Added osgpresentation example as a test bed for new osgPresentation object model.

First cut of example test bed is to test how easy it is to build against Lua, V8 and Python for purposes of running embedded scripts.
remotes/origin/OpenSceneGraph-3.4
Robert Osfield 11 years ago
parent 0c609bc17e
commit 835ee7aa8e

@ -0,0 +1,45 @@
# Locate V8
# This module defines
# V8_LIBRARY
# V8_FOUND, if false, do not try to link to gdal
# V8_INCLUDE_DIR, where to find the headers
#
# $V8_DIR is an environment variable that would
# correspond to the ./configure --prefix=$V8_DIR
#
# Created by Robert Osfield (based on FindFLTK.cmake)
FIND_PATH(V8_INCLUDE_DIR v8.h
$ENV{V8_DIR}/include
$ENV{V8_DIR}
~/Library/Frameworks
/Library/Frameworks
/usr/local/include
/usr/include
/sw/include # Fink
/opt/local/include # DarwinPorts
/opt/csw/include # Blastwave
/opt/include
/usr/freeware/include
)
FIND_LIBRARY(V8_LIBRARY
NAMES v8 libv8
PATHS
$ENV{V8_DIR}/lib
$ENV{V8_DIR}
~/Library/Frameworks
/Library/Frameworks
/usr/local/lib
/usr/lib
/sw/lib
/opt/local/lib
/opt/csw/lib
/opt/lib
/usr/freeware/lib64
)
SET(V8_FOUND "NO")
IF(V8_LIBRARY AND V8_INCLUDE_DIR)
SET(V8_FOUND "YES")
ENDIF()

@ -93,6 +93,7 @@ IF(DYNAMIC_OPENSCENEGRAPH)
ADD_SUBDIRECTORY(osgprecipitation) ADD_SUBDIRECTORY(osgprecipitation)
ADD_SUBDIRECTORY(osgprerender) ADD_SUBDIRECTORY(osgprerender)
ADD_SUBDIRECTORY(osgprerendercubemap) ADD_SUBDIRECTORY(osgprerendercubemap)
ADD_SUBDIRECTORY(osgpresentation)
ADD_SUBDIRECTORY(osgreflect) ADD_SUBDIRECTORY(osgreflect)
ADD_SUBDIRECTORY(osgrobot) ADD_SUBDIRECTORY(osgrobot)
ADD_SUBDIRECTORY(osgscalarbar) ADD_SUBDIRECTORY(osgscalarbar)

@ -0,0 +1,46 @@
FIND_PACKAGE(Lua51)
FIND_PACKAGE(V8)
FIND_PACKAGE(PythonLibs)
IF (LUA_LIBRARIES AND LUA_INCLUDE_DIR)
SET(LUA_FOUND True)
ENDIF()
IF (V8_FOUND)
ADD_DEFINITIONS(-DUSE_V8)
SET(TARGET_EXTERNAL_LIBRARIES ${TARGET_EXTERNAL_LIBRARIES} ${V8_LIBRARY})
INCLUDE_DIRECTORIES(${V8_INCLUDE_DIR} )
MESSAGE("We have found V8")
ELSE()
MESSAGE("We have NOT found V8")
ENDIF()
IF (LUA_FOUND)
ADD_DEFINITIONS(-DUSE_LUA)
SET(TARGET_EXTERNAL_LIBRARIES ${TARGET_EXTERNAL_LIBRARIES} ${LUA_LIBRARY})
INCLUDE_DIRECTORIES(${LUA_INCLUDE_DIR} )
MESSAGE("We have found Lua")
ELSE()
MESSAGE("We have NOT found Lua")
ENDIF()
IF (PYTHONLIBS_FOUND)
MESSAGE("We have found Python")
SET(TARGET_EXTERNAL_LIBRARIES ${TARGET_EXTERNAL_LIBRARIES} ${PYTHON_LIBRARY})
INCLUDE_DIRECTORIES(${PYTHON_INCLUDE_DIR} )
ADD_DEFINITIONS(-DUSE_PYTHON)
ELSE()
MESSAGE("We have NOT found Python")
ENDIF()
SET(TARGET_SRC osgpresentation.cpp )
#### end var setup ###
SETUP_EXAMPLE(osgpresentation)

@ -0,0 +1,208 @@
/* Copyright Robert Osfield, Licensed under the GPL
*
* Experimental base for refactor of Present3D
*
*/
#include <osg/Geode>
#include <osg/Geometry>
#include <osgDB/ReadFile>
#include <osgDB/FileUtils>
#include <osgGA/TrackballManipulator>
#include <osgViewer/Viewer>
// hacky experiment with create lua, v8 and python to run scripts.
#ifdef USE_LUA
extern "C" {
#include <lua.h>
#include <lualib.h>
#include <lauxlib.h>
}
void runLua(const std::string& str)
{
OSG_NOTICE<<std::endl<<"runLua("<<str<<")"<<std::endl;
lua_State* lua = lua_open();
luaL_openlibs(lua);
std::string filePath = str;
if(osgDB::fileExists(filePath))
{
if(luaL_dofile(lua, filePath.c_str()))
{
OSG_NOTICE << "LuaEngine::runFile - " << lua_tostring(lua, -1) << std::endl;
}
}
else
{
OSG_NOTICE<<" parameter="<<filePath<<" not a valid file."<<std::endl;
}
lua_close(lua);
}
#endif
#ifdef USE_PYTHON
#include <Python.h>
void runPython(const std::string& str)
{
OSG_NOTICE<<std::endl<<"runPython("<<str<<")"<<std::endl;
Py_InitializeEx(0);
PyObject* py_main = PyModule_GetDict(PyImport_AddModule("__main__"));
std::string filePath = str;
if(osgDB::fileExists(filePath))
{
FILE* f = fopen(filePath.c_str(), "r");
PyObject* r = PyRun_File(f, filePath.c_str(), Py_file_input, py_main, py_main);
fclose(f);
if(!r) {
r = PyErr_Occurred();
if(r) {
// The following snippet lets us get the return code. That is: if the
// script is stopped with sys.exit() or similar. We could use this
// return code to do something sensible... later.
if(PyErr_ExceptionMatches(PyExc_SystemExit)) {
PyObject* ty = 0;
PyObject* er = 0;
PyObject* tr = 0;
PyErr_Fetch(&ty, &er, &tr);
Py_DECREF(ty);
Py_DECREF(er);
Py_DECREF(er);
}
else {
PyErr_Print();
PyErr_Clear();
}
}
}
}
Py_Finalize();
}
#endif
#ifdef USE_V8
#include <v8.h>
void runV8(const std::string& str)
{
OSG_NOTICE<<std::endl<<"runV8("<<str<<")"<<std::endl;
v8::Isolate* isolate = v8::Isolate::New();
{
v8::Locker locker(isolate);
v8::Isolate::Scope isolate_scope(isolate);
// Create a stack-allocated handle scope.
v8::HandleScope handle_scope;
v8::Handle<v8::ObjectTemplate> global = v8::ObjectTemplate::New();
v8::Persistent<v8::Context> globalContext = v8::Context::New(NULL, global);
v8::Persistent<v8::ObjectTemplate> globalTemplate = v8::Persistent<v8::ObjectTemplate>::New(global);
std::string filePath = str;
if(osgDB::fileExists(filePath))
{
std::string js_source;
std::ifstream fin(filePath.c_str());
if (fin)
{
// read file in the crude way.
while(fin)
{
int c = fin.get();
if (c>=0 && c<=255)
{
js_source.push_back(c);
}
}
// Create a nested handle scope
v8::HandleScope local_handle_scope;
// Enter the global context
v8::Context::Scope context_scope(globalContext);
// Create a string containing the JavaScript source code.
v8::Handle<v8::String> source = v8::String::New(js_source.c_str());
// Compile the source code.
v8::Handle<v8::Script> script = v8::Script::Compile(source);
// Run the script to get the result.
v8::Handle<v8::Value> result = script->Run();
// Convert the result to an ASCII string and print it.
v8::String::AsciiValue ascii(result);
printf("%s\n", *ascii);
}
}
globalTemplate.Dispose();
globalContext.Dispose();
}
isolate->Dispose();
}
#endif
int main(int argc, char** argv)
{
osg::ArgumentParser arguments(&argc, argv);
osgViewer::Viewer viewer(arguments);
std::string str;
#ifdef USE_LUA
while (arguments.read("--lua",str))
{
runLua(str);
}
#endif
#ifdef USE_V8
while (arguments.read("--js",str))
{
runV8(str);
}
#endif
#ifdef USE_PYTHON
while (arguments.read("--python",str))
{
runPython(str);
}
#endif
// create the model
osg::ref_ptr<osg::Node> model = osgDB::readNodeFiles(arguments);
if (!model) return 1;
viewer.setSceneData( model.get() );
return viewer.run();
}
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