Removed deprecated code from the distribution.
Added .osg support for Texture1D and Texture3D.
This commit is contained in:
parent
951b6e9f3f
commit
8353fc0ed6
@ -381,10 +381,6 @@ SOURCE=..\..\src\osg\Texture.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\src\osg\TextureBase.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\src\osg\Texture1D.cpp
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# End Source File
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# Begin Source File
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@ -533,10 +529,6 @@ SOURCE=..\..\include\osg\ClearNode
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# End Source File
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# Begin Source File
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SOURCE=..\..\include\osg\EarthSky
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# End Source File
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# Begin Source File
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SOURCE=..\..\Include\Osg\Export
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# End Source File
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# Begin Source File
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@ -777,10 +769,6 @@ SOURCE=..\..\Include\Osg\Texture
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# End Source File
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# Begin Source File
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SOURCE=..\..\Include\Osg\TextureBase
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# End Source File
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# Begin Source File
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SOURCE=..\..\Include\Osg\Texture1D
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# End Source File
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# Begin Source File
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@ -278,7 +278,7 @@ SOURCE=..\..\..\src\osgPlugins\osg\Texture.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\osg\TextureBase.cpp
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SOURCE=..\..\..\src\osgPlugins\osg\Texture1D.cpp
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# End Source File
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# Begin Source File
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@ -286,6 +286,10 @@ SOURCE=..\..\..\src\osgPlugins\osg\Texture2D.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\osg\Texture3D.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgPlugins\osg\TextureCubeMap.cpp
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# End Source File
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# Begin Source File
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@ -30,7 +30,7 @@
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<ul>
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<li>Open scene graph .osg demo data set can downloaded here:</li>
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<i><a href="http://www.openscenegraph.org/downloads/osg_data-0.8-45.tar.gz">http://www.openscenegraph.org/downloads/osg_data-0.8-45.tar.gz</a></i>
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<i><a href="http://www.openscenegraph.org/download/data/OpenSceneGraphData-0.9.1.tar.gz">http://www.openscenegraph.org/download/data/OpenSceneGraphData-0.9.1.tar.gz</a></i>
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<br>
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<br>
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@ -49,12 +49,7 @@ class SG_EXPORT BoundingBox
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_min.set(FLT_MAX,FLT_MAX,FLT_MAX);
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_max.set(-FLT_MAX,-FLT_MAX,-FLT_MAX);
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}
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#ifdef USE_DEPRECATED_API
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/** deprecated, use valid() instead.*/
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inline const bool isValid() const { return _max.x()>=_min.x(); }
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#endif
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inline const bool valid() const
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{
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return _max.x()>=_min.x();
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@ -38,10 +38,6 @@ class SG_EXPORT BoundingSphere
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_radius = -1.0f;
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}
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#ifdef USE_DEPRECATED_API
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/** deprecated, use valid() instead.*/
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inline const bool isValid() const { return _radius>=0.0f; }
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#endif
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/** return true if the bounding sphere contains valid values,
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false if the bounding sphere is effectively unset.*/
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inline const bool valid() const { return _radius>=0.0f; }
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@ -13,7 +13,7 @@ class Referenced;
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class Object;
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class Image;
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//class Texture;
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class TextureBase;
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class Texture;
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class StateSet;
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class StateAttribute;
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class Node;
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@ -54,8 +54,7 @@ class SG_EXPORT CopyOp
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virtual Drawable* operator() (const Drawable* drawable) const;
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virtual StateSet* operator() (const StateSet* stateset) const;
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virtual StateAttribute* operator() (const StateAttribute* attr) const;
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// virtual Texture* operator() (const Texture* text) const;
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virtual TextureBase* operator() (const TextureBase* text) const;
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virtual Texture* operator() (const Texture* text) const;
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virtual Image* operator() (const Image* image) const;
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virtual Array* operator() (const Array* image) const;
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virtual Primitive* operator() (const Primitive* image) const;
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@ -1,18 +0,0 @@
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//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield
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//Distributed under the terms of the GNU Library General Public License (LGPL)
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//as published by the Free Software Foundation.
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#ifndef OSG_EARTHSKY
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#define OSG_EARTHSKY 1
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#include <osg/ClearNode>
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namespace osg {
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#ifdef USE_DEPRECATED_API
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typedef ClearNode EarthSky;
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#endif
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}
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#endif
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@ -167,17 +167,6 @@ class SG_EXPORT Matrix : public Object
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inline static Matrix lookAt(const Vec3& eye,const Vec3& center,const Vec3& up);
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#ifdef USE_DEPRECATED_API
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/** make a rotation Matrix from euler angles.
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* assume Z up, Y north, X east and euler convention
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* as per Open Flight & Performer.
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* Applies a positive rotation about Y axis for roll,
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* then applies a positive roation about X for pitch,
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* and finally a negative rotation about the Z axis.*/
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void makeRotate( float heading, float pitch, float roll); //Euler angles
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inline static Matrix rotate( float heading, float pitch, float roll);
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#endif
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inline Vec3 preMult( const Vec3& v ) const;
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@ -299,14 +288,6 @@ inline Matrix Matrix::rotate(float angle, const Vec3& axis )
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m.makeRotate(angle,axis);
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return m;
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}
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#ifdef USE_DEPRECATED_API
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inline Matrix Matrix::rotate(float heading, float pitch, float roll)
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{
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Matrix m;
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m.makeRotate(heading,pitch,roll);
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return m;
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}
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#endif
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inline Matrix Matrix::rotate( float angle1, const Vec3& axis1,
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float angle2, const Vec3& axis2,
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float angle3, const Vec3& axis3)
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@ -225,18 +225,8 @@ class SG_EXPORT Quat
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Watch out for the two special cases of when the vectors
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are co-incident or opposite in direction.*/
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void makeRotate( const Vec3& vec1, const Vec3& vec2 );
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#ifdef USE_DEPRECATED_API
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/** make a rotation Quat from euler angles.
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* assume Z up, Y north, X east and euler convention
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* as per Open Flight & Performer.
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* Applies a positive rotation about Y axis for roll,
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* then applies a positive roation about X for pitch,
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* and finally a negative rotation about the Z axis.*/
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void makeRotate( float heading, float pitch, float roll);
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#endif
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/** Return the angle and vector components represented by the quaternion.*/
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/** Return the angle and vector components represented by the quaternion.*/
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void getRotate ( float& angle, float& x, float& y, float& z ) const;
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/** Return the angle and vector represented by the quaternion.*/
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void getRotate ( float& angle, Vec3& vec ) const;
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@ -82,12 +82,6 @@ class SG_EXPORT StateAttribute : public Object
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OVERRIDE = 0x2,
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/** Protecting of GLMode's os StateAttributes is enabled, so that state from above connot override this and below state.*/
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PROTECTED = 0x4,
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#ifdef USE_DEPRECATED_API
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/** Equivilant to OFF | OVERRIDE.*/
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OVERRIDE_OFF = 0x2,
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/** Equivilant to ON | OVERRIDE.*/
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OVERRIDE_ON = 0x3,
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#endif
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/** means that GLMode or StateAttribute should in inherited from above.*/
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INHERIT = 0x8
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};
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@ -2,216 +2,282 @@
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//Distributed under the terms of the GNU Library General Public License (LGPL)
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//as published by the Free Software Foundation.
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// -*-c++-*-
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//#define TEXTURE_USE_DEPRECATED_API
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#ifdef TEXTURE_USE_DEPRECATED_API
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#ifndef OSG_TEXTURE
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#define OSG_TEXTURE 1
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#include <osg/TextureBase>
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#include <osg/GL>
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#include <osg/Types>
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#include <osg/Image>
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#include <osg/StateAttribute>
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#include <osg/ref_ptr>
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#include <osg/Vec4>
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#include <vector>
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#include <map>
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#include <set>
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// if not defined by gl.h use the definition found in:
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// http://oss.sgi.com/projects/ogl-sample/registry/EXT/texture_filter_anisotropic.txt
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#ifndef GL_TEXTURE_MAX_ANISOTROPY_EXT
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#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
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#endif
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#ifndef GL_ARB_texture_compression
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#define GL_COMPRESSED_ALPHA_ARB 0x84E9
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#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
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#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
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#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
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#define GL_COMPRESSED_RGB_ARB 0x84ED
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#define GL_COMPRESSED_RGBA_ARB 0x84EE
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#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
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#define GL_TEXTURE_IMAGE_SIZE_ARB 0x86A0
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#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
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#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
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#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
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#endif
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#ifndef GL_EXT_texture_compression_s3tc
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#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
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#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
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#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
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#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
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#endif
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#ifndef GL_MIRRORED_REPEAT_IBM
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#define GL_MIRRORED_REPEAT_IBM 0x8370
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#endif
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#ifndef GL_CLAMP_TO_EDGE
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#define GL_CLAMP_TO_EDGE 0x812F
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#endif
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#ifndef GL_CLAMP_TO_BORDER_ARB
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#define GL_CLAMP_TO_BORDER_ARB 0x812D
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#endif
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#ifndef GL_GENERATE_MIPMAP_SGIS
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#define GL_GENERATE_MIPMAP_SGIS 0x8191
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#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
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#endif
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#ifndef GL_TEXTURE_3D
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#define GL_TEXTURE_3D 0x806F
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#endif
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namespace osg {
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/** Texture state class which encapsulates OpenGl texture functionality.*/
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class SG_EXPORT Texture : public TextureBase
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/** Texture base class which encapsulates OpenGl texture functionality which common betweent the various types of OpenGL textures.*/
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class SG_EXPORT Texture : public osg::StateAttribute
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{
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public :
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Texture();
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/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
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Texture(const Texture& text,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
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virtual osg::Object* cloneType() const = 0;
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virtual osg::Object* clone(const CopyOp& copyop) const = 0;
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virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const Texture *>(obj)!=NULL; }
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virtual const char* libraryName() const { return "osg"; }
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virtual const char* className() const { return "Texture"; }
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virtual const Type getType() const { return TEXTURE; }
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virtual bool isTextureAttribute() const { return true; }
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enum WrapParameter {
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WRAP_S,
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WRAP_T,
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WRAP_R
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};
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enum WrapMode {
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CLAMP = GL_CLAMP,
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CLAMP_TO_EDGE = GL_CLAMP_TO_EDGE,
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CLAMP_TO_BORDER = GL_CLAMP_TO_BORDER_ARB,
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REPEAT = GL_REPEAT,
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MIRROR = GL_MIRRORED_REPEAT_IBM
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};
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/** Set the texture wrap mode.*/
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void setWrap(const WrapParameter which, const WrapMode wrap);
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/** Get the texture wrap mode.*/
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const WrapMode getWrap(const WrapParameter which) const;
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/** Sets the border color for this texture. Makes difference only if
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* wrap mode is CLAMP_TO_BORDER */
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void setBorderColor(const Vec4& color) { _borderColor = color; _texParametersDirty = true; }
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const Vec4& borderColor(void) const { return _borderColor; }
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META_StateAttribute(osg, Texture,TEXTURE);
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/** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/
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virtual int compare(const StateAttribute& rhs) const;
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enum FilterParameter {
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MIN_FILTER,
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MAG_FILTER
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};
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virtual void getAssociatedModes(std::vector<GLMode>& modes) const
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{
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modes.push_back(GL_TEXTURE_2D);
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}
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enum FilterMode {
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LINEAR = GL_LINEAR,
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LINEAR_MIPMAP_LINEAR = GL_LINEAR_MIPMAP_LINEAR,
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LINEAR_MIPMAP_NEAREST = GL_LINEAR_MIPMAP_NEAREST,
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NEAREST = GL_NEAREST,
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NEAREST_MIPMAP_LINEAR = GL_NEAREST_MIPMAP_LINEAR,
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NEAREST_MIPMAP_NEAREST = GL_NEAREST_MIPMAP_NEAREST
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};
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/** Set the texture image. */
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void setImage(Image* image);
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/** Get the texture image. */
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Image* getImage() { return _image.get(); }
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/** Set the texture filter mode.*/
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void setFilter(const FilterParameter which, const FilterMode filter);
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/** Get the const texture image. */
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inline const Image* getImage() const { return _image.get(); }
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/** Get the texture filter mode.*/
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const FilterMode getFilter(const FilterParameter which) const;
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/** Copy pixels into a 2D texture image.As per glCopyTexImage2D.
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* Creates an OpenGL texture object from the current OpenGL background
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* framebuffer contents at pos \a x, \a y with width \a width and
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* height \a height. \a width and \a height must be a power of two.
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/** Set the maximum anisotropy value, default value is 1.0 for
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* no anisotropic filtering. If hardware does not support anisotropic
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* filtering then normal filtering is used, equivilant to a max anisotropy value of 1.0.
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* valid range is 1.0f upwards. The maximum value depends on the graphics
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* system being used.*/
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void setMaxAnisotropy(float anis);
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/** Get the maximum anisotropy value.*/
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inline float getMaxAnisotropy() const { return _maxAnisotropy; }
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enum InternalFormatMode {
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USE_IMAGE_DATA_FORMAT,
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USE_USER_DEFINED_FORMAT,
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USE_ARB_COMPRESSION,
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USE_S3TC_DXT1_COMPRESSION,
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USE_S3TC_DXT3_COMPRESSION,
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USE_S3TC_DXT5_COMPRESSION
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};
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/** Set the internal format mode.
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* Note, If the mode is set USE_IMAGE_DATA_FORMAT, USE_ARB_COMPRESSION,
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* USE_S3TC_COMPRESSION the internalFormat is automatically selected,
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* and will overwrite the previous _internalFormat.
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*/
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void copyTexImage2D(State& state, int x, int y, int width, int height );
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/** Copy a two-dimensional texture subimage. As per glCopyTexSubImage2D.
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* Updates portion of an existing OpenGL texture object from the current OpenGL background
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* framebuffer contents at pos \a x, \a y with width \a width and
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* height \a height. \a width and \a height must be a power of two,
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* and writing into the texture with offset \a xoffset and \a yoffset.
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*/
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void copyTexSubImage2D(State& state, int xoffset, int yoffset, int x, int y, int width, int height );
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inline void setInternalFormatMode(const InternalFormatMode mode) { _internalFormatMode = mode; }
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/** Get the internal format mode.*/
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inline const InternalFormatMode getInternalFormatMode() const { return _internalFormatMode; }
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/** Set the internal format to use when creating OpenGL textures.
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* Also sets the internalFormatMode to USE_USER_DEFINED_FORMAT.
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*/
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inline void setInternalFormatValue(const int internalFormat)
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inline void setInternalFormat(const int internalFormat)
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{
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_internalFormatMode = USE_USER_DEFINED_FORMAT;
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_internalFormat = internalFormat;
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}
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/** Get the internal format to use when creating OpenGL textures.*/
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inline const int getInternalFormatValue() const { return _internalFormat; }
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inline const int getInternalFormat() const { if (_internalFormat==0) computeInternalFormat(); return _internalFormat; }
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bool isCompressedInternalFormat() const;
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enum SubloadMode {
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OFF,
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AUTO,
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IF_DIRTY,
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USE_CALLBACK
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};
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/** Set the texture subload mode. */
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inline void setSubloadMode(const SubloadMode mode) { _subloadMode = mode; }
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/** Get the texture subload mode. */
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inline const SubloadMode getSubloadMode() const { return _subloadMode; }
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/** Set the texture subload texture offsets. */
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inline void setSubloadTextureOffset(const int x, const int y)
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{
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_subloadTextureOffsetX = x;
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_subloadTextureOffsetY = y;
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}
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/** Get the texture subload texture offsets. */
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inline void getSubloadTextureOffset(int& x, int& y) const
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{
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x = _subloadTextureOffsetX;
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y = _subloadTextureOffsetY;
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}
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/** Set the texture subload width. If width or height are zero then
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* the repsective size value is calculated from the source image sizes. */
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inline void setSubloadTextureSize(const int width, const int height) const
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/** Get the handle to the texture object for the current context.*/
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/** return the OpenGL texture object for specified context.*/
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inline GLuint& getTextureObject(const uint contextID) const
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{
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_textureWidth = width;
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_textureHeight = height;
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// pad out handle list if required.
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if (_handleList.size()<=contextID)
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_handleList.resize(contextID+1,0);
|
||||
|
||||
// get the globj for the current contextID.
|
||||
return _handleList[contextID];
|
||||
}
|
||||
|
||||
/** Get the texture subload width. */
|
||||
inline void getSubloadTextureSize(int& width, int& height) const
|
||||
inline uint& getModifiedTag(const uint contextID) const
|
||||
{
|
||||
width = _textureWidth;
|
||||
height = _textureHeight;
|
||||
// pad out handle list if required.
|
||||
if (_modifiedTag.size()<=contextID)
|
||||
_modifiedTag.resize(contextID+1,0);
|
||||
|
||||
// get the modified tag for the current contextID.
|
||||
return _modifiedTag[contextID];
|
||||
}
|
||||
|
||||
/** Force a recompile on next apply() of associated OpenGL texture objects.*/
|
||||
void dirtyTextureObject();
|
||||
|
||||
/** Set the subload image offsets. */
|
||||
inline void setSubloadImageOffset(const int x, const int y)
|
||||
{
|
||||
_subloadImageOffsetX = x;
|
||||
_subloadImageOffsetY = y;
|
||||
}
|
||||
|
||||
/** Get the subload image offsets. */
|
||||
inline void getSubloadImageOffset(int& x, int& y) const
|
||||
{
|
||||
x = _subloadImageOffsetX;
|
||||
y = _subloadImageOffsetY;
|
||||
}
|
||||
|
||||
/** Set the image subload width. If width or height are zero then
|
||||
* the repsective size value is calculated from the source image sizes. */
|
||||
inline void setSubloadImageSize(const int width, const int height)
|
||||
{
|
||||
_subloadImageWidth = width;
|
||||
_subloadImageHeight = height;
|
||||
}
|
||||
/** use deleteTextureObject instead of glDeleteTextures to allow
|
||||
* OpenGL texture objects to cached until they can be deleted
|
||||
* by the OpenGL context in which they were created, specified
|
||||
* by contextID.*/
|
||||
static void deleteTextureObject(uint contextID,GLuint handle);
|
||||
|
||||
/** Get the image subload width. */
|
||||
inline void getSubloadImageSize(int& width, int& height) const
|
||||
{
|
||||
width = _subloadImageWidth;
|
||||
height = _subloadImageHeight;
|
||||
}
|
||||
|
||||
class SubloadCallback : public Referenced
|
||||
{
|
||||
public:
|
||||
virtual void load(GLenum target, const Texture& texture,State& state) const = 0;
|
||||
virtual void subload(GLenum target, const Texture& texture,State& state) const = 0;
|
||||
};
|
||||
/** flush all the cached display list which need to be deleted
|
||||
* in the OpenGL context related to contextID.*/
|
||||
static void flushDeletedTextureObjects(uint contextID);
|
||||
|
||||
void setSubloadCallback(SubloadCallback* cb) { _subloadCallback = cb; _subloadMode = cb ? USE_CALLBACK:OFF; }
|
||||
/** Get the maximum texture size supported, this is the
|
||||
normally define by GL_MAX_TEXTURE_SIZE, but can be overridden
|
||||
by the OSG_MAX_TEXTURE_SIZE environmental variable.*/
|
||||
static GLint getMaxTextureSize();
|
||||
|
||||
SubloadCallback* getSubloadCallback() { return _subloadCallback.get(); }
|
||||
/** Texture is pure virtual base class, apply must be overriden. */
|
||||
virtual void apply(State& state) const = 0;
|
||||
|
||||
const SubloadCallback* getSubloadCallback() const { return _subloadCallback.get(); }
|
||||
|
||||
/** Set the number of mip map levels the the texture has been created with,
|
||||
should only be called within an osg::Texuture::apply() and custom OpenGL texture load.*/
|
||||
void setNumMipmapLevels(unsigned int num) const { _numMimpmapLevels=num; }
|
||||
|
||||
/** Get the number of mip map levels the the texture has been created with.*/
|
||||
unsigned int getNumMipmapLevels() const { return _numMimpmapLevels; }
|
||||
|
||||
/** On first apply (unless already compiled), create the minmapped
|
||||
* texture and bind it, subsequent apply will simple bind to texture.*/
|
||||
virtual void apply(State& state) const;
|
||||
/** Calls apply(state) to compile the texture. */
|
||||
virtual void compile(State& state) const;
|
||||
|
||||
protected :
|
||||
|
||||
virtual ~Texture();
|
||||
|
||||
virtual void computeInternalFormat() const;
|
||||
|
||||
// not ideal that _image is mutable, but its required since
|
||||
// Image::ensureDimensionsArePowerOfTwo() can only be called
|
||||
// in a valid OpenGL context, a therefore within an Texture::apply
|
||||
// which is const...
|
||||
mutable ref_ptr<Image> _image;
|
||||
|
||||
// subloaded images can have different texture and image sizes.
|
||||
mutable GLsizei _textureWidth, _textureHeight;
|
||||
virtual void computeInternalFormat() const = 0;
|
||||
|
||||
// number of mip map levels the the texture has been created with,
|
||||
mutable GLsizei _numMimpmapLevels;
|
||||
void computeInternalFormatWithImage(osg::Image& image) const;
|
||||
|
||||
SubloadMode _subloadMode;
|
||||
GLint _subloadTextureOffsetX, _subloadTextureOffsetY;
|
||||
GLint _subloadImageOffsetX, _subloadImageOffsetY;
|
||||
GLsizei _subloadImageWidth, _subloadImageHeight;
|
||||
bool isCompressedInternalFormat(GLint internalFormat) const;
|
||||
|
||||
ref_ptr<SubloadCallback> _subloadCallback;
|
||||
/** Helper method which does setting of texture paramters. */
|
||||
void applyTexParameters(GLenum target, State& state) const;
|
||||
|
||||
/** Helper method which does the creation of the texture itself, and
|
||||
* does not set or use texture binding. */
|
||||
void applyTexImage2D(GLenum target, Image* image, State& state, GLsizei& width, GLsizei& height,GLsizei& numMimpmapLevels) const;
|
||||
|
||||
/** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/
|
||||
int compareTexture(const Texture& rhs) const;
|
||||
|
||||
typedef std::vector<GLuint> TextureNameList;
|
||||
mutable TextureNameList _handleList;
|
||||
|
||||
typedef std::vector<uint> ImageModifiedTag;
|
||||
mutable ImageModifiedTag _modifiedTag;
|
||||
|
||||
|
||||
WrapMode _wrap_s;
|
||||
WrapMode _wrap_t;
|
||||
WrapMode _wrap_r;
|
||||
|
||||
FilterMode _min_filter;
|
||||
FilterMode _mag_filter;
|
||||
float _maxAnisotropy;
|
||||
|
||||
Vec4 _borderColor;
|
||||
|
||||
// true if apply tex parameters required.
|
||||
mutable bool _texParametersDirty;
|
||||
|
||||
|
||||
InternalFormatMode _internalFormatMode;
|
||||
mutable GLint _internalFormat;
|
||||
|
||||
// static cache of deleted display lists which can only
|
||||
// by completely deleted once the appropriate OpenGL context
|
||||
// is set.
|
||||
typedef std::map<uint,std::set<uint> > DeletedTextureObjectCache;
|
||||
static DeletedTextureObjectCache s_deletedTextureObjectCache;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
#else // USE_DEPRECATED_API
|
||||
|
||||
#ifdef USE_DEPRECATED_API
|
||||
#include <osg/Texture2D>
|
||||
|
||||
namespace osg {
|
||||
|
||||
typedef Texture2D Texture;
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#endif // USE_DEPRECATED_API
|
||||
|
@ -7,12 +7,12 @@
|
||||
#ifndef OSG_TEXTURE1D
|
||||
#define OSG_TEXTURE1D 1
|
||||
|
||||
#include <osg/TextureBase>
|
||||
#include <osg/Texture>
|
||||
|
||||
namespace osg {
|
||||
|
||||
/** Texture state class which encapsulates OpenGl 1D texture functionality.*/
|
||||
class SG_EXPORT Texture1D : public TextureBase
|
||||
class SG_EXPORT Texture1D : public Texture
|
||||
{
|
||||
|
||||
public :
|
||||
|
@ -7,12 +7,12 @@
|
||||
#ifndef OSG_TEXTURE2D
|
||||
#define OSG_TEXTURE2D 1
|
||||
|
||||
#include <osg/TextureBase>
|
||||
#include <osg/Texture>
|
||||
|
||||
namespace osg {
|
||||
|
||||
/** Texture state class which encapsulates OpenGl texture functionality.*/
|
||||
class SG_EXPORT Texture2D : public TextureBase
|
||||
class SG_EXPORT Texture2D : public Texture
|
||||
{
|
||||
|
||||
public :
|
||||
|
@ -7,12 +7,12 @@
|
||||
#ifndef OSG_TEXTURE3D
|
||||
#define OSG_TEXTURE3D 1
|
||||
|
||||
#include <osg/TextureBase>
|
||||
#include <osg/Texture>
|
||||
|
||||
namespace osg {
|
||||
|
||||
/** Texture state class which encapsulates OpenGl 3D texture functionality.*/
|
||||
class SG_EXPORT Texture3D : public TextureBase
|
||||
class SG_EXPORT Texture3D : public Texture
|
||||
{
|
||||
|
||||
public :
|
||||
|
@ -1,283 +0,0 @@
|
||||
//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield
|
||||
//Distributed under the terms of the GNU Library General Public License (LGPL)
|
||||
//as published by the Free Software Foundation.
|
||||
|
||||
#ifndef OSG_TEXTUREBASE
|
||||
#define OSG_TEXTUREBASE 1
|
||||
|
||||
#include <osg/GL>
|
||||
#include <osg/Types>
|
||||
#include <osg/Image>
|
||||
#include <osg/StateAttribute>
|
||||
#include <osg/ref_ptr>
|
||||
#include <osg/Vec4>
|
||||
|
||||
#include <vector>
|
||||
#include <map>
|
||||
#include <set>
|
||||
|
||||
// if not defined by gl.h use the definition found in:
|
||||
// http://oss.sgi.com/projects/ogl-sample/registry/EXT/texture_filter_anisotropic.txt
|
||||
#ifndef GL_TEXTURE_MAX_ANISOTROPY_EXT
|
||||
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
|
||||
#endif
|
||||
|
||||
#ifndef GL_ARB_texture_compression
|
||||
#define GL_COMPRESSED_ALPHA_ARB 0x84E9
|
||||
#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
|
||||
#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
|
||||
#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
|
||||
#define GL_COMPRESSED_RGB_ARB 0x84ED
|
||||
#define GL_COMPRESSED_RGBA_ARB 0x84EE
|
||||
#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
|
||||
#define GL_TEXTURE_IMAGE_SIZE_ARB 0x86A0
|
||||
#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
|
||||
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
|
||||
#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
|
||||
#endif
|
||||
|
||||
#ifndef GL_EXT_texture_compression_s3tc
|
||||
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
|
||||
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
|
||||
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
|
||||
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
|
||||
#endif
|
||||
|
||||
#ifndef GL_MIRRORED_REPEAT_IBM
|
||||
#define GL_MIRRORED_REPEAT_IBM 0x8370
|
||||
#endif
|
||||
|
||||
#ifndef GL_CLAMP_TO_EDGE
|
||||
#define GL_CLAMP_TO_EDGE 0x812F
|
||||
#endif
|
||||
|
||||
#ifndef GL_CLAMP_TO_BORDER_ARB
|
||||
#define GL_CLAMP_TO_BORDER_ARB 0x812D
|
||||
#endif
|
||||
|
||||
#ifndef GL_GENERATE_MIPMAP_SGIS
|
||||
#define GL_GENERATE_MIPMAP_SGIS 0x8191
|
||||
#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
|
||||
#endif
|
||||
|
||||
#ifndef GL_TEXTURE_3D
|
||||
#define GL_TEXTURE_3D 0x806F
|
||||
#endif
|
||||
|
||||
namespace osg {
|
||||
|
||||
/** Texture base class which encapsulates OpenGl texture functionality which common betweent the various types of OpenGL textures.*/
|
||||
class SG_EXPORT TextureBase : public osg::StateAttribute
|
||||
{
|
||||
|
||||
public :
|
||||
|
||||
|
||||
TextureBase();
|
||||
|
||||
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
|
||||
TextureBase(const TextureBase& text,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
|
||||
|
||||
virtual osg::Object* cloneType() const = 0;
|
||||
virtual osg::Object* clone(const CopyOp& copyop) const = 0;
|
||||
virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const TextureBase *>(obj)!=NULL; }
|
||||
virtual const char* libraryName() const { return "osg"; }
|
||||
virtual const char* className() const { return "TextureBase"; }
|
||||
virtual const Type getType() const { return TEXTURE; }
|
||||
|
||||
virtual bool isTextureAttribute() const { return true; }
|
||||
|
||||
enum WrapParameter {
|
||||
WRAP_S,
|
||||
WRAP_T,
|
||||
WRAP_R
|
||||
};
|
||||
|
||||
enum WrapMode {
|
||||
CLAMP = GL_CLAMP,
|
||||
CLAMP_TO_EDGE = GL_CLAMP_TO_EDGE,
|
||||
CLAMP_TO_BORDER = GL_CLAMP_TO_BORDER_ARB,
|
||||
REPEAT = GL_REPEAT,
|
||||
MIRROR = GL_MIRRORED_REPEAT_IBM
|
||||
};
|
||||
|
||||
/** Set the texture wrap mode.*/
|
||||
void setWrap(const WrapParameter which, const WrapMode wrap);
|
||||
/** Get the texture wrap mode.*/
|
||||
const WrapMode getWrap(const WrapParameter which) const;
|
||||
|
||||
|
||||
/** Sets the border color for this texture. Makes difference only if
|
||||
* wrap mode is CLAMP_TO_BORDER */
|
||||
void setBorderColor(const Vec4& color) { _borderColor = color; _texParametersDirty = true; }
|
||||
|
||||
const Vec4& borderColor(void) const { return _borderColor; }
|
||||
|
||||
|
||||
enum FilterParameter {
|
||||
MIN_FILTER,
|
||||
MAG_FILTER
|
||||
};
|
||||
|
||||
enum FilterMode {
|
||||
LINEAR = GL_LINEAR,
|
||||
LINEAR_MIPMAP_LINEAR = GL_LINEAR_MIPMAP_LINEAR,
|
||||
LINEAR_MIPMAP_NEAREST = GL_LINEAR_MIPMAP_NEAREST,
|
||||
NEAREST = GL_NEAREST,
|
||||
NEAREST_MIPMAP_LINEAR = GL_NEAREST_MIPMAP_LINEAR,
|
||||
NEAREST_MIPMAP_NEAREST = GL_NEAREST_MIPMAP_NEAREST
|
||||
};
|
||||
|
||||
|
||||
/** Set the texture filter mode.*/
|
||||
void setFilter(const FilterParameter which, const FilterMode filter);
|
||||
|
||||
/** Get the texture filter mode.*/
|
||||
const FilterMode getFilter(const FilterParameter which) const;
|
||||
|
||||
/** Set the maximum anisotropy value, default value is 1.0 for
|
||||
* no anisotropic filtering. If hardware does not support anisotropic
|
||||
* filtering then normal filtering is used, equivilant to a max anisotropy value of 1.0.
|
||||
* valid range is 1.0f upwards. The maximum value depends on the graphics
|
||||
* system being used.*/
|
||||
void setMaxAnisotropy(float anis);
|
||||
|
||||
/** Get the maximum anisotropy value.*/
|
||||
inline float getMaxAnisotropy() const { return _maxAnisotropy; }
|
||||
|
||||
enum InternalFormatMode {
|
||||
USE_IMAGE_DATA_FORMAT,
|
||||
USE_USER_DEFINED_FORMAT,
|
||||
USE_ARB_COMPRESSION,
|
||||
USE_S3TC_DXT1_COMPRESSION,
|
||||
USE_S3TC_DXT3_COMPRESSION,
|
||||
USE_S3TC_DXT5_COMPRESSION
|
||||
};
|
||||
|
||||
/** Set the internal format mode.
|
||||
* Note, If the mode is set USE_IMAGE_DATA_FORMAT, USE_ARB_COMPRESSION,
|
||||
* USE_S3TC_COMPRESSION the internalFormat is automatically selected,
|
||||
* and will overwrite the previous _internalFormat.
|
||||
*/
|
||||
inline void setInternalFormatMode(const InternalFormatMode mode) { _internalFormatMode = mode; }
|
||||
|
||||
/** Get the internal format mode.*/
|
||||
inline const InternalFormatMode getInternalFormatMode() const { return _internalFormatMode; }
|
||||
|
||||
/** Set the internal format to use when creating OpenGL textures.
|
||||
* Also sets the internalFormatMode to USE_USER_DEFINED_FORMAT.
|
||||
*/
|
||||
inline void setInternalFormat(const int internalFormat)
|
||||
{
|
||||
_internalFormatMode = USE_USER_DEFINED_FORMAT;
|
||||
_internalFormat = internalFormat;
|
||||
}
|
||||
|
||||
/** Get the internal format to use when creating OpenGL textures.*/
|
||||
inline const int getInternalFormat() const { if (_internalFormat==0) computeInternalFormat(); return _internalFormat; }
|
||||
|
||||
bool isCompressedInternalFormat() const;
|
||||
|
||||
|
||||
/** Get the handle to the texture object for the current context.*/
|
||||
/** return the OpenGL texture object for specified context.*/
|
||||
inline GLuint& getTextureObject(const uint contextID) const
|
||||
{
|
||||
// pad out handle list if required.
|
||||
if (_handleList.size()<=contextID)
|
||||
_handleList.resize(contextID+1,0);
|
||||
|
||||
// get the globj for the current contextID.
|
||||
return _handleList[contextID];
|
||||
}
|
||||
|
||||
inline uint& getModifiedTag(const uint contextID) const
|
||||
{
|
||||
// pad out handle list if required.
|
||||
if (_modifiedTag.size()<=contextID)
|
||||
_modifiedTag.resize(contextID+1,0);
|
||||
|
||||
// get the modified tag for the current contextID.
|
||||
return _modifiedTag[contextID];
|
||||
}
|
||||
|
||||
/** Force a recompile on next apply() of associated OpenGL texture objects.*/
|
||||
void dirtyTextureObject();
|
||||
|
||||
|
||||
|
||||
/** use deleteTextureObject instead of glDeleteTextures to allow
|
||||
* OpenGL texture objects to cached until they can be deleted
|
||||
* by the OpenGL context in which they were created, specified
|
||||
* by contextID.*/
|
||||
static void deleteTextureObject(uint contextID,GLuint handle);
|
||||
|
||||
/** flush all the cached display list which need to be deleted
|
||||
* in the OpenGL context related to contextID.*/
|
||||
static void flushDeletedTextureObjects(uint contextID);
|
||||
|
||||
/** Get the maximum texture size supported, this is the
|
||||
normally define by GL_MAX_TEXTURE_SIZE, but can be overridden
|
||||
by the OSG_MAX_TEXTURE_SIZE environmental variable.*/
|
||||
static GLint getMaxTextureSize();
|
||||
|
||||
/** TextureBase is pure virtual base class, apply must be overriden. */
|
||||
virtual void apply(State& state) const = 0;
|
||||
|
||||
/** Calls apply(state) to compile the texture. */
|
||||
virtual void compile(State& state) const;
|
||||
|
||||
protected :
|
||||
|
||||
virtual ~TextureBase();
|
||||
|
||||
virtual void computeInternalFormat() const = 0;
|
||||
|
||||
void computeInternalFormatWithImage(osg::Image& image) const;
|
||||
|
||||
bool isCompressedInternalFormat(GLint internalFormat) const;
|
||||
|
||||
/** Helper method which does setting of texture paramters. */
|
||||
void applyTexParameters(GLenum target, State& state) const;
|
||||
|
||||
/** Helper method which does the creation of the texture itself, and
|
||||
* does not set or use texture binding. */
|
||||
void applyTexImage2D(GLenum target, Image* image, State& state, GLsizei& width, GLsizei& height,GLsizei& numMimpmapLevels) const;
|
||||
|
||||
/** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/
|
||||
int compareTextureBase(const TextureBase& rhs) const;
|
||||
|
||||
typedef std::vector<GLuint> TextureNameList;
|
||||
mutable TextureNameList _handleList;
|
||||
|
||||
typedef std::vector<uint> ImageModifiedTag;
|
||||
mutable ImageModifiedTag _modifiedTag;
|
||||
|
||||
|
||||
WrapMode _wrap_s;
|
||||
WrapMode _wrap_t;
|
||||
WrapMode _wrap_r;
|
||||
|
||||
FilterMode _min_filter;
|
||||
FilterMode _mag_filter;
|
||||
float _maxAnisotropy;
|
||||
|
||||
Vec4 _borderColor;
|
||||
|
||||
// true if apply tex parameters required.
|
||||
mutable bool _texParametersDirty;
|
||||
|
||||
|
||||
InternalFormatMode _internalFormatMode;
|
||||
mutable GLint _internalFormat;
|
||||
|
||||
// static cache of deleted display lists which can only
|
||||
// by completely deleted once the appropriate OpenGL context
|
||||
// is set.
|
||||
typedef std::map<uint,std::set<uint> > DeletedTextureObjectCache;
|
||||
static DeletedTextureObjectCache s_deletedTextureObjectCache;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
@ -7,7 +7,7 @@
|
||||
#ifndef OSG_TEXTURECUBEMAP
|
||||
#define OSG_TEXTURECUBEMAP 1
|
||||
|
||||
#include <osg/TextureBase>
|
||||
#include <osg/Texture>
|
||||
|
||||
#ifndef GL_TEXTURE_CUBE_MAP
|
||||
#define GL_TEXTURE_CUBE_MAP 0x8513
|
||||
@ -16,7 +16,7 @@
|
||||
namespace osg {
|
||||
|
||||
/** TextureCubeMap state class which encapsulates OpenGl texture cubemap functionality.*/
|
||||
class SG_EXPORT TextureCubeMap : public TextureBase
|
||||
class SG_EXPORT TextureCubeMap : public Texture
|
||||
{
|
||||
|
||||
public :
|
||||
|
@ -43,9 +43,6 @@ class SG_EXPORT Transform : public Group
|
||||
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
|
||||
Transform(const Transform&,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
|
||||
|
||||
#ifdef USE_DEPRECATED_API
|
||||
Transform(const Matrix& matix);
|
||||
#endif
|
||||
META_Node(osg, Transform);
|
||||
|
||||
enum ReferenceFrame
|
||||
@ -118,8 +115,6 @@ class SG_EXPORT Transform : public Group
|
||||
return computeWorldToLocalMatrix(matrix,nv);
|
||||
}
|
||||
|
||||
#ifndef USE_DEPRECATED_API
|
||||
|
||||
virtual const bool computeLocalToWorldMatrix(Matrix& matrix,NodeVisitor*) const
|
||||
{
|
||||
if (_referenceFrame==RELATIVE_TO_PARENTS)
|
||||
@ -146,47 +141,6 @@ class SG_EXPORT Transform : public Group
|
||||
}
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
/** Set the transform's matrix.*/
|
||||
void setMatrix(const Matrix& mat) { (*_deprecated_matrix) = mat; _deprecated_inverseDirty=true; computeInverse(); dirtyBound(); }
|
||||
|
||||
/** Get the transform's matrix. */
|
||||
inline const Matrix& getMatrix() const { return *_deprecated_matrix; }
|
||||
|
||||
/** preMult transform. */
|
||||
void preMult(const Matrix& mat) { _deprecated_matrix->preMult(mat); _deprecated_inverseDirty=true; computeInverse(); dirtyBound(); }
|
||||
|
||||
/** postMult transform. */
|
||||
void postMult(const Matrix& mat) { _deprecated_matrix->postMult(mat); _deprecated_inverseDirty=true; computeInverse(); dirtyBound(); }
|
||||
|
||||
virtual const bool computeLocalToWorldMatrix(Matrix& matrix,NodeVisitor*) const
|
||||
{
|
||||
if (_referenceFrame==RELATIVE_TO_PARENTS)
|
||||
{
|
||||
matrix.preMult(*_deprecated_matrix);
|
||||
}
|
||||
else // absolute
|
||||
{
|
||||
matrix = *_deprecated_matrix;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
virtual const bool computeWorldToLocalMatrix(Matrix& matrix,NodeVisitor*) const
|
||||
{
|
||||
if (_referenceFrame==RELATIVE_TO_PARENTS)
|
||||
{
|
||||
matrix.postMult(*_deprecated_inverse);
|
||||
}
|
||||
else // absolute
|
||||
{
|
||||
matrix = *_deprecated_inverse;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
|
||||
protected :
|
||||
|
||||
virtual ~Transform();
|
||||
@ -202,21 +156,6 @@ class SG_EXPORT Transform : public Group
|
||||
|
||||
ReferenceFrame _referenceFrame;
|
||||
|
||||
#ifdef USE_DEPRECATED_API
|
||||
inline void computeInverse() const
|
||||
{
|
||||
if (_deprecated_inverseDirty)
|
||||
{
|
||||
_deprecated_inverse->invert(*_deprecated_matrix);
|
||||
_deprecated_inverseDirty = false;
|
||||
}
|
||||
}
|
||||
|
||||
ref_ptr<Matrix> _deprecated_matrix;
|
||||
mutable ref_ptr<Matrix> _deprecated_inverse;
|
||||
mutable bool _deprecated_inverseDirty;
|
||||
#endif
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
@ -1,18 +0,0 @@
|
||||
//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield
|
||||
//Distributed under the terms of the GNU Library General Public License (LGPL)
|
||||
//as published by the Free Software Foundation.
|
||||
|
||||
#ifndef OSG_TRANSPARENCY
|
||||
#define OSG_TRANSPARENCY 1
|
||||
|
||||
#include <osg/BlendFunc>
|
||||
|
||||
namespace osg {
|
||||
|
||||
#ifdef USE_DEPRECATED_API
|
||||
typedef BlendFunc Transparency;
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
#endif
|
@ -3,7 +3,7 @@
|
||||
#include <osg/Geode>
|
||||
#include <osg/Group>
|
||||
#include <osg/Notify>
|
||||
#include <osg/TextureBase>
|
||||
#include <osg/Texture>
|
||||
|
||||
#include <osgDB/Registry>
|
||||
#include <osgDB/ReadFile>
|
||||
@ -134,13 +134,13 @@ class MyCopyOp : public osg::CopyOp
|
||||
return ret_attr;
|
||||
}
|
||||
|
||||
virtual TextureBase* operator() (const TextureBase* text) const
|
||||
virtual Texture* operator() (const Texture* text) const
|
||||
{
|
||||
writeIndent(); std::cout << "copying Texture "<<text;
|
||||
if (text) std::cout<<" "<<text->className();
|
||||
std::cout<<std::endl;
|
||||
moveIn();
|
||||
osg::TextureBase* ret_text = CopyOp::operator()(text);
|
||||
osg::Texture* ret_text = CopyOp::operator()(text);
|
||||
moveOut();
|
||||
return ret_text;
|
||||
}
|
||||
|
@ -1,7 +1,7 @@
|
||||
#include <osg/CopyOp>
|
||||
#include <osg/Node>
|
||||
#include <osg/StateSet>
|
||||
#include <osg/TextureBase>
|
||||
#include <osg/Texture>
|
||||
#include <osg/Drawable>
|
||||
#include <osg/Array>
|
||||
#include <osg/Primitive>
|
||||
@ -48,42 +48,28 @@ StateAttribute* CopyOp::operator() (const StateAttribute* attr) const
|
||||
{
|
||||
if (attr && _flags&DEEP_COPY_STATEATTRIBUTES)
|
||||
{
|
||||
const TextureBase* textbase = dynamic_cast<const TextureBase*>(attr);
|
||||
const Texture* textbase = dynamic_cast<const Texture*>(attr);
|
||||
if (textbase)
|
||||
{
|
||||
return operator()(textbase);
|
||||
}
|
||||
else
|
||||
{
|
||||
// const Texture* text = dynamic_cast<const Texture*>(attr);
|
||||
// if (text)
|
||||
// {
|
||||
// return operator()(text);
|
||||
// }
|
||||
// else
|
||||
return dynamic_cast<StateAttribute*>(attr->clone(*this));
|
||||
return dynamic_cast<StateAttribute*>(attr->clone(*this));
|
||||
}
|
||||
}
|
||||
else
|
||||
return const_cast<StateAttribute*>(attr);
|
||||
}
|
||||
|
||||
TextureBase* CopyOp::operator() (const TextureBase* text) const
|
||||
Texture* CopyOp::operator() (const Texture* text) const
|
||||
{
|
||||
if (text && _flags&DEEP_COPY_TEXTURES)
|
||||
return dynamic_cast<TextureBase*>(text->clone(*this));
|
||||
return dynamic_cast<Texture*>(text->clone(*this));
|
||||
else
|
||||
return const_cast<TextureBase*>(text);
|
||||
return const_cast<Texture*>(text);
|
||||
}
|
||||
|
||||
// Texture* CopyOp::operator() (const Texture* text) const
|
||||
// {
|
||||
// if (text && _flags&DEEP_COPY_TEXTURES)
|
||||
// return dynamic_cast<Texture*>(text->clone(*this));
|
||||
// else
|
||||
// return const_cast<Texture*>(text);
|
||||
// }
|
||||
|
||||
Image* CopyOp::operator() (const Image* image) const
|
||||
{
|
||||
if (image && _flags&DEEP_COPY_IMAGES)
|
||||
|
@ -458,7 +458,7 @@ void Image::ensureValidSizeForTexturing()
|
||||
int new_s = computeNearestPowerOfTwo(_s);
|
||||
int new_t = computeNearestPowerOfTwo(_t);
|
||||
|
||||
static GLint max_size=TextureBase::getMaxTextureSize();
|
||||
static GLint max_size=Texture::getMaxTextureSize();
|
||||
|
||||
if (new_s>max_size) new_s = max_size;
|
||||
if (new_t>max_size) new_t = max_size;
|
||||
|
@ -75,7 +75,6 @@ CXXFILES =\
|
||||
TexGen.cpp\
|
||||
TexMat.cpp\
|
||||
Texture.cpp\
|
||||
TextureBase.cpp\
|
||||
Texture1D.cpp\
|
||||
Texture2D.cpp\
|
||||
Texture3D.cpp\
|
||||
|
@ -136,15 +136,6 @@ void Matrix::makeRotate( const Quat& q )
|
||||
q.get(*this);
|
||||
}
|
||||
|
||||
#ifdef USE_DEPRECATED_API
|
||||
void Matrix::makeRotate( float heading, float pitch, float roll)
|
||||
{
|
||||
Quat quat;
|
||||
quat.makeRotate(heading,pitch,roll);
|
||||
quat.get(*this);
|
||||
}
|
||||
#endif
|
||||
|
||||
void Matrix::makeRotate( float angle1, const Vec3& axis1,
|
||||
float angle2, const Vec3& axis2,
|
||||
float angle3, const Vec3& axis3)
|
||||
|
@ -36,22 +36,6 @@ void Quat::makeRotate( const float angle, const Vec3& vec )
|
||||
makeRotate( angle, vec[0], vec[1], vec[2] );
|
||||
}
|
||||
|
||||
#ifdef USE_DEPRECATED_API
|
||||
|
||||
// assume Z up, Y north, X east and euler convention
|
||||
// as per Open Flight & Performer.
|
||||
// applies a positive rotation about Y axis for roll,
|
||||
// then applies a positive roation about X for pitch,
|
||||
// and finally a negative rotation about the Z axis.
|
||||
void Quat::makeRotate( float heading, float pitch, float roll)
|
||||
{
|
||||
Quat q_roll; q_roll.makeRotate(roll,0.0,1.0,0.0);
|
||||
Quat q_pitch; q_pitch.makeRotate(pitch,1.0,0.0,0.0);
|
||||
Quat q_heading; q_heading.makeRotate(-heading,0.0,0.0,1.0);
|
||||
|
||||
*this = q_roll*q_pitch*q_heading;
|
||||
}
|
||||
#endif
|
||||
|
||||
void Quat::makeRotate ( float angle1, const Vec3& axis1,
|
||||
float angle2, const Vec3& axis2,
|
||||
|
@ -12,7 +12,6 @@
|
||||
#include <osg/BlendFunc>
|
||||
#include <osg/Depth>
|
||||
|
||||
#include <osg/TextureBase>
|
||||
#include <osg/TextureCubeMap>
|
||||
|
||||
#include <set>
|
||||
|
@ -1,272 +1,493 @@
|
||||
#include <osg/GLExtensions>
|
||||
#include <osg/Texture>
|
||||
|
||||
#ifdef TEXTURE_USE_DEPRECATED_API
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
#pragma warning( disable : 4786 )
|
||||
#endif
|
||||
|
||||
#include <osg/ref_ptr>
|
||||
#include <osg/Image>
|
||||
#include <osg/Texture>
|
||||
#include <osg/State>
|
||||
#include <osg/Notify>
|
||||
|
||||
#include <osg/GLU>
|
||||
|
||||
typedef void (APIENTRY * MyCompressedTexImage2DArbProc) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
|
||||
|
||||
using namespace osg;
|
||||
|
||||
|
||||
Texture::DeletedTextureObjectCache Texture::s_deletedTextureObjectCache;
|
||||
|
||||
Texture::Texture():
|
||||
_textureWidth(0),
|
||||
_textureHeight(0),
|
||||
_numMimpmapLevels(0),
|
||||
_subloadMode(OFF),
|
||||
_subloadTextureOffsetX(0),
|
||||
_subloadTextureOffsetY(0),
|
||||
_subloadImageOffsetX(0),
|
||||
_subloadImageOffsetY(0),
|
||||
_subloadImageWidth(0),
|
||||
_subloadImageHeight(0)
|
||||
_wrap_s(CLAMP),
|
||||
_wrap_t(CLAMP),
|
||||
_wrap_r(CLAMP),
|
||||
_min_filter(LINEAR_MIPMAP_LINEAR), // trilinear
|
||||
_mag_filter(LINEAR),
|
||||
_maxAnisotropy(1.0f),
|
||||
_borderColor(0.0, 0.0, 0.0, 0.0),
|
||||
_texParametersDirty(true),
|
||||
_internalFormatMode(USE_IMAGE_DATA_FORMAT),
|
||||
_internalFormat(0)
|
||||
{
|
||||
_handleList.resize(DisplaySettings::instance()->getMaxNumberOfGraphicsContexts(),0);
|
||||
_modifiedTag.resize(DisplaySettings::instance()->getMaxNumberOfGraphicsContexts(),0);
|
||||
}
|
||||
|
||||
Texture::Texture(const Texture& text,const CopyOp& copyop):
|
||||
TextureBase(text,copyop),
|
||||
_image(copyop(text._image.get())),
|
||||
_textureWidth(text._textureWidth),
|
||||
_textureHeight(text._textureHeight),
|
||||
_numMimpmapLevels(text._numMimpmapLevels),
|
||||
_subloadMode(text._subloadMode),
|
||||
_subloadTextureOffsetX(text._subloadTextureOffsetX),
|
||||
_subloadTextureOffsetY(text._subloadTextureOffsetY),
|
||||
_subloadImageOffsetX(text._subloadImageOffsetX),
|
||||
_subloadImageOffsetY(text._subloadImageOffsetY),
|
||||
_subloadImageWidth(text._subloadImageWidth),
|
||||
_subloadImageHeight(text._subloadImageHeight),
|
||||
_subloadCallback(text._subloadCallback)
|
||||
{}
|
||||
StateAttribute(text,copyop),
|
||||
_wrap_s(text._wrap_s),
|
||||
_wrap_t(text._wrap_t),
|
||||
_wrap_r(text._wrap_r),
|
||||
_min_filter(text._min_filter),
|
||||
_mag_filter(text._mag_filter),
|
||||
_maxAnisotropy(text._maxAnisotropy),
|
||||
_borderColor(text._borderColor),
|
||||
_texParametersDirty(false),
|
||||
_internalFormatMode(text._internalFormatMode),
|
||||
_internalFormat(text._internalFormat)
|
||||
{
|
||||
_handleList.resize(DisplaySettings::instance()->getMaxNumberOfGraphicsContexts(),0);
|
||||
_modifiedTag.resize(DisplaySettings::instance()->getMaxNumberOfGraphicsContexts(),0);
|
||||
}
|
||||
|
||||
Texture::~Texture()
|
||||
{
|
||||
}
|
||||
|
||||
int Texture::compare(const StateAttribute& sa) const
|
||||
{
|
||||
// check the types are equal and then create the rhs variable
|
||||
// used by the COMPARE_StateAttribute_Paramter macro's below.
|
||||
COMPARE_StateAttribute_Types(Texture,sa)
|
||||
|
||||
if (_image!=rhs._image) // smart pointer comparison.
|
||||
{
|
||||
if (_image.valid())
|
||||
{
|
||||
if (rhs._image.valid())
|
||||
{
|
||||
if (_image->getFileName()<rhs._image->getFileName()) return -1;
|
||||
else if (_image->getFileName()>rhs._image->getFileName()) return 1;;
|
||||
}
|
||||
else
|
||||
{
|
||||
return 1; // valid lhs._image is greater than null.
|
||||
}
|
||||
}
|
||||
else if (rhs._image.valid())
|
||||
{
|
||||
return -1; // valid rhs._image is greater than null.
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
int result = compareTextureBase(rhs);
|
||||
if (result!=0) return result;
|
||||
|
||||
|
||||
// compare each paramter in turn against the rhs.
|
||||
COMPARE_StateAttribute_Parameter(_textureWidth)
|
||||
COMPARE_StateAttribute_Parameter(_textureHeight)
|
||||
COMPARE_StateAttribute_Parameter(_subloadMode)
|
||||
COMPARE_StateAttribute_Parameter(_subloadTextureOffsetX)
|
||||
COMPARE_StateAttribute_Parameter(_subloadTextureOffsetY)
|
||||
COMPARE_StateAttribute_Parameter(_subloadImageOffsetX)
|
||||
COMPARE_StateAttribute_Parameter(_subloadImageOffsetY)
|
||||
COMPARE_StateAttribute_Parameter(_subloadImageWidth)
|
||||
COMPARE_StateAttribute_Parameter(_subloadImageHeight)
|
||||
|
||||
return 0; // passed all the above comparison macro's, must be equal.
|
||||
}
|
||||
|
||||
void Texture::setImage(Image* image)
|
||||
{
|
||||
// delete old texture objects.
|
||||
for(TextureNameList::iterator itr=_handleList.begin();
|
||||
itr!=_handleList.end();
|
||||
++itr)
|
||||
dirtyTextureObject();
|
||||
}
|
||||
|
||||
int Texture::compareTexture(const Texture& rhs) const
|
||||
{
|
||||
COMPARE_StateAttribute_Parameter(_wrap_s)
|
||||
COMPARE_StateAttribute_Parameter(_wrap_t)
|
||||
COMPARE_StateAttribute_Parameter(_wrap_r)
|
||||
COMPARE_StateAttribute_Parameter(_min_filter)
|
||||
COMPARE_StateAttribute_Parameter(_mag_filter)
|
||||
COMPARE_StateAttribute_Parameter(_maxAnisotropy)
|
||||
COMPARE_StateAttribute_Parameter(_internalFormatMode)
|
||||
COMPARE_StateAttribute_Parameter(_internalFormat)
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
void Texture::setWrap(const WrapParameter which, const WrapMode wrap)
|
||||
{
|
||||
switch( which )
|
||||
{
|
||||
if (*itr != 0)
|
||||
case WRAP_S : _wrap_s = wrap; _texParametersDirty = true; break;
|
||||
case WRAP_T : _wrap_t = wrap; _texParametersDirty = true; break;
|
||||
case WRAP_R : _wrap_r = wrap; _texParametersDirty = true; break;
|
||||
default : notify(WARN)<<"Error: invalid 'which' passed Texture::setWrap("<<(unsigned int)which<<","<<(unsigned int)wrap<<")"<<std::endl; break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
const Texture::WrapMode Texture::getWrap(const WrapParameter which) const
|
||||
{
|
||||
switch( which )
|
||||
{
|
||||
case WRAP_S : return _wrap_s;
|
||||
case WRAP_T : return _wrap_t;
|
||||
case WRAP_R : return _wrap_r;
|
||||
default : notify(WARN)<<"Error: invalid 'which' passed Texture::getWrap(which)"<<std::endl; return _wrap_s;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void Texture::setFilter(const FilterParameter which, const FilterMode filter)
|
||||
{
|
||||
switch( which )
|
||||
{
|
||||
case MIN_FILTER : _min_filter = filter; _texParametersDirty = true; break;
|
||||
case MAG_FILTER : _mag_filter = filter; _texParametersDirty = true; break;
|
||||
default : notify(WARN)<<"Error: invalid 'which' passed Texture::setFilter("<<(unsigned int)which<<","<<(unsigned int)filter<<")"<<std::endl; break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
const Texture::FilterMode Texture::getFilter(const FilterParameter which) const
|
||||
{
|
||||
switch( which )
|
||||
{
|
||||
case MIN_FILTER : return _min_filter;
|
||||
case MAG_FILTER : return _mag_filter;
|
||||
default : notify(WARN)<<"Error: invalid 'which' passed Texture::getFilter(which)"<< std::endl; return _min_filter;
|
||||
}
|
||||
}
|
||||
|
||||
void Texture::setMaxAnisotropy(float anis)
|
||||
{
|
||||
if (_maxAnisotropy!=anis)
|
||||
{
|
||||
_maxAnisotropy = anis;
|
||||
_texParametersDirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
/** Force a recompile on next apply() of associated OpenGL texture objects.*/
|
||||
void Texture::dirtyTextureObject()
|
||||
{
|
||||
for(uint i=0;i<_handleList.size();++i)
|
||||
{
|
||||
if (_handleList[i] != 0)
|
||||
{
|
||||
// contact global texture object handler to delete texture objects
|
||||
// in appropriate context.
|
||||
// glDeleteTextures( 1L, (const GLuint *)itr );
|
||||
*itr = 0;
|
||||
Texture::deleteTextureObject(i,_handleList[i]);
|
||||
_handleList[i] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Texture::computeInternalFormatWithImage(osg::Image& image) const
|
||||
{
|
||||
static bool s_ARB_Compression = isGLExtensionSupported("GL_ARB_texture_compression");
|
||||
static bool s_S3TC_Compression = isGLExtensionSupported("GL_EXT_texture_compression_s3tc");
|
||||
|
||||
GLint internalFormat = image.getInternalTextureFormat();
|
||||
switch(_internalFormatMode)
|
||||
{
|
||||
case(USE_IMAGE_DATA_FORMAT):
|
||||
internalFormat = image.getInternalTextureFormat();
|
||||
break;
|
||||
|
||||
case(USE_ARB_COMPRESSION):
|
||||
if (s_ARB_Compression)
|
||||
{
|
||||
switch(image.getPixelFormat())
|
||||
{
|
||||
case(1): internalFormat = GL_COMPRESSED_ALPHA_ARB; break;
|
||||
case(2): internalFormat = GL_COMPRESSED_LUMINANCE_ALPHA_ARB; break;
|
||||
case(3): internalFormat = GL_COMPRESSED_RGB_ARB; break;
|
||||
case(4): internalFormat = GL_COMPRESSED_RGBA_ARB; break;
|
||||
case(GL_RGB): internalFormat = GL_COMPRESSED_RGB_ARB; break;
|
||||
case(GL_RGBA): internalFormat = GL_COMPRESSED_RGBA_ARB; break;
|
||||
case(GL_ALPHA): internalFormat = GL_COMPRESSED_ALPHA_ARB; break;
|
||||
case(GL_LUMINANCE): internalFormat = GL_COMPRESSED_LUMINANCE_ARB; break;
|
||||
case(GL_LUMINANCE_ALPHA): internalFormat = GL_COMPRESSED_LUMINANCE_ALPHA_ARB; break;
|
||||
case(GL_INTENSITY): internalFormat = GL_COMPRESSED_INTENSITY_ARB; break;
|
||||
}
|
||||
}
|
||||
else internalFormat = image.getInternalTextureFormat();
|
||||
break;
|
||||
|
||||
case(USE_S3TC_DXT1_COMPRESSION):
|
||||
if (s_S3TC_Compression)
|
||||
{
|
||||
switch(image.getPixelFormat())
|
||||
{
|
||||
case(3): internalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; break;
|
||||
case(4): internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; break;
|
||||
case(GL_RGB): internalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; break;
|
||||
case(GL_RGBA): internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; break;
|
||||
default: internalFormat = image.getInternalTextureFormat(); break;
|
||||
}
|
||||
}
|
||||
else internalFormat = image.getInternalTextureFormat();
|
||||
break;
|
||||
|
||||
case(USE_S3TC_DXT3_COMPRESSION):
|
||||
if (s_S3TC_Compression)
|
||||
{
|
||||
switch(image.getPixelFormat())
|
||||
{
|
||||
case(3):
|
||||
case(GL_RGB): internalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; break;
|
||||
case(4):
|
||||
case(GL_RGBA): internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; break;
|
||||
default: internalFormat = image.getInternalTextureFormat(); break;
|
||||
}
|
||||
}
|
||||
else internalFormat = image.getInternalTextureFormat();
|
||||
break;
|
||||
|
||||
case(USE_S3TC_DXT5_COMPRESSION):
|
||||
if (s_S3TC_Compression)
|
||||
{
|
||||
switch(image.getPixelFormat())
|
||||
{
|
||||
case(3):
|
||||
case(GL_RGB): internalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; break;
|
||||
case(4):
|
||||
case(GL_RGBA): internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; break;
|
||||
default: internalFormat = image.getInternalTextureFormat(); break;
|
||||
}
|
||||
}
|
||||
else internalFormat = image.getInternalTextureFormat();
|
||||
break;
|
||||
|
||||
case(USE_USER_DEFINED_FORMAT):
|
||||
internalFormat = _internalFormat;
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
_internalFormat = internalFormat;
|
||||
}
|
||||
|
||||
bool Texture::isCompressedInternalFormat(GLint internalFormat) const
|
||||
{
|
||||
switch(internalFormat)
|
||||
{
|
||||
case(GL_COMPRESSED_ALPHA_ARB):
|
||||
case(GL_COMPRESSED_INTENSITY_ARB):
|
||||
case(GL_COMPRESSED_LUMINANCE_ALPHA_ARB):
|
||||
case(GL_COMPRESSED_LUMINANCE_ARB):
|
||||
case(GL_COMPRESSED_RGBA_ARB):
|
||||
case(GL_COMPRESSED_RGB_ARB):
|
||||
case(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT):
|
||||
case(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT):
|
||||
case(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT):
|
||||
case(GL_COMPRESSED_RGB_S3TC_DXT1_EXT):
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
void Texture::applyTexParameters(GLenum target, State&) const
|
||||
{
|
||||
WrapMode ws = _wrap_s, wt = _wrap_t;
|
||||
|
||||
// GL_IBM_texture_mirrored_repeat, fall-back REPEAT
|
||||
static bool s_mirroredSupported = isGLExtensionSupported("GL_IBM_texture_mirrored_repeat");
|
||||
if (!s_mirroredSupported)
|
||||
{
|
||||
if (ws == MIRROR)
|
||||
ws = REPEAT;
|
||||
if (wt == MIRROR)
|
||||
wt = REPEAT;
|
||||
}
|
||||
|
||||
// GL_EXT_texture_edge_clamp, fall-back CLAMP
|
||||
static bool s_edgeClampSupported = isGLExtensionSupported("GL_EXT_texture_edge_clamp");
|
||||
if (!s_edgeClampSupported)
|
||||
{
|
||||
if (ws == CLAMP_TO_EDGE)
|
||||
ws = CLAMP;
|
||||
if (wt == CLAMP_TO_EDGE)
|
||||
wt = CLAMP;
|
||||
}
|
||||
|
||||
static bool s_borderClampSupported = isGLExtensionSupported("GL_ARB_texture_border_clamp");
|
||||
if(!s_borderClampSupported)
|
||||
{
|
||||
if(ws == CLAMP_TO_BORDER)
|
||||
ws = CLAMP;
|
||||
if(wt == CLAMP_TO_BORDER)
|
||||
wt = CLAMP;
|
||||
}
|
||||
|
||||
glTexParameteri( target, GL_TEXTURE_WRAP_S, ws );
|
||||
glTexParameteri( target, GL_TEXTURE_WRAP_T, wt );
|
||||
|
||||
glTexParameteri( target, GL_TEXTURE_MIN_FILTER, _min_filter);
|
||||
glTexParameteri( target, GL_TEXTURE_MAG_FILTER, _mag_filter);
|
||||
|
||||
if (_maxAnisotropy>1.0f)
|
||||
{
|
||||
// check for support for anisotropic filter,
|
||||
// note since this is static varible it is intialised
|
||||
// only on the first time entering this code block,
|
||||
// is then never reevaluated on subsequent calls.
|
||||
static bool s_anisotropicSupported =
|
||||
isGLExtensionSupported("GL_EXT_texture_filter_anisotropic");
|
||||
|
||||
if (s_anisotropicSupported)
|
||||
{
|
||||
// note, GL_TEXTURE_MAX_ANISOTROPY_EXT will either be defined
|
||||
// by gl.h (or via glext.h) or by include/osg/Texture.
|
||||
glTexParameterf(target, GL_TEXTURE_MAX_ANISOTROPY_EXT, _maxAnisotropy);
|
||||
}
|
||||
}
|
||||
|
||||
_image = image;
|
||||
if (s_borderClampSupported)
|
||||
{
|
||||
glTexParameterfv(target, GL_TEXTURE_BORDER_COLOR, _borderColor.ptr());
|
||||
}
|
||||
|
||||
|
||||
_texParametersDirty=false;
|
||||
|
||||
}
|
||||
|
||||
void Texture::apply(State& state) const
|
||||
void Texture::applyTexImage2D(GLenum target, Image* image, State& state, GLsizei& inwidth, GLsizei& inheight,GLsizei& numMimpmapLevels) const
|
||||
{
|
||||
// if we don't have a valid image we can't create a texture!
|
||||
if (!image || !image->data())
|
||||
return;
|
||||
|
||||
// get the contextID (user defined ID of 0 upwards) for the
|
||||
// current OpenGL context.
|
||||
const uint contextID = state.getContextID();
|
||||
|
||||
// get the globj for the current contextID.
|
||||
GLuint& handle = getTextureObject(contextID);
|
||||
// update the modified tag to show that it is upto date.
|
||||
getModifiedTag(contextID) = image->getModifiedTag();
|
||||
|
||||
|
||||
if (handle != 0)
|
||||
// compute the internal texture format, this set the _internalFormat to an appropriate value.
|
||||
computeInternalFormat();
|
||||
|
||||
// select the internalFormat required for the texture.
|
||||
bool compressed = isCompressedInternalFormat(_internalFormat);
|
||||
|
||||
image->ensureValidSizeForTexturing();
|
||||
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT,image->getPacking());
|
||||
|
||||
static MyCompressedTexImage2DArbProc glCompressedTexImage2D_ptr =
|
||||
(MyCompressedTexImage2DArbProc)getGLExtensionFuncPtr("glCompressedTexImage2DARB");
|
||||
|
||||
if( _min_filter == LINEAR || _min_filter == NEAREST )
|
||||
{
|
||||
if (_subloadMode == OFF)
|
||||
if ( !compressed )
|
||||
{
|
||||
glBindTexture( GL_TEXTURE_2D, handle );
|
||||
if (_texParametersDirty) applyTexParameters(GL_TEXTURE_2D,state);
|
||||
numMimpmapLevels = 1;
|
||||
glTexImage2D( target, 0, _internalFormat,
|
||||
image->s(), image->t(), 0,
|
||||
(GLenum)image->getPixelFormat(),
|
||||
(GLenum)image->getDataType(),
|
||||
image->data() );
|
||||
|
||||
}
|
||||
else if (_image.valid() && _image->data())
|
||||
else if(glCompressedTexImage2D_ptr)
|
||||
{
|
||||
glBindTexture( GL_TEXTURE_2D, handle );
|
||||
if (_texParametersDirty) applyTexParameters(GL_TEXTURE_2D,state);
|
||||
numMimpmapLevels = 1;
|
||||
GLint blockSize = ( _internalFormat == GL_COMPRESSED_RGB_S3TC_DXT1_EXT ? 8 : 16 );
|
||||
GLint size = ((image->s()+3)/4)*((image->t()+3)/4)*blockSize;
|
||||
glCompressedTexImage2D_ptr(target, 0, _internalFormat,
|
||||
image->s(), image->t(),0,
|
||||
size,
|
||||
image->data());
|
||||
|
||||
uint& modifiedTag = getModifiedTag(contextID);
|
||||
if (_subloadMode == AUTO ||
|
||||
(_subloadMode == IF_DIRTY && modifiedTag != _image->getModifiedTag()))
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
if(!image->isMipmap())
|
||||
{
|
||||
|
||||
numMimpmapLevels = 1;
|
||||
|
||||
gluBuild2DMipmaps( target, _internalFormat,
|
||||
image->s(),image->t(),
|
||||
(GLenum)image->getPixelFormat(), (GLenum)image->getDataType(),
|
||||
image->data() );
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
numMimpmapLevels = image->getNumMipmapLevels();
|
||||
|
||||
int width = image->s();
|
||||
int height = image->t();
|
||||
|
||||
if( !compressed )
|
||||
{
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH,_image->s());
|
||||
for( GLsizei k = 0 ; k < numMimpmapLevels && (width || height) ;k++)
|
||||
{
|
||||
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0,
|
||||
_subloadTextureOffsetX, _subloadTextureOffsetY,
|
||||
(_subloadImageWidth>0)?_subloadImageWidth:_image->s(), (_subloadImageHeight>0)?_subloadImageHeight:_image->t(),
|
||||
(GLenum) _image->getPixelFormat(), (GLenum) _image->getDataType(),
|
||||
_image->data(_subloadImageOffsetX,_subloadImageOffsetY));
|
||||
if (width == 0)
|
||||
width = 1;
|
||||
if (height == 0)
|
||||
height = 1;
|
||||
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH,0);
|
||||
glTexImage2D( target, k, _internalFormat,
|
||||
width, height, 0,
|
||||
(GLenum)image->getPixelFormat(),
|
||||
(GLenum)image->getDataType(),
|
||||
image->getMipmapData(k));
|
||||
|
||||
// update the modified flag to show that the image has been loaded.
|
||||
modifiedTag = _image->getModifiedTag();
|
||||
width >>= 1;
|
||||
height >>= 1;
|
||||
}
|
||||
}
|
||||
else if (_subloadMode == USE_CALLBACK)
|
||||
else if(glCompressedTexImage2D_ptr)
|
||||
{
|
||||
_subloadCallback->subload(GL_TEXTURE_2D,*this,state);
|
||||
GLint blockSize = ( _internalFormat == GL_COMPRESSED_RGB_S3TC_DXT1_EXT ? 8 : 16 );
|
||||
GLint size = 0;
|
||||
for( GLsizei k = 0 ; k < numMimpmapLevels && (width || height) ;k++)
|
||||
{
|
||||
if (width == 0)
|
||||
width = 1;
|
||||
if (height == 0)
|
||||
height = 1;
|
||||
|
||||
size = ((width+3)/4)*((height+3)/4)*blockSize;
|
||||
glCompressedTexImage2D_ptr(target, k, _internalFormat,
|
||||
width, height, 0, size, image->getMipmapData(k));
|
||||
|
||||
width >>= 1;
|
||||
height >>= 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
inwidth = image->s();
|
||||
inheight = image->t();
|
||||
|
||||
}
|
||||
|
||||
/** use deleteTextureObject instead of glDeleteTextures to allow
|
||||
* OpenGL texture objects to cached until they can be deleted
|
||||
* by the OpenGL context in which they were created, specified
|
||||
* by contextID.*/
|
||||
void Texture::deleteTextureObject(uint contextID,GLuint handle)
|
||||
{
|
||||
if (handle!=0)
|
||||
{
|
||||
// insert the handle into the cache for the appropriate context.
|
||||
s_deletedTextureObjectCache[contextID].insert(handle);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/** flush all the cached display list which need to be deleted
|
||||
* in the OpenGL context related to contextID.*/
|
||||
void Texture::flushDeletedTextureObjects(uint contextID)
|
||||
{
|
||||
DeletedTextureObjectCache::iterator citr = s_deletedTextureObjectCache.find(contextID);
|
||||
if (citr!=s_deletedTextureObjectCache.end())
|
||||
{
|
||||
std::set<uint>& textureObjectSet = citr->second;
|
||||
for(std::set<uint>::iterator titr=textureObjectSet.begin();
|
||||
titr!=textureObjectSet.end();
|
||||
++titr)
|
||||
{
|
||||
glDeleteTextures( 1L, (const GLuint *)&(*titr ));
|
||||
}
|
||||
s_deletedTextureObjectCache.erase(citr);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
GLint Texture::getMaxTextureSize()
|
||||
{
|
||||
static GLint s_maxTextureSize = 0;
|
||||
if (s_maxTextureSize == 0)
|
||||
{
|
||||
|
||||
glGetIntegerv(GL_MAX_TEXTURE_SIZE,&s_maxTextureSize);
|
||||
notify(INFO) << "GL_MAX_TEXTURE_SIZE "<<s_maxTextureSize<<std::endl;
|
||||
|
||||
char *ptr;
|
||||
if( (ptr = getenv("OSG_MAX_TEXTURE_SIZE")) != 0)
|
||||
{
|
||||
GLint osg_max_size = atoi(ptr);
|
||||
|
||||
notify(INFO) << "OSG_MAX_TEXTURE_SIZE "<<osg_max_size<<std::endl;
|
||||
|
||||
if (osg_max_size<s_maxTextureSize)
|
||||
{
|
||||
|
||||
s_maxTextureSize = osg_max_size;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
else if (_image.valid() && _image->data())
|
||||
{
|
||||
|
||||
glGenTextures( 1L, (GLuint *)&handle );
|
||||
glBindTexture( GL_TEXTURE_2D, handle );
|
||||
|
||||
applyTexParameters(GL_TEXTURE_2D,state);
|
||||
applyTexImage2D(GL_TEXTURE_2D,_image.get(),state, _textureWidth, _textureHeight, _numMimpmapLevels);
|
||||
|
||||
// in theory the following line is redundent, but in practice
|
||||
// have found that the first frame drawn doesn't apply the textures
|
||||
// unless a second bind is called?!!
|
||||
// perhaps it is the first glBind which is not required...
|
||||
glBindTexture( GL_TEXTURE_2D, handle );
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
glBindTexture( GL_TEXTURE_2D, 0 );
|
||||
}
|
||||
notify(INFO) << "Selected max texture size "<<s_maxTextureSize<<std::endl;
|
||||
}
|
||||
return s_maxTextureSize;
|
||||
}
|
||||
|
||||
void Texture::computeInternalFormat() const
|
||||
void Texture::compile(State& state) const
|
||||
{
|
||||
if (_image.valid()) computeInternalFormatWithImage(*_image);
|
||||
apply(state);
|
||||
}
|
||||
|
||||
|
||||
void Texture::copyTexImage2D(State& state, int x, int y, int width, int height )
|
||||
{
|
||||
const uint contextID = state.getContextID();
|
||||
|
||||
// get the globj for the current contextID.
|
||||
GLuint& handle = getTextureObject(contextID);
|
||||
|
||||
if (handle)
|
||||
{
|
||||
if (width==(int)_textureWidth && height==(int)_textureHeight)
|
||||
{
|
||||
// we have a valid texture object which is the right size
|
||||
// so lets play clever and use copyTexSubImage2D instead.
|
||||
// this allows use to reuse the texture object and avoid
|
||||
// expensive memory allocations.
|
||||
copyTexSubImage2D(state,0 ,0, x, y, width, height);
|
||||
return;
|
||||
}
|
||||
// the relevent texture object is not of the right size so
|
||||
// needs to been deleted
|
||||
// remove previously bound textures.
|
||||
dirtyTextureObject();
|
||||
// note, dirtyTextureObject() dirties all the texture objects for
|
||||
// this texture, is this right? Perhaps we should dirty just the
|
||||
// one for this context. Note sure yet will leave till later.
|
||||
// RO July 2001.
|
||||
}
|
||||
|
||||
|
||||
// remove any previously assigned images as these are nolonger valid.
|
||||
_image = NULL;
|
||||
|
||||
// switch off mip-mapping.
|
||||
_min_filter = LINEAR;
|
||||
_mag_filter = LINEAR;
|
||||
|
||||
// Get a new 2d texture handle.
|
||||
glGenTextures( 1, &handle );
|
||||
|
||||
glBindTexture( GL_TEXTURE_2D, handle );
|
||||
applyTexParameters(GL_TEXTURE_2D,state);
|
||||
glCopyTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, x, y, width, height, 0 );
|
||||
|
||||
|
||||
_textureWidth = width;
|
||||
_textureHeight = height;
|
||||
|
||||
// inform state that this texture is the current one bound.
|
||||
state.haveAppliedAttribute(this);
|
||||
}
|
||||
|
||||
void Texture::copyTexSubImage2D(State& state, int xoffset, int yoffset, int x, int y, int width, int height )
|
||||
{
|
||||
const uint contextID = state.getContextID();
|
||||
|
||||
// get the globj for the current contextID.
|
||||
GLuint& handle = getTextureObject(contextID);
|
||||
|
||||
if (handle)
|
||||
{
|
||||
|
||||
// we have a valid image
|
||||
glBindTexture( GL_TEXTURE_2D, handle );
|
||||
applyTexParameters(GL_TEXTURE_2D,state);
|
||||
glCopyTexSubImage2D( GL_TEXTURE_2D, 0, xoffset,yoffset, x, y, width, height);
|
||||
|
||||
/* Redundant, delete later */
|
||||
glBindTexture( GL_TEXTURE_2D, handle );
|
||||
|
||||
// inform state that this texture is the current one bound.
|
||||
state.haveAppliedAttribute(this);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
// no texture object already exsits for this context so need to
|
||||
// create it upfront - simply call copyTexImage2D.
|
||||
copyTexImage2D(state,x,y,width,height);
|
||||
}
|
||||
}
|
||||
|
||||
#endif // USE_DEPRECATED_API
|
||||
|
@ -14,7 +14,7 @@ Texture1D::Texture1D():
|
||||
}
|
||||
|
||||
Texture1D::Texture1D(const Texture1D& text,const CopyOp& copyop):
|
||||
TextureBase(text,copyop),
|
||||
Texture(text,copyop),
|
||||
_image(copyop(text._image.get())),
|
||||
_textureWidth(text._textureWidth),
|
||||
_numMimpmapLevels(text._numMimpmapLevels),
|
||||
@ -52,7 +52,7 @@ int Texture1D::compare(const StateAttribute& sa) const
|
||||
}
|
||||
}
|
||||
|
||||
int result = compareTextureBase(rhs);
|
||||
int result = compareTexture(rhs);
|
||||
if (result!=0) return result;
|
||||
|
||||
// compare each paramter in turn against the rhs.
|
||||
|
@ -15,7 +15,7 @@ Texture2D::Texture2D():
|
||||
}
|
||||
|
||||
Texture2D::Texture2D(const Texture2D& text,const CopyOp& copyop):
|
||||
TextureBase(text,copyop),
|
||||
Texture(text,copyop),
|
||||
_image(copyop(text._image.get())),
|
||||
_textureWidth(text._textureWidth),
|
||||
_textureHeight(text._textureHeight),
|
||||
@ -54,7 +54,7 @@ int Texture2D::compare(const StateAttribute& sa) const
|
||||
}
|
||||
}
|
||||
|
||||
int result = compareTextureBase(rhs);
|
||||
int result = compareTexture(rhs);
|
||||
if (result!=0) return result;
|
||||
|
||||
// compare each paramter in turn against the rhs.
|
||||
|
@ -23,7 +23,7 @@ Texture3D::Texture3D():
|
||||
}
|
||||
|
||||
Texture3D::Texture3D(const Texture3D& text,const CopyOp& copyop):
|
||||
TextureBase(text,copyop),
|
||||
Texture(text,copyop),
|
||||
_image(copyop(text._image.get())),
|
||||
_textureWidth(text._textureWidth),
|
||||
_textureHeight(text._textureHeight),
|
||||
@ -63,7 +63,7 @@ int Texture3D::compare(const StateAttribute& sa) const
|
||||
}
|
||||
}
|
||||
|
||||
int result = compareTextureBase(rhs);
|
||||
int result = compareTexture(rhs);
|
||||
if (result!=0) return result;
|
||||
|
||||
// compare each paramter in turn against the rhs.
|
||||
|
@ -1,493 +0,0 @@
|
||||
#include <osg/GLExtensions>
|
||||
#include <osg/Image>
|
||||
#include <osg/TextureBase>
|
||||
#include <osg/State>
|
||||
#include <osg/Notify>
|
||||
#include <osg/GLU>
|
||||
|
||||
typedef void (APIENTRY * MyCompressedTexImage2DArbProc) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
|
||||
|
||||
using namespace osg;
|
||||
|
||||
|
||||
TextureBase::DeletedTextureObjectCache TextureBase::s_deletedTextureObjectCache;
|
||||
|
||||
TextureBase::TextureBase():
|
||||
_wrap_s(CLAMP),
|
||||
_wrap_t(CLAMP),
|
||||
_wrap_r(CLAMP),
|
||||
_min_filter(LINEAR_MIPMAP_LINEAR), // trilinear
|
||||
_mag_filter(LINEAR),
|
||||
_maxAnisotropy(1.0f),
|
||||
_borderColor(0.0, 0.0, 0.0, 0.0),
|
||||
_texParametersDirty(true),
|
||||
_internalFormatMode(USE_IMAGE_DATA_FORMAT),
|
||||
_internalFormat(0)
|
||||
{
|
||||
_handleList.resize(DisplaySettings::instance()->getMaxNumberOfGraphicsContexts(),0);
|
||||
_modifiedTag.resize(DisplaySettings::instance()->getMaxNumberOfGraphicsContexts(),0);
|
||||
}
|
||||
|
||||
TextureBase::TextureBase(const TextureBase& text,const CopyOp& copyop):
|
||||
StateAttribute(text,copyop),
|
||||
_wrap_s(text._wrap_s),
|
||||
_wrap_t(text._wrap_t),
|
||||
_wrap_r(text._wrap_r),
|
||||
_min_filter(text._min_filter),
|
||||
_mag_filter(text._mag_filter),
|
||||
_maxAnisotropy(text._maxAnisotropy),
|
||||
_borderColor(text._borderColor),
|
||||
_texParametersDirty(false),
|
||||
_internalFormatMode(text._internalFormatMode),
|
||||
_internalFormat(text._internalFormat)
|
||||
{
|
||||
_handleList.resize(DisplaySettings::instance()->getMaxNumberOfGraphicsContexts(),0);
|
||||
_modifiedTag.resize(DisplaySettings::instance()->getMaxNumberOfGraphicsContexts(),0);
|
||||
}
|
||||
|
||||
TextureBase::~TextureBase()
|
||||
{
|
||||
// delete old texture objects.
|
||||
dirtyTextureObject();
|
||||
}
|
||||
|
||||
int TextureBase::compareTextureBase(const TextureBase& rhs) const
|
||||
{
|
||||
COMPARE_StateAttribute_Parameter(_wrap_s)
|
||||
COMPARE_StateAttribute_Parameter(_wrap_t)
|
||||
COMPARE_StateAttribute_Parameter(_wrap_r)
|
||||
COMPARE_StateAttribute_Parameter(_min_filter)
|
||||
COMPARE_StateAttribute_Parameter(_mag_filter)
|
||||
COMPARE_StateAttribute_Parameter(_maxAnisotropy)
|
||||
COMPARE_StateAttribute_Parameter(_internalFormatMode)
|
||||
COMPARE_StateAttribute_Parameter(_internalFormat)
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
void TextureBase::setWrap(const WrapParameter which, const WrapMode wrap)
|
||||
{
|
||||
switch( which )
|
||||
{
|
||||
case WRAP_S : _wrap_s = wrap; _texParametersDirty = true; break;
|
||||
case WRAP_T : _wrap_t = wrap; _texParametersDirty = true; break;
|
||||
case WRAP_R : _wrap_r = wrap; _texParametersDirty = true; break;
|
||||
default : notify(WARN)<<"Error: invalid 'which' passed TextureBase::setWrap("<<(unsigned int)which<<","<<(unsigned int)wrap<<")"<<std::endl; break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
const TextureBase::WrapMode TextureBase::getWrap(const WrapParameter which) const
|
||||
{
|
||||
switch( which )
|
||||
{
|
||||
case WRAP_S : return _wrap_s;
|
||||
case WRAP_T : return _wrap_t;
|
||||
case WRAP_R : return _wrap_r;
|
||||
default : notify(WARN)<<"Error: invalid 'which' passed TextureBase::getWrap(which)"<<std::endl; return _wrap_s;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void TextureBase::setFilter(const FilterParameter which, const FilterMode filter)
|
||||
{
|
||||
switch( which )
|
||||
{
|
||||
case MIN_FILTER : _min_filter = filter; _texParametersDirty = true; break;
|
||||
case MAG_FILTER : _mag_filter = filter; _texParametersDirty = true; break;
|
||||
default : notify(WARN)<<"Error: invalid 'which' passed TextureBase::setFilter("<<(unsigned int)which<<","<<(unsigned int)filter<<")"<<std::endl; break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
const TextureBase::FilterMode TextureBase::getFilter(const FilterParameter which) const
|
||||
{
|
||||
switch( which )
|
||||
{
|
||||
case MIN_FILTER : return _min_filter;
|
||||
case MAG_FILTER : return _mag_filter;
|
||||
default : notify(WARN)<<"Error: invalid 'which' passed TextureBase::getFilter(which)"<< std::endl; return _min_filter;
|
||||
}
|
||||
}
|
||||
|
||||
void TextureBase::setMaxAnisotropy(float anis)
|
||||
{
|
||||
if (_maxAnisotropy!=anis)
|
||||
{
|
||||
_maxAnisotropy = anis;
|
||||
_texParametersDirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
/** Force a recompile on next apply() of associated OpenGL texture objects.*/
|
||||
void TextureBase::dirtyTextureObject()
|
||||
{
|
||||
for(uint i=0;i<_handleList.size();++i)
|
||||
{
|
||||
if (_handleList[i] != 0)
|
||||
{
|
||||
TextureBase::deleteTextureObject(i,_handleList[i]);
|
||||
_handleList[i] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TextureBase::computeInternalFormatWithImage(osg::Image& image) const
|
||||
{
|
||||
static bool s_ARB_Compression = isGLExtensionSupported("GL_ARB_texture_compression");
|
||||
static bool s_S3TC_Compression = isGLExtensionSupported("GL_EXT_texture_compression_s3tc");
|
||||
|
||||
GLint internalFormat = image.getInternalTextureFormat();
|
||||
switch(_internalFormatMode)
|
||||
{
|
||||
case(USE_IMAGE_DATA_FORMAT):
|
||||
internalFormat = image.getInternalTextureFormat();
|
||||
break;
|
||||
|
||||
case(USE_ARB_COMPRESSION):
|
||||
if (s_ARB_Compression)
|
||||
{
|
||||
switch(image.getPixelFormat())
|
||||
{
|
||||
case(1): internalFormat = GL_COMPRESSED_ALPHA_ARB; break;
|
||||
case(2): internalFormat = GL_COMPRESSED_LUMINANCE_ALPHA_ARB; break;
|
||||
case(3): internalFormat = GL_COMPRESSED_RGB_ARB; break;
|
||||
case(4): internalFormat = GL_COMPRESSED_RGBA_ARB; break;
|
||||
case(GL_RGB): internalFormat = GL_COMPRESSED_RGB_ARB; break;
|
||||
case(GL_RGBA): internalFormat = GL_COMPRESSED_RGBA_ARB; break;
|
||||
case(GL_ALPHA): internalFormat = GL_COMPRESSED_ALPHA_ARB; break;
|
||||
case(GL_LUMINANCE): internalFormat = GL_COMPRESSED_LUMINANCE_ARB; break;
|
||||
case(GL_LUMINANCE_ALPHA): internalFormat = GL_COMPRESSED_LUMINANCE_ALPHA_ARB; break;
|
||||
case(GL_INTENSITY): internalFormat = GL_COMPRESSED_INTENSITY_ARB; break;
|
||||
}
|
||||
}
|
||||
else internalFormat = image.getInternalTextureFormat();
|
||||
break;
|
||||
|
||||
case(USE_S3TC_DXT1_COMPRESSION):
|
||||
if (s_S3TC_Compression)
|
||||
{
|
||||
switch(image.getPixelFormat())
|
||||
{
|
||||
case(3): internalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; break;
|
||||
case(4): internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; break;
|
||||
case(GL_RGB): internalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; break;
|
||||
case(GL_RGBA): internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; break;
|
||||
default: internalFormat = image.getInternalTextureFormat(); break;
|
||||
}
|
||||
}
|
||||
else internalFormat = image.getInternalTextureFormat();
|
||||
break;
|
||||
|
||||
case(USE_S3TC_DXT3_COMPRESSION):
|
||||
if (s_S3TC_Compression)
|
||||
{
|
||||
switch(image.getPixelFormat())
|
||||
{
|
||||
case(3):
|
||||
case(GL_RGB): internalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; break;
|
||||
case(4):
|
||||
case(GL_RGBA): internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; break;
|
||||
default: internalFormat = image.getInternalTextureFormat(); break;
|
||||
}
|
||||
}
|
||||
else internalFormat = image.getInternalTextureFormat();
|
||||
break;
|
||||
|
||||
case(USE_S3TC_DXT5_COMPRESSION):
|
||||
if (s_S3TC_Compression)
|
||||
{
|
||||
switch(image.getPixelFormat())
|
||||
{
|
||||
case(3):
|
||||
case(GL_RGB): internalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; break;
|
||||
case(4):
|
||||
case(GL_RGBA): internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; break;
|
||||
default: internalFormat = image.getInternalTextureFormat(); break;
|
||||
}
|
||||
}
|
||||
else internalFormat = image.getInternalTextureFormat();
|
||||
break;
|
||||
|
||||
case(USE_USER_DEFINED_FORMAT):
|
||||
internalFormat = _internalFormat;
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
_internalFormat = internalFormat;
|
||||
}
|
||||
|
||||
bool TextureBase::isCompressedInternalFormat(GLint internalFormat) const
|
||||
{
|
||||
switch(internalFormat)
|
||||
{
|
||||
case(GL_COMPRESSED_ALPHA_ARB):
|
||||
case(GL_COMPRESSED_INTENSITY_ARB):
|
||||
case(GL_COMPRESSED_LUMINANCE_ALPHA_ARB):
|
||||
case(GL_COMPRESSED_LUMINANCE_ARB):
|
||||
case(GL_COMPRESSED_RGBA_ARB):
|
||||
case(GL_COMPRESSED_RGB_ARB):
|
||||
case(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT):
|
||||
case(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT):
|
||||
case(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT):
|
||||
case(GL_COMPRESSED_RGB_S3TC_DXT1_EXT):
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
void TextureBase::applyTexParameters(GLenum target, State&) const
|
||||
{
|
||||
WrapMode ws = _wrap_s, wt = _wrap_t;
|
||||
|
||||
// GL_IBM_texture_mirrored_repeat, fall-back REPEAT
|
||||
static bool s_mirroredSupported = isGLExtensionSupported("GL_IBM_texture_mirrored_repeat");
|
||||
if (!s_mirroredSupported)
|
||||
{
|
||||
if (ws == MIRROR)
|
||||
ws = REPEAT;
|
||||
if (wt == MIRROR)
|
||||
wt = REPEAT;
|
||||
}
|
||||
|
||||
// GL_EXT_texture_edge_clamp, fall-back CLAMP
|
||||
static bool s_edgeClampSupported = isGLExtensionSupported("GL_EXT_texture_edge_clamp");
|
||||
if (!s_edgeClampSupported)
|
||||
{
|
||||
if (ws == CLAMP_TO_EDGE)
|
||||
ws = CLAMP;
|
||||
if (wt == CLAMP_TO_EDGE)
|
||||
wt = CLAMP;
|
||||
}
|
||||
|
||||
static bool s_borderClampSupported = isGLExtensionSupported("GL_ARB_texture_border_clamp");
|
||||
if(!s_borderClampSupported)
|
||||
{
|
||||
if(ws == CLAMP_TO_BORDER)
|
||||
ws = CLAMP;
|
||||
if(wt == CLAMP_TO_BORDER)
|
||||
wt = CLAMP;
|
||||
}
|
||||
|
||||
glTexParameteri( target, GL_TEXTURE_WRAP_S, ws );
|
||||
glTexParameteri( target, GL_TEXTURE_WRAP_T, wt );
|
||||
|
||||
glTexParameteri( target, GL_TEXTURE_MIN_FILTER, _min_filter);
|
||||
glTexParameteri( target, GL_TEXTURE_MAG_FILTER, _mag_filter);
|
||||
|
||||
if (_maxAnisotropy>1.0f)
|
||||
{
|
||||
// check for support for anisotropic filter,
|
||||
// note since this is static varible it is intialised
|
||||
// only on the first time entering this code block,
|
||||
// is then never reevaluated on subsequent calls.
|
||||
static bool s_anisotropicSupported =
|
||||
isGLExtensionSupported("GL_EXT_texture_filter_anisotropic");
|
||||
|
||||
if (s_anisotropicSupported)
|
||||
{
|
||||
// note, GL_TEXTURE_MAX_ANISOTROPY_EXT will either be defined
|
||||
// by gl.h (or via glext.h) or by include/osg/Texture.
|
||||
glTexParameterf(target, GL_TEXTURE_MAX_ANISOTROPY_EXT, _maxAnisotropy);
|
||||
}
|
||||
}
|
||||
|
||||
if (s_borderClampSupported)
|
||||
{
|
||||
glTexParameterfv(target, GL_TEXTURE_BORDER_COLOR, _borderColor.ptr());
|
||||
}
|
||||
|
||||
|
||||
_texParametersDirty=false;
|
||||
|
||||
}
|
||||
|
||||
void TextureBase::applyTexImage2D(GLenum target, Image* image, State& state, GLsizei& inwidth, GLsizei& inheight,GLsizei& numMimpmapLevels) const
|
||||
{
|
||||
// if we don't have a valid image we can't create a texture!
|
||||
if (!image || !image->data())
|
||||
return;
|
||||
|
||||
// get the contextID (user defined ID of 0 upwards) for the
|
||||
// current OpenGL context.
|
||||
const uint contextID = state.getContextID();
|
||||
|
||||
// update the modified tag to show that it is upto date.
|
||||
getModifiedTag(contextID) = image->getModifiedTag();
|
||||
|
||||
|
||||
// compute the internal texture format, this set the _internalFormat to an appropriate value.
|
||||
computeInternalFormat();
|
||||
|
||||
// select the internalFormat required for the texture.
|
||||
bool compressed = isCompressedInternalFormat(_internalFormat);
|
||||
|
||||
image->ensureValidSizeForTexturing();
|
||||
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT,image->getPacking());
|
||||
|
||||
static MyCompressedTexImage2DArbProc glCompressedTexImage2D_ptr =
|
||||
(MyCompressedTexImage2DArbProc)getGLExtensionFuncPtr("glCompressedTexImage2DARB");
|
||||
|
||||
if( _min_filter == LINEAR || _min_filter == NEAREST )
|
||||
{
|
||||
if ( !compressed )
|
||||
{
|
||||
numMimpmapLevels = 1;
|
||||
glTexImage2D( target, 0, _internalFormat,
|
||||
image->s(), image->t(), 0,
|
||||
(GLenum)image->getPixelFormat(),
|
||||
(GLenum)image->getDataType(),
|
||||
image->data() );
|
||||
|
||||
}
|
||||
else if(glCompressedTexImage2D_ptr)
|
||||
{
|
||||
numMimpmapLevels = 1;
|
||||
GLint blockSize = ( _internalFormat == GL_COMPRESSED_RGB_S3TC_DXT1_EXT ? 8 : 16 );
|
||||
GLint size = ((image->s()+3)/4)*((image->t()+3)/4)*blockSize;
|
||||
glCompressedTexImage2D_ptr(target, 0, _internalFormat,
|
||||
image->s(), image->t(),0,
|
||||
size,
|
||||
image->data());
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
if(!image->isMipmap())
|
||||
{
|
||||
|
||||
numMimpmapLevels = 1;
|
||||
|
||||
gluBuild2DMipmaps( target, _internalFormat,
|
||||
image->s(),image->t(),
|
||||
(GLenum)image->getPixelFormat(), (GLenum)image->getDataType(),
|
||||
image->data() );
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
numMimpmapLevels = image->getNumMipmapLevels();
|
||||
|
||||
int width = image->s();
|
||||
int height = image->t();
|
||||
|
||||
if( !compressed )
|
||||
{
|
||||
for( GLsizei k = 0 ; k < numMimpmapLevels && (width || height) ;k++)
|
||||
{
|
||||
|
||||
if (width == 0)
|
||||
width = 1;
|
||||
if (height == 0)
|
||||
height = 1;
|
||||
|
||||
glTexImage2D( target, k, _internalFormat,
|
||||
width, height, 0,
|
||||
(GLenum)image->getPixelFormat(),
|
||||
(GLenum)image->getDataType(),
|
||||
image->getMipmapData(k));
|
||||
|
||||
width >>= 1;
|
||||
height >>= 1;
|
||||
}
|
||||
}
|
||||
else if(glCompressedTexImage2D_ptr)
|
||||
{
|
||||
GLint blockSize = ( _internalFormat == GL_COMPRESSED_RGB_S3TC_DXT1_EXT ? 8 : 16 );
|
||||
GLint size = 0;
|
||||
for( GLsizei k = 0 ; k < numMimpmapLevels && (width || height) ;k++)
|
||||
{
|
||||
if (width == 0)
|
||||
width = 1;
|
||||
if (height == 0)
|
||||
height = 1;
|
||||
|
||||
size = ((width+3)/4)*((height+3)/4)*blockSize;
|
||||
glCompressedTexImage2D_ptr(target, k, _internalFormat,
|
||||
width, height, 0, size, image->getMipmapData(k));
|
||||
|
||||
width >>= 1;
|
||||
height >>= 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
inwidth = image->s();
|
||||
inheight = image->t();
|
||||
|
||||
}
|
||||
|
||||
/** use deleteTextureObject instead of glDeleteTextures to allow
|
||||
* OpenGL texture objects to cached until they can be deleted
|
||||
* by the OpenGL context in which they were created, specified
|
||||
* by contextID.*/
|
||||
void TextureBase::deleteTextureObject(uint contextID,GLuint handle)
|
||||
{
|
||||
if (handle!=0)
|
||||
{
|
||||
// insert the handle into the cache for the appropriate context.
|
||||
s_deletedTextureObjectCache[contextID].insert(handle);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/** flush all the cached display list which need to be deleted
|
||||
* in the OpenGL context related to contextID.*/
|
||||
void TextureBase::flushDeletedTextureObjects(uint contextID)
|
||||
{
|
||||
DeletedTextureObjectCache::iterator citr = s_deletedTextureObjectCache.find(contextID);
|
||||
if (citr!=s_deletedTextureObjectCache.end())
|
||||
{
|
||||
std::set<uint>& textureObjectSet = citr->second;
|
||||
for(std::set<uint>::iterator titr=textureObjectSet.begin();
|
||||
titr!=textureObjectSet.end();
|
||||
++titr)
|
||||
{
|
||||
glDeleteTextures( 1L, (const GLuint *)&(*titr ));
|
||||
}
|
||||
s_deletedTextureObjectCache.erase(citr);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
GLint TextureBase::getMaxTextureSize()
|
||||
{
|
||||
static GLint s_maxTextureSize = 0;
|
||||
if (s_maxTextureSize == 0)
|
||||
{
|
||||
|
||||
glGetIntegerv(GL_MAX_TEXTURE_SIZE,&s_maxTextureSize);
|
||||
notify(INFO) << "GL_MAX_TEXTURE_SIZE "<<s_maxTextureSize<<std::endl;
|
||||
|
||||
char *ptr;
|
||||
if( (ptr = getenv("OSG_MAX_TEXTURE_SIZE")) != 0)
|
||||
{
|
||||
GLint osg_max_size = atoi(ptr);
|
||||
|
||||
notify(INFO) << "OSG_MAX_TEXTURE_SIZE "<<osg_max_size<<std::endl;
|
||||
|
||||
if (osg_max_size<s_maxTextureSize)
|
||||
{
|
||||
|
||||
s_maxTextureSize = osg_max_size;
|
||||
}
|
||||
|
||||
}
|
||||
notify(INFO) << "Selected max texture size "<<s_maxTextureSize<<std::endl;
|
||||
}
|
||||
return s_maxTextureSize;
|
||||
}
|
||||
|
||||
void TextureBase::compile(State& state) const
|
||||
{
|
||||
apply(state);
|
||||
}
|
@ -82,7 +82,7 @@ TextureCubeMap::TextureCubeMap():
|
||||
}
|
||||
|
||||
TextureCubeMap::TextureCubeMap(const TextureCubeMap& text,const CopyOp& copyop):
|
||||
TextureBase(text,copyop),
|
||||
Texture(text,copyop),
|
||||
_textureWidth(text._textureWidth),
|
||||
_textureHeight(text._textureHeight),
|
||||
_numMimpmapLevels(text._numMimpmapLevels),
|
||||
@ -132,7 +132,7 @@ int TextureCubeMap::compare(const StateAttribute& sa) const
|
||||
}
|
||||
}
|
||||
|
||||
int result = compareTextureBase(rhs);
|
||||
int result = compareTexture(rhs);
|
||||
if (result!=0) return result;
|
||||
|
||||
// compare each paramter in turn against the rhs.
|
||||
|
@ -3,42 +3,17 @@
|
||||
using namespace osg;
|
||||
|
||||
Transform::Transform()
|
||||
#ifdef USE_DEPRECATED_API
|
||||
:_deprecated_inverseDirty(false)
|
||||
#endif
|
||||
{
|
||||
_referenceFrame = RELATIVE_TO_PARENTS;
|
||||
|
||||
#ifdef USE_DEPRECATED_API
|
||||
_deprecated_matrix = osgNew Matrix;
|
||||
_deprecated_inverse = osgNew Matrix;
|
||||
#endif
|
||||
}
|
||||
|
||||
Transform::Transform(const Transform& transform,const CopyOp& copyop):
|
||||
Group(transform,copyop),
|
||||
_computeTransformCallback(transform._computeTransformCallback),
|
||||
_referenceFrame(transform._referenceFrame)
|
||||
#ifdef USE_DEPRECATED_API
|
||||
,
|
||||
_deprecated_matrix(osgNew Matrix(*transform._deprecated_matrix)),
|
||||
_deprecated_inverse(osgNew Matrix(*transform._deprecated_inverse)),
|
||||
_deprecated_inverseDirty(transform._deprecated_inverseDirty)
|
||||
#endif
|
||||
{
|
||||
}
|
||||
|
||||
#ifdef USE_DEPRECATED_API
|
||||
Transform::Transform(const Matrix& mat )
|
||||
{
|
||||
_referenceFrame = RELATIVE_TO_PARENTS;
|
||||
|
||||
_deprecated_matrix = osgNew Matrix(mat);
|
||||
_deprecated_inverse = osgNew Matrix();
|
||||
_deprecated_inverseDirty = false;
|
||||
}
|
||||
#endif
|
||||
|
||||
Transform::~Transform()
|
||||
{
|
||||
}
|
||||
|
@ -12,7 +12,7 @@
|
||||
|
||||
#include <osg/Object>
|
||||
#include <osg/LOD>
|
||||
#include <osg/Transparency>
|
||||
#include <osg/BlendFunc>
|
||||
#include <osg/Geode>
|
||||
#include <osg/StateSet>
|
||||
#include <osg/Material>
|
||||
|
@ -49,8 +49,9 @@ CXXFILES =\
|
||||
TexGen.cpp\
|
||||
TexMat.cpp\
|
||||
Texture.cpp\
|
||||
TextureBase.cpp\
|
||||
Texture1D.cpp\
|
||||
Texture2D.cpp\
|
||||
Texture3D.cpp\
|
||||
TextureCubeMap.cpp\
|
||||
Transform.cpp\
|
||||
|
||||
|
@ -1,11 +1,8 @@
|
||||
#include "osg/Texture"
|
||||
#include <osg/Texture>
|
||||
|
||||
#ifdef TEXTURE_USE_DEPRECATED_API
|
||||
|
||||
|
||||
#include "osgDB/Registry"
|
||||
#include "osgDB/Input"
|
||||
#include "osgDB/Output"
|
||||
#include <osgDB/Registry>
|
||||
#include <osgDB/Input>
|
||||
#include <osgDB/Output>
|
||||
|
||||
using namespace osg;
|
||||
using namespace osgDB;
|
||||
@ -20,17 +17,15 @@ bool Texture_matchFilterStr(const char* str,Texture::FilterMode& filter);
|
||||
const char* Texture_getFilterStr(Texture::FilterMode filter);
|
||||
bool Texture_matchInternalFormatModeStr(const char* str,Texture::InternalFormatMode& mode);
|
||||
const char* Texture_getInternalFormatModeStr(Texture::InternalFormatMode mode);
|
||||
bool Texture_matchInternalFormatValueStr(const char* str,int& value);
|
||||
const char* Texture_getInternalFormatValueStr(int value);
|
||||
bool Texture_matchSubloadModeStr(const char* str, Texture::SubloadMode& value);
|
||||
const char* Texture_getSubloadModeStr(Texture::SubloadMode value);
|
||||
bool Texture_matchInternalFormatStr(const char* str,int& value);
|
||||
const char* Texture_getInternalFormatStr(int value);
|
||||
|
||||
// register the read and write functions with the osgDB::Registry.
|
||||
RegisterDotOsgWrapperProxy g_TextureProxy
|
||||
(
|
||||
osgNew osg::Texture,
|
||||
"Texture",
|
||||
"Object StateAttribute Texture TextureBase",
|
||||
0,
|
||||
"TextureBase",
|
||||
"Object StateAttribute TextureBase",
|
||||
&Texture_readLocalData,
|
||||
&Texture_writeLocalData
|
||||
);
|
||||
@ -42,87 +37,67 @@ bool Texture_readLocalData(Object& obj, Input& fr)
|
||||
|
||||
Texture& texture = static_cast<Texture&>(obj);
|
||||
|
||||
if (fr[0].matchWord("file") && fr[1].isString())
|
||||
Texture::WrapMode wrap;
|
||||
if (fr[0].matchWord("wrap_s") && Texture_matchWrapStr(fr[1].getStr(),wrap))
|
||||
{
|
||||
std::string filename = fr[1].getStr();
|
||||
Image* image = fr.readImage(filename.c_str());
|
||||
if (image)
|
||||
{
|
||||
// name will have already been set by the image plugin,
|
||||
// but it will have absolute path, so will override it
|
||||
// here to keep the original name intact.
|
||||
//image->setFileName(filename);
|
||||
texture.setImage(image);
|
||||
}
|
||||
|
||||
fr += 2;
|
||||
texture.setWrap(Texture::WRAP_S,wrap);
|
||||
fr+=2;
|
||||
iteratorAdvanced = true;
|
||||
}
|
||||
|
||||
Texture::SubloadMode submode;
|
||||
if (fr[0].matchWord("subloadMode") && Texture_matchSubloadModeStr(fr[1].getStr(),submode))
|
||||
if (fr[0].matchWord("wrap_t") && Texture_matchWrapStr(fr[1].getStr(),wrap))
|
||||
{
|
||||
texture.setSubloadMode(submode);
|
||||
fr += 2;
|
||||
texture.setWrap(Texture::WRAP_T,wrap);
|
||||
fr+=2;
|
||||
iteratorAdvanced = true;
|
||||
}
|
||||
if (fr[0].matchWord("subloadOffset"))
|
||||
|
||||
if (fr[0].matchWord("wrap_r") && Texture_matchWrapStr(fr[1].getStr(),wrap))
|
||||
{
|
||||
int x, y;
|
||||
if (fr[1].getInt(x) && fr[2].getInt(y))
|
||||
{
|
||||
texture.setSubloadTextureOffset(x, y);
|
||||
fr += 3;
|
||||
iteratorAdvanced = true;
|
||||
}
|
||||
texture.setWrap(Texture::WRAP_R,wrap);
|
||||
fr+=2;
|
||||
iteratorAdvanced = true;
|
||||
}
|
||||
if (fr[0].matchWord("subloadSize"))
|
||||
|
||||
Texture::FilterMode filter;
|
||||
if (fr[0].matchWord("min_filter") && Texture_matchFilterStr(fr[1].getStr(),filter))
|
||||
{
|
||||
int width, height;
|
||||
if (fr[1].getInt(width) && fr[2].getInt(height))
|
||||
{
|
||||
texture.setSubloadImageSize(width, height);
|
||||
fr += 3;
|
||||
iteratorAdvanced = true;
|
||||
}
|
||||
texture.setFilter(Texture::MIN_FILTER,filter);
|
||||
fr+=2;
|
||||
iteratorAdvanced = true;
|
||||
}
|
||||
if (fr[0].matchWord("subloadTextureOffset"))
|
||||
|
||||
if (fr[0].matchWord("mag_filter") && Texture_matchFilterStr(fr[1].getStr(),filter))
|
||||
{
|
||||
int x, y;
|
||||
if (fr[1].getInt(x) && fr[2].getInt(y))
|
||||
{
|
||||
texture.setSubloadTextureOffset(x, y);
|
||||
fr += 3;
|
||||
iteratorAdvanced = true;
|
||||
}
|
||||
texture.setFilter(Texture::MAG_FILTER,filter);
|
||||
fr+=2;
|
||||
iteratorAdvanced = true;
|
||||
}
|
||||
if (fr[0].matchWord("subloadTextureSize"))
|
||||
|
||||
if (fr.matchSequence("maxAnisotropy %f"))
|
||||
{
|
||||
int width, height;
|
||||
if (fr[1].getInt(width) && fr[2].getInt(height))
|
||||
{
|
||||
texture.setSubloadTextureSize(width, height);
|
||||
fr += 3;
|
||||
iteratorAdvanced = true;
|
||||
}
|
||||
float anis=1.0f;
|
||||
fr[1].getFloat(anis);
|
||||
texture.setMaxAnisotropy(anis);
|
||||
fr +=2 ;
|
||||
iteratorAdvanced = true;
|
||||
}
|
||||
if (fr[0].matchWord("subloadImageOffset"))
|
||||
|
||||
Texture::InternalFormatMode mode;
|
||||
if (fr[0].matchWord("internalFormatMode") && Texture_matchInternalFormatModeStr(fr[1].getStr(),mode))
|
||||
{
|
||||
int x, y;
|
||||
if (fr[1].getInt(x) && fr[2].getInt(y))
|
||||
{
|
||||
texture.setSubloadImageOffset(x, y);
|
||||
fr += 3;
|
||||
iteratorAdvanced = true;
|
||||
}
|
||||
texture.setInternalFormatMode(mode);
|
||||
fr+=2;
|
||||
iteratorAdvanced = true;
|
||||
}
|
||||
if (fr[0].matchWord("subloadImageSize"))
|
||||
|
||||
if (fr[0].matchWord("internalFormatValue"))
|
||||
{
|
||||
int width, height;
|
||||
if (fr[1].getInt(width) && fr[2].getInt(height))
|
||||
int value;
|
||||
if (Texture_matchInternalFormatStr(fr[1].getStr(),value) || fr[1].getInt(value))
|
||||
{
|
||||
texture.setSubloadImageSize(width, height);
|
||||
fr += 3;
|
||||
texture.setInternalFormat(value);
|
||||
fr+=2;
|
||||
iteratorAdvanced = true;
|
||||
}
|
||||
}
|
||||
@ -135,28 +110,21 @@ bool Texture_writeLocalData(const Object& obj, Output& fw)
|
||||
{
|
||||
const Texture& texture = static_cast<const Texture&>(obj);
|
||||
|
||||
if (texture.getImage() && !(texture.getImage()->getFileName().empty()))
|
||||
fw.indent() << "wrap_s " << Texture_getWrapStr(texture.getWrap(Texture::WRAP_S)) << std::endl;
|
||||
fw.indent() << "wrap_t " << Texture_getWrapStr(texture.getWrap(Texture::WRAP_T)) << std::endl;
|
||||
fw.indent() << "wrap_r " << Texture_getWrapStr(texture.getWrap(Texture::WRAP_R)) << std::endl;
|
||||
|
||||
fw.indent() << "min_filter " << Texture_getFilterStr(texture.getFilter(Texture::MIN_FILTER)) << std::endl;
|
||||
fw.indent() << "mag_filter " << Texture_getFilterStr(texture.getFilter(Texture::MAG_FILTER)) << std::endl;
|
||||
fw.indent() << "maxAnisotropy " << texture.getMaxAnisotropy() << std::endl;
|
||||
|
||||
fw.indent() << "internalFormatMode " << Texture_getInternalFormatModeStr(texture.getInternalFormatMode()) << std::endl;
|
||||
|
||||
if (texture.getInternalFormatMode()==Texture::USE_USER_DEFINED_FORMAT)
|
||||
{
|
||||
fw.indent() << "file \""<<fw.getFileNameForOutput(texture.getImage()->getFileName())<<"\""<< std::endl;
|
||||
}
|
||||
|
||||
|
||||
fw.indent() << "subloadMode " << Texture_getSubloadModeStr(texture.getSubloadMode()) << std::endl;
|
||||
if (texture.getSubloadMode()!=Texture::OFF)
|
||||
{
|
||||
int x, y;
|
||||
texture.getSubloadTextureOffset(x, y);
|
||||
fw.indent() << "subloadTextureOffset " << x << " " << y << std::endl;
|
||||
|
||||
int width, height;
|
||||
texture.getSubloadTextureSize(width, height);
|
||||
fw.indent() << "subloadTextureSize " << width << " " << height << std::endl;
|
||||
|
||||
texture.getSubloadImageOffset(x, y);
|
||||
fw.indent() << "subloadImageOffset " << x << " " << y << std::endl;
|
||||
|
||||
texture.getSubloadImageSize(width, height);
|
||||
fw.indent() << "subloadImageSize " << width << " " << height << std::endl;
|
||||
const char* str = Texture_getInternalFormatStr(texture.getInternalFormat());
|
||||
if (str) fw.indent() << "internalFormat " << str << std::endl;
|
||||
else fw.indent() << "internalFormat " << texture.getInternalFormat() << std::endl;
|
||||
}
|
||||
|
||||
return true;
|
||||
@ -245,7 +213,7 @@ const char* Texture_getInternalFormatModeStr(Texture::InternalFormatMode mode)
|
||||
}
|
||||
|
||||
|
||||
bool Texture_matchInternalFormatValueStr(const char* str,int& value)
|
||||
bool Texture_matchInternalFormatStr(const char* str,int& value)
|
||||
{
|
||||
|
||||
if ( strcmp(str,"GL_INTENSITY")==0) value = GL_INTENSITY;
|
||||
@ -269,7 +237,7 @@ bool Texture_matchInternalFormatValueStr(const char* str,int& value)
|
||||
}
|
||||
|
||||
|
||||
const char* Texture_getInternalFormatValueStr(int value)
|
||||
const char* Texture_getInternalFormatStr(int value)
|
||||
{
|
||||
switch(value)
|
||||
{
|
||||
@ -293,29 +261,3 @@ const char* Texture_getInternalFormatValueStr(int value)
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
bool Texture_matchSubloadModeStr(const char* str,Texture::SubloadMode& value)
|
||||
{
|
||||
if (strcmp(str, "OFF") == 0)
|
||||
value = Texture::OFF;
|
||||
else if (strcmp(str, "AUTO") == 0)
|
||||
value = Texture::AUTO;
|
||||
else if (strcmp(str, "IF_DIRTY") == 0)
|
||||
value = Texture::IF_DIRTY;
|
||||
else
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
const char* Texture_getSubloadModeStr(Texture::SubloadMode value)
|
||||
{
|
||||
switch (value)
|
||||
{
|
||||
case Texture::OFF: return "OFF";
|
||||
case Texture::AUTO: return "AUTO";
|
||||
case Texture::IF_DIRTY: return "IF_DIRTY";
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
#endif
|
||||
|
70
src/osgPlugins/osg/Texture1D.cpp
Normal file
70
src/osgPlugins/osg/Texture1D.cpp
Normal file
@ -0,0 +1,70 @@
|
||||
#include "osg/Texture1D"
|
||||
|
||||
#include "osgDB/Registry"
|
||||
#include "osgDB/Input"
|
||||
#include "osgDB/Output"
|
||||
|
||||
using namespace osg;
|
||||
using namespace osgDB;
|
||||
|
||||
// forward declare functions to use later.
|
||||
bool Texture1D_readLocalData(Object& obj, Input& fr);
|
||||
bool Texture1D_writeLocalData(const Object& obj, Output& fw);
|
||||
|
||||
bool Texture1D_matchWrapStr(const char* str,Texture1D::WrapMode& wrap);
|
||||
const char* Texture1D_getWrapStr(Texture1D::WrapMode wrap);
|
||||
bool Texture1D_matchFilterStr(const char* str,Texture1D::FilterMode& filter);
|
||||
const char* Texture1D_getFilterStr(Texture1D::FilterMode filter);
|
||||
bool Texture1D_matchInternalFormatModeStr(const char* str,Texture1D::InternalFormatMode& mode);
|
||||
const char* Texture1D_getInternalFormatModeStr(Texture1D::InternalFormatMode mode);
|
||||
bool Texture1D_matchInternalFormatStr(const char* str,int& value);
|
||||
const char* Texture1D_getInternalFormatStr(int value);
|
||||
|
||||
// register the read and write functions with the osgDB::Registry.
|
||||
RegisterDotOsgWrapperProxy g_Texture1DProxy
|
||||
(
|
||||
osgNew osg::Texture1D,
|
||||
"Texture1D",
|
||||
"Object StateAttribute Texture1D TextureBase",
|
||||
&Texture1D_readLocalData,
|
||||
&Texture1D_writeLocalData
|
||||
);
|
||||
|
||||
bool Texture1D_readLocalData(Object& obj, Input& fr)
|
||||
{
|
||||
bool iteratorAdvanced = false;
|
||||
|
||||
Texture1D& texture = static_cast<Texture1D&>(obj);
|
||||
|
||||
if (fr[0].matchWord("file") && fr[1].isString())
|
||||
{
|
||||
std::string filename = fr[1].getStr();
|
||||
Image* image = fr.readImage(filename.c_str());
|
||||
if (image)
|
||||
{
|
||||
// name will have already been set by the image plugin,
|
||||
// but it will have absolute path, so will override it
|
||||
// here to keep the original name intact.
|
||||
//image->setFileName(filename);
|
||||
texture.setImage(image);
|
||||
}
|
||||
|
||||
fr += 2;
|
||||
iteratorAdvanced = true;
|
||||
}
|
||||
|
||||
return iteratorAdvanced;
|
||||
}
|
||||
|
||||
|
||||
bool Texture1D_writeLocalData(const Object& obj, Output& fw)
|
||||
{
|
||||
const Texture1D& texture = static_cast<const Texture1D&>(obj);
|
||||
|
||||
if (texture.getImage() && !(texture.getImage()->getFileName().empty()))
|
||||
{
|
||||
fw.indent() << "file \""<<fw.getFileNameForOutput(texture.getImage()->getFileName())<<"\""<< std::endl;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
@ -20,11 +20,7 @@ const char* Texture2D_getInternalFormatModeStr(Texture2D::InternalFormatMode mod
|
||||
bool Texture2D_matchInternalFormatStr(const char* str,int& value);
|
||||
const char* Texture2D_getInternalFormatStr(int value);
|
||||
|
||||
|
||||
|
||||
#include "osg/Texture"
|
||||
#ifndef TEXTURE_USE_DEPRECATED_API
|
||||
RegisterDotOsgWrapperProxy g_TextureProxy
|
||||
RegisterDotOsgWrapperProxy g_OldTextureProxy
|
||||
(
|
||||
osgNew osg::Texture2D,
|
||||
"Texture",
|
||||
@ -32,7 +28,6 @@ RegisterDotOsgWrapperProxy g_TextureProxy
|
||||
0,
|
||||
0
|
||||
);
|
||||
#endif
|
||||
|
||||
// register the read and write functions with the osgDB::Registry.
|
||||
RegisterDotOsgWrapperProxy g_Texture2DProxy
|
||||
|
70
src/osgPlugins/osg/Texture3D.cpp
Normal file
70
src/osgPlugins/osg/Texture3D.cpp
Normal file
@ -0,0 +1,70 @@
|
||||
#include "osg/Texture3D"
|
||||
|
||||
#include "osgDB/Registry"
|
||||
#include "osgDB/Input"
|
||||
#include "osgDB/Output"
|
||||
|
||||
using namespace osg;
|
||||
using namespace osgDB;
|
||||
|
||||
// forward declare functions to use later.
|
||||
bool Texture3D_readLocalData(Object& obj, Input& fr);
|
||||
bool Texture3D_writeLocalData(const Object& obj, Output& fw);
|
||||
|
||||
bool Texture3D_matchWrapStr(const char* str,Texture3D::WrapMode& wrap);
|
||||
const char* Texture3D_getWrapStr(Texture3D::WrapMode wrap);
|
||||
bool Texture3D_matchFilterStr(const char* str,Texture3D::FilterMode& filter);
|
||||
const char* Texture3D_getFilterStr(Texture3D::FilterMode filter);
|
||||
bool Texture3D_matchInternalFormatModeStr(const char* str,Texture3D::InternalFormatMode& mode);
|
||||
const char* Texture3D_getInternalFormatModeStr(Texture3D::InternalFormatMode mode);
|
||||
bool Texture3D_matchInternalFormatStr(const char* str,int& value);
|
||||
const char* Texture3D_getInternalFormatStr(int value);
|
||||
|
||||
// register the read and write functions with the osgDB::Registry.
|
||||
RegisterDotOsgWrapperProxy g_Texture3DProxy
|
||||
(
|
||||
osgNew osg::Texture3D,
|
||||
"Texture3D",
|
||||
"Object StateAttribute Texture3D TextureBase",
|
||||
&Texture3D_readLocalData,
|
||||
&Texture3D_writeLocalData
|
||||
);
|
||||
|
||||
bool Texture3D_readLocalData(Object& obj, Input& fr)
|
||||
{
|
||||
bool iteratorAdvanced = false;
|
||||
|
||||
Texture3D& texture = static_cast<Texture3D&>(obj);
|
||||
|
||||
if (fr[0].matchWord("file") && fr[1].isString())
|
||||
{
|
||||
std::string filename = fr[1].getStr();
|
||||
Image* image = fr.readImage(filename.c_str());
|
||||
if (image)
|
||||
{
|
||||
// name will have already been set by the image plugin,
|
||||
// but it will have absolute path, so will override it
|
||||
// here to keep the original name intact.
|
||||
//image->setFileName(filename);
|
||||
texture.setImage(image);
|
||||
}
|
||||
|
||||
fr += 2;
|
||||
iteratorAdvanced = true;
|
||||
}
|
||||
|
||||
return iteratorAdvanced;
|
||||
}
|
||||
|
||||
|
||||
bool Texture3D_writeLocalData(const Object& obj, Output& fw)
|
||||
{
|
||||
const Texture3D& texture = static_cast<const Texture3D&>(obj);
|
||||
|
||||
if (texture.getImage() && !(texture.getImage()->getFileName().empty()))
|
||||
{
|
||||
fw.indent() << "file \""<<fw.getFileNameForOutput(texture.getImage()->getFileName())<<"\""<< std::endl;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
@ -1,263 +0,0 @@
|
||||
#include <osg/TextureBase>
|
||||
|
||||
#include <osgDB/Registry>
|
||||
#include <osgDB/Input>
|
||||
#include <osgDB/Output>
|
||||
|
||||
using namespace osg;
|
||||
using namespace osgDB;
|
||||
|
||||
// forward declare functions to use later.
|
||||
bool TextureBase_readLocalData(Object& obj, Input& fr);
|
||||
bool TextureBase_writeLocalData(const Object& obj, Output& fw);
|
||||
|
||||
bool TextureBase_matchWrapStr(const char* str,TextureBase::WrapMode& wrap);
|
||||
const char* TextureBase_getWrapStr(TextureBase::WrapMode wrap);
|
||||
bool TextureBase_matchFilterStr(const char* str,TextureBase::FilterMode& filter);
|
||||
const char* TextureBase_getFilterStr(TextureBase::FilterMode filter);
|
||||
bool TextureBase_matchInternalFormatModeStr(const char* str,TextureBase::InternalFormatMode& mode);
|
||||
const char* TextureBase_getInternalFormatModeStr(TextureBase::InternalFormatMode mode);
|
||||
bool TextureBase_matchInternalFormatStr(const char* str,int& value);
|
||||
const char* TextureBase_getInternalFormatStr(int value);
|
||||
|
||||
// register the read and write functions with the osgDB::Registry.
|
||||
RegisterDotOsgWrapperProxy g_TextureBaseProxy
|
||||
(
|
||||
0,
|
||||
"TextureBase",
|
||||
"Object StateAttribute TextureBase",
|
||||
&TextureBase_readLocalData,
|
||||
&TextureBase_writeLocalData
|
||||
);
|
||||
|
||||
|
||||
bool TextureBase_readLocalData(Object& obj, Input& fr)
|
||||
{
|
||||
bool iteratorAdvanced = false;
|
||||
|
||||
TextureBase& texture = static_cast<TextureBase&>(obj);
|
||||
|
||||
TextureBase::WrapMode wrap;
|
||||
if (fr[0].matchWord("wrap_s") && TextureBase_matchWrapStr(fr[1].getStr(),wrap))
|
||||
{
|
||||
texture.setWrap(TextureBase::WRAP_S,wrap);
|
||||
fr+=2;
|
||||
iteratorAdvanced = true;
|
||||
}
|
||||
|
||||
if (fr[0].matchWord("wrap_t") && TextureBase_matchWrapStr(fr[1].getStr(),wrap))
|
||||
{
|
||||
texture.setWrap(TextureBase::WRAP_T,wrap);
|
||||
fr+=2;
|
||||
iteratorAdvanced = true;
|
||||
}
|
||||
|
||||
if (fr[0].matchWord("wrap_r") && TextureBase_matchWrapStr(fr[1].getStr(),wrap))
|
||||
{
|
||||
texture.setWrap(TextureBase::WRAP_R,wrap);
|
||||
fr+=2;
|
||||
iteratorAdvanced = true;
|
||||
}
|
||||
|
||||
TextureBase::FilterMode filter;
|
||||
if (fr[0].matchWord("min_filter") && TextureBase_matchFilterStr(fr[1].getStr(),filter))
|
||||
{
|
||||
texture.setFilter(TextureBase::MIN_FILTER,filter);
|
||||
fr+=2;
|
||||
iteratorAdvanced = true;
|
||||
}
|
||||
|
||||
if (fr[0].matchWord("mag_filter") && TextureBase_matchFilterStr(fr[1].getStr(),filter))
|
||||
{
|
||||
texture.setFilter(TextureBase::MAG_FILTER,filter);
|
||||
fr+=2;
|
||||
iteratorAdvanced = true;
|
||||
}
|
||||
|
||||
if (fr.matchSequence("maxAnisotropy %f"))
|
||||
{
|
||||
float anis=1.0f;
|
||||
fr[1].getFloat(anis);
|
||||
texture.setMaxAnisotropy(anis);
|
||||
fr +=2 ;
|
||||
iteratorAdvanced = true;
|
||||
}
|
||||
|
||||
TextureBase::InternalFormatMode mode;
|
||||
if (fr[0].matchWord("internalFormatMode") && TextureBase_matchInternalFormatModeStr(fr[1].getStr(),mode))
|
||||
{
|
||||
texture.setInternalFormatMode(mode);
|
||||
fr+=2;
|
||||
iteratorAdvanced = true;
|
||||
}
|
||||
|
||||
if (fr[0].matchWord("internalFormatValue"))
|
||||
{
|
||||
int value;
|
||||
if (TextureBase_matchInternalFormatStr(fr[1].getStr(),value) || fr[1].getInt(value))
|
||||
{
|
||||
texture.setInternalFormat(value);
|
||||
fr+=2;
|
||||
iteratorAdvanced = true;
|
||||
}
|
||||
}
|
||||
|
||||
return iteratorAdvanced;
|
||||
}
|
||||
|
||||
|
||||
bool TextureBase_writeLocalData(const Object& obj, Output& fw)
|
||||
{
|
||||
const TextureBase& texture = static_cast<const TextureBase&>(obj);
|
||||
|
||||
fw.indent() << "wrap_s " << TextureBase_getWrapStr(texture.getWrap(TextureBase::WRAP_S)) << std::endl;
|
||||
fw.indent() << "wrap_t " << TextureBase_getWrapStr(texture.getWrap(TextureBase::WRAP_T)) << std::endl;
|
||||
fw.indent() << "wrap_r " << TextureBase_getWrapStr(texture.getWrap(TextureBase::WRAP_R)) << std::endl;
|
||||
|
||||
fw.indent() << "min_filter " << TextureBase_getFilterStr(texture.getFilter(TextureBase::MIN_FILTER)) << std::endl;
|
||||
fw.indent() << "mag_filter " << TextureBase_getFilterStr(texture.getFilter(TextureBase::MAG_FILTER)) << std::endl;
|
||||
fw.indent() << "maxAnisotropy " << texture.getMaxAnisotropy() << std::endl;
|
||||
|
||||
fw.indent() << "internalFormatMode " << TextureBase_getInternalFormatModeStr(texture.getInternalFormatMode()) << std::endl;
|
||||
|
||||
if (texture.getInternalFormatMode()==TextureBase::USE_USER_DEFINED_FORMAT)
|
||||
{
|
||||
const char* str = TextureBase_getInternalFormatStr(texture.getInternalFormat());
|
||||
if (str) fw.indent() << "internalFormat " << str << std::endl;
|
||||
else fw.indent() << "internalFormat " << texture.getInternalFormat() << std::endl;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
bool TextureBase_matchWrapStr(const char* str,TextureBase::WrapMode& wrap)
|
||||
{
|
||||
if (strcmp(str,"CLAMP")==0) wrap = TextureBase::CLAMP;
|
||||
else if (strcmp(str,"CLAMP_TO_EDGE")==0) wrap = TextureBase::CLAMP_TO_EDGE;
|
||||
else if (strcmp(str,"CLAMP_TO_BORDER")==0) wrap = TextureBase::CLAMP_TO_BORDER;
|
||||
else if (strcmp(str,"REPEAT")==0) wrap = TextureBase::REPEAT;
|
||||
else if (strcmp(str,"MIRROR")==0) wrap = TextureBase::MIRROR;
|
||||
else return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
const char* TextureBase_getWrapStr(TextureBase::WrapMode wrap)
|
||||
{
|
||||
switch(wrap)
|
||||
{
|
||||
case(TextureBase::CLAMP): return "CLAMP";
|
||||
case(TextureBase::CLAMP_TO_EDGE): return "CLAMP_TO_EDGE";
|
||||
case(TextureBase::CLAMP_TO_BORDER): return "CLAMP_TO_BORDER";
|
||||
case(TextureBase::REPEAT): return "REPEAT";
|
||||
case(TextureBase::MIRROR): return "MIRROR";
|
||||
}
|
||||
return "";
|
||||
}
|
||||
|
||||
|
||||
bool TextureBase_matchFilterStr(const char* str,TextureBase::FilterMode& filter)
|
||||
{
|
||||
if (strcmp(str,"NEAREST")==0) filter = TextureBase::NEAREST;
|
||||
else if (strcmp(str,"LINEAR")==0) filter = TextureBase::LINEAR;
|
||||
else if (strcmp(str,"NEAREST_MIPMAP_NEAREST")==0) filter = TextureBase::NEAREST_MIPMAP_NEAREST;
|
||||
else if (strcmp(str,"LINEAR_MIPMAP_NEAREST")==0) filter = TextureBase::LINEAR_MIPMAP_NEAREST;
|
||||
else if (strcmp(str,"NEAREST_MIPMAP_LINEAR")==0) filter = TextureBase::NEAREST_MIPMAP_LINEAR;
|
||||
else if (strcmp(str,"LINEAR_MIPMAP_LINEAR")==0) filter = TextureBase::LINEAR_MIPMAP_LINEAR;
|
||||
else if (strcmp(str,"ANISOTROPIC")==0) filter = TextureBase::LINEAR;
|
||||
else return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
const char* TextureBase_getFilterStr(TextureBase::FilterMode filter)
|
||||
{
|
||||
switch(filter)
|
||||
{
|
||||
case(TextureBase::NEAREST): return "NEAREST";
|
||||
case(TextureBase::LINEAR): return "LINEAR";
|
||||
case(TextureBase::NEAREST_MIPMAP_NEAREST): return "NEAREST_MIPMAP_NEAREST";
|
||||
case(TextureBase::LINEAR_MIPMAP_NEAREST): return "LINEAR_MIPMAP_NEAREST";
|
||||
case(TextureBase::NEAREST_MIPMAP_LINEAR): return "NEAREST_MIPMAP_LINEAR";
|
||||
case(TextureBase::LINEAR_MIPMAP_LINEAR): return "LINEAR_MIPMAP_LINEAR";
|
||||
}
|
||||
return "";
|
||||
}
|
||||
|
||||
bool TextureBase_matchInternalFormatModeStr(const char* str,TextureBase::InternalFormatMode& mode)
|
||||
{
|
||||
if (strcmp(str,"USE_IMAGE_DATA_FORMAT")==0) mode = TextureBase::USE_IMAGE_DATA_FORMAT;
|
||||
else if (strcmp(str,"USE_USER_DEFINED_FORMAT")==0) mode = TextureBase::USE_USER_DEFINED_FORMAT;
|
||||
else if (strcmp(str,"USE_ARB_COMPRESSION")==0) mode = TextureBase::USE_ARB_COMPRESSION;
|
||||
else if (strcmp(str,"USE_S3TC_DXT1_COMPRESSION")==0) mode = TextureBase::USE_S3TC_DXT1_COMPRESSION;
|
||||
else if (strcmp(str,"USE_S3TC_DXT3_COMPRESSION")==0) mode = TextureBase::USE_S3TC_DXT3_COMPRESSION;
|
||||
else if (strcmp(str,"USE_S3TC_DXT5_COMPRESSION")==0) mode = TextureBase::USE_S3TC_DXT5_COMPRESSION;
|
||||
else return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
const char* TextureBase_getInternalFormatModeStr(TextureBase::InternalFormatMode mode)
|
||||
{
|
||||
switch(mode)
|
||||
{
|
||||
case(TextureBase::USE_IMAGE_DATA_FORMAT): return "USE_IMAGE_DATA_FORMAT";
|
||||
case(TextureBase::USE_USER_DEFINED_FORMAT): return "USE_USER_DEFINED_FORMAT";
|
||||
case(TextureBase::USE_ARB_COMPRESSION): return "USE_ARB_COMPRESSION";
|
||||
case(TextureBase::USE_S3TC_DXT1_COMPRESSION): return "USE_S3TC_DXT1_COMPRESSION";
|
||||
case(TextureBase::USE_S3TC_DXT3_COMPRESSION): return "USE_S3TC_DXT3_COMPRESSION";
|
||||
case(TextureBase::USE_S3TC_DXT5_COMPRESSION): return "USE_S3TC_DXT5_COMPRESSION";
|
||||
}
|
||||
return "";
|
||||
}
|
||||
|
||||
|
||||
bool TextureBase_matchInternalFormatStr(const char* str,int& value)
|
||||
{
|
||||
|
||||
if ( strcmp(str,"GL_INTENSITY")==0) value = GL_INTENSITY;
|
||||
else if (strcmp(str,"GL_LUMINANCE")==0) value = GL_LUMINANCE;
|
||||
else if (strcmp(str,"GL_ALPHA")==0) value = GL_ALPHA;
|
||||
else if (strcmp(str,"GL_LUMINANCE_ALPHA")==0) value = GL_LUMINANCE_ALPHA;
|
||||
else if (strcmp(str,"GL_RGB")==0) value = GL_RGB;
|
||||
else if (strcmp(str,"GL_RGBA")==0) value = GL_RGBA;
|
||||
else if (strcmp(str,"GL_COMPRESSED_ALPHA_ARB")==0) value = GL_COMPRESSED_ALPHA_ARB;
|
||||
else if (strcmp(str,"GL_COMPRESSED_LUMINANCE_ARB")==0) value = GL_COMPRESSED_LUMINANCE_ARB;
|
||||
else if (strcmp(str,"GL_COMPRESSED_INTENSITY_ARB")==0) value = GL_COMPRESSED_INTENSITY_ARB;
|
||||
else if (strcmp(str,"GL_COMPRESSED_LUMINANCE_ALPHA_ARB")==0) value = GL_COMPRESSED_LUMINANCE_ALPHA_ARB;
|
||||
else if (strcmp(str,"GL_COMPRESSED_RGB_ARB")==0) value = GL_COMPRESSED_RGB_ARB;
|
||||
else if (strcmp(str,"GL_COMPRESSED_RGBA_ARB")==0) value = GL_COMPRESSED_RGBA_ARB;
|
||||
else if (strcmp(str,"GL_COMPRESSED_RGB_S3TC_DXT1_EXT")==0) value = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
|
||||
else if (strcmp(str,"GL_COMPRESSED_RGBA_S3TC_DXT1_EXT")==0) value = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
|
||||
else if (strcmp(str,"GL_COMPRESSED_RGBA_S3TC_DXT3_EXT")==0) value = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
|
||||
else if (strcmp(str,"GL_COMPRESSED_RGBA_S3TC_DXT5_EXT")==0) value = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
|
||||
else return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
const char* TextureBase_getInternalFormatStr(int value)
|
||||
{
|
||||
switch(value)
|
||||
{
|
||||
case(GL_INTENSITY): return "GL_INTENSITY";
|
||||
case(GL_LUMINANCE): return "GL_LUMINANCE";
|
||||
case(GL_ALPHA): return "GL_ALPHA";
|
||||
case(GL_LUMINANCE_ALPHA): return "GL_LUMINANCE_ALPHA";
|
||||
case(GL_RGB): return "GL_RGB";
|
||||
case(GL_RGBA): return "GL_RGBA";
|
||||
case(GL_COMPRESSED_ALPHA_ARB): return "GL_COMPRESSED_ALPHA_ARB";
|
||||
case(GL_COMPRESSED_LUMINANCE_ARB): return "GL_COMPRESSED_LUMINANCE_ARB";
|
||||
case(GL_COMPRESSED_INTENSITY_ARB): return "GL_COMPRESSED_INTENSITY_ARB";
|
||||
case(GL_COMPRESSED_LUMINANCE_ALPHA_ARB): return "GL_COMPRESSED_LUMINANCE_ALPHA_ARB";
|
||||
case(GL_COMPRESSED_RGB_ARB): return "GL_COMPRESSED_RGB_ARB";
|
||||
case(GL_COMPRESSED_RGBA_ARB): return "GL_COMPRESSED_RGBA_ARB";
|
||||
case(GL_COMPRESSED_RGB_S3TC_DXT1_EXT): return "GL_COMPRESSED_RGB_S3TC_DXT1_EXT";
|
||||
case(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT): return "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT";
|
||||
case(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT): return "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT";
|
||||
case(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT): return "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT";
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
@ -49,21 +49,6 @@ bool Transform_readLocalData(Object& obj, Input& fr)
|
||||
|
||||
}
|
||||
|
||||
#ifdef USE_DEPRECATED_API
|
||||
if (!dynamic_cast<MatrixTransform*>(&obj))
|
||||
{
|
||||
static Matrix s_matrix;
|
||||
|
||||
if (Matrix* tmpMatrix = static_cast<Matrix*>(fr.readObjectOfType(s_matrix)))
|
||||
{
|
||||
|
||||
transform.setMatrix(*tmpMatrix);
|
||||
osgDelete tmpMatrix;
|
||||
iteratorAdvanced = true;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
if (fr[0].matchWord("referenceFrame")) {
|
||||
if (fr[1].matchWord("RELATIVE_TO_ABSOLUTE")) {
|
||||
transform.setReferenceFrame(Transform::RELATIVE_TO_ABSOLUTE);
|
||||
@ -85,13 +70,6 @@ bool Transform_writeLocalData(const Object& obj, Output& fw)
|
||||
{
|
||||
const Transform& transform = static_cast<const Transform&>(obj);
|
||||
|
||||
#ifdef USE_DEPRECATED_API
|
||||
if (!dynamic_cast<const MatrixTransform*>(&obj))
|
||||
{
|
||||
fw.writeObject(transform.getMatrix());
|
||||
}
|
||||
#endif
|
||||
|
||||
fw.indent() << "referenceFrame ";
|
||||
switch (transform.getReferenceFrame()) {
|
||||
case Transform::RELATIVE_TO_ABSOLUTE:
|
||||
|
@ -3,7 +3,7 @@
|
||||
#include <osgUtil/DisplayListVisitor>
|
||||
|
||||
#include <osg/Notify>
|
||||
#include <osg/TextureBase>
|
||||
#include <osg/Texture>
|
||||
#include <osg/AlphaFunc>
|
||||
#include <osg/TexEnv>
|
||||
#include <osg/ColorMatrix>
|
||||
@ -615,7 +615,7 @@ void SceneView::drawStage(osgUtil::RenderStage* renderStage)
|
||||
// context for when the object were originally created. Here we know what
|
||||
// context we are in so can flush the appropriate caches.
|
||||
osg::Drawable::flushDeletedDisplayLists(_state->getContextID());
|
||||
osg::TextureBase::flushDeletedTextureObjects(_state->getContextID());
|
||||
osg::Texture::flushDeletedTextureObjects(_state->getContextID());
|
||||
|
||||
RenderLeaf* previous = NULL;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user