add parameter to XXXTranformHW to customize reserved texture attribs and vertex attribs
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@ -38,7 +38,13 @@ namespace osgAnimation
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META_Object(osgAnimation,MorphTransformHardware);
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virtual void operator()(MorphGeometry&);
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void setShader(osg::Shader*);
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inline void setShader(osg::Shader*s){_shader=s;}
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inline osg::Shader * getShader()const{return _shader;}
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///texture unit reserved for morphtarget TBO default is 7
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void setReservedTextureUnit(unsigned int t){_reservedTextureUnit=t;}
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unsigned int getReservedTextureUnit() const {return _reservedTextureUnit;}
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protected:
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@ -49,6 +55,7 @@ namespace osgAnimation
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osg::ref_ptr<osg::Shader> _shader;
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bool _needInit;
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unsigned int _reservedTextureUnit;
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};
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}
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@ -43,12 +43,16 @@ namespace osgAnimation
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typedef std::map<std::string, unsigned int> BoneNamePaletteIndex;
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typedef std::vector<osg::Matrix> MatrixPalette;
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osg::Vec4Array* getVertexAttrib(unsigned int index);
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unsigned int getNumVertexAttrib() const {return _boneWeightAttribArrays.size();}
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///set the first Vertex Attribute Array index of the rig generated by this technic (default:11)
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void setFirstVertexAttributeTarget(unsigned int i){ _minAttribIndex=i;}
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unsigned int getFirstVertexAttributeTarget()const { return _minAttribIndex;}
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void setShader(osg::Shader* shader) { _shader = shader; }
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osg::Shader* getShader() const { return _shader; }
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osg::Vec4Array* getVertexAttrib(unsigned int index);
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unsigned int getNumVertexAttrib() const {return _boneWeightAttribArrays.size();}
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const unsigned int &getNumBonesPerVertex() const{ return _bonesPerVertex; }
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const unsigned int &getNumVertexes() const { return _nbVertexes; }
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@ -74,7 +78,7 @@ namespace osgAnimation
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osg::ref_ptr<osg::Shader> _shader;
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bool _needInit;
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unsigned int _minAttribIndex;
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bool buildPalette(const BoneMap& boneMap ,const RigGeometry& rig);
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};
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@ -19,29 +19,23 @@
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#include <sstream>
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///texture unit reserved for morphtarget TBO
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#define MORPHTEXTUREUNIT 7
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#define DEFAULTMORPHTEXTUREUNIT 7
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using namespace osgAnimation;
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MorphTransformHardware::MorphTransformHardware()
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MorphTransformHardware::MorphTransformHardware():_needInit(true),_reservedTextureUnit(DEFAULTMORPHTEXTUREUNIT)
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{
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_needInit = true;
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}
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MorphTransformHardware::MorphTransformHardware(const MorphTransformHardware& rth, const osg::CopyOp& copyop):
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MorphTransform(rth, copyop),
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_uniformTargetsWeight(rth._uniformTargetsWeight),
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_shader(rth._shader),
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_needInit(rth._needInit)
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_needInit(rth._needInit),
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_reservedTextureUnit(rth._reservedTextureUnit)
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{
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}
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void MorphTransformHardware::setShader(osg::Shader* shader)
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{
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_shader = shader;
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}
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bool MorphTransformHardware::init(MorphGeometry& morphGeometry)
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{
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osg::Vec3Array* pos = dynamic_cast<osg::Vec3Array*>(morphGeometry.getVertexArray());
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@ -104,7 +98,7 @@ bool MorphTransformHardware::init(MorphGeometry& morphGeometry)
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//create TBO Texture handle
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osg::Uniform * morphTBOHandle=new osg::Uniform(osg::Uniform::SAMPLER_BUFFER,"morphTargets");
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morphTBOHandle->set(MORPHTEXTUREUNIT);
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morphTBOHandle->set(_reservedTextureUnit);
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//create dynamic uniform for morphtargets animation weights
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_uniformTargetsWeight=new osg::Uniform(osg::Uniform::FLOAT,"morphWeights",morphlist.size());
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@ -174,7 +168,7 @@ bool MorphTransformHardware::init(MorphGeometry& morphGeometry)
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osg::ref_ptr<osg::StateSet> ss = morphGeometry.getOrCreateStateSet();
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ss->addUniform(_uniformTargetsWeight);
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ss->setTextureAttribute(MORPHTEXTUREUNIT,morphTargetsTBO);
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ss->setTextureAttribute(_reservedTextureUnit,morphTargetsTBO);
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ss->addUniform( morphTBOHandle);
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ss->addUniform(new osg::Uniform("nbMorphVertex", morphGeometry.getVertexArray()->getNumElements()));
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@ -20,12 +20,13 @@
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using namespace osgAnimation;
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#define DEFAULT_FIRST_VERTATTRIB_TARGETTED 11
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RigTransformHardware::RigTransformHardware()
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{
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_needInit = true;
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_bonesPerVertex = 0;
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_nbVertexes = 0;
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_minAttribIndex = DEFAULT_FIRST_VERTATTRIB_TARGETTED;
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}
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RigTransformHardware::RigTransformHardware(const RigTransformHardware& rth, const osg::CopyOp& copyop):
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@ -37,7 +38,8 @@ RigTransformHardware::RigTransformHardware(const RigTransformHardware& rth, cons
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_boneWeightAttribArrays(rth._boneWeightAttribArrays),
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_uniformMatrixPalette(rth._uniformMatrixPalette),
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_shader(rth._shader),
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_needInit(rth._needInit)
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_needInit(rth._needInit),
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_minAttribIndex(rth._minAttribIndex)
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{
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}
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@ -198,7 +200,7 @@ bool RigTransformHardware::prepareData(RigGeometry& rig)
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OSG_INFO << "Shader " << str << std::endl;
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}
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unsigned int attribIndex = 11;
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unsigned int attribIndex = _minAttribIndex;
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unsigned int nbAttribs = getNumVertexAttrib();
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if(nbAttribs==0)
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OSG_WARN << "nbAttribs== " << nbAttribs << std::endl;
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