Refactored ShapeDrawable so that it is subclassed from osg::Geometry rather than osg::Drawable.
Created a BuildShapeGeometryVisitor visitor that can create osg::Geometry for osg::Shape objects
This commit is contained in:
parent
3be951f279
commit
83b5cabac9
@ -185,7 +185,7 @@ class OSG_EXPORT Drawable : public Node
|
|||||||
* geometry generation.
|
* geometry generation.
|
||||||
* @see osg::Shape.
|
* @see osg::Shape.
|
||||||
*/
|
*/
|
||||||
inline void setShape(Shape* shape) { _shape = shape; }
|
virtual void setShape(Shape* shape) { _shape = shape; }
|
||||||
|
|
||||||
template<class T> void setShape(const ref_ptr<T>& shape) { setShape(shape.get()); }
|
template<class T> void setShape(const ref_ptr<T>& shape) { setShape(shape.get()); }
|
||||||
|
|
||||||
|
@ -650,6 +650,157 @@ class OSG_EXPORT CompositeShape : public Shape
|
|||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
/** Describe several hints that can be passed to a Tessellator (like the one used
|
||||||
|
* by \c ShapeDrawable) as a mean to try to influence the way it works.
|
||||||
|
*/
|
||||||
|
class TessellationHints : public Object
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
|
||||||
|
TessellationHints():
|
||||||
|
_TessellationMode(USE_SHAPE_DEFAULTS),
|
||||||
|
_detailRatio(1.0f),
|
||||||
|
_targetNumFaces(100),
|
||||||
|
_createFrontFace(true),
|
||||||
|
_createBackFace(false),
|
||||||
|
_createNormals(true),
|
||||||
|
_createTextureCoords(false),
|
||||||
|
_createTop(true),
|
||||||
|
_createBody(true),
|
||||||
|
_createBottom(true) {}
|
||||||
|
|
||||||
|
|
||||||
|
TessellationHints(const TessellationHints& tess, const CopyOp& copyop=CopyOp::SHALLOW_COPY):
|
||||||
|
Object(tess,copyop),
|
||||||
|
_TessellationMode(tess._TessellationMode),
|
||||||
|
_detailRatio(tess._detailRatio),
|
||||||
|
_targetNumFaces(tess._targetNumFaces),
|
||||||
|
_createFrontFace(tess._createFrontFace),
|
||||||
|
_createBackFace(tess._createBackFace),
|
||||||
|
_createNormals(tess._createNormals),
|
||||||
|
_createTextureCoords(tess._createTextureCoords),
|
||||||
|
_createTop(tess._createTop),
|
||||||
|
_createBody(tess._createBody),
|
||||||
|
_createBottom(tess._createBottom) {}
|
||||||
|
|
||||||
|
META_Object(osg,TessellationHints);
|
||||||
|
|
||||||
|
|
||||||
|
enum TessellationMode
|
||||||
|
{
|
||||||
|
USE_SHAPE_DEFAULTS,
|
||||||
|
USE_TARGET_NUM_FACES
|
||||||
|
};
|
||||||
|
|
||||||
|
inline void setTessellationMode(TessellationMode mode) { _TessellationMode=mode; }
|
||||||
|
inline TessellationMode getTessellationMode() const { return _TessellationMode; }
|
||||||
|
|
||||||
|
inline void setDetailRatio(float ratio) { _detailRatio = ratio; }
|
||||||
|
inline float getDetailRatio() const { return _detailRatio; }
|
||||||
|
|
||||||
|
inline void setTargetNumFaces(unsigned int target) { _targetNumFaces=target; }
|
||||||
|
inline unsigned int getTargetNumFaces() const { return _targetNumFaces; }
|
||||||
|
|
||||||
|
inline void setCreateFrontFace(bool on) { _createFrontFace=on; }
|
||||||
|
inline bool getCreateFrontFace() const { return _createFrontFace; }
|
||||||
|
|
||||||
|
inline void setCreateBackFace(bool on) { _createBackFace=on; }
|
||||||
|
inline bool getCreateBackFace() const { return _createBackFace; }
|
||||||
|
|
||||||
|
inline void setCreateNormals(bool on) { _createNormals=on; }
|
||||||
|
inline bool getCreateNormals() const { return _createNormals; }
|
||||||
|
|
||||||
|
inline void setCreateTextureCoords(bool on) { _createTextureCoords=on; }
|
||||||
|
inline bool getCreateTextureCoords() const { return _createTextureCoords; }
|
||||||
|
|
||||||
|
inline void setCreateTop(bool on) { _createTop=on; }
|
||||||
|
inline bool getCreateTop() const { return _createTop; }
|
||||||
|
|
||||||
|
inline void setCreateBody(bool on) { _createBody=on; }
|
||||||
|
inline bool getCreateBody() const { return _createBody; }
|
||||||
|
|
||||||
|
inline void setCreateBottom(bool on) { _createBottom=on; }
|
||||||
|
inline bool getCreateBottom() const { return _createBottom; }
|
||||||
|
|
||||||
|
protected:
|
||||||
|
|
||||||
|
~TessellationHints() {}
|
||||||
|
|
||||||
|
|
||||||
|
TessellationMode _TessellationMode;
|
||||||
|
|
||||||
|
float _detailRatio;
|
||||||
|
unsigned int _targetNumFaces;
|
||||||
|
|
||||||
|
bool _createFrontFace;
|
||||||
|
bool _createBackFace;
|
||||||
|
bool _createNormals;
|
||||||
|
bool _createTextureCoords;
|
||||||
|
|
||||||
|
bool _createTop;
|
||||||
|
bool _createBody;
|
||||||
|
bool _createBottom;
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
// forward declare;
|
||||||
|
class Geometry;
|
||||||
|
|
||||||
|
/** Convinience class for populating an osg::Geomtry with vertex, normals, texture coords and primitives that can render a Shape. */
|
||||||
|
class OSG_EXPORT BuildShapeGeometryVisitor : public ConstShapeVisitor
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
|
||||||
|
BuildShapeGeometryVisitor(Geometry* geometry, TessellationHints* hints);
|
||||||
|
|
||||||
|
virtual void apply(const Sphere&);
|
||||||
|
virtual void apply(const Box&);
|
||||||
|
virtual void apply(const Cone&);
|
||||||
|
virtual void apply(const Cylinder&);
|
||||||
|
virtual void apply(const Capsule&);
|
||||||
|
virtual void apply(const InfinitePlane&);
|
||||||
|
|
||||||
|
virtual void apply(const TriangleMesh&);
|
||||||
|
virtual void apply(const ConvexHull&);
|
||||||
|
virtual void apply(const HeightField&);
|
||||||
|
|
||||||
|
virtual void apply(const CompositeShape&);
|
||||||
|
|
||||||
|
void Normal(const Vec3f& v) { _normals->push_back(v); }
|
||||||
|
void Normal3f(float x, float y, float z) { _normals->push_back(Vec3(x,y,z)); }
|
||||||
|
void TexCoord2f(float x, float y) { _texcoords->push_back(Vec2(x,y)); }
|
||||||
|
void Vertex(const Vec3f& v) { _vertices->push_back(v); }
|
||||||
|
void Vertex3f(float x, float y, float z) { _vertices->push_back(Vec3(x,y,z)); }
|
||||||
|
|
||||||
|
void setMatrix(const osg::Matrixd& m);
|
||||||
|
|
||||||
|
void Begin(GLenum mode);
|
||||||
|
void End();
|
||||||
|
|
||||||
|
protected:
|
||||||
|
|
||||||
|
BuildShapeGeometryVisitor& operator = (const BuildShapeGeometryVisitor&) { return *this; }
|
||||||
|
|
||||||
|
enum SphereHalf { SphereTopHalf, SphereBottomHalf };
|
||||||
|
|
||||||
|
// helpers for apply( Cylinder | Sphere | Capsule )
|
||||||
|
void drawCylinderBody(unsigned int numSegments, float radius, float height);
|
||||||
|
void drawHalfSphere(unsigned int numSegments, unsigned int numRows, float radius, SphereHalf which, float zOffset = 0.0f);
|
||||||
|
|
||||||
|
Geometry* _geometry;
|
||||||
|
const TessellationHints* _hints;
|
||||||
|
|
||||||
|
ref_ptr<Vec3Array> _vertices;
|
||||||
|
ref_ptr<Vec3Array> _normals;
|
||||||
|
ref_ptr<Vec2Array> _texcoords;
|
||||||
|
|
||||||
|
GLenum _mode;
|
||||||
|
unsigned int _start_index;
|
||||||
|
Matrixd _matrix;
|
||||||
|
Matrixd _inverse;
|
||||||
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
@ -14,108 +14,10 @@
|
|||||||
#ifndef OSG_SHAPEDRAWABLE
|
#ifndef OSG_SHAPEDRAWABLE
|
||||||
#define OSG_SHAPEDRAWABLE 1
|
#define OSG_SHAPEDRAWABLE 1
|
||||||
|
|
||||||
#include <osg/Drawable>
|
#include <osg/Geometry>
|
||||||
#include <osg/Vec2>
|
|
||||||
#include <osg/Vec3>
|
|
||||||
#include <osg/Vec4>
|
|
||||||
#include <osg/Array>
|
|
||||||
#include <osg/PrimitiveSet>
|
|
||||||
|
|
||||||
namespace osg {
|
namespace osg {
|
||||||
|
|
||||||
/** Describe several hints that can be passed to a Tessellator (like the one used
|
|
||||||
* by \c ShapeDrawable) as a mean to try to influence the way it works.
|
|
||||||
*/
|
|
||||||
class TessellationHints : public Object
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
|
|
||||||
TessellationHints():
|
|
||||||
_TessellationMode(USE_SHAPE_DEFAULTS),
|
|
||||||
_detailRatio(1.0f),
|
|
||||||
_targetNumFaces(100),
|
|
||||||
_createFrontFace(true),
|
|
||||||
_createBackFace(false),
|
|
||||||
_createNormals(true),
|
|
||||||
_createTextureCoords(false),
|
|
||||||
_createTop(true),
|
|
||||||
_createBody(true),
|
|
||||||
_createBottom(true) {}
|
|
||||||
|
|
||||||
|
|
||||||
TessellationHints(const TessellationHints& tess, const CopyOp& copyop=CopyOp::SHALLOW_COPY):
|
|
||||||
Object(tess,copyop),
|
|
||||||
_TessellationMode(tess._TessellationMode),
|
|
||||||
_detailRatio(tess._detailRatio),
|
|
||||||
_targetNumFaces(tess._targetNumFaces),
|
|
||||||
_createFrontFace(tess._createFrontFace),
|
|
||||||
_createBackFace(tess._createBackFace),
|
|
||||||
_createNormals(tess._createNormals),
|
|
||||||
_createTextureCoords(tess._createTextureCoords),
|
|
||||||
_createTop(tess._createTop),
|
|
||||||
_createBody(tess._createBody),
|
|
||||||
_createBottom(tess._createBottom) {}
|
|
||||||
|
|
||||||
META_Object(osg,TessellationHints);
|
|
||||||
|
|
||||||
|
|
||||||
enum TessellationMode
|
|
||||||
{
|
|
||||||
USE_SHAPE_DEFAULTS,
|
|
||||||
USE_TARGET_NUM_FACES
|
|
||||||
};
|
|
||||||
|
|
||||||
inline void setTessellationMode(TessellationMode mode) { _TessellationMode=mode; }
|
|
||||||
inline TessellationMode getTessellationMode() const { return _TessellationMode; }
|
|
||||||
|
|
||||||
inline void setDetailRatio(float ratio) { _detailRatio = ratio; }
|
|
||||||
inline float getDetailRatio() const { return _detailRatio; }
|
|
||||||
|
|
||||||
inline void setTargetNumFaces(unsigned int target) { _targetNumFaces=target; }
|
|
||||||
inline unsigned int getTargetNumFaces() const { return _targetNumFaces; }
|
|
||||||
|
|
||||||
inline void setCreateFrontFace(bool on) { _createFrontFace=on; }
|
|
||||||
inline bool getCreateFrontFace() const { return _createFrontFace; }
|
|
||||||
|
|
||||||
inline void setCreateBackFace(bool on) { _createBackFace=on; }
|
|
||||||
inline bool getCreateBackFace() const { return _createBackFace; }
|
|
||||||
|
|
||||||
inline void setCreateNormals(bool on) { _createNormals=on; }
|
|
||||||
inline bool getCreateNormals() const { return _createNormals; }
|
|
||||||
|
|
||||||
inline void setCreateTextureCoords(bool on) { _createTextureCoords=on; }
|
|
||||||
inline bool getCreateTextureCoords() const { return _createTextureCoords; }
|
|
||||||
|
|
||||||
inline void setCreateTop(bool on) { _createTop=on; }
|
|
||||||
inline bool getCreateTop() const { return _createTop; }
|
|
||||||
|
|
||||||
inline void setCreateBody(bool on) { _createBody=on; }
|
|
||||||
inline bool getCreateBody() const { return _createBody; }
|
|
||||||
|
|
||||||
inline void setCreateBottom(bool on) { _createBottom=on; }
|
|
||||||
inline bool getCreateBottom() const { return _createBottom; }
|
|
||||||
|
|
||||||
protected:
|
|
||||||
|
|
||||||
~TessellationHints() {}
|
|
||||||
|
|
||||||
|
|
||||||
TessellationMode _TessellationMode;
|
|
||||||
|
|
||||||
float _detailRatio;
|
|
||||||
unsigned int _targetNumFaces;
|
|
||||||
|
|
||||||
bool _createFrontFace;
|
|
||||||
bool _createBackFace;
|
|
||||||
bool _createNormals;
|
|
||||||
bool _createTextureCoords;
|
|
||||||
|
|
||||||
bool _createTop;
|
|
||||||
bool _createBody;
|
|
||||||
bool _createBottom;
|
|
||||||
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
/** Allow the use of <tt>Shape</tt>s as <tt>Drawable</tt>s, so that they can
|
/** Allow the use of <tt>Shape</tt>s as <tt>Drawable</tt>s, so that they can
|
||||||
* be rendered with reduced effort. The implementation of \c ShapeDrawable is
|
* be rendered with reduced effort. The implementation of \c ShapeDrawable is
|
||||||
@ -124,7 +26,7 @@ class TessellationHints : public Object
|
|||||||
* as the right way to render basic shapes in some efficiency-critical section
|
* as the right way to render basic shapes in some efficiency-critical section
|
||||||
* of code.
|
* of code.
|
||||||
*/
|
*/
|
||||||
class OSG_EXPORT ShapeDrawable : public Drawable
|
class OSG_EXPORT ShapeDrawable : public osg::Geometry
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
@ -133,11 +35,8 @@ class OSG_EXPORT ShapeDrawable : public Drawable
|
|||||||
ShapeDrawable(Shape* shape, TessellationHints* hints=0);
|
ShapeDrawable(Shape* shape, TessellationHints* hints=0);
|
||||||
|
|
||||||
template<class T> ShapeDrawable(const ref_ptr<T>& shape, TessellationHints* hints=0):
|
template<class T> ShapeDrawable(const ref_ptr<T>& shape, TessellationHints* hints=0):
|
||||||
_color(1.0f,1.0f,1.0f,1.0f),
|
|
||||||
_tessellationHints(hints) { setShape(shape.get()); }
|
_tessellationHints(hints) { setShape(shape.get()); }
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
|
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
|
||||||
ShapeDrawable(const ShapeDrawable& pg,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
|
ShapeDrawable(const ShapeDrawable& pg,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
|
||||||
|
|
||||||
@ -147,6 +46,8 @@ class OSG_EXPORT ShapeDrawable : public Drawable
|
|||||||
virtual const char* libraryName() const { return "osg"; }
|
virtual const char* libraryName() const { return "osg"; }
|
||||||
virtual const char* className() const { return "ShapeDrawable"; }
|
virtual const char* className() const { return "ShapeDrawable"; }
|
||||||
|
|
||||||
|
virtual void setShape(Shape* shape);
|
||||||
|
|
||||||
/** Set the color of the shape.*/
|
/** Set the color of the shape.*/
|
||||||
void setColor(const Vec4& color);
|
void setColor(const Vec4& color);
|
||||||
|
|
||||||
@ -158,36 +59,8 @@ class OSG_EXPORT ShapeDrawable : public Drawable
|
|||||||
TessellationHints* getTessellationHints() { return _tessellationHints.get(); }
|
TessellationHints* getTessellationHints() { return _tessellationHints.get(); }
|
||||||
const TessellationHints* getTessellationHints() const { return _tessellationHints.get(); }
|
const TessellationHints* getTessellationHints() const { return _tessellationHints.get(); }
|
||||||
|
|
||||||
|
/** method to invoke to rebuild the geometry that renders the shape.*/
|
||||||
|
void build();
|
||||||
/** Draw ShapeDrawable directly ignoring an OpenGL display list which
|
|
||||||
* could be attached. This is the internal draw method which does the
|
|
||||||
* drawing itself, and is the method to override when deriving from
|
|
||||||
* ShapeDrawable for user-drawn objects.
|
|
||||||
*/
|
|
||||||
virtual void drawImplementation(RenderInfo& renderInfo) const;
|
|
||||||
|
|
||||||
/* Not all virtual overloads of these methods are overridden in this class, so
|
|
||||||
bring the base class implementation in to avoid hiding the non-used ones. */
|
|
||||||
using Drawable::supports;
|
|
||||||
using Drawable::accept;
|
|
||||||
|
|
||||||
/** Return false, osg::ShapeDrawable does not support accept(AttributeFunctor&).*/
|
|
||||||
virtual bool supports(const AttributeFunctor&) const { return false; }
|
|
||||||
|
|
||||||
/** Return true, osg::ShapeDrawable does support accept(Drawable::ConstAttributeFunctor&).*/
|
|
||||||
virtual bool supports(const Drawable::ConstAttributeFunctor&) const { return true; }
|
|
||||||
|
|
||||||
/** Accept a Drawable::ConstAttributeFunctor and call its methods to tell it about the internal attributes that this Drawable has.*/
|
|
||||||
virtual void accept(Drawable::ConstAttributeFunctor& af) const;
|
|
||||||
|
|
||||||
/** Return true, osg::ShapeDrawable does support accept(PrimitiveFunctor&) .*/
|
|
||||||
virtual bool supports(const PrimitiveFunctor&) const { return true; }
|
|
||||||
|
|
||||||
/** Accept a PrimitiveFunctor and call its methods to tell it about the internal primitives that this Drawable has.*/
|
|
||||||
virtual void accept(PrimitiveFunctor& pf) const;
|
|
||||||
|
|
||||||
virtual BoundingBox computeBoundingBox() const;
|
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
|
|
||||||
|
1014
src/osg/Shape.cpp
1014
src/osg/Shape.cpp
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
Loading…
Reference in New Issue
Block a user