From Marc Sciabica, made searching of the install path for plugins option, and added the dll path to the search path under Windows
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@ -1,10 +1,16 @@
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IF(DYNAMIC_OPENSCENEGRAPH)
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IF (DYNAMIC_OPENSCENEGRAPH)
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OPTION(OSG_PLUGIN_SEARCH_INSTALL_DIR_FOR_PLUGINS "Set to ON to have OpenSceneGraph search the configured install directory for plugins." ON)
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ADD_DEFINITIONS(-DOSGDB_LIBRARY)
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# Add a default plugin search path component
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ADD_DEFINITIONS(-DOSG_DEFAULT_LIBRARY_PATH=${CMAKE_INSTALL_PREFIX}/lib${LIB_POSTFIX}/${OSG_PLUGINS})
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ELSE()
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IF(OSG_PLUGIN_SEARCH_INSTALL_DIR_FOR_PLUGINS)
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# Add a default plugin search path component
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ADD_DEFINITIONS(-DOSG_DEFAULT_LIBRARY_PATH=${CMAKE_INSTALL_PREFIX}/lib${LIB_POSTFIX}/${OSG_PLUGINS})
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ENDIF()
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ELSE ()
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ADD_DEFINITIONS(-DOSG_LIBRARY_STATIC)
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ENDIF()
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@ -17,6 +17,7 @@
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#if defined(WIN32) && !defined(__CYGWIN__)
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#include <io.h>
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#define WINBASE_DECLARE_GET_MODULE_HANDLE_EX
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#include <windows.h>
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#include <winbase.h>
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#include <sys/types.h>
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@ -86,6 +87,7 @@ namespace osgDB
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#define OSGDB_FILENAME_TO_STRING(s) osgDB::convertUTF16toUTF8(s)
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#define OSGDB_FILENAME_TEXT(x) L ## x
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#define OSGDB_WINDOWS_FUNCT(x) x ## W
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#define OSGDB_WINDOWS_FUNCT_STRING(x) L ## #x L"W"
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typedef wchar_t filenamechar;
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typedef std::wstring filenamestring;
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#else
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@ -93,6 +95,7 @@ typedef std::wstring filenamestring;
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#define OSGDB_FILENAME_TO_STRING(s) s
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#define OSGDB_FILENAME_TEXT(x) x
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#define OSGDB_WINDOWS_FUNCT(x) x ## A
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#define OSGDB_WINDOWS_FUNCT_STRING(x) #x "A"
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typedef char filenamechar;
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typedef std::string filenamestring;
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#endif
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@ -648,7 +651,45 @@ static void appendInstallationLibraryFilePaths(osgDB::FilePathList& filepath)
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"using Win32 API. It will not be searched." << std::endl;
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}
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// 2. The system directory. Use the GetSystemDirectory function to
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// 2. The directory that the dll that contains this function is in.
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// For static builds, this will be the executable directory.
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// Requires use of the GetModuleHandleEx() function which is available only on Windows XP or higher.
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// In order to allow execution on older versions, we load the function dynamically from the library and
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// use it only if it's available.
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bool addedDllDirectory = false;
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OSGDB_WINDOWS_FUNCT(PGET_MODULE_HANDLE_EX) pGetModuleHandleEx = reinterpret_cast<OSGDB_WINDOWS_FUNCT(PGET_MODULE_HANDLE_EX)>
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(GetProcAddress( GetModuleHandleA("kernel32.dll"), OSGDB_WINDOWS_FUNCT_STRING(GetModuleHandleEx)));
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if( pGetModuleHandleEx )
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{
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HMODULE thisModule = 0;
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static char static_variable = 0; // Variable that is located in DLL address space.
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if( pGetModuleHandleEx(GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS, &static_variable, &thisModule) )
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{
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retval = OSGDB_WINDOWS_FUNCT(GetModuleFileName)(thisModule, path, size);
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if (retval != 0 && retval < size)
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{
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filenamestring pathstr(path);
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filenamestring dllDir(pathstr, 0,
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pathstr.find_last_of(OSGDB_FILENAME_TEXT("\\/")));
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convertStringPathIntoFilePathList(OSGDB_FILENAME_TO_STRING(dllDir), filepath);
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addedDllDirectory = true;
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}
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else
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{
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osg::notify(osg::WARN) << "Could not get dll directory "
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"using Win32 API. It will not be searched." << std::endl;
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}
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}
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else
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{
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osg::notify(osg::WARN) << "Could not get dll module handle "
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"using Win32 API. Dll directory will not be searched." << std::endl;
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}
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}
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// 3. The system directory. Use the GetSystemDirectory function to
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// get the path of this directory.
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filenamechar systemDir[(UINT)size];
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retval = OSGDB_WINDOWS_FUNCT(GetSystemDirectory)(systemDir, (UINT)size);
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@ -666,9 +707,9 @@ static void appendInstallationLibraryFilePaths(osgDB::FilePathList& filepath)
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filepath);
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}
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// 3. The 16-bit system directory. There is no function that obtains
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// 4. The 16-bit system directory. There is no function that obtains
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// the path of this directory, but it is searched.
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// 4. The Windows directory. Use the GetWindowsDirectory function to
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// 5. The Windows directory. Use the GetWindowsDirectory function to
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// get the path of this directory.
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filenamechar windowsDir[(UINT)size];
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retval = OSGDB_WINDOWS_FUNCT(GetWindowsDirectory)(windowsDir, (UINT)size);
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@ -688,10 +729,10 @@ static void appendInstallationLibraryFilePaths(osgDB::FilePathList& filepath)
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}
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// 5. The current directory.
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// 6. The current directory.
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convertStringPathIntoFilePathList(".", filepath);
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// 6. The directories that are listed in the PATH environment
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// 7. The directories that are listed in the PATH environment
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// variable. Note that this does not include the per-application
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// path specified by the App Paths registry key.
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filenamechar* ptr;
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