Added osg::DrawMeshTasksIndirect class

This commit is contained in:
Robert Osfield 2021-03-31 18:09:07 +01:00
parent 64404e9de3
commit 874c9ac691
7 changed files with 131 additions and 9 deletions

View File

@ -18,6 +18,7 @@
#include <osg/Program>
#include <osg/Shader>
#include <osg/DrawMeshTasks>
#include <osg/DrawMeshTasksIndirect>
#include <osgUtil/Optimizer>
int main( int argc, char** argv )
@ -57,14 +58,18 @@ int main( int argc, char** argv )
program->addShader( vShader.get() );
program->addShader( fShader.get() );
osg::ref_ptr<osg::Node> drawMesh = new osg::DrawMeshTasks(0, 1);
drawMesh->getOrCreateStateSet()->setAttribute( program.get() );
osg::ref_ptr<osg::Group> group = new osg::Group;
group->getOrCreateStateSet()->setAttribute( program.get() );
osgDB::writeNodeFile(*drawMesh, "test.osgt");
group->addChild( new osg::DrawMeshTasks(0, 1) );
// group->addChild( new osg::DrawMeshTasksIndirect(0) ); // will require a buffer to be bound.
osgDB::writeNodeFile(*group, "test.osgt");
osgViewer::Viewer viewer(arguments);
viewer.setSceneData( drawMesh );
viewer.setSceneData( group );
// for non GL3/GL4 and non GLES2 platforms we need enable the osg_ uniforms that the shaders will use,
// you don't need thse two lines on GL3/GL4 and GLES2 specific builds as these will be enable by default.

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@ -11,12 +11,10 @@
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_DRAWPIXELS
#define OSG_DRAWPIXELS 1
#ifndef OSG_DRAWMESHTASKS
#define OSG_DRAWMESHTASKS 1
#include <osg/Drawable>
#include <osg/Vec3>
#include <osg/Image>
namespace osg {

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@ -0,0 +1,51 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_DRAWMESHTASKSINDIRECT
#define OSG_DRAWMESHTASKSINDIRECT 1
#include <osg/Drawable>
namespace osg {
/** DrawMeshTasksIndirect is an osg::Drawable subclass which encapsulates glDrawMeshTasksIndirectNV.*/
class OSG_EXPORT DrawMeshTasksIndirect : public Drawable
{
public:
DrawMeshTasksIndirect();
DrawMeshTasksIndirect(GLintptr offset);
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
DrawMeshTasksIndirect(const DrawMeshTasksIndirect& drawimage,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
META_Node(osg, DrawMeshTasksIndirect);
void setOffset(GLintptr offset) { _offset = offset; }
GLintptr getOffset() const { return _offset; }
virtual void drawImplementation(RenderInfo& renderInfo) const;
protected:
DrawMeshTasksIndirect& operator = (const DrawMeshTasksIndirect&) { return *this;}
virtual ~DrawMeshTasksIndirect();
GLintptr _offset;
};
}
#endif

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@ -74,6 +74,7 @@ SET(TARGET_H
${HEADER_PATH}/DisplaySettings
${HEADER_PATH}/Drawable
${HEADER_PATH}/DrawMeshTasks
${HEADER_PATH}/DrawMeshTasksIndirect
${HEADER_PATH}/DrawPixels
${HEADER_PATH}/Endian
${HEADER_PATH}/Export
@ -291,6 +292,7 @@ SET(TARGET_SRC
DisplaySettings.cpp
Drawable.cpp
DrawMeshTasks.cpp
DrawMeshTasksIndirect.cpp
DrawPixels.cpp
dxtctool.cpp
dxtctool.h

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@ -14,7 +14,9 @@
using namespace osg;
DrawMeshTasks::DrawMeshTasks()
DrawMeshTasks::DrawMeshTasks():
_first(0),
_count(0)
{
// turn off display lists as they are inappropriate
setSupportsDisplayList(false);

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@ -0,0 +1,51 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osg/DrawMeshTasksIndirect>
using namespace osg;
DrawMeshTasksIndirect::DrawMeshTasksIndirect() :
_offset(0)
{
// turn off display lists as they are inappropriate
setSupportsDisplayList(false);
}
DrawMeshTasksIndirect::DrawMeshTasksIndirect(GLintptr offset):
_offset(offset)
{
}
DrawMeshTasksIndirect::DrawMeshTasksIndirect(const DrawMeshTasksIndirect& dmt,const CopyOp& copyop):
Drawable(dmt, copyop),
_offset(dmt._offset)
{
}
DrawMeshTasksIndirect::~DrawMeshTasksIndirect()
{
}
void DrawMeshTasksIndirect::drawImplementation(RenderInfo& renderInfo) const
{
const GLExtensions* extensions = renderInfo.getState()->get<GLExtensions>();
if (extensions->isMeshShaderSupported && extensions->glDrawMeshTasksIndirectNV)
{
extensions->glDrawMeshTasksIndirectNV(_offset);
}
else
{
OSG_NOTICE<<"glDrawMeshTasksIndirectNV not supported. "<<std::endl;
}
}

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@ -0,0 +1,13 @@
#include <osg/DrawMeshTasksIndirect>
#include <osgDB/ObjectWrapper>
#include <osgDB/InputStream>
#include <osgDB/OutputStream>
REGISTER_OBJECT_WRAPPER( DrawMeshTasksIndirect,
new osg::DrawMeshTasksIndirect,
osg::DrawMeshTasksIndirect,
"osg::Object osg::Node osg::Drawable osg::DrawMeshTasksIndirect" )
{
wrapper->addSerializer( new osgDB::PropByValSerializer< MyClass, GLintptr >( \
"Offset", 0, &MyClass::getOffset, &MyClass::setOffset), osgDB::BaseSerializer::RW_INT );
}