Added support for Euler angles and step/linear/cubic-bezier interpolation.
This commit is contained in:
parent
b81b167131
commit
82ea9597e5
@ -14,8 +14,8 @@ static osg::Texture::WrapMode convertWrap(KFbxTexture::EWrapMode wrap)
|
||||
StateSetContent
|
||||
FbxMaterialToOsgStateSet::convert(const KFbxSurfaceMaterial* pFbxMat)
|
||||
{
|
||||
KFbxMaterialMap::const_iterator it = _kFbxMaterialMap.find(pFbxMat);
|
||||
if (it != _kFbxMaterialMap.end())
|
||||
FbxMaterialMap::const_iterator it = _fbxMaterialMap.find(pFbxMat);
|
||||
if (it != _fbxMaterialMap.end())
|
||||
return it->second;
|
||||
static int nbMat = 0;
|
||||
|
||||
@ -67,8 +67,6 @@ FbxMaterialToOsgStateSet::convert(const KFbxSurfaceMaterial* pFbxMat)
|
||||
KFbxTexture* lTexture = KFbxCast<KFbxTexture>(lOpacityProperty.GetSrcObject(KFbxTexture::ClassId, lTextureIndex));
|
||||
if (lTexture)
|
||||
{
|
||||
// TODO: if texture image does NOT have an alpha channel, should it be added?
|
||||
|
||||
pOsgOpacityTex = fbxTextureToOsgTexture(lTexture);
|
||||
result.opacityTexture = pOsgOpacityTex.release();
|
||||
result.opacityChannel = lTexture->UVSet.Get();
|
||||
@ -182,7 +180,7 @@ FbxMaterialToOsgStateSet::convert(const KFbxSurfaceMaterial* pFbxMat)
|
||||
}
|
||||
}
|
||||
|
||||
_kFbxMaterialMap.insert(KFbxMaterialMap::value_type(pFbxMat, result));
|
||||
_fbxMaterialMap.insert(FbxMaterialMap::value_type(pFbxMat, result));
|
||||
return result;
|
||||
}
|
||||
|
||||
@ -216,7 +214,7 @@ FbxMaterialToOsgStateSet::fbxTextureToOsgTexture(const KFbxTexture* fbx)
|
||||
void FbxMaterialToOsgStateSet::checkInvertTransparency()
|
||||
{
|
||||
int zeroAlpha = 0, oneAlpha = 0;
|
||||
for (KFbxMaterialMap::const_iterator it = _kFbxMaterialMap.begin(); it != _kFbxMaterialMap.end(); ++it)
|
||||
for (FbxMaterialMap::const_iterator it = _fbxMaterialMap.begin(); it != _fbxMaterialMap.end(); ++it)
|
||||
{
|
||||
const osg::Material* pMaterial = it->second.material.get();
|
||||
float alpha = pMaterial->getDiffuse(osg::Material::FRONT).a();
|
||||
@ -234,7 +232,7 @@ void FbxMaterialToOsgStateSet::checkInvertTransparency()
|
||||
{
|
||||
//Transparency values seem to be back to front so invert them.
|
||||
|
||||
for (KFbxMaterialMap::const_iterator it = _kFbxMaterialMap.begin(); it != _kFbxMaterialMap.end(); ++it)
|
||||
for (FbxMaterialMap::const_iterator it = _fbxMaterialMap.begin(); it != _fbxMaterialMap.end(); ++it)
|
||||
{
|
||||
osg::Material* pMaterial = it->second.material.get();
|
||||
osg::Vec4 diffuse = pMaterial->getDiffuse(osg::Material::FRONT);
|
||||
|
@ -61,7 +61,7 @@ struct StateSetContent
|
||||
};
|
||||
|
||||
//We use the pointers set by the importer to not duplicate materials and textures.
|
||||
typedef std::map<const KFbxSurfaceMaterial *, StateSetContent> KFbxMaterialMap;
|
||||
typedef std::map<const KFbxSurfaceMaterial *, StateSetContent> FbxMaterialMap;
|
||||
|
||||
//This map is used to not load the same image more than 1 time.
|
||||
typedef std::map<std::string, osg::Texture2D *> ImageMap;
|
||||
@ -83,7 +83,7 @@ private:
|
||||
//Convert a texture fbx to an osg texture.
|
||||
osg::ref_ptr<osg::Texture2D>
|
||||
fbxTextureToOsgTexture(const KFbxTexture* pOsgTex);
|
||||
KFbxMaterialMap _kFbxMaterialMap;
|
||||
FbxMaterialMap _fbxMaterialMap;
|
||||
ImageMap _imageMap;
|
||||
const osgDB::Options* _options;
|
||||
const std::string _dir;
|
||||
|
@ -72,6 +72,109 @@ void readKeys(KFbxAnimCurve* curveX, KFbxAnimCurve* curveY, KFbxAnimCurve* curve
|
||||
}
|
||||
}
|
||||
|
||||
void readKeys(KFbxAnimCurve* curveX, KFbxAnimCurve* curveY, KFbxAnimCurve* curveZ,
|
||||
const fbxDouble3& defaultValue,
|
||||
std::vector<osgAnimation::Vec3CubicBezierKeyframe>& keyFrameCntr, float scalar = 1.0f)
|
||||
{
|
||||
KFbxAnimCurve* curves[3] = {curveX, curveY, curveZ};
|
||||
|
||||
typedef std::set<double> TimeSet;
|
||||
typedef std::map<double, osgAnimation::FloatCubicBezier> TimeValueMap;
|
||||
TimeSet times;
|
||||
TimeValueMap curveTimeMap[3];
|
||||
|
||||
for (int nCurve = 0; nCurve < 3; ++nCurve)
|
||||
{
|
||||
KFbxAnimCurve* pCurve = curves[nCurve];
|
||||
|
||||
int nKeys = pCurve ? pCurve->KeyGetCount() : 0;
|
||||
|
||||
if (!nKeys)
|
||||
{
|
||||
times.insert(0.0);
|
||||
curveTimeMap[nCurve][0.0] = osgAnimation::FloatCubicBezier(defaultValue[nCurve] * scalar);
|
||||
}
|
||||
|
||||
for (int i = 0; i < nKeys; ++i)
|
||||
{
|
||||
double fTime = pCurve->KeyGetTime(i).GetSecondDouble();
|
||||
float val = pCurve->KeyGetValue(i);
|
||||
times.insert(fTime);
|
||||
KFCurveTangeantInfo leftTangent = pCurve->KeyGetLeftDerivativeInfo(i);
|
||||
KFCurveTangeantInfo rightTangent = pCurve->KeyGetRightDerivativeInfo(i);
|
||||
|
||||
if (i > 0)
|
||||
{
|
||||
leftTangent.mDerivative *= fTime - pCurve->KeyGetTime(i - 1).GetSecondDouble();
|
||||
}
|
||||
if (i + 1 < pCurve->KeyGetCount())
|
||||
{
|
||||
rightTangent.mDerivative *= pCurve->KeyGetTime(i + 1).GetSecondDouble() - fTime;
|
||||
}
|
||||
|
||||
osgAnimation::FloatCubicBezier key(
|
||||
val * scalar,
|
||||
(val + leftTangent.mDerivative / 3.0) * scalar,
|
||||
(val + rightTangent.mDerivative / 3.0) * scalar);
|
||||
|
||||
curveTimeMap[nCurve][fTime] = key;
|
||||
}
|
||||
}
|
||||
|
||||
for (TimeSet::iterator it = times.begin(); it != times.end(); ++it)
|
||||
{
|
||||
double fTime = *it;
|
||||
osg::Vec3 val, cpIn, cpOut;
|
||||
for (int i = 0; i < 3; ++i)
|
||||
{
|
||||
if (curveTimeMap[i].empty()) continue;
|
||||
|
||||
TimeValueMap::iterator lb = curveTimeMap[i].lower_bound(fTime);
|
||||
if (lb == curveTimeMap[i].end()) --lb;
|
||||
val[i] = lb->second.getPosition();
|
||||
cpIn[i] = lb->second.getControlPointIn();
|
||||
cpOut[i] = lb->second.getControlPointOut();
|
||||
}
|
||||
|
||||
keyFrameCntr.push_back(osgAnimation::Vec3CubicBezierKeyframe(fTime,
|
||||
osgAnimation::Vec3CubicBezier(val, cpIn, cpOut)));
|
||||
}
|
||||
}
|
||||
|
||||
// osgAnimation requires control points to be in a weird order. This function
|
||||
// reorders them from the conventional order to osgAnimation order.
|
||||
template <typename T>
|
||||
void reorderControlPoints(osgAnimation::TemplateKeyframeContainer<osgAnimation::TemplateCubicBezier<T> >& vkfCont)
|
||||
{
|
||||
if (vkfCont.size() <= 1)
|
||||
{
|
||||
if (vkfCont.size() == 1)
|
||||
{
|
||||
osgAnimation::TemplateCubicBezier<T> tcb = vkfCont.front().getValue();
|
||||
T inCP = tcb.getControlPointIn();
|
||||
tcb.setControlPointIn(tcb.getControlPointOut());
|
||||
tcb.setControlPointOut(inCP);
|
||||
vkfCont.front().setValue(tcb);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
osgAnimation::TemplateCubicBezier<T> first = vkfCont.front().getValue();
|
||||
|
||||
for (unsigned i = 0; i < vkfCont.size() - 1; ++i)
|
||||
{
|
||||
osgAnimation::TemplateCubicBezier<T> tcb = vkfCont[i].getValue();
|
||||
tcb.setControlPointIn(tcb.getControlPointOut());
|
||||
tcb.setControlPointOut(vkfCont[i + 1].getValue().getControlPointIn());
|
||||
vkfCont[i].setValue(tcb);
|
||||
}
|
||||
|
||||
osgAnimation::TemplateCubicBezier<T> last = vkfCont.back().getValue();
|
||||
last.setControlPointIn(last.getControlPointOut());
|
||||
last.setControlPointOut(first.getControlPointIn());
|
||||
vkfCont.back().setValue(last);
|
||||
}
|
||||
|
||||
osgAnimation::Channel* readFbxChannels(KFbxAnimCurve* curveX, KFbxAnimCurve* curveY,
|
||||
KFbxAnimCurve* curveZ,
|
||||
const fbxDouble3& defaultValue,
|
||||
@ -84,13 +187,44 @@ osgAnimation::Channel* readFbxChannels(KFbxAnimCurve* curveX, KFbxAnimCurve* cur
|
||||
return 0;
|
||||
}
|
||||
|
||||
osgAnimation::Vec3LinearChannel* pChannel = new osgAnimation::Vec3LinearChannel;
|
||||
osgAnimation::Vec3KeyframeContainer* pKeyFrameCntr =
|
||||
pChannel->getOrCreateSampler()->getOrCreateKeyframeContainer();
|
||||
KFbxAnimCurveDef::EInterpolationType interpolationType = KFbxAnimCurveDef::eINTERPOLATION_CONSTANT;
|
||||
if (curveX && curveX->KeyGetCount()) interpolationType = curveX->KeyGetInterpolation(0);
|
||||
else if (curveY && curveY->KeyGetCount()) interpolationType = curveY->KeyGetInterpolation(0);
|
||||
else if (curveZ && curveZ->KeyGetCount()) interpolationType = curveZ->KeyGetInterpolation(0);
|
||||
|
||||
osgAnimation::Channel* pChannel = 0;
|
||||
|
||||
if (interpolationType == KFbxAnimCurveDef::eINTERPOLATION_CUBIC)
|
||||
{
|
||||
osgAnimation::Vec3CubicBezierKeyframeContainer* pKeyFrameCntr = new osgAnimation::Vec3CubicBezierKeyframeContainer;
|
||||
readKeys(curveX, curveY, curveZ, defaultValue, *pKeyFrameCntr);
|
||||
reorderControlPoints(*pKeyFrameCntr);
|
||||
|
||||
osgAnimation::Vec3CubicBezierChannel* pCubicChannel = new osgAnimation::Vec3CubicBezierChannel;
|
||||
pCubicChannel->getOrCreateSampler()->setKeyframeContainer(pKeyFrameCntr);
|
||||
pChannel = pCubicChannel;
|
||||
}
|
||||
else
|
||||
{
|
||||
osgAnimation::Vec3KeyframeContainer* pKeyFrameCntr = new osgAnimation::Vec3KeyframeContainer;
|
||||
readKeys(curveX, curveY, curveZ, defaultValue, *pKeyFrameCntr);
|
||||
|
||||
if (interpolationType == KFbxAnimCurveDef::eINTERPOLATION_CONSTANT)
|
||||
{
|
||||
osgAnimation::Vec3StepChannel* pStepChannel = new osgAnimation::Vec3StepChannel;
|
||||
pStepChannel->getOrCreateSampler()->setKeyframeContainer(pKeyFrameCntr);
|
||||
pChannel = pStepChannel;
|
||||
}
|
||||
else
|
||||
{
|
||||
osgAnimation::Vec3LinearChannel* pLinearChannel = new osgAnimation::Vec3LinearChannel;
|
||||
pLinearChannel->getOrCreateSampler()->setKeyframeContainer(pKeyFrameCntr);
|
||||
pChannel = pLinearChannel;
|
||||
}
|
||||
}
|
||||
|
||||
pChannel->setTargetName(targetName);
|
||||
pChannel->setName(channelName);
|
||||
readKeys(curveX, curveY, curveZ, defaultValue, *pKeyFrameCntr);
|
||||
|
||||
return pChannel;
|
||||
}
|
||||
@ -145,13 +279,15 @@ osgAnimation::Channel* readFbxChannelsQuat(
|
||||
|
||||
osgAnimation::Animation* addChannels(
|
||||
osgAnimation::Channel* pTranslationChannel,
|
||||
osgAnimation::Channel* pRotationChannel,
|
||||
osgAnimation::Channel* pRotationChannels[],
|
||||
osgAnimation::Channel* pScaleChannel,
|
||||
osg::ref_ptr<osgAnimation::AnimationManagerBase>& pAnimManager,
|
||||
const char* pTakeName)
|
||||
{
|
||||
if (pTranslationChannel ||
|
||||
pRotationChannel ||
|
||||
pRotationChannels[0] ||
|
||||
pRotationChannels[1] ||
|
||||
pRotationChannels[2] ||
|
||||
pScaleChannel)
|
||||
{
|
||||
if (!pAnimManager) pAnimManager = new osgAnimation::BasicAnimationManager;
|
||||
@ -174,7 +310,9 @@ osgAnimation::Animation* addChannels(
|
||||
}
|
||||
|
||||
if (pTranslationChannel) pAnimation->addChannel(pTranslationChannel);
|
||||
if (pRotationChannel) pAnimation->addChannel(pRotationChannel);
|
||||
if (pRotationChannels[0]) pAnimation->addChannel(pRotationChannels[0]);
|
||||
if (pRotationChannels[1]) pAnimation->addChannel(pRotationChannels[1]);
|
||||
if (pRotationChannels[2]) pAnimation->addChannel(pRotationChannels[2]);
|
||||
if (pScaleChannel) pAnimation->addChannel(pScaleChannel);
|
||||
|
||||
|
||||
@ -184,26 +322,122 @@ osgAnimation::Animation* addChannels(
|
||||
return 0;
|
||||
}
|
||||
|
||||
osgAnimation::Animation* readFbxAnimation(KFbxNode* pNode,
|
||||
KFbxAnimLayer* pAnimLayer, const char* pTakeName, const char* targetName,
|
||||
osg::ref_ptr<osgAnimation::AnimationManagerBase>& pAnimManager)
|
||||
void readFbxRotationAnimation(osgAnimation::Channel* channels[3],
|
||||
KFbxNode* pNode,
|
||||
KFbxAnimLayer* pAnimLayer, const char* targetName)
|
||||
{
|
||||
if (!pNode->LclRotation.IsValid())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
ERotationOrder rotOrder = pNode->RotationOrder.IsValid() ? pNode->RotationOrder.Get() : eEULER_XYZ;
|
||||
|
||||
osgAnimation::Channel* pTranslationChannel = 0;
|
||||
osgAnimation::Channel* pRotationChannel = 0;
|
||||
|
||||
if (pNode->LclRotation.IsValid())
|
||||
if (pNode->QuaternionInterpolate.IsValid() && pNode->QuaternionInterpolate.Get())
|
||||
{
|
||||
fbxDouble3 fbxBaseValue = pNode->LclRotation.Get();
|
||||
|
||||
pRotationChannel = readFbxChannelsQuat(
|
||||
channels[0] = readFbxChannelsQuat(
|
||||
pNode->LclRotation.GetCurve<KFbxAnimCurve>(pAnimLayer, KFCURVENODE_R_X),
|
||||
pNode->LclRotation.GetCurve<KFbxAnimCurve>(pAnimLayer, KFCURVENODE_R_Y),
|
||||
pNode->LclRotation.GetCurve<KFbxAnimCurve>(pAnimLayer, KFCURVENODE_R_Z),
|
||||
pNode->LclRotation.Get(),
|
||||
targetName, rotOrder);
|
||||
}
|
||||
else
|
||||
{
|
||||
char* curveNames[3] = {KFCURVENODE_R_X, KFCURVENODE_R_Y, KFCURVENODE_R_Z};
|
||||
|
||||
fbxDouble3 fbxPropValue = pNode->LclRotation.Get();
|
||||
fbxPropValue[0] = osg::DegreesToRadians(fbxPropValue[0]);
|
||||
fbxPropValue[1] = osg::DegreesToRadians(fbxPropValue[1]);
|
||||
fbxPropValue[2] = osg::DegreesToRadians(fbxPropValue[2]);
|
||||
|
||||
for (int i = 0; i < 3; ++i)
|
||||
{
|
||||
KFbxAnimCurve* curve = pNode->LclRotation.GetCurve<KFbxAnimCurve>(pAnimLayer, curveNames[i]);
|
||||
if (!curve)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
KFbxAnimCurveDef::EInterpolationType interpolationType = KFbxAnimCurveDef::eINTERPOLATION_CONSTANT;
|
||||
if (curve && curve->KeyGetCount()) interpolationType = curve->KeyGetInterpolation(0);
|
||||
|
||||
if (interpolationType == KFbxAnimCurveDef::eINTERPOLATION_CUBIC)
|
||||
{
|
||||
osgAnimation::FloatCubicBezierKeyframeContainer* pKeyFrameCntr = new osgAnimation::FloatCubicBezierKeyframeContainer;
|
||||
|
||||
for (int j = 0; j < curve->KeyGetCount(); ++j)
|
||||
{
|
||||
double fTime = curve->KeyGetTime(j).GetSecondDouble();
|
||||
float angle = curve->KeyGetValue(j);
|
||||
//KFbxAnimCurveDef::EWeightedMode tangentWeightMode = curve->KeyGet(j).GetTangentWeightMode();
|
||||
|
||||
KFCurveTangeantInfo leftTangent = curve->KeyGetLeftDerivativeInfo(j);
|
||||
KFCurveTangeantInfo rightTangent = curve->KeyGetRightDerivativeInfo(j);
|
||||
if (j > 0)
|
||||
{
|
||||
leftTangent.mDerivative *= fTime - curve->KeyGetTime(j - 1).GetSecondDouble();
|
||||
}
|
||||
if (j + 1 < curve->KeyGetCount())
|
||||
{
|
||||
rightTangent.mDerivative *= curve->KeyGetTime(j + 1).GetSecondDouble() - fTime;
|
||||
}
|
||||
osgAnimation::FloatCubicBezier key(
|
||||
osg::DegreesToRadians(angle),
|
||||
osg::DegreesToRadians(angle + leftTangent.mDerivative / 3.0),
|
||||
osg::DegreesToRadians(angle - rightTangent.mDerivative / 3.0));
|
||||
|
||||
pKeyFrameCntr->push_back(osgAnimation::FloatCubicBezierKeyframe(
|
||||
fTime,
|
||||
key));
|
||||
}
|
||||
|
||||
reorderControlPoints(*pKeyFrameCntr);
|
||||
|
||||
osgAnimation::FloatCubicBezierChannel* pCubicChannel = new osgAnimation::FloatCubicBezierChannel;
|
||||
pCubicChannel->getOrCreateSampler()->setKeyframeContainer(pKeyFrameCntr);
|
||||
channels[i] = pCubicChannel;
|
||||
}
|
||||
else
|
||||
{
|
||||
osgAnimation::FloatKeyframeContainer* keys = new osgAnimation::FloatKeyframeContainer;
|
||||
|
||||
for (int j = 0; j < curve->KeyGetCount(); ++j)
|
||||
{
|
||||
KFbxAnimCurveKey key = curve->KeyGet(j);
|
||||
keys->push_back(osgAnimation::FloatKeyframe(
|
||||
key.GetTime().GetSecondDouble(),
|
||||
static_cast<float>(osg::DegreesToRadians(key.GetValue()))));
|
||||
}
|
||||
|
||||
if (interpolationType == KFbxAnimCurveDef::eINTERPOLATION_CONSTANT)
|
||||
{
|
||||
osgAnimation::FloatStepChannel* pStepChannel = new osgAnimation::FloatStepChannel();
|
||||
pStepChannel->getOrCreateSampler()->setKeyframeContainer(keys);
|
||||
channels[i] = pStepChannel;
|
||||
}
|
||||
else
|
||||
{
|
||||
osgAnimation::FloatLinearChannel* pLinearChannel = new osgAnimation::FloatLinearChannel();
|
||||
pLinearChannel->getOrCreateSampler()->setKeyframeContainer(keys);
|
||||
channels[i] = pLinearChannel;
|
||||
}
|
||||
}
|
||||
|
||||
channels[i]->setTargetName(targetName);
|
||||
channels[i]->setName(std::string("rotate") + curveNames[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
osgAnimation::Animation* readFbxAnimation(KFbxNode* pNode,
|
||||
KFbxAnimLayer* pAnimLayer, const char* pTakeName, const char* targetName,
|
||||
osg::ref_ptr<osgAnimation::AnimationManagerBase>& pAnimManager)
|
||||
{
|
||||
osgAnimation::Channel* pTranslationChannel = 0;
|
||||
osgAnimation::Channel* pRotationChannels[3] = {0};
|
||||
readFbxRotationAnimation(pRotationChannels, pNode, pAnimLayer, targetName);
|
||||
|
||||
|
||||
if (pNode->LclTranslation.IsValid())
|
||||
{
|
||||
@ -218,7 +452,7 @@ osgAnimation::Animation* readFbxAnimation(KFbxNode* pNode,
|
||||
osgAnimation::Channel* pScaleChannel = readFbxChannels(
|
||||
pNode->LclScaling, pAnimLayer, targetName, "scale");
|
||||
|
||||
return addChannels(pTranslationChannel, pRotationChannel, pScaleChannel, pAnimManager, pTakeName);
|
||||
return addChannels(pTranslationChannel, pRotationChannels, pScaleChannel, pAnimManager, pTakeName);
|
||||
}
|
||||
|
||||
std::string OsgFbxReader::readFbxAnimation(KFbxNode* pNode, const char* targetName)
|
||||
|
@ -16,6 +16,7 @@
|
||||
#include <osgAnimation/Skeleton>
|
||||
#include <osgAnimation/StackedMatrixElement>
|
||||
#include <osgAnimation/StackedQuaternionElement>
|
||||
#include <osgAnimation/StackedRotateAxisElement>
|
||||
#include <osgAnimation/StackedScaleElement>
|
||||
#include <osgAnimation/StackedTranslateElement>
|
||||
#include <osgAnimation/UpdateBone>
|
||||
@ -168,27 +169,88 @@ void readTranslationElement(KFbxTypedProperty<fbxDouble3>& prop,
|
||||
}
|
||||
}
|
||||
|
||||
void getRotationOrder(ERotationOrder fbxRotOrder, int order[/*3*/])
|
||||
{
|
||||
switch (fbxRotOrder)
|
||||
{
|
||||
case eEULER_XZY:
|
||||
order[0] = 0; order[1] = 2; order[2] = 1;
|
||||
break;
|
||||
case eEULER_YZX:
|
||||
order[0] = 1; order[1] = 2; order[2] = 0;
|
||||
break;
|
||||
case eEULER_YXZ:
|
||||
order[0] = 1; order[1] = 0; order[2] = 2;
|
||||
break;
|
||||
case eEULER_ZXY:
|
||||
order[0] = 2; order[1] = 0; order[2] = 1;
|
||||
break;
|
||||
case eEULER_ZYX:
|
||||
order[0] = 2; order[1] = 1; order[2] = 0;
|
||||
break;
|
||||
default:
|
||||
order[0] = 0; order[1] = 1; order[2] = 2;
|
||||
}
|
||||
}
|
||||
|
||||
void readRotationElement(KFbxTypedProperty<fbxDouble3>& prop,
|
||||
ERotationOrder fbxRotOrder,
|
||||
bool quatInterpolate,
|
||||
osgAnimation::UpdateMatrixTransform* pUpdate,
|
||||
osg::Matrix& staticTransform)
|
||||
{
|
||||
osg::Quat quat = makeQuat(prop.Get(), fbxRotOrder);
|
||||
|
||||
if (prop.GetKFCurve(KFCURVENODE_R_X) ||
|
||||
prop.GetKFCurve(KFCURVENODE_R_Y) ||
|
||||
prop.GetKFCurve(KFCURVENODE_R_Z))
|
||||
{
|
||||
if (quatInterpolate)
|
||||
{
|
||||
if (!staticTransform.isIdentity())
|
||||
{
|
||||
pUpdate->getStackedTransforms().push_back(
|
||||
new osgAnimation::StackedMatrixElement(staticTransform));
|
||||
staticTransform.makeIdentity();
|
||||
}
|
||||
pUpdate->getStackedTransforms().push_back(new osgAnimation::StackedQuaternionElement(
|
||||
"quaternion", makeQuat(prop.Get(), fbxRotOrder)));
|
||||
}
|
||||
else
|
||||
{
|
||||
char* curveNames[3] = {KFCURVENODE_R_X, KFCURVENODE_R_Y, KFCURVENODE_R_Z};
|
||||
osg::Vec3 axes[3] = {osg::Vec3(1,0,0), osg::Vec3(0,1,0), osg::Vec3(0,0,1)};
|
||||
|
||||
fbxDouble3 fbxPropValue = prop.Get();
|
||||
fbxPropValue[0] = osg::DegreesToRadians(fbxPropValue[0]);
|
||||
fbxPropValue[1] = osg::DegreesToRadians(fbxPropValue[1]);
|
||||
fbxPropValue[2] = osg::DegreesToRadians(fbxPropValue[2]);
|
||||
|
||||
int order[3] = {0, 1, 2};
|
||||
getRotationOrder(fbxRotOrder, order);
|
||||
|
||||
for (int i = 0; i < 3; ++i)
|
||||
{
|
||||
int j = order[2-i];
|
||||
if (prop.GetKFCurve(curveNames[j]))
|
||||
{
|
||||
if (!staticTransform.isIdentity())
|
||||
{
|
||||
pUpdate->getStackedTransforms().push_back(new osgAnimation::StackedMatrixElement(staticTransform));
|
||||
staticTransform.makeIdentity();
|
||||
}
|
||||
pUpdate->getStackedTransforms().push_back(new osgAnimation::StackedQuaternionElement("quaternion", quat));
|
||||
|
||||
pUpdate->getStackedTransforms().push_back(new osgAnimation::StackedRotateAxisElement(
|
||||
std::string("rotate") + curveNames[j], axes[j], fbxPropValue[j]));
|
||||
}
|
||||
else
|
||||
{
|
||||
staticTransform.preMultRotate(quat);
|
||||
staticTransform.preMultRotate(osg::Quat(fbxPropValue[j], axes[j]));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
staticTransform.preMultRotate(makeQuat(prop.Get(), fbxRotOrder));
|
||||
}
|
||||
}
|
||||
|
||||
@ -244,7 +306,9 @@ void readUpdateMatrixTransform(osgAnimation::UpdateMatrixTransform* pUpdate, KFb
|
||||
staticTransform.preMultRotate(makeQuat(pNode->PreRotation.Get(), fbxRotOrder));
|
||||
}
|
||||
|
||||
readRotationElement(pNode->LclRotation, fbxRotOrder, pUpdate, staticTransform);
|
||||
readRotationElement(pNode->LclRotation, fbxRotOrder,
|
||||
pNode->QuaternionInterpolate.IsValid() && pNode->QuaternionInterpolate.Get(),
|
||||
pUpdate, staticTransform);
|
||||
|
||||
if (rotationActive)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user