Introduce osg::asciiToDouble/asciiToFloat function.
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@ -16,6 +16,8 @@
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#include <math.h>
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#include <osg/Export>
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//certain math functions were not defined until 10.2
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//so this code checks the version so it can add in workarounds for older versions.
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#ifdef __APPLE__
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@ -226,6 +228,12 @@ inline float computeVolume(const T& f1,const T& f2,const T& f3,
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computeVolume(b1,b3,f2,f3);
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}
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/** Convert a ascii number to a double, ignoring locale settings.*/
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extern OSG_EXPORT double asciiToDouble(const char* str);
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/** Convert a ascii number to a float, ignoring locale settings.*/
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inline float asciiToFloat(const char* str) { return static_cast<float>(asciiToDouble(str)); }
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}
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#endif // __OSG_MATH
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@ -21,7 +21,6 @@
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namespace osgDB {
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class OSGDB_EXPORT Field
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{
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public:
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@ -216,24 +216,26 @@ ADD_LIBRARY(${LIB_NAME}
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CoordinateSystemNode.cpp
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CopyOp.cpp
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CullFace.cpp
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CullingSet.cpp
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CullSettings.cpp
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CullStack.cpp
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CullingSet.cpp
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DeleteHandler.cpp
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Depth.cpp
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DisplaySettings.cpp
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DrawPixels.cpp
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Drawable.cpp
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DrawPixels.cpp
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dxtctool.cpp
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dxtctool.h
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Fog.cpp
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FragmentProgram.cpp
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FrameBufferObject.cpp
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FrameStamp.cpp
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FrontFace.cpp
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Geode.cpp
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Geometry.cpp
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GL2Extensions.cpp
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GLExtensions.cpp
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GLObjects.cpp
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Geode.cpp
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Geometry.cpp
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GraphicsContext.cpp
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GraphicsThread.cpp
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Group.cpp
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@ -242,24 +244,25 @@ ADD_LIBRARY(${LIB_NAME}
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ImageSequence.cpp
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ImageStream.cpp
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KdTree.cpp
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LOD.cpp
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Light.cpp
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LightModel.cpp
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LightSource.cpp
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LineSegment.cpp
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LineStipple.cpp
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LineWidth.cpp
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LOD.cpp
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LogicOp.cpp
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Material.cpp
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Math.cpp
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Matrixd.cpp
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MatrixDecomposition.cpp
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MatrixTransform.cpp
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Matrixf.cpp
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# We don't build this one
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# Matrix_implementation.cpp
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Matrixd.cpp
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Matrixf.cpp
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MatrixTransform.cpp
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Multisample.cpp
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Node.cpp
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NodeCallback.cpp
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Node.cpp
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NodeTrackerCallback.cpp
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NodeVisitor.cpp
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Notify.cpp
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@ -287,36 +290,34 @@ ADD_LIBRARY(${LIB_NAME}
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ShadowVolumeOccluder.cpp
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Shape.cpp
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ShapeDrawable.cpp
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State.cpp
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StateAttribute.cpp
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State.cpp
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StateSet.cpp
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Stats.cpp
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Stencil.cpp
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StencilTwoSided.cpp
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Switch.cpp
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TexEnv.cpp
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TexEnvCombine.cpp
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TexEnv.cpp
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TexEnvFilter.cpp
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TexGen.cpp
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TexGenNode.cpp
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TexMat.cpp
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Texture.cpp
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Texture1D.cpp
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Texture2D.cpp
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Texture2DArray.cpp
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Texture2D.cpp
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Texture3D.cpp
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Texture.cpp
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TextureCubeMap.cpp
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TextureRectangle.cpp
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TransferFunction.cpp
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Timer.cpp
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TransferFunction.cpp
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Transform.cpp
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Uniform.cpp
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Version.cpp
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VertexProgram.cpp
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View.cpp
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Viewport.cpp
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dxtctool.cpp
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dxtctool.h
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)
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LINK_INTERNAL(${LIB_NAME}
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114
src/osg/Math.cpp
Normal file
114
src/osg/Math.cpp
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@ -0,0 +1,114 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osg/Math>
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#include <string.h>
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double osg::asciiToDouble(const char* str)
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{
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const char* ptr = str;
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// check if could be a hex number.
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if (strncmp(ptr,"0x",2)==0)
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{
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double value = 0.0;
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// skip over leading 0x, and then go through rest of string
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// checking to make sure all values are 0...9 or a..f.
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ptr+=2;
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while (
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*ptr!=0 &&
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((*ptr>='0' && *ptr<='9') ||
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(*ptr>='a' && *ptr<='f') ||
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(*ptr>='A' && *ptr<='F'))
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)
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{
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if (*ptr>='0' && *ptr<='9') value = value*16.0 + double(*ptr-'0');
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else if (*ptr>='a' && *ptr<='f') value = value*16.0 + double(*ptr-'a'+10);
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else if (*ptr>='A' && *ptr<='F') value = value*16.0 + double(*ptr-'A'+10);
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++ptr;
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}
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// osg::notify(osg::NOTICE)<<"Read "<<str<<" result = "<<value<<std::endl;
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return value;
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}
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ptr = str;
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bool hadDecimal[2];
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double value[2];
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double sign[2];
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double decimalMultiplier[2];
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hadDecimal[0] = hadDecimal[1] = false;
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sign[0] = sign[1] = 1.0;
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value[0] = value[1] = 0.0;
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decimalMultiplier[0] = decimalMultiplier[1] = 0.1;
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int pos = 0;
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// compute mantissa and exponent parts
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while (*ptr!=0 && pos<2)
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{
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if (*ptr=='+')
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{
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sign[pos] = 1.0;
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}
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else if (*ptr=='-')
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{
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sign[pos] = -1.0;
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}
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else if (*ptr>='0' && *ptr<='9')
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{
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if (!hadDecimal[pos])
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{
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value[pos] = value[pos]*10.0 + double(*ptr-'0');
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}
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else
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{
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value[pos] = value[pos] + decimalMultiplier[pos] * double(*ptr-'0');
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decimalMultiplier[pos] *= 0.1;
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}
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}
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else if (*ptr=='.')
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{
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hadDecimal[pos] = true;
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}
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else if (*ptr=='e' || *ptr=='E')
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{
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if (pos==1) break;
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pos = 1;
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}
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else
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{
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break;
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}
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++ptr;
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}
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if (pos==0)
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{
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// osg::notify(osg::NOTICE)<<"Read "<<str<<" result = "<<value[0]*sign[0]<<std::endl;
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return value[0]*sign[0];
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}
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else
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{
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double mantissa = value[0]*sign[0];
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double exponent = value[1]*sign[1];
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//osg::notify(osg::NOTICE)<<"Read "<<str<<" mantissa = "<<mantissa<<" exponent="<<exponent<<" result = "<<mantissa*pow(10.0,exponent)<<std::endl;
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return mantissa*pow(10.0,exponent);
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}
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}
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@ -11,111 +11,16 @@
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* OpenSceneGraph Public License for more details.
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*/
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#include <string.h>
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#include <math.h>
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#include <osg/Notify>
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#include <osg/Math>
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#include <osgDB/Field>
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using namespace osgDB;
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using namespace std;
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double osg_atof(const char* str)
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{
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const char* ptr = str;
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// check if could be a hex number.
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if (strncmp(ptr,"0x",2)==0)
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{
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double value = 0.0;
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// skip over leading 0x, and then go through rest of string
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// checking to make sure all values are 0...9 or a..f.
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ptr+=2;
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while (
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*ptr!=0 &&
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((*ptr>='0' && *ptr<='9') ||
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(*ptr>='a' && *ptr<='f') ||
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(*ptr>='A' && *ptr<='F'))
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)
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{
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if (*ptr>='0' && *ptr<='9') value = value*16.0 + double(*ptr-'0');
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else if (*ptr>='a' && *ptr<='f') value = value*16.0 + double(*ptr-'a'+10);
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else if (*ptr>='A' && *ptr<='F') value = value*16.0 + double(*ptr-'A'+10);
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++ptr;
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}
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// osg::notify(osg::NOTICE)<<"Read "<<str<<" result = "<<value<<std::endl;
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return value;
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}
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ptr = str;
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bool hadDecimal[2];
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double value[2];
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double sign[2];
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double decimalMultiplier[2];
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hadDecimal[0] = hadDecimal[1] = false;
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sign[0] = sign[1] = 1.0;
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value[0] = value[1] = 0.0;
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decimalMultiplier[0] = decimalMultiplier[1] = 0.1;
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int pos = 0;
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// compute mantissa and exponent parts
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while (*ptr!=0 && pos<2)
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{
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if (*ptr=='+')
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{
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sign[pos] = 1.0;
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}
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else if (*ptr=='-')
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{
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sign[pos] = -1.0;
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}
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else if (*ptr>='0' && *ptr<='9')
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{
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if (!hadDecimal[pos])
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{
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value[pos] = value[pos]*10.0 + double(*ptr-'0');
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}
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else
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{
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value[pos] = value[pos] + decimalMultiplier[pos] * double(*ptr-'0');
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decimalMultiplier[pos] *= 0.1;
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}
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}
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else if (*ptr=='.')
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{
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hadDecimal[pos] = true;
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}
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else if (*ptr=='e' || *ptr=='E')
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{
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if (pos==1) break;
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pos = 1;
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}
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else
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{
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break;
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}
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++ptr;
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}
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if (pos==0)
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{
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// osg::notify(osg::NOTICE)<<"Read "<<str<<" result = "<<value[0]*sign[0]<<std::endl;
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return value[0]*sign[0];
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}
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else
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{
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double mantissa = value[0]*sign[0];
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double exponent = value[1]*sign[1];
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//osg::notify(osg::NOTICE)<<"Read "<<str<<" mantissa = "<<mantissa<<" exponent="<<exponent<<" result = "<<mantissa*pow(10.0,exponent)<<std::endl;
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return mantissa*pow(10.0,exponent);
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}
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}
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Field::Field()
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{
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_init();
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@ -438,7 +343,7 @@ bool Field::matchFloat(float f) const
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getFieldType();
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if (_fieldType==REAL || _fieldType==INTEGER)
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{
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return (float)osg_atof(_fieldCache)==f;
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return osg::asciiToFloat(_fieldCache)==f;
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}
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else
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{
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@ -452,7 +357,7 @@ bool Field::getFloat(float& f) const
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getFieldType();
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if (_fieldType==REAL || _fieldType==INTEGER)
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{
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f = (float)osg_atof(_fieldCache);
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f = osg::asciiToFloat(_fieldCache);
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return true;
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}
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else
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@ -466,7 +371,7 @@ bool Field::getFloat(double& f) const
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getFieldType();
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if (_fieldType==REAL || _fieldType==INTEGER)
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{
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f = osg_atof(_fieldCache);
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f = osg::asciiToDouble(_fieldCache);
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return true;
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}
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else
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