Revert " following guidance from OpenGL Common Mistakes:"
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@ -2298,8 +2298,9 @@ void Texture::applyTexImage2D_load(State& state, GLenum target, const Image* ima
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if (height == 0)
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height = 1;
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glTexImage2D( target, k, _internalFormat,
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width, height, _borderWidth,
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glTexSubImage2D( target, k,
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0, 0,
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width, height,
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(GLenum)image->getPixelFormat(),
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(GLenum)image->getDataType(),
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dataPtr + image->getMipmapOffset(k));
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@ -2602,11 +2603,12 @@ void Texture::applyTexImage2D_subload(State& state, GLenum target, const Image*
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if (height == 0)
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height = 1;
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glTexImage2D( target, k, _internalFormat,
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width, height, _borderWidth,
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(GLenum)image->getPixelFormat(),
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(GLenum)image->getDataType(),
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dataPtr + image->getMipmapOffset(k));
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glTexSubImage2D( target, k,
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0, 0,
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width, height,
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(GLenum)image->getPixelFormat(),
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(GLenum)image->getDataType(),
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dataPtr + image->getMipmapOffset(k));
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width >>= 1;
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height >>= 1;
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