Fix Emscripten build errors
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@ -9,8 +9,11 @@ SET(EGL_LIBRARY "GL" CACHE STRING "Suppress linkage error")
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SET(OSG_GL1_AVAILABLE OFF CACHE BOOL "Unavailable under Emscripten")
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SET(OSG_GL1_AVAILABLE OFF CACHE BOOL "Unavailable under Emscripten")
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SET(OSG_GL2_AVAILABLE OFF CACHE BOOL "Unavailable under Emscripten")
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SET(OSG_GL2_AVAILABLE OFF CACHE BOOL "Unavailable under Emscripten")
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SET(OSG_GLES2_AVAILABLE ON CACHE BOOL "GLES2 is what Emscripten uses")
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SET(OSG_GLES2_AVAILABLE ON CACHE BOOL "GLES2 is what Emscripten uses")
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SET(OSG_WINDOWING_SYSTEM "None" CACHE STRING "Unavailable under Emscripten")
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SET(DYNAMIC_OPENTHREADS OFF CACHE BOOL "Link OpenThreads statically")
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SET(DYNAMIC_OPENTHREADS OFF CACHE BOOL "Link OpenThreads statically")
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SET(DYNAMIC_OPENSCENEGRAPH OFF CACHE BOOL "Link OpenSceneGraph statically")
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SET(DYNAMIC_OPENSCENEGRAPH OFF CACHE BOOL "Link OpenSceneGraph statically")
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# Prevent CMake configuration error.
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SET(_OPENTHREADS_ATOMIC_USE_GCC_BUILTINS_EXITCODE "0" CACHE STRING "Prevent cfg error")
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# Reference SDL2 during build process.
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# Reference SDL2 during build process.
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# We use SDL2 to do the following:
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# We use SDL2 to do the following:
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# * OpenGL functions' address retrieval
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# * OpenGL functions' address retrieval
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