Build fix
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@ -773,7 +773,7 @@ void setUpViewForDepthPartion(osgViewer::Viewer& viewer, double partitionPositio
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// far camera
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// far camera
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{
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{
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osg::ref_ptr<osg::Camera> camera = new osg::Camera;
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osg::ref_ptr<osg::Camera> camera = new osg::Camera;
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camera->setGraphicsContext(gc);
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camera->setGraphicsContext(gc.get());
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camera->setViewport(new osg::Viewport(0,0, width, height));
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camera->setViewport(new osg::Viewport(0,0, width, height));
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GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT;
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GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT;
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@ -795,7 +795,7 @@ void setUpViewForDepthPartion(osgViewer::Viewer& viewer, double partitionPositio
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// near camera
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// near camera
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{
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{
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osg::ref_ptr<osg::Camera> camera = new osg::Camera;
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osg::ref_ptr<osg::Camera> camera = new osg::Camera;
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camera->setGraphicsContext(gc);
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camera->setGraphicsContext(gc.get());
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camera->setViewport(new osg::Viewport(0,0, width, height));
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camera->setViewport(new osg::Viewport(0,0, width, height));
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GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT;
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GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT;
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