Removed deprecated register keyword usage
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@ -136,22 +136,22 @@ static NSOpenGLContext* s_sharedOpenGLContext = NULL;
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// Taken/Adapted from one of the Apple OpenGL developer examples
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static void Internal_SetAlpha(NSBitmapImageRep *imageRep, unsigned char alpha_value)
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{
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register unsigned char * sp = [imageRep bitmapData];
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register int bytesPerRow = [imageRep bytesPerRow];
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register int height = [imageRep pixelsHigh];
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register int width = [imageRep pixelsWide];
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unsigned char * sp = [imageRep bitmapData];
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int bytesPerRow = [imageRep bytesPerRow];
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int height = [imageRep pixelsHigh];
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int width = [imageRep pixelsWide];
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for(int i=0; i<height; i++)
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{
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register unsigned int * the_pixel = (unsigned int *) sp;
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register int w = width;
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unsigned int * the_pixel = (unsigned int *) sp;
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int w = width;
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while (w-- > 0)
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{
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unsigned char* sp_char = (unsigned char *) the_pixel;
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// register unsigned char * the_red = sp_char;
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// register unsigned char * the_green = (sp_char+1);
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// register unsigned char * the_blue = (sp_char+2);
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register unsigned char * the_alpha = (sp_char+3);
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// unsigned char * the_red = sp_char;
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// unsigned char * the_green = (sp_char+1);
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// unsigned char * the_blue = (sp_char+2);
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unsigned char * the_alpha = (sp_char+3);
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*the_alpha = alpha_value;
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*the_pixel++;
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