From Ben Discoe, build fix for float version of Matrix.
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@ -211,8 +211,8 @@ void CullVisitor::popProjectionMatrix()
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// so it doesn't cull them out.
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osg::Matrix& projection = *_projectionStack.back();
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double tmp_znear = _computed_znear;
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double tmp_zfar = _computed_zfar;
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value_type tmp_znear = _computed_znear;
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value_type tmp_zfar = _computed_zfar;
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clampProjectionMatrix(projection, tmp_znear, tmp_zfar);
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}
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