Revert " following guidance from OpenGL Common Mistakes:"

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OpenSceneGraph git repository 2017-11-10 16:58:29 +00:00 committed by GitHub
parent 9b6fa79e32
commit 821ca4e5cd
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@ -2298,8 +2298,9 @@ void Texture::applyTexImage2D_load(State& state, GLenum target, const Image* ima
if (height == 0) if (height == 0)
height = 1; height = 1;
glTexImage2D( target, k, _internalFormat, glTexSubImage2D( target, k,
width, height, _borderWidth, 0, 0,
width, height,
(GLenum)image->getPixelFormat(), (GLenum)image->getPixelFormat(),
(GLenum)image->getDataType(), (GLenum)image->getDataType(),
dataPtr + image->getMipmapOffset(k)); dataPtr + image->getMipmapOffset(k));
@ -2602,11 +2603,12 @@ void Texture::applyTexImage2D_subload(State& state, GLenum target, const Image*
if (height == 0) if (height == 0)
height = 1; height = 1;
glTexImage2D( target, k, _internalFormat, glTexSubImage2D( target, k,
width, height, _borderWidth, 0, 0,
(GLenum)image->getPixelFormat(), width, height,
(GLenum)image->getDataType(), (GLenum)image->getPixelFormat(),
dataPtr + image->getMipmapOffset(k)); (GLenum)image->getDataType(),
dataPtr + image->getMipmapOffset(k));
width >>= 1; width >>= 1;
height >>= 1; height >>= 1;