIndirect.cpp
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51
src/osg/DrawMeshTasksIndirect.cpp
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@ -0,0 +1,51 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osg/DrawMeshTasksIndirect>
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using namespace osg;
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DrawMeshTasksIndirect::DrawMeshTasksIndirect() :
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_offset(0)
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{
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// turn off display lists as they are inappropriate
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setSupportsDisplayList(false);
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}
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DrawMeshTasksIndirect::DrawMeshTasksIndirect(GLintptr offset):
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_offset(offset)
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{
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}
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DrawMeshTasksIndirect::DrawMeshTasksIndirect(const DrawMeshTasksIndirect& dmt,const CopyOp& copyop):
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Drawable(dmt, copyop),
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_offset(dmt._offset)
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{
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}
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DrawMeshTasksIndirect::~DrawMeshTasksIndirect()
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{
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}
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void DrawMeshTasksIndirect::drawImplementation(RenderInfo& renderInfo) const
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{
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const GLExtensions* extensions = renderInfo.getState()->get<GLExtensions>();
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if (extensions->isMeshShaderSupported && extensions->glDrawMeshTasksIndirectNV)
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{
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extensions->glDrawMeshTasksIndirectNV(_offset);
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}
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else
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{
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OSG_NOTICE<<"glDrawMeshTasksIndirectNV not supported. "<<std::endl;
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}
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}
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13
src/osgWrappers/serializers/osg/DrawMeshTasksIndirect.cpp
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13
src/osgWrappers/serializers/osg/DrawMeshTasksIndirect.cpp
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@ -0,0 +1,13 @@
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#include <osg/DrawMeshTasksIndirect>
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#include <osgDB/ObjectWrapper>
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#include <osgDB/InputStream>
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#include <osgDB/OutputStream>
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REGISTER_OBJECT_WRAPPER( DrawMeshTasksIndirect,
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new osg::DrawMeshTasksIndirect,
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osg::DrawMeshTasksIndirect,
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"osg::Object osg::Node osg::Drawable osg::DrawMeshTasksIndirect" )
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{
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wrapper->addSerializer( new osgDB::PropByValSerializer< MyClass, GLintptr >( \
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"Offset", 0, &MyClass::getOffset, &MyClass::setOffset), osgDB::BaseSerializer::RW_INT );
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}
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