fix some errors during renaming and cleanup code
This commit is contained in:
parent
b26fa74e7e
commit
8742ad8da6
@ -141,17 +141,19 @@ public:
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DrawElementsIndirect(const DrawElementsIndirect& rhs,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
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DrawElements(rhs,copyop),_firstCommand(rhs._firstCommand), _stride(rhs._stride) {
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_IndirectCommandDrawArrays=(DefaultIndirectCommandDrawElements*)copyop(rhs._IndirectCommandDrawArrays.get());
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_indirectCommandArray=(DefaultIndirectCommandDrawElements*)copyop(rhs._indirectCommandArray.get());
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}
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/// set command array of this indirect primitive set
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inline void setIndirectCommandArray(IndirectCommandDrawElements*idc) {
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_IndirectCommandDrawArrays = idc;
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if(!_IndirectCommandDrawArrays->getBufferObject())
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_IndirectCommandDrawArrays->setBufferObject(new osg::VertexBufferObject());
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_indirectCommandArray = idc;
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if(!_indirectCommandArray->getBufferObject())
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_indirectCommandArray->setBufferObject(new osg::VertexBufferObject());
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}
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/// get command array of this indirect primitive set
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inline IndirectCommandDrawElements* getIndirectCommandArray() { return _IndirectCommandDrawArrays; }
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inline const IndirectCommandDrawElements* getIndirectCommandArray() const { return _IndirectCommandDrawArrays; }
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inline IndirectCommandDrawElements* getIndirectCommandArray() { return _indirectCommandArray; }
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inline const IndirectCommandDrawElements* getIndirectCommandArray() const { return _indirectCommandArray; }
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///Further methods are for advanced DI when you plan to use your own IndirectCommandElement (stride)
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///or if you want to draw a particular command index of the IndirectCommandElement(FirstCommandToDraw)
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@ -159,6 +161,7 @@ public:
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inline void setFirstCommandToDraw( unsigned int i) { _firstCommand = i; }
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/// get offset of the first command in the IndirectCommandDrawArrays
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inline unsigned int getFirstCommandToDraw() const { return _firstCommand; }
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/// stride (to set if you use custom CommandArray)
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inline void setStride( GLsizei i) {
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_stride=i;
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@ -174,7 +177,7 @@ protected:
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unsigned int _firstCommand;
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GLsizei _stride;
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ref_ptr<IndirectCommandDrawElements> _IndirectCommandDrawArrays;
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ref_ptr<IndirectCommandDrawElements> _indirectCommandArray;
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};
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///////////////////////////////////////////////////////////////////////////////////////
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@ -603,7 +606,7 @@ public:
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osg::PrimitiveSet(dal,copyop),
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_firstCommand(dal._firstCommand),
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_stride(dal._stride),
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_IndirectCommandDrawArrays((DefaultIndirectCommandDrawArrays*)copyop( dal._IndirectCommandDrawArrays.get()))
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_indirectCommandArray((DefaultIndirectCommandDrawArrays*)copyop( dal._indirectCommandArray.get()))
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{}
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virtual osg::Object* cloneType() const {
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@ -651,22 +654,22 @@ public:
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}
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inline void setIndirectCommandArray(IndirectCommandDrawArrays*idc) {
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_IndirectCommandDrawArrays = idc;
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if(!_IndirectCommandDrawArrays->getBufferObject())
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_IndirectCommandDrawArrays->setBufferObject(new osg::VertexBufferObject());
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_indirectCommandArray = idc;
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if(!_indirectCommandArray->getBufferObject())
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_indirectCommandArray->setBufferObject(new osg::VertexBufferObject());
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}
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inline const IndirectCommandDrawArrays* getIndirectCommandArray() const {
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return _IndirectCommandDrawArrays;
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return _indirectCommandArray;
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}
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inline IndirectCommandDrawArrays* getIndirectCommandArray(){
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return _IndirectCommandDrawArrays;
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return _indirectCommandArray;
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}
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protected:
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unsigned int _firstCommand;
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GLsizei _stride;
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ref_ptr<IndirectCommandDrawArrays> _IndirectCommandDrawArrays;
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ref_ptr<IndirectCommandDrawArrays> _indirectCommandArray;
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};
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@ -20,13 +20,16 @@
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#include <osg/Notify>
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#include <assert.h>
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/// TODO: add base vertex feature to PrimitiveFunctor and PrimitiveIndexFunctor
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//#define PRIMFUNCTORBASEVERTEX 1
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using namespace osg;
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////////////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// DrawElementsIndirect
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//
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template<class T> inline
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unsigned int getNumPrimitivesDI( const T&_this)
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template<class T>
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inline unsigned int getNumPrimitivesDI( const T&_this )
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{
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unsigned int offset= _this.getFirstCommandToDraw();
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IndirectCommandDrawElements *cmd=const_cast<IndirectCommandDrawElements *>(_this.getIndirectCommandArray());
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@ -60,7 +63,7 @@ unsigned int DrawElementsIndirectUByte::getNumPrimitives() const{return getNumPr
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unsigned int DrawElementsIndirectUShort::getNumPrimitives() const{return getNumPrimitivesDI<DrawElementsIndirectUShort>(*this);}
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void DrawElementsIndirectUInt::draw(State& state, bool useVertexBufferObjects) const
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{ GLBufferObject* dibo = _IndirectCommandDrawArrays->getBufferObject()->getOrCreateGLBufferObject( state.getContextID() );
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{ GLBufferObject* dibo = _indirectCommandArray->getBufferObject()->getOrCreateGLBufferObject( state.getContextID() );
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state.get<GLExtensions>()->glBindBuffer(GL_DRAW_INDIRECT_BUFFER, dibo->getGLObjectID());
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GLenum mode = _mode;
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@ -76,8 +79,8 @@ void DrawElementsIndirectUInt::draw(State& state, bool useVertexBufferObjects) c
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state.bindElementBufferObject(ebo);
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state.get<GLExtensions>()-> glDrawElementsIndirect(mode, GL_UNSIGNED_INT,
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(const GLvoid *)(dibo->getOffset(_IndirectCommandDrawArrays->getBufferIndex()) //command array adress
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+_firstCommand* _IndirectCommandDrawArrays->getElementSize())// runtime offset computaion can be sizeof(*_IndirectCommandDrawArrays->begin())
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(const GLvoid *)(dibo->getOffset(_indirectCommandArray->getBufferIndex()) //command array adress
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+_firstCommand* _indirectCommandArray->getElementSize())// runtime offset computaion can be sizeof(*_indirectCommandArray->begin())
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);
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}
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@ -97,24 +100,28 @@ void DrawElementsIndirectUInt::offsetIndices(int offset)
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}
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void DrawElementsIndirectUInt::accept(PrimitiveFunctor& functor) const
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{
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/* if (!empty() && cmd)
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functor.drawElements(_mode,_IndirectCommandDrawArrays->count(_firstCommand),
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&(*this)[_IndirectCommandDrawArrays->firstIndex(_firstCommand)]
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_IndirectCommandDrawArrays->baseVertex(_firstCommand));
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*/
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#ifdef PRIMFUNCTORBASEVERTEX
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// TODO: add base vertex parameter in PrimitiveFunctor and PrimitiveIndexFunctor drawelements method
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if (!empty())
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functor.drawElements(_mode,_indirectCommandArray->count(_firstCommand),
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&(*this)[_indirectCommandArray->firstIndex(_firstCommand)]
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,_indirectCommandArray->baseVertex(_firstCommand));
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#endif
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}
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void DrawElementsIndirectUInt::accept(PrimitiveIndexFunctor& functor) const
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{
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/* if (!empty() && cmd)
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functor.drawElements(_mode,_IndirectCommandDrawArrays->count(_firstCommand),
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&(*this)[_IndirectCommandDrawArrays->firstIndex(_firstCommand)]
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_IndirectCommandDrawArrays->baseVertex(_firstCommand));
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*/
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#ifdef PRIMFUNCTORBASEVERTEX
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// TODO: add base vertex parameter in PrimitiveFunctor and PrimitiveIndexFunctor drawelements method
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if (!empty())
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functor.drawElements(_mode,_indirectCommandArray->count(_firstCommand),
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&(*this)[_indirectCommandArray->firstIndex(_firstCommand)]
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,_indirectCommandArray->baseVertex(_firstCommand));
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#endif
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}
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void DrawElementsIndirectUByte::draw(State& state, bool useVertexBufferObjects) const
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{ GLBufferObject* dibo = _IndirectCommandDrawArrays->getBufferObject()->getOrCreateGLBufferObject( state.getContextID() );
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{ GLBufferObject* dibo = _indirectCommandArray->getBufferObject()->getOrCreateGLBufferObject( state.getContextID() );
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state.get<GLExtensions>()->glBindBuffer(GL_DRAW_INDIRECT_BUFFER, dibo->getGLObjectID());
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GLenum mode = _mode;
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@ -129,8 +136,8 @@ void DrawElementsIndirectUByte::draw(State& state, bool useVertexBufferObjects)
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state.bindElementBufferObject(ebo);
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state.get<GLExtensions>()-> glDrawElementsIndirect(mode, GL_UNSIGNED_BYTE, (const GLvoid *)(dibo->getOffset(_IndirectCommandDrawArrays->getBufferIndex())
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+_firstCommand* _IndirectCommandDrawArrays->getElementSize()));
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state.get<GLExtensions>()-> glDrawElementsIndirect(mode, GL_UNSIGNED_BYTE, (const GLvoid *)(dibo->getOffset(_indirectCommandArray->getBufferIndex())
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+_firstCommand* _indirectCommandArray->getElementSize()));
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}
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DrawElementsIndirectUByte::~DrawElementsIndirectUByte()
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@ -148,24 +155,27 @@ void DrawElementsIndirectUByte::offsetIndices(int offset)
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}
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void DrawElementsIndirectUByte::accept(PrimitiveFunctor& functor) const
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{
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/* if (!empty() && cmd)
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functor.drawElements(_mode,_IndirectCommandDrawArrays->count(_firstCommand),
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&(*this)[_IndirectCommandDrawArrays->firstIndex(_firstCommand)]
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_IndirectCommandDrawArrays->baseVertex(_firstCommand));
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*/
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#ifdef PRIMFUNCTORBASEVERTEX
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// TODO: add base vertex parameter in PrimitiveFunctor and PrimitiveIndexFunctor drawelements method
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if (!empty())
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functor.drawElements(_mode,_indirectCommandArray->count(_firstCommand),
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&(*this)[_indirectCommandArray->firstIndex(_firstCommand)]
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,_indirectCommandArray->baseVertex(_firstCommand));
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#endif
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}
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void DrawElementsIndirectUByte::accept(PrimitiveIndexFunctor& functor) const
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{
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/* if (!empty() && cmd)
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functor.drawElements(_mode,_IndirectCommandDrawArrays->count(_firstCommand),
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&(*this)[_IndirectCommandDrawArrays->firstIndex(_firstCommand)]
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_IndirectCommandDrawArrays->baseVertex(_firstCommand));
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*/
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#ifdef PRIMFUNCTORBASEVERTEX
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// TODO: add base vertex parameter in PrimitiveFunctor and PrimitiveIndexFunctor drawelements method
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if (!empty())
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functor.drawElements(_mode,_indirectCommandArray->count(_firstCommand),
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&(*this)[_indirectCommandArray->firstIndex(_firstCommand)]
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,_indirectCommandArray->baseVertex(_firstCommand));
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#endif
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}
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void DrawElementsIndirectUShort::draw(State& state, bool useVertexBufferObjects) const
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{ GLBufferObject* dibo = _IndirectCommandDrawArrays->getBufferObject()->getOrCreateGLBufferObject( state.getContextID() );
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{ GLBufferObject* dibo = _indirectCommandArray->getBufferObject()->getOrCreateGLBufferObject( state.getContextID() );
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state.get<GLExtensions>()->glBindBuffer(GL_DRAW_INDIRECT_BUFFER, dibo->getGLObjectID());
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GLenum mode = _mode;
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@ -180,8 +190,8 @@ void DrawElementsIndirectUShort::draw(State& state, bool useVertexBufferObjects)
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state.bindElementBufferObject(ebo);
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state.get<GLExtensions>()-> glDrawElementsIndirect(mode, GL_UNSIGNED_SHORT, (const GLvoid *)(dibo->getOffset(_IndirectCommandDrawArrays->getBufferIndex())
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+_firstCommand* _IndirectCommandDrawArrays->getElementSize()));
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state.get<GLExtensions>()-> glDrawElementsIndirect(mode, GL_UNSIGNED_SHORT, (const GLvoid *)(dibo->getOffset(_indirectCommandArray->getBufferIndex())
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+_firstCommand* _indirectCommandArray->getElementSize()));
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}
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DrawElementsIndirectUShort::~DrawElementsIndirectUShort()
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@ -199,20 +209,24 @@ void DrawElementsIndirectUShort::offsetIndices(int offset)
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}
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void DrawElementsIndirectUShort::accept(PrimitiveFunctor& functor) const
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{
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/* if (!empty() && cmd)
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functor.drawElements(_mode,_IndirectCommandDrawArrays->count(_firstCommand),
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&(*this)[_IndirectCommandDrawArrays->firstIndex(_firstCommand)]
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_IndirectCommandDrawArrays->baseVertex(_firstCommand));
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*/
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#ifdef PRIMFUNCTORBASEVERTEX
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// TODO: add base vertex parameter in PrimitiveFunctor and PrimitiveIndexFunctor drawelements method
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if (!empty())
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functor.drawElements(_mode,_indirectCommandArray->count(_firstCommand),
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&(*this)[_indirectCommandArray->firstIndex(_firstCommand)]
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,_indirectCommandArray->baseVertex(_firstCommand));
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#endif
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}
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void DrawElementsIndirectUShort::accept(PrimitiveIndexFunctor& functor) const
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{
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/* if (!empty() && cmd)
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functor.drawElements(_mode,_IndirectCommandDrawArrays->count(_firstCommand),
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&(*this)[_IndirectCommandDrawArrays->firstIndex(_firstCommand)]
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_IndirectCommandDrawArrays->baseVertex(_firstCommand));
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*/
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#ifdef PRIMFUNCTORBASEVERTEX
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// TODO: add base vertex parameter in PrimitiveFunctor and PrimitiveIndexFunctor drawelements method
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if (!empty())
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functor.drawElements(_mode,_indirectCommandArray->count(_firstCommand),
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&(*this)[_indirectCommandArray->firstIndex(_firstCommand)]
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,_indirectCommandArray->baseVertex(_firstCommand));
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#endif
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////
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@ -221,22 +235,22 @@ void DrawElementsIndirectUShort::accept(PrimitiveIndexFunctor& functor) const
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//
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template<class T> inline
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unsigned int getNumPrimitivesMDI( const T&_this)
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{ IndirectCommandDrawElements *_IndirectCommandDrawArrays=const_cast<IndirectCommandDrawElements *>(_this.getIndirectCommandArray());
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{ IndirectCommandDrawElements *_indirectCommandArray=const_cast<IndirectCommandDrawElements *>(_this.getIndirectCommandArray());
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unsigned int total=0;
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switch(_this.getMode())
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{
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case(PrimitiveSet::POINTS):
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for(unsigned int i=0;i<_IndirectCommandDrawArrays->getNumElements();++i)
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total+=_IndirectCommandDrawArrays->count(i);
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for(unsigned int i=0;i<_indirectCommandArray->getNumElements();++i)
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total+=_indirectCommandArray->count(i);
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case(PrimitiveSet::LINES):
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for(unsigned int i=0;i<_IndirectCommandDrawArrays->getNumElements();++i)
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total+=_IndirectCommandDrawArrays->count(i)/2;
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for(unsigned int i=0;i<_indirectCommandArray->getNumElements();++i)
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total+=_indirectCommandArray->count(i)/2;
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case(PrimitiveSet::TRIANGLES):
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for(unsigned int i=0;i<_IndirectCommandDrawArrays->getNumElements();++i)
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total+=_IndirectCommandDrawArrays->count(i)/3;
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for(unsigned int i=0;i<_indirectCommandArray->getNumElements();++i)
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total+=_indirectCommandArray->count(i)/3;
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case(PrimitiveSet::QUADS):
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for(unsigned int i=0;i<_IndirectCommandDrawArrays->getNumElements();++i)
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total+=_IndirectCommandDrawArrays->count(i)/4;
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for(unsigned int i=0;i<_indirectCommandArray->getNumElements();++i)
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total+=_indirectCommandArray->count(i)/4;
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case(PrimitiveSet::LINE_STRIP):
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case(PrimitiveSet::LINE_LOOP):
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case(PrimitiveSet::TRIANGLE_STRIP):
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@ -245,7 +259,7 @@ unsigned int getNumPrimitivesMDI( const T&_this)
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case(PrimitiveSet::PATCHES):
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case(PrimitiveSet::POLYGON):
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{
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unsigned int primcount = _IndirectCommandDrawArrays->getNumElements();
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unsigned int primcount = _indirectCommandArray->getNumElements();
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return primcount;
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}
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}
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@ -266,7 +280,7 @@ MultiDrawElementsIndirectUByte::~MultiDrawElementsIndirectUByte()
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}
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void MultiDrawElementsIndirectUByte::draw(State& state, bool useVertexBufferObjects) const
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{
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GLBufferObject* dibo = _IndirectCommandDrawArrays->getBufferObject()->getOrCreateGLBufferObject( state.getContextID() );
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GLBufferObject* dibo = _indirectCommandArray->getBufferObject()->getOrCreateGLBufferObject( state.getContextID() );
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state.get<GLExtensions>()->glBindBuffer(GL_DRAW_INDIRECT_BUFFER, dibo->getGLObjectID());
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GLenum mode = _mode;
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@ -282,30 +296,34 @@ void MultiDrawElementsIndirectUByte::draw(State& state, bool useVertexBufferObje
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state.bindElementBufferObject(ebo);
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state.get<GLExtensions>()-> glMultiDrawElementsIndirect(mode, GL_UNSIGNED_BYTE, (const GLvoid *)(dibo->getOffset(_IndirectCommandDrawArrays->getBufferIndex())),_IndirectCommandDrawArrays->getNumElements(), _stride);
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state.get<GLExtensions>()-> glMultiDrawElementsIndirect(mode, GL_UNSIGNED_BYTE, (const GLvoid *)(dibo->getOffset(_indirectCommandArray->getBufferIndex())),_indirectCommandArray->getNumElements(), _stride);
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}
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void MultiDrawElementsIndirectUByte::accept(PrimitiveFunctor& functor) const
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{
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/* if (!empty() )
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unsigned int maxindex=_count>0?_firstCommand + _count : _IndirectCommandDrawArrays->getNumElements() - _firstCommand;
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for(unsigned int i=_firstCommand; i<maxindex;++i)
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functor.drawElements(_mode,_IndirectCommandDrawArrays->count(i),
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&(*this)[_IndirectCommandDrawArrays->firstIndex(i)],
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_IndirectCommandDrawArrays->baseVertex(i));
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*/
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#ifdef PRIMFUNCTORBASEVERTEX
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//TODO: add base vertex parameter in PrimitiveFunctor and PrimitiveIndexFunctor drawelements method
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unsigned int maxindex=_count>0?_firstCommand + _count : _indirectCommandArray->getNumElements() - _firstCommand;
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if (!empty() )
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for(unsigned int i = _firstCommand; i<maxindex; ++i)
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functor.drawElements(_mode,_indirectCommandArray->count(i),
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&(*this)[_indirectCommandArray->firstIndex(i)]
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,_indirectCommandArray->baseVertex(i));
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#endif
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}
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void MultiDrawElementsIndirectUByte::accept(PrimitiveIndexFunctor& functor) const
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{
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/* if (!empty() )
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unsigned int maxindex=_count>0?_firstCommand + _count : _IndirectCommandDrawArrays->getNumElements() - _firstCommand;
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for(unsigned int i=_firstCommand; i<maxindex;++i)
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functor.drawElements(_mode,_IndirectCommandDrawArrays->count(i),
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&(*this)[_IndirectCommandDrawArrays->firstIndex(i)],
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_IndirectCommandDrawArrays->baseVertex(i));
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*/
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#ifdef PRIMFUNCTORBASEVERTEX
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//TODO: add base vertex parameter in PrimitiveFunctor and PrimitiveIndexFunctor drawelements method
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unsigned int maxindex=_count>0?_firstCommand + _count : _indirectCommandArray->getNumElements() - _firstCommand;
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if (!empty() )
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for(unsigned int i = _firstCommand; i<maxindex; ++i)
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functor.drawElements(_mode,_indirectCommandArray->count(i),
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&(*this)[_indirectCommandArray->firstIndex(i)]
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,_indirectCommandArray->baseVertex(i));
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#endif
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}
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@ -321,7 +339,7 @@ MultiDrawElementsIndirectUShort::~MultiDrawElementsIndirectUShort()
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}
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void MultiDrawElementsIndirectUShort::draw(State& state, bool useVertexBufferObjects) const
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{ GLBufferObject* dibo = _IndirectCommandDrawArrays->getBufferObject()->getOrCreateGLBufferObject( state.getContextID() );
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{ GLBufferObject* dibo = _indirectCommandArray->getBufferObject()->getOrCreateGLBufferObject( state.getContextID() );
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state.get<GLExtensions>()->glBindBuffer(GL_DRAW_INDIRECT_BUFFER, dibo->getGLObjectID());
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GLenum mode = _mode;
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@ -336,31 +354,35 @@ void MultiDrawElementsIndirectUShort::draw(State& state, bool useVertexBufferObj
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state.bindElementBufferObject(ebo);
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state.get<GLExtensions>()-> glMultiDrawElementsIndirect(mode, GL_UNSIGNED_SHORT, (const GLvoid *)(dibo->getOffset(_IndirectCommandDrawArrays->getBufferIndex())),
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_count>0?_count:_IndirectCommandDrawArrays->getNumElements(),_stride);
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state.get<GLExtensions>()-> glMultiDrawElementsIndirect(mode, GL_UNSIGNED_SHORT, (const GLvoid *)(dibo->getOffset(_indirectCommandArray->getBufferIndex())),
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_count>0?_count:_indirectCommandArray->getNumElements(),_stride);
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||||
|
||||
}
|
||||
|
||||
void MultiDrawElementsIndirectUShort::accept(PrimitiveFunctor& functor) const
|
||||
{
|
||||
/* if (!empty() )
|
||||
unsigned int maxindex=_count>0?_firstCommand + _count : _IndirectCommandDrawArrays->getNumElements() - _firstCommand;
|
||||
for(unsigned int i=_firstCommand; i<maxindex;++i)
|
||||
functor.drawElements(_mode,_IndirectCommandDrawArrays->count(i),
|
||||
&(*this)[_IndirectCommandDrawArrays->firstIndex(i)],
|
||||
_IndirectCommandDrawArrays->baseVertex(i));
|
||||
*/
|
||||
#ifdef PRIMFUNCTORBASEVERTEX
|
||||
//TODO: add base vertex parameter in PrimitiveFunctor and PrimitiveIndexFunctor drawelements method
|
||||
unsigned int maxindex=_count>0?_firstCommand + _count : _indirectCommandArray->getNumElements() - _firstCommand;
|
||||
if (!empty() )
|
||||
for(unsigned int i = _firstCommand; i<maxindex; ++i)
|
||||
functor.drawElements(_mode,_indirectCommandArray->count(i),
|
||||
&(*this)[_indirectCommandArray->firstIndex(i)]
|
||||
,_indirectCommandArray->baseVertex(i));
|
||||
#endif
|
||||
}
|
||||
|
||||
void MultiDrawElementsIndirectUShort::accept(PrimitiveIndexFunctor& functor) const
|
||||
{
|
||||
/* if (!empty() )
|
||||
unsigned int maxindex=_count>0?_firstCommand + _count : _IndirectCommandDrawArrays->getNumElements() - _firstCommand;
|
||||
for(unsigned int i=_firstCommand; i<maxindex;++i)
|
||||
functor.drawElements(_mode,_IndirectCommandDrawArrays->count(i),
|
||||
&(*this)[_IndirectCommandDrawArrays->firstIndex(i)],
|
||||
_IndirectCommandDrawArrays->baseVertex(i));
|
||||
*/
|
||||
#ifdef PRIMFUNCTORBASEVERTEX
|
||||
//TODO: add base vertex parameter in PrimitiveFunctor and PrimitiveIndexFunctor drawelements method
|
||||
unsigned int maxindex=_count>0?_firstCommand + _count : _indirectCommandArray->getNumElements() - _firstCommand;
|
||||
if (!empty() )
|
||||
for(unsigned int i = _firstCommand; i<maxindex; ++i)
|
||||
functor.drawElements(_mode,_indirectCommandArray->count(i),
|
||||
&(*this)[_indirectCommandArray->firstIndex(i)]
|
||||
,_indirectCommandArray->baseVertex(i));
|
||||
#endif
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
@ -374,7 +396,7 @@ MultiDrawElementsIndirectUInt::~MultiDrawElementsIndirectUInt()
|
||||
|
||||
void MultiDrawElementsIndirectUInt::draw(State& state, bool useVertexBufferObjects) const
|
||||
{
|
||||
GLBufferObject* dibo = _IndirectCommandDrawArrays->getBufferObject()->getOrCreateGLBufferObject( state.getContextID() );
|
||||
GLBufferObject* dibo = _indirectCommandArray->getBufferObject()->getOrCreateGLBufferObject( state.getContextID() );
|
||||
state.get<GLExtensions>()->glBindBuffer(GL_DRAW_INDIRECT_BUFFER, dibo->getGLObjectID());
|
||||
GLenum mode = _mode;
|
||||
#if defined(OSG_GLES1_AVAILABLE) || defined(OSG_GLES2_AVAILABLE)
|
||||
@ -389,32 +411,35 @@ void MultiDrawElementsIndirectUInt::draw(State& state, bool useVertexBufferObjec
|
||||
|
||||
state.bindElementBufferObject(ebo);
|
||||
|
||||
state.get<GLExtensions>()-> glMultiDrawElementsIndirect(mode, GL_UNSIGNED_INT, (const GLvoid *)(dibo->getOffset(_IndirectCommandDrawArrays->getBufferIndex())),
|
||||
_count>0?_count:_IndirectCommandDrawArrays->getNumElements(), _stride);
|
||||
state.get<GLExtensions>()-> glMultiDrawElementsIndirect(mode, GL_UNSIGNED_INT, (const GLvoid *)(dibo->getOffset(_indirectCommandArray->getBufferIndex())),
|
||||
_count>0?_count:_indirectCommandArray->getNumElements(), _stride);
|
||||
|
||||
}
|
||||
|
||||
void MultiDrawElementsIndirectUInt::accept(PrimitiveFunctor& functor) const
|
||||
{
|
||||
/* if (!empty() )
|
||||
unsigned int maxindex=_count>0?_firstCommand + _count : _IndirectCommandDrawArrays->getNumElements() - _firstCommand;
|
||||
for(unsigned int i=_firstCommand; i<maxindex;++i)
|
||||
functor.drawElements(_mode,_IndirectCommandDrawArrays->count(i),
|
||||
&(*this)[_IndirectCommandDrawArrays->firstIndex(i)],
|
||||
_IndirectCommandDrawArrays->baseVertex(i));
|
||||
*/
|
||||
#ifdef PRIMFUNCTORBASEVERTEX
|
||||
//TODO: add base vertex parameter in PrimitiveFunctor and PrimitiveIndexFunctor drawelements method
|
||||
unsigned int maxindex=_count>0?_firstCommand + _count : _indirectCommandArray->getNumElements() - _firstCommand;
|
||||
if (!empty() )
|
||||
for(unsigned int i = _firstCommand; i<maxindex; ++i)
|
||||
functor.drawElements(_mode,_indirectCommandArray->count(i),
|
||||
&(*this)[_indirectCommandArray->firstIndex(i)]
|
||||
,_indirectCommandArray->baseVertex(i));
|
||||
#endif
|
||||
}
|
||||
|
||||
void MultiDrawElementsIndirectUInt::accept(PrimitiveIndexFunctor& functor) const
|
||||
{
|
||||
/* if (!empty() )
|
||||
unsigned int maxindex=_count>0?_firstCommand + _count : _IndirectCommandDrawArrays->getNumElements() - _firstCommand;
|
||||
for(unsigned int i=_firstCommand; i<maxindex;++i)
|
||||
functor.drawElements(_mode,_IndirectCommandDrawArrays->count(i),
|
||||
&(*this)[_IndirectCommandDrawArrays->firstIndex(i)],
|
||||
_IndirectCommandDrawArrays->baseVertex(i));
|
||||
*/
|
||||
|
||||
#ifdef PRIMFUNCTORBASEVERTEX
|
||||
//TODO: add base vertex parameter in PrimitiveFunctor and PrimitiveIndexFunctor drawelements method
|
||||
unsigned int maxindex=_count>0?_firstCommand + _count : _indirectCommandArray->getNumElements() - _firstCommand;
|
||||
if (!empty() )
|
||||
for(unsigned int i = _firstCommand; i<maxindex; ++i)
|
||||
functor.drawElements(_mode,_indirectCommandArray->count(i),
|
||||
&(*this)[_indirectCommandArray->firstIndex(i)]
|
||||
,_indirectCommandArray->baseVertex(i));
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
@ -424,39 +449,39 @@ void MultiDrawElementsIndirectUInt::accept(PrimitiveIndexFunctor& functor) const
|
||||
//
|
||||
void DrawArraysIndirect::draw(osg::State& state, bool) const
|
||||
{
|
||||
GLBufferObject* dibo = _IndirectCommandDrawArrays->getBufferObject()->getOrCreateGLBufferObject( state.getContextID() );
|
||||
GLBufferObject* dibo = _indirectCommandArray->getBufferObject()->getOrCreateGLBufferObject( state.getContextID() );
|
||||
state.get<GLExtensions>()->glBindBuffer(GL_DRAW_INDIRECT_BUFFER, dibo->getGLObjectID());
|
||||
|
||||
GLExtensions* ext = state.get<GLExtensions>();
|
||||
|
||||
ext->glDrawArraysIndirect(_mode, (const GLvoid *)(dibo->getOffset(_IndirectCommandDrawArrays->getBufferIndex())
|
||||
+_firstCommand* _IndirectCommandDrawArrays->getElementSize()));
|
||||
ext->glDrawArraysIndirect(_mode, (const GLvoid *)(dibo->getOffset(_indirectCommandArray->getBufferIndex())
|
||||
+_firstCommand* _indirectCommandArray->getElementSize()));
|
||||
|
||||
}
|
||||
|
||||
void DrawArraysIndirect::accept(PrimitiveFunctor& functor) const
|
||||
{
|
||||
functor.drawArrays(_mode, _IndirectCommandDrawArrays->first(_firstCommand), _IndirectCommandDrawArrays->count(_firstCommand));
|
||||
functor.drawArrays(_mode, _indirectCommandArray->first(_firstCommand), _indirectCommandArray->count(_firstCommand));
|
||||
}
|
||||
|
||||
void DrawArraysIndirect::accept(PrimitiveIndexFunctor& functor) const
|
||||
{
|
||||
functor.drawArrays(_mode, _IndirectCommandDrawArrays->first(_firstCommand), _IndirectCommandDrawArrays->count(_firstCommand));
|
||||
functor.drawArrays(_mode, _indirectCommandArray->first(_firstCommand), _indirectCommandArray->count(_firstCommand));
|
||||
}
|
||||
|
||||
unsigned int DrawArraysIndirect::getNumIndices() const
|
||||
{
|
||||
return _IndirectCommandDrawArrays->count(_firstCommand);
|
||||
return _indirectCommandArray->count(_firstCommand);
|
||||
}
|
||||
|
||||
unsigned int DrawArraysIndirect::index(unsigned int pos) const
|
||||
{
|
||||
return _IndirectCommandDrawArrays->first(_firstCommand)+ pos;
|
||||
return _indirectCommandArray->first(_firstCommand)+ pos;
|
||||
}
|
||||
|
||||
void DrawArraysIndirect::offsetIndices(int offset)
|
||||
{
|
||||
_IndirectCommandDrawArrays->first(_firstCommand)+= offset;
|
||||
_indirectCommandArray->first(_firstCommand)+= offset;
|
||||
}
|
||||
|
||||
unsigned int DrawArraysIndirect::getNumPrimitives() const
|
||||
@ -464,13 +489,13 @@ unsigned int DrawArraysIndirect::getNumPrimitives() const
|
||||
switch(_mode)
|
||||
{
|
||||
case(POINTS):
|
||||
return _IndirectCommandDrawArrays->count(_firstCommand);
|
||||
return _indirectCommandArray->count(_firstCommand);
|
||||
case(LINES):
|
||||
return _IndirectCommandDrawArrays->count(_firstCommand)/2;
|
||||
return _indirectCommandArray->count(_firstCommand)/2;
|
||||
case(TRIANGLES):
|
||||
return _IndirectCommandDrawArrays->count(_firstCommand)/3;
|
||||
return _indirectCommandArray->count(_firstCommand)/3;
|
||||
case(QUADS):
|
||||
return _IndirectCommandDrawArrays->count(_firstCommand)/4;
|
||||
return _indirectCommandArray->count(_firstCommand)/4;
|
||||
case(LINE_STRIP):
|
||||
case(LINE_LOOP):
|
||||
case(TRIANGLE_STRIP):
|
||||
@ -491,31 +516,31 @@ unsigned int DrawArraysIndirect::getNumPrimitives() const
|
||||
//
|
||||
void MultiDrawArraysIndirect::draw(osg::State& state, bool) const
|
||||
{
|
||||
GLBufferObject* dibo = _IndirectCommandDrawArrays->getBufferObject()->getOrCreateGLBufferObject( state.getContextID() );
|
||||
GLBufferObject* dibo = _indirectCommandArray->getBufferObject()->getOrCreateGLBufferObject( state.getContextID() );
|
||||
state.get<GLExtensions>()->glBindBuffer(GL_DRAW_INDIRECT_BUFFER, dibo->getGLObjectID());
|
||||
|
||||
GLExtensions* ext = state.get<GLExtensions>();
|
||||
|
||||
ext->glMultiDrawArraysIndirect(_mode, (const GLvoid *)(dibo->getOffset(_IndirectCommandDrawArrays->getBufferIndex())+_firstCommand*_IndirectCommandDrawArrays->getElementSize()),
|
||||
_count>0?_count:_IndirectCommandDrawArrays->getNumElements(), _stride);
|
||||
ext->glMultiDrawArraysIndirect(_mode, (const GLvoid *)(dibo->getOffset(_indirectCommandArray->getBufferIndex())+_firstCommand*_indirectCommandArray->getElementSize()),
|
||||
_count>0?_count:_indirectCommandArray->getNumElements(), _stride);
|
||||
|
||||
}
|
||||
|
||||
void MultiDrawArraysIndirect::accept(PrimitiveFunctor& functor) const
|
||||
{
|
||||
unsigned int maxindex=_count>0?_firstCommand + _count : _IndirectCommandDrawArrays->getNumElements() - _firstCommand;
|
||||
for(unsigned int i=_firstCommand; i<maxindex;++i)
|
||||
unsigned int maxindex=_count>0?_firstCommand + _count : _indirectCommandArray->getNumElements() - _firstCommand;
|
||||
for(unsigned int i = _firstCommand; i<maxindex; ++i)
|
||||
{
|
||||
functor.drawArrays(_mode, _IndirectCommandDrawArrays->first(i), _IndirectCommandDrawArrays->count(i));
|
||||
functor.drawArrays(_mode, _indirectCommandArray->first(i), _indirectCommandArray->count(i));
|
||||
}
|
||||
}
|
||||
|
||||
void MultiDrawArraysIndirect::accept(PrimitiveIndexFunctor& functor) const
|
||||
{
|
||||
unsigned int maxindex=_count>0?_firstCommand + _count : _IndirectCommandDrawArrays->getNumElements() - _firstCommand;
|
||||
for(unsigned int i=_firstCommand; i<maxindex;++i)
|
||||
unsigned int maxindex=_count>0?_firstCommand + _count : _indirectCommandArray->getNumElements() - _firstCommand;
|
||||
for(unsigned int i = _firstCommand; i<maxindex; ++i)
|
||||
{
|
||||
functor.drawArrays(_mode, _IndirectCommandDrawArrays->first(i), _IndirectCommandDrawArrays->count(i));
|
||||
functor.drawArrays(_mode, _indirectCommandArray->first(i), _indirectCommandArray->count(i));
|
||||
}
|
||||
}
|
||||
|
||||
@ -523,51 +548,51 @@ unsigned int MultiDrawArraysIndirect::getNumIndices() const
|
||||
{
|
||||
unsigned int total=0;
|
||||
|
||||
unsigned int maxindex=_count>0?_firstCommand + _count : _IndirectCommandDrawArrays->getNumElements() - _firstCommand;
|
||||
for(unsigned int i=_firstCommand; i<maxindex;++i)
|
||||
total+= _IndirectCommandDrawArrays->count(i);
|
||||
unsigned int maxindex=_count>0?_firstCommand + _count : _indirectCommandArray->getNumElements() - _firstCommand;
|
||||
for(unsigned int i = _firstCommand; i<maxindex; ++i)
|
||||
total+= _indirectCommandArray->count(i);
|
||||
return total;
|
||||
}
|
||||
|
||||
unsigned int MultiDrawArraysIndirect::index(unsigned int pos) const
|
||||
{
|
||||
/* unsigned int maxindex=_count>0?_firstCommand + _count : _IndirectCommandDrawArrays->getNumElements() - _firstCommand;
|
||||
for(unsigned int i=_firstCommand; i<maxindex;++i)
|
||||
unsigned int i = 0, maxindex=_count>0?_firstCommand + _count : _indirectCommandArray->getNumElements() - _firstCommand;
|
||||
for(i=_firstCommand; i<maxindex;++i)
|
||||
{
|
||||
unsigned int count = _IndirectCommandDrawArrays->count(i);
|
||||
unsigned int count = _indirectCommandArray->count(i);
|
||||
if (pos<count) break;
|
||||
pos -= count;
|
||||
}
|
||||
return _IndirectCommandDrawArrays->first(maxindex-1) + pos;*/
|
||||
return pos;//???
|
||||
if (i>=maxindex) return 0;
|
||||
return _indirectCommandArray->first(maxindex-1) + pos;
|
||||
|
||||
}
|
||||
|
||||
void MultiDrawArraysIndirect::offsetIndices(int offset)
|
||||
{
|
||||
unsigned int maxindex=_count>0?_firstCommand + _count : _IndirectCommandDrawArrays->getNumElements() - _firstCommand;
|
||||
for(unsigned int i=_firstCommand; i<maxindex;++i)
|
||||
_IndirectCommandDrawArrays->first(i) += offset;
|
||||
unsigned int maxindex=_count>0?_firstCommand + _count : _indirectCommandArray->getNumElements() - _firstCommand;
|
||||
for(unsigned int i = _firstCommand; i<maxindex; ++i)
|
||||
_indirectCommandArray->first(i) += offset;
|
||||
}
|
||||
|
||||
unsigned int MultiDrawArraysIndirect::getNumPrimitives() const
|
||||
{
|
||||
unsigned int total=0;unsigned int maxindex=_count>0?_firstCommand + _count : _IndirectCommandDrawArrays->getNumElements() - _firstCommand;
|
||||
unsigned int total=0;unsigned int maxindex=_count>0?_firstCommand + _count : _indirectCommandArray->getNumElements() - _firstCommand;
|
||||
|
||||
switch(_mode)
|
||||
{
|
||||
case(POINTS):
|
||||
for(unsigned int i=_firstCommand; i<maxindex;++i)
|
||||
total+=_IndirectCommandDrawArrays->count(i);
|
||||
for(unsigned int i = _firstCommand; i<maxindex; ++i)
|
||||
total+=_indirectCommandArray->count(i);
|
||||
case(LINES):
|
||||
for(unsigned int i=_firstCommand; i<maxindex;++i)
|
||||
total+=_IndirectCommandDrawArrays->count(i)/2;
|
||||
for(unsigned int i = _firstCommand; i<maxindex; ++i)
|
||||
total+=_indirectCommandArray->count(i)/2;
|
||||
case(TRIANGLES):
|
||||
for(unsigned int i=_firstCommand; i<maxindex;++i)
|
||||
total+=_IndirectCommandDrawArrays->count(i)/3;
|
||||
for(unsigned int i = _firstCommand; i<maxindex; ++i)
|
||||
total+=_indirectCommandArray->count(i)/3;
|
||||
case(QUADS):
|
||||
for(unsigned int i=_firstCommand; i<maxindex;++i)
|
||||
total+=_IndirectCommandDrawArrays->count(i)/4;
|
||||
for(unsigned int i = _firstCommand; i<maxindex; ++i)
|
||||
total+=_indirectCommandArray->count(i)/4;
|
||||
case(LINE_STRIP):
|
||||
case(LINE_LOOP):
|
||||
case(TRIANGLE_STRIP):
|
||||
@ -576,7 +601,7 @@ unsigned int MultiDrawArraysIndirect::getNumPrimitives() const
|
||||
case(PATCHES):
|
||||
case(POLYGON):
|
||||
{
|
||||
unsigned int primcount = _IndirectCommandDrawArrays->getNumElements();
|
||||
unsigned int primcount = _indirectCommandArray->getNumElements();
|
||||
return primcount;
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user