Changed GeometryTechnique::private to protected, updated wrappers
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ff5d1fc195
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@ -82,7 +82,7 @@ class OSGTERRAIN_EXPORT GeometryTechnique : public TerrainTechnique
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virtual void releaseGLObjects(osg::State* = 0) const;
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virtual void releaseGLObjects(osg::State* = 0) const;
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private:
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protected:
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virtual ~GeometryTechnique();
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virtual ~GeometryTechnique();
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@ -171,6 +171,24 @@ BEGIN_OBJECT_REFLECTOR(osgTerrain::GeometryTechnique)
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__void__releaseGLObjects__osg_State_P1,
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__void__releaseGLObjects__osg_State_P1,
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"If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context. ",
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"If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context. ",
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"Otherwise, releases OpenGL objects for all graphics contexts. ");
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"Otherwise, releases OpenGL objects for all graphics contexts. ");
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I_ProtectedMethod0(void, swapBuffers,
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Properties::NON_VIRTUAL,
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Properties::NON_CONST,
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__void__swapBuffers,
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"",
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"");
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I_ProtectedMethod0(osg::BufferData &, getReadOnlyBuffer,
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Properties::NON_VIRTUAL,
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Properties::NON_CONST,
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__BufferData_R1__getReadOnlyBuffer,
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"",
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"");
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I_ProtectedMethod0(osg::BufferData &, getWriteBuffer,
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Properties::NON_VIRTUAL,
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Properties::NON_CONST,
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__BufferData_R1__getWriteBuffer,
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"",
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"");
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I_SimpleProperty(float, FilterBias,
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I_SimpleProperty(float, FilterBias,
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__float__getFilterBias,
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__float__getFilterBias,
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__void__setFilterBias__float);
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__void__setFilterBias__float);
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