Added .ive support for BlendEquation
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61
src/osgPlugins/ive/BlendEquation.cpp
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61
src/osgPlugins/ive/BlendEquation.cpp
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@ -0,0 +1,61 @@
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/**********************************************************************
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*
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* FILE: BlendEquation.cpp
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*
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* DESCRIPTION: Read/Write osg::BlendEquation in binary format to disk.
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*
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* CREATED BY: Auto generated by iveGenerated
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* and later modified by Rune Schmidt Jensen.
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*
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* HISTORY: Created 21.3.2003
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*
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* Copyright 2003 VR-C
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**********************************************************************/
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#include "Exception.h"
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#include "BlendEquation.h"
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#include "Object.h"
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using namespace ive;
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void BlendEquation::write(DataOutputStream* out){
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// Write BlendEquation's identification.
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out->writeInt(IVEBLENDEQUATION);
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// If the osg class is inherited by any other class we should also write this to file.
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osg::Object* obj = dynamic_cast<osg::Object*>(this);
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if(obj){
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((ive::Object*)(obj))->write(out);
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}
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else
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throw Exception("BlendEquation::write(): Could not cast this osg::BlendEquation to an osg::Object.");
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// Write BlendEquation's properties.
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// Write source
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out->writeInt(getEquation());
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}
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void BlendEquation::read(DataInputStream* in){
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// Peek on BlendEquation's identification.
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int id = in->peekInt();
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if(id == IVEBLENDEQUATION){
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// Read BlendEquation's identification.
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id = in->readInt();
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// If the osg class is inherited by any other class we should also read this from file.
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osg::Object* obj = dynamic_cast<osg::Object*>(this);
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if(obj){
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((ive::Object*)(obj))->read(in);
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}
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else
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throw Exception("BlendEquation::read(): Could not cast this osg::BlendEquation to an osg::Object.");
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// Read BlendEquation's properties
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// Read source
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setEquation(osg::BlendEquation::Equation(in->readInt()));
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}
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else{
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throw Exception("BlendEquation::read(): Expected BlendEquation identification.");
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}
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}
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15
src/osgPlugins/ive/BlendEquation.h
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15
src/osgPlugins/ive/BlendEquation.h
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@ -0,0 +1,15 @@
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#ifndef IVE_BLENDEQUATION
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#define IVE_BLENDEQUATION 1
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#include <osg/BlendEquation>
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#include "ReadWrite.h"
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namespace ive{
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class BlendEquation : public osg::BlendEquation, public ReadWrite {
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public:
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void write(DataOutputStream* out);
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void read(DataInputStream* in);
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};
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}
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#endif
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@ -10,6 +10,7 @@ SET(TARGET_SRC
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AzimSector.cpp
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Billboard.cpp
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BlendColor.cpp
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BlendEquation.cpp
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BlendFunc.cpp
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BlinkSequence.cpp
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Camera.cpp
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@ -21,6 +21,7 @@
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#include "BlendColor.h"
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#include "Stencil.h"
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#include "BlendFunc.h"
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#include "BlendEquation.h"
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#include "Depth.h"
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#include "Material.h"
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#include "CullFace.h"
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@ -1097,6 +1098,10 @@ osg::StateAttribute* DataInputStream::readStateAttribute()
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attribute = new osg::BlendFunc();
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((ive::BlendFunc*)(attribute))->read(this);
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}
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else if(attributeID == IVEBLENDEQUATION){
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attribute = new osg::BlendEquation();
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((ive::BlendEquation*)(attribute))->read(this);
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}
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else if(attributeID == IVEDEPTH){
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attribute = new osg::Depth();
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((ive::Depth*)(attribute))->read(this);
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@ -22,6 +22,7 @@
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#include "BlendColor.h"
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#include "Stencil.h"
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#include "BlendFunc.h"
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#include "BlendEquation.h"
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#include "Material.h"
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#include "CullFace.h"
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#include "ColorMask.h"
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@ -723,6 +724,9 @@ void DataOutputStream::writeStateAttribute(const osg::StateAttribute* attribute)
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else if(dynamic_cast<const osg::BlendFunc*>(attribute)){
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((ive::BlendFunc*)(attribute))->write(this);
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}
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else if(dynamic_cast<const osg::BlendEquation*>(attribute)){
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((ive::BlendEquation*)(attribute))->write(this);
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}
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else if(dynamic_cast<const osg::Depth*>(attribute)){
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((ive::Depth*)(attribute))->write(this);
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}
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@ -72,6 +72,7 @@ namespace ive {
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#define IVESTENCIL 0x00000131
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#define IVESTENCILTWOSIDED 0x00000132
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#define IVECOLORMASK 0x00000133
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#define IVEBLENDEQUATION 0x00000134
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#define IVELIGHTMODEL 0x00001121
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#define IVECLIPPLANE 0x00001122
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#define IVEFRONTFACE 0x00001123
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