Fixes for Win32 build related to changes in using namespace std.
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@ -15,6 +15,7 @@
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#else
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#include <iostream>
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using std::istream;
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using std::ifstream;
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#endif
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namespace osgDB {
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@ -42,6 +42,10 @@
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#include <iostream>
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#include <fstream>
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#ifndef OSG_USE_IO_DOT_H
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using std::ios;
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#endif
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typedef signed char int8;
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typedef unsigned char uint8;
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typedef signed short int16;
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@ -392,7 +392,7 @@ bool StateSet_writeLocalData(const Object& obj, Output& fw)
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else
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{
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// no name defined for GLMode so just pass its value to fw.
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fw.indent() << "0x" << hex << (osg::uint)mitr->first << dec <<" " << StateSet_getModeStr(mitr->second) << endl;
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fw.indent() << "0x" << std::hex << (osg::uint)mitr->first << std::dec <<" " << StateSet_getModeStr(mitr->second) << endl;
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}
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}
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@ -106,13 +106,13 @@ bool Stencil_writeLocalData(const Object& obj,Output& fw)
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fw.indent() << "function " << Stencil_getFuncStr(stencil.getFunction()) << endl;
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fw.indent() << "functionRef " << stencil.getFunctionRef() << endl;
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fw.indent() << "functionMask 0x" << hex << stencil.getFunctionMask() << dec << endl;
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fw.indent() << "functionMask 0x" << std::hex << stencil.getFunctionMask() << std::dec << endl;
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fw.indent() << "stencilFailOperation " << Stencil_getOperationStr(stencil.getStencilFailOperation()) << endl;
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fw.indent() << "stencilPassAndDepthFailOperation " << Stencil_getOperationStr(stencil.getStencilPassAndDepthFailOperation()) << endl;
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fw.indent() << "stencilPassAndDepthPassOperation " << Stencil_getOperationStr(stencil.getStencilPassAndDepthPassOperation()) << endl;
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fw.indent() << "writeMask 0x" << hex << stencil.getWriteMask() << dec << endl;
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fw.indent() << "writeMask 0x" << std::hex << stencil.getWriteMask() << std::dec << endl;
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return true;
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}
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