From Roland Smeenk, "Attached you will find an improved Collada plugin to properly support camera's.
A Collada camera will be added to the scenegraph as osg::CameraView. This allows the user to create a set of predefined camera viewpoints. I also added a new MatrixManipulator to osgGA called CameraViewSwitchManipulator and added usage of this to the osgviewer example. This manipulator allows switching between the predefined camera viewpoints. The current design limition I ran into is that a MatrixManipulator only manipulates the ViewMatrix, but for this particular manipulator I also want to update the projectionMatrix of the camera when switching to a new viewpoint. This is not implemented because I don't know what would be the best way to design it. Any ideas? Furthermore Collada also supports orthographic camera's, where an osg::CameraView only supports a perspective camera. Would it be useful to create a CameraView with customizable optics for this?"
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79
include/osgGA/CameraViewSwitchManipulator
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79
include/osgGA/CameraViewSwitchManipulator
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@ -0,0 +1,79 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGGA_VIEWLISTMANIPULATOR
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#define OSGGA_VIEWLISTMANIPULATOR 1
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#include <osgGA/MatrixManipulator>
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#include <osg/Quat>
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#include <osg/CameraView>
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namespace osgGA{
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class OSGGA_EXPORT CameraViewSwitchManipulator : public MatrixManipulator
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{
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public:
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CameraViewSwitchManipulator() {}
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virtual const char* className() const { return "CameraViewSwitcher"; }
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/** set the position of the matrix manipulator using a 4x4 Matrix.*/
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virtual void setByMatrix(const osg::Matrixd& matrix) {}
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/** set the position of the matrix manipulator using a 4x4 Matrix.*/
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virtual void setByInverseMatrix(const osg::Matrixd& matrix) {}
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/** get the position of the manipulator as 4x4 Matrix.*/
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virtual osg::Matrixd getMatrix() const;
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/** get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix.*/
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virtual osg::Matrixd getInverseMatrix() const;
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/** Attach a node to the manipulator.
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Automatically detaches previously attached node.
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setNode(NULL) detaches previously nodes.
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Is ignored by manipulators which do not require a reference model.*/
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virtual void setNode(osg::Node*);
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/** Return node if attached.*/
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virtual const osg::Node* getNode() const { return _node.get();}
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/** Return node if attached.*/
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virtual osg::Node* getNode() { return _node.get();}
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/** Start/restart the manipulator.*/
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virtual void init(const GUIEventAdapter& ea,GUIActionAdapter& us) { _currentView = 0; }
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/** handle events, return true if handled, false otherwise.*/
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virtual bool handle(const GUIEventAdapter& ea,GUIActionAdapter& us);
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/** Get the keyboard and mouse usage of this manipulator.*/
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virtual void getUsage(osg::ApplicationUsage& usage) const;
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typedef std::vector< osg::ref_ptr<osg::CameraView> > CameraViewList;
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protected:
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virtual ~CameraViewSwitchManipulator() {}
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osg::ref_ptr<osg::Node> _node;
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CameraViewList _cameraViews;
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unsigned int _currentView;
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};
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}
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#endif
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@ -25,6 +25,7 @@ SET(LIB_PUBLIC_HEADERS
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${HEADER_PATH}/TrackballManipulator
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${HEADER_PATH}/UFOManipulator
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${HEADER_PATH}/Version
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${HEADER_PATH}/CameraViewSwitchManipulator
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)
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# FIXME: For OS X, need flag for Framework or dylib
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@ -46,6 +47,7 @@ ADD_LIBRARY(${LIB_NAME}
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TrackballManipulator.cpp
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UFOManipulator.cpp
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Version.cpp
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CameraViewSwitchManipulator.cpp
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)
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LINK_INTERNAL(${LIB_NAME}
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111
src/osgGA/CameraViewSwitchManipulator.cpp
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src/osgGA/CameraViewSwitchManipulator.cpp
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#include <osgGA/CameraViewSwitchManipulator>
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#include <osg/Quat>
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#include <osg/Notify>
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#include <osg/BoundsChecking>
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using namespace osg;
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using namespace osgGA;
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class CollectCameraViewsNodeVisitor : public osg::NodeVisitor
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{
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public:
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CollectCameraViewsNodeVisitor(CameraViewSwitchManipulator::CameraViewList* cameraViews):
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osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN),
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_cameraViews(cameraViews)
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{}
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virtual void apply(CameraView& node)
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{
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_cameraViews->push_back(&node);
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}
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CameraViewSwitchManipulator::CameraViewList* _cameraViews;
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};
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void CameraViewSwitchManipulator::setNode(osg::Node* node)
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{
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_node = node;
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_cameraViews.clear();
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CollectCameraViewsNodeVisitor visitor(&_cameraViews);
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_node->accept(visitor);
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}
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void CameraViewSwitchManipulator::getUsage(osg::ApplicationUsage& usage) const
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{
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usage.addKeyboardMouseBinding("CameraViewSwitcher: [","Decrease current camera number");
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usage.addKeyboardMouseBinding("CameraViewSwitcher: ]","Increase current camera number");
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}
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bool CameraViewSwitchManipulator::handle(const GUIEventAdapter& ea,GUIActionAdapter& us)
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{
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if (ea.getHandled()) return false;
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switch(ea.getEventType())
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{
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case(GUIEventAdapter::KEYDOWN):
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if (ea.getKey()=='[')
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{
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if (_currentView == 0)
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_currentView = _cameraViews.size()-1;
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else
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_currentView--;
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return true;
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}
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else if (ea.getKey()==']')
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{
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_currentView++;
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if (_currentView >= _cameraViews.size())
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_currentView = 0;
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return true;
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}
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return false;
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default:
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return false;
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}
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return false;
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}
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osg::Matrixd CameraViewSwitchManipulator::getMatrix() const
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{
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osg::Matrix mat;
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if (_currentView < _cameraViews.size())
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{
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NodePathList parentNodePaths = _cameraViews[_currentView]->getParentalNodePaths();
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if (!parentNodePaths.empty())
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{
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mat = osg::computeLocalToWorld(parentNodePaths[0]);
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// TODO take into account the position and attitude of the CameraView
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}
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else
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{
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osg::notify(osg::NOTICE)<<"CameraViewSwitchManipulator::getMatrix(): Unable to calculate matrix due to empty parental path."<<std::endl;
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}
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}
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return mat;
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}
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osg::Matrixd CameraViewSwitchManipulator::getInverseMatrix() const
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{
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osg::Matrix mat;
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if (_currentView < _cameraViews.size())
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{
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NodePathList parentNodePaths = _cameraViews[_currentView]->getParentalNodePaths();
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if (!parentNodePaths.empty())
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{
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mat = osg::computeWorldToLocal(parentNodePaths[0]);
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// TODO take into account the position and attitude of the CameraView
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}
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else
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{
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osg::notify(osg::NOTICE)<<"CameraViewSwitchManipulator::getInverseMatrix(): Unable to calculate matrix due to empty parental path."<<std::endl;
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}
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}
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return mat;
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}
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@ -24,6 +24,7 @@
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#include <osg/Billboard>
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#include <osgSim/MultiSwitch>
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#include <osg/Sequence>
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#include <osg/CameraView>
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using namespace osgdae;
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@ -484,35 +485,102 @@ osg::Node* daeReader::processLight( domLight *dlight )
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// elements:
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// 0..1 <asset>
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// 1 <optics>
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// 1 <technique_common>
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// 1 <technique_common>
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// 1 <orthographic>, <perspective>
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// 0..* <technique>
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// 0..* <extra>
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// 0..* <imager>
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// 1 <technique>
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// 1 <technique>
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// 0..* <extra>
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// 0..* <extra>
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osg::Node* daeReader::processCamera( domCamera * dcamera )
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{
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osg::Node *node = new osg::Switch();
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osg::CameraView* pOsgCameraView = new osg::CameraView;
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pOsgCameraView->setName(dcamera->getId());
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//TODO: Make the camera actually make a camera to view from. Not just draw a cone.
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osg::Cone* cone = new osg::Cone();
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domCamera::domOptics::domTechnique_common *pDomTechniqueCommon = dcamera->getOptics()->getTechnique_common();
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domCamera::domOptics::domTechnique_common::domPerspective *pDomPerspective = pDomTechniqueCommon->getPerspective();
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domCamera::domOptics::domTechnique_common::domOrthographic *pDomOrthographic = pDomTechniqueCommon->getOrthographic();
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if (pDomPerspective)
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{
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// <perspective>
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// 1 <xfov>, <yfov>, <xfov> and <yfov>, <xfov> and <aspect_ratio>, <yfov> and <aspect_ratio>
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// 1 <znear>
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// 1 <zfar>
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domTargetableFloat *pXfov = daeSafeCast< domTargetableFloat >(pDomPerspective->getXfov());
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domTargetableFloat *pYfov = daeSafeCast< domTargetableFloat >(pDomPerspective->getYfov());
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domTargetableFloat *pAspectRatio = daeSafeCast< domTargetableFloat >(pDomPerspective->getAspect_ratio());
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osg::ShapeDrawable* sd = new osg::ShapeDrawable(cone);
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if (pXfov)
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{
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if (pYfov)
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{
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// <xfov> and <yfov>
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pOsgCameraView->setFieldOfView(pXfov->getValue());
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pOsgCameraView->setFieldOfViewMode(osg::CameraView::HORIZONTAL);
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if (pAspectRatio)
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{
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osg::notify(osg::WARN) << "Unexpected <aspectratio> in <camera> '" << dcamera->getId() << "'" << std::endl;
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}
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}
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else if (pAspectRatio)
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{
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// <xfov> and <aspect_ratio>
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pOsgCameraView->setFieldOfView(pXfov->getValue() * pAspectRatio->getValue());
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pOsgCameraView->setFieldOfViewMode(osg::CameraView::HORIZONTAL);
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}
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else
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{
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// <xfov>
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pOsgCameraView->setFieldOfView(pXfov->getValue());
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pOsgCameraView->setFieldOfViewMode(osg::CameraView::HORIZONTAL);
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}
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}
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else if (pYfov)
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{
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if (pAspectRatio)
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{
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// <yfov> and <aspect_ratio>
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pOsgCameraView->setFieldOfView(pYfov->getValue() / pAspectRatio->getValue());
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pOsgCameraView->setFieldOfViewMode(osg::CameraView::VERTICAL);
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}
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else
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{
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// <yfov>
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pOsgCameraView->setFieldOfView(pYfov->getValue());
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pOsgCameraView->setFieldOfViewMode(osg::CameraView::VERTICAL);
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}
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}
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else
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{
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// xfov or yfov expected
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osg::notify(osg::WARN) << "Expected <xfov> or <yfov> in <camera> '" << dcamera->getId() << "'" << std::endl;
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}
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cone->setRadius(0.3);
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cone->setHeight(1.0);
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domTargetableFloat *pZnear = daeSafeCast< domTargetableFloat >(pDomPerspective->getZnear());
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domTargetableFloat *pZfar = daeSafeCast< domTargetableFloat >(pDomPerspective->getZfar());
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osg::Geode* geode = new osg::Geode();
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// TODO The current osg::CameraView does not support storage of near far
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}
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else if (pDomOrthographic)
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{
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// <orthographic>
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// 1 <xmag>, <ymag>, <xmag> and <ymag>, <xmag> and <aspect_ratio>, <ymag> and <aspect_ratio>
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// 1 <znear>
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// 1 <zfar>
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domTargetableFloat *pXmag = daeSafeCast< domTargetableFloat >(pDomOrthographic->getXmag());
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domTargetableFloat *pYmag = daeSafeCast< domTargetableFloat >(pDomOrthographic->getYmag());
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domTargetableFloat *pAspectRatio = daeSafeCast< domTargetableFloat >(pDomOrthographic->getAspect_ratio());
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geode->addDrawable(sd);
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geode->setName("camera");
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// TODO The current osg::CameraView does not support an orthographic view
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osg::notify(osg::WARN) << "Orthographic in <camera> '" << dcamera->getId() << "' not supported" << std::endl;
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osg::Switch* svitch = static_cast<osg::Switch*>(node);
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domTargetableFloat *pZnear = daeSafeCast< domTargetableFloat >(pDomOrthographic->getZnear());
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domTargetableFloat *pZfar = daeSafeCast< domTargetableFloat >(pDomOrthographic->getZfar());
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// Switched of by default to avoid excessively large scene bound
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svitch->addChild(geode,false);
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// TODO The current osg::CameraView does not support storage of near far
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}
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return node;
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return pOsgCameraView;
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}
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#include <osgSim/MultiSwitch>
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#include <osg/Sequence>
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#include <osg/Billboard>
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#include <osg/CameraView>
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using namespace osgdae;
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@ -393,3 +394,56 @@ void daeWriter::apply( osg::Camera &node )
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traverse( node );
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}
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void daeWriter::apply( osg::CameraView &node)
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{
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debugPrint( node );
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domInstance_camera *ic = daeSafeCast< domInstance_camera >( currentNode->add( "instance_camera" ) );
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std::string name = node.getName();
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if ( name.empty() )
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{
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name = uniquify( "camera" );
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}
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std::string url = "#" + name;
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ic->setUrl( url.c_str() );
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if ( lib_cameras == NULL )
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{
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lib_cameras = daeSafeCast< domLibrary_cameras >( dom->add( COLLADA_ELEMENT_LIBRARY_CAMERAS ) );
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}
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domCamera *cam = daeSafeCast< domCamera >( lib_cameras->add( COLLADA_ELEMENT_CAMERA ) );
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cam->setId( name.c_str() );
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domCamera::domOptics *optics = daeSafeCast< domCamera::domOptics >( cam->add( COLLADA_ELEMENT_OPTICS ) );
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domCamera::domOptics::domTechnique_common *techniqueCommon = daeSafeCast< domCamera::domOptics::domTechnique_common >( optics->add( COLLADA_ELEMENT_TECHNIQUE_COMMON ) );
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domCamera::domOptics::domTechnique_common::domPerspective *pDomPerspective = daeSafeCast< domCamera::domOptics::domTechnique_common::domPerspective >( techniqueCommon->add( COLLADA_ELEMENT_PERSPECTIVE ) );
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domTargetableFloat *pXfov = NULL;
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domTargetableFloat *pYfov = NULL;
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switch(node.getFieldOfViewMode())
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{
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case(osg::CameraView::UNCONSTRAINED):
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pXfov = daeSafeCast< domTargetableFloat >( pDomPerspective->add( COLLADA_ELEMENT_XFOV ) );
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pXfov->setValue(node.getFieldOfView());
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break;
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case(osg::CameraView::HORIZONTAL):
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pXfov = daeSafeCast< domTargetableFloat >( pDomPerspective->add( COLLADA_ELEMENT_XFOV ) );
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pXfov->setValue(node.getFieldOfView());
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break;
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case(osg::CameraView::VERTICAL):
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pYfov = daeSafeCast< domTargetableFloat >( pDomPerspective->add( COLLADA_ELEMENT_YFOV ) );
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pYfov->setValue(node.getFieldOfView());
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break;
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}
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// Using hardcoded values for <aspect_ratio>, <znear> and <zfar>
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domTargetableFloat *pAspectRatio = daeSafeCast< domTargetableFloat >( pDomPerspective->add( COLLADA_ELEMENT_ASPECT_RATIO ) );
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pAspectRatio->setValue(1.0);
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domTargetableFloat *pNear = daeSafeCast< domTargetableFloat >( pDomPerspective->add( COLLADA_ELEMENT_ZNEAR ) );
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pNear->setValue(1);
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domTargetableFloat *pFar = daeSafeCast< domTargetableFloat >( pDomPerspective->add( COLLADA_ELEMENT_ZFAR ) );
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pFar->setValue(1000);
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}
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//virtual void apply( osg::ClipNode &node)
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//virtual void apply( osg::TexGenNode &node)
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virtual void apply( osg::Transform &node );
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//virtual void apply( osg::CameraView &node)
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virtual void apply( osg::CameraView &node);
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//virtual void apply( osg::PagedLOD &node)
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//virtual void apply( osg::ClearNode &node)
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//virtual void apply( osg::OccluderNode &node)
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