Forom yne Schmidt Jansen, added support for osgSim into ive plugin.

This commit is contained in:
Robert Osfield 2003-09-14 22:48:35 +00:00
parent a54537558c
commit 81fbb26d62
20 changed files with 674 additions and 40 deletions

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@ -272,6 +272,34 @@ SOURCE=..\..\..\src\osgPlugins\ive\TextureCubeMap.cpp
SOURCE=..\..\..\src\osgPlugins\ive\Transform.cpp SOURCE=..\..\..\src\osgPlugins\ive\Transform.cpp
# End Source File # End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\ive\AzimElevationSector.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\ive\AzimSector.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\ive\BlinkSequence.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\ive\ConeSector.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\ive\ElevationSector.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\ive\LightPoint.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\ive\LightPointNode.cpp
# End Source File
# End Group # End Group
# Begin Group "Header Files" # Begin Group "Header Files"
@ -460,6 +488,34 @@ SOURCE=..\..\..\src\osgPlugins\ive\TextureCubeMap.h
SOURCE=..\..\..\src\osgPlugins\ive\Transform.h SOURCE=..\..\..\src\osgPlugins\ive\Transform.h
# End Source File # End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\ive\AzimElevationSector.h
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\ive\AzimSector.h
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\ive\BlinkSequence.h
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\ive\ConeSector.h
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\ive\ElevationSector.h
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\ive\LightPoint.h
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\ive\LightPointNode.h
# End Source File
# End Group # End Group
# Begin Group "Resource Files" # Begin Group "Resource Files"

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@ -0,0 +1,54 @@
/**********************************************************************
*
* FILE: AzimElevationSector.cpp
*
* DESCRIPTION: Read/Write osgSim::AzimElevationSector in binary format to disk.
*
* CREATED BY: Auto generated by iveGenerator.exe
* and later modified by Rune Schmidt Jensen.
*
* HISTORY: Created 9.9.2003
*
**********************************************************************/
#include "Exception.h"
#include "AzimElevationSector.h"
using namespace ive;
void AzimElevationSector::write(DataOutputStream* out){
// Write AzimElevationSector's identification.
out->writeInt(IVEAZIMELEVATIONSECTOR);
// Write AzimElevationSector's properties.
out->writeFloat(getMinElevation());
out->writeFloat(getMaxElevation());
out->writeFloat(getFadeAngle());
float minAzimuth, maxAzimuth, fadeAngle;
getAzimuthRange(minAzimuth, maxAzimuth, fadeAngle);
out->writeFloat(minAzimuth);
out->writeFloat(maxAzimuth);
out->writeFloat(fadeAngle);
}
void AzimElevationSector::read(DataInputStream* in){
// Peek on AzimElevationSector's identification.
int id = in->peekInt();
if(id == IVEAZIMELEVATIONSECTOR){
// Read AzimElevationSector's identification.
id = in->readInt();
// Read AzimElevationSector's properties
float minElevation = in->readFloat();
float maxElevation = in->readFloat();
float fadeAngle = in->readFloat();
setElevationRange(minElevation, maxElevation, fadeAngle);
float minAzimuth = in->readFloat();
float maxAzimuth = in->readFloat();
fadeAngle = in->readFloat();
setAzimuthRange(minAzimuth, maxAzimuth, fadeAngle);
}
else{
throw Exception("AzimElevationSector::read(): Expected AzimElevationSector identification.");
}
}

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@ -0,0 +1,15 @@
#ifndef IVE_AZIMELEVATIONSECTOR
#define IVE_AZIMELEVATIONSECTOR 1
#include <osgSim/Sector>
#include "ReadWrite.h"
namespace ive{
class AzimElevationSector : public osgSim::AzimElevationSector, public ReadWrite {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);
};
}
#endif

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@ -0,0 +1,45 @@
/**********************************************************************
*
* FILE: AzimSector.cpp
*
* DESCRIPTION: Read/Write osgSim::AzimSector in binary format to disk.
*
* CREATED BY: Auto generated by iveGenerator.exe
* and later modified by Rune Schmidt Jensen.
*
* HISTORY: Created 9.9.2003
*
**********************************************************************/
#include "Exception.h"
#include "AzimSector.h"
using namespace ive;
void AzimSector::write(DataOutputStream* out){
// Write AzimSector's identification.
out->writeInt(IVEAZIMSECTOR);
// Write AzimSector's properties.
float minAzimuth, maxAzimuth, fadeAngle;
getAzimuthRange(minAzimuth, maxAzimuth, fadeAngle);
out->writeFloat(minAzimuth);
out->writeFloat(maxAzimuth);
out->writeFloat(fadeAngle);
}
void AzimSector::read(DataInputStream* in){
// Peek on AzimSector's identification.
int id = in->peekInt();
if(id == IVEAZIMSECTOR){
// Read AzimSector's identification.
id = in->readInt();
// Read AzimSector's properties
float minAzimuth = in->readFloat();
float maxAzimuth = in->readFloat();
float fadeAngle = in->readFloat();
setAzimuthRange(minAzimuth, maxAzimuth, fadeAngle);
}
else{
throw Exception("AzimSector::read(): Expected AzimSector identification.");
}
}

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@ -0,0 +1,15 @@
#ifndef IVE_AZIMSECTOR
#define IVE_AZIMSECTOR 1
#include <osgSim/Sector>
#include "ReadWrite.h"
namespace ive{
class AzimSector : public osgSim::AzimSector, public ReadWrite {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);
};
}
#endif

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@ -0,0 +1,81 @@
/**********************************************************************
*
* FILE: BlinkSequence.cpp
*
* DESCRIPTION: Read/Write osgSim::BlinkSequence in binary format to disk.
*
* CREATED BY: Auto generated by iveGenerator
* and later modified by Rune Schmidt Jensen.
*
* HISTORY: Created 5.9.2003
*
**********************************************************************/
#include "Exception.h"
#include "BlinkSequence.h"
#include "Object.h"
using namespace ive;
void BlinkSequence::write(DataOutputStream* out){
// Write BlinkSequence's identification.
out->writeInt(IVEBLINKSEQUENCE);
// If the osgSim class is inherited by any other class we should also write this to file.
osg::Object* obj = dynamic_cast<osg::Object*>(this);
if(obj){
((ive::Object*)(obj))->write(out);
}
else
throw Exception("BlinkSequence::write(): Could not cast this osgSim::BlinkSequence to an osg::Object.");
// Write BlinkSequence's properties.
// Write out pulse data.
unsigned int size = getNumPulses();
out->writeInt(size);
for(unsigned int i=0; i<size; i++){
double length;
osg::Vec4 color;
getPulse(i, length, color);
out->writeDouble(length);
out->writeVec4(color);
}
// Write out phase shift.
out->writeDouble(getPhaseShift());
// Write out SequenceGroup.
out->writeDouble(getSequenceGroup()->_baseTime);
}
void BlinkSequence::read(DataInputStream* in){
// Peek on BlinkSequence's identification.
int id = in->peekInt();
if(id == IVEBLINKSEQUENCE){
// Read BlinkSequence's identification.
id = in->readInt();
// If the osgSim class is inherited by any other class we should also read this from file.
osg::Object* obj = dynamic_cast<osg::Object*>(this);
if(obj){
((ive::Object*)(obj))->read(in);
}
else
throw Exception("BlinkSequence::read(): Could not cast this osgSim::BlinkSequence to an osg::Object.");
// Read BlinkSequence's properties
// Read in pulse data.
unsigned int size = in->readInt();
for(unsigned int i=0; i<size; i++){
double length = in->readDouble();
osg::Vec4 color = in->readVec4();
addPulse(length,color);
}
// Read in phase shift.
setPhaseShift(in->readDouble());
// Read in SequenceGroup
setSequenceGroup(new SequenceGroup(in->readDouble()));
}
else{
throw Exception("BlinkSequence::read(): Expected BlinkSequence identification.");
}
}

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@ -0,0 +1,15 @@
#ifndef IVE_BLINKSEQUENCE
#define IVE_BLINKSEQUENCE 1
#include <osgSim/BlinkSequence>
#include "ReadWrite.h"
namespace ive{
class BlinkSequence : public osgSim::BlinkSequence, public ReadWrite {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);
};
}
#endif

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@ -0,0 +1,43 @@
/**********************************************************************
*
* FILE: ConeSector.cpp
*
* DESCRIPTION: Read/Write osgSim::ConeSector in binary format to disk.
*
* CREATED BY: Auto generated by iveGenerator.exe
* and later modified by Rune Schmidt Jensen.
*
* HISTORY: Created 9.9.2003
*
**********************************************************************/
#include "Exception.h"
#include "ConeSector.h"
using namespace ive;
void ConeSector::write(DataOutputStream* out){
// Write ConeSector's identification.
out->writeInt(IVECONESECTOR);
// Write ConeSector's properties.
out->writeVec3(getAxis());
out->writeFloat(getAngle());
out->writeFloat(getFadeAngle());
}
void ConeSector::read(DataInputStream* in){
// Peek on ConeSector's identification.
int id = in->peekInt();
if(id == IVECONESECTOR){
// Read ConeSector's identification.
id = in->readInt();
// Read ConeSector's properties
setAxis(in->readVec3());
float angle = in->readFloat();
float fadeangle = in->readFloat();;
setAngle(angle, fadeangle);
}
else{
throw Exception("ConeSector::read(): Expected ConeSector identification.");
}
}

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@ -0,0 +1,15 @@
#ifndef IVE_CONESECTOR
#define IVE_CONESECTOR 1
#include <osgSim/Sector>
#include "ReadWrite.h"
namespace ive{
class ConeSector : public osgSim::ConeSector, public ReadWrite {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);
};
}
#endif

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@ -34,12 +34,12 @@
#include "Sequence.h" #include "Sequence.h"
#include "LOD.h" #include "LOD.h"
#include "PagedLOD.h" #include "PagedLOD.h"
//#include "ViewPoint.h"
#include "PositionAttitudeTransform.h" #include "PositionAttitudeTransform.h"
#include "Transform.h" #include "Transform.h"
#include "Switch.h" #include "Switch.h"
#include "OccluderNode.h" #include "OccluderNode.h"
#include "Impostor.h" #include "Impostor.h"
#include "LightPointNode.h"
#include "Geometry.h" #include "Geometry.h"
@ -604,10 +604,6 @@ osg::Node* DataInputStream::readNode()
node = new osg::MatrixTransform(); node = new osg::MatrixTransform();
((ive::MatrixTransform*)(node))->read(this); ((ive::MatrixTransform*)(node))->read(this);
} }
// else if(nodeTypeID== IVEVIEWPOINT){
// node = new osgfIVE::ViewPoint();
// ((ive::ViewPoint*)(node))->read(this);
// }
else if(nodeTypeID== IVEPOSITIONATTITUDETRANSFORM){ else if(nodeTypeID== IVEPOSITIONATTITUDETRANSFORM){
node = new osg::PositionAttitudeTransform(); node = new osg::PositionAttitudeTransform();
((ive::PositionAttitudeTransform*)(node))->read(this); ((ive::PositionAttitudeTransform*)(node))->read(this);
@ -656,11 +652,15 @@ osg::Node* DataInputStream::readNode()
node = new osg::Geode(); node = new osg::Geode();
((ive::Geode*)(node))->read(this); ((ive::Geode*)(node))->read(this);
} }
else if(nodeTypeID== IVELIGHTPOINTNODE){
node = new osgSim::LightPointNode();
((ive::LightPointNode*)(node))->read(this);
}
else{ else{
throw Exception("Unknown node identification in DataInputStream::readNode()"); throw Exception("Unknown node identification in DataInputStream::readNode()");
} }
// and add it to the stateattribute map, // and add it to the node map,
_nodeMap[id] = node; _nodeMap[id] = node;

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@ -1,11 +1,11 @@
/********************************************************************** /**********************************************************************
* *
* FILE: DataOutputStream.cpp * FILE: DataOutputStream.cpp
* *
* DESCRIPTION: Implements methods to write simpel datatypes to an * DESCRIPTION: Implements methods to write simpel datatypes to an
* output stream. * output stream.
* *
* CREATED BY: Rune Schmidt Jensen * CREATED BY: Rune Schmidt Jensen
* *
* HISTORY: Created 11.03.2003 * HISTORY: Created 11.03.2003
* *
@ -36,12 +36,12 @@
#include "Sequence.h" #include "Sequence.h"
#include "LOD.h" #include "LOD.h"
#include "PagedLOD.h" #include "PagedLOD.h"
//#include "ViewPoint.h"
#include "PositionAttitudeTransform.h" #include "PositionAttitudeTransform.h"
#include "Transform.h" #include "Transform.h"
#include "Switch.h" #include "Switch.h"
#include "OccluderNode.h" #include "OccluderNode.h"
#include "Impostor.h" #include "Impostor.h"
#include "LightPointNode.h"
#include "Geometry.h" #include "Geometry.h"
@ -491,9 +491,6 @@ void DataOutputStream::writeNode(const osg::Node* node)
if(dynamic_cast<const osg::MatrixTransform*>(node)){ if(dynamic_cast<const osg::MatrixTransform*>(node)){
((ive::MatrixTransform*)(node))->write(this); ((ive::MatrixTransform*)(node))->write(this);
} }
// else if(dynamic_cast<osgfIVE::ViewPoint*>(node)){
// ((ive::ViewPoint*)(node))->write(this);
// }
else if(dynamic_cast<const osg::PositionAttitudeTransform*>(node)){ else if(dynamic_cast<const osg::PositionAttitudeTransform*>(node)){
((ive::PositionAttitudeTransform*)(node))->write(this); ((ive::PositionAttitudeTransform*)(node))->write(this);
} }
@ -530,6 +527,9 @@ void DataOutputStream::writeNode(const osg::Node* node)
else if(dynamic_cast<const osg::Geode*>(node)){ else if(dynamic_cast<const osg::Geode*>(node)){
((ive::Geode*)(node))->write(this); ((ive::Geode*)(node))->write(this);
} }
else if(dynamic_cast<const osgSim::LightPointNode*>(node)){
((ive::LightPointNode*)(node))->write(this);
}
else else
throw Exception("Unknown node in Group::write()"); throw Exception("Unknown node in Group::write()");

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@ -0,0 +1,43 @@
/**********************************************************************
*
* FILE: ElevationSector.cpp
*
* DESCRIPTION: Read/Write osgSim::ElevationSector in binary format to disk.
*
* CREATED BY: Auto generated by iveGenerator.exe
* and later modified by Rune Schmidt Jensen.
*
* HISTORY: Created 9.9.2003
*
**********************************************************************/
#include "Exception.h"
#include "ElevationSector.h"
using namespace ive;
void ElevationSector::write(DataOutputStream* out){
// Write ElevationSector's identification.
out->writeInt(IVEELEVATIONSECTOR);
// Write ElevationSector's properties.
out->writeFloat(getMinElevation());
out->writeFloat(getMaxElevation());
out->writeFloat(getFadeAngle());
}
void ElevationSector::read(DataInputStream* in){
// Peek on ElevationSector's identification.
int id = in->peekInt();
if(id == IVEELEVATIONSECTOR){
// Read ElevationSector's identification.
id = in->readInt();
// Read ElevationSector's properties
float minElevation = in->readFloat();
float maxElevation = in->readFloat();
float fadeAngle = in->readFloat();
setElevationRange(minElevation, maxElevation, fadeAngle);
}
else{
throw Exception("ElevationSector::read(): Expected ElevationSector identification.");
}
}

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@ -0,0 +1,15 @@
#ifndef IVE_ELEVATIONSECTOR
#define IVE_ELEVATIONSECTOR 1
#include <osgSim/Sector>
#include "ReadWrite.h"
namespace ive{
class ElevationSector : public osgSim::ElevationSector, public ReadWrite {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);
};
}
#endif

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@ -47,8 +47,15 @@ CXXFILES =\
TextureCubeMap.cpp\ TextureCubeMap.cpp\
Transform.cpp\ Transform.cpp\
ReaderWriterIVE.cpp\ ReaderWriterIVE.cpp\
AzimElevationSector.cpp\
AzimSector.cpp\
BlinkSequence.cpp\
ConeSector.cpp\
ElevationSector.cpp\
LightPoint.cpp\
LightPointNode.cpp\
LIBS += $(OSG_LIBS) $(OTHER_LIBS) LIBS += -losgSim -losgText $(OSG_LIBS) $(OTHER_LIBS)
TARGET_BASENAME = ive TARGET_BASENAME = ive
include $(TOPDIR)/Make/cygwin_plugin_def include $(TOPDIR)/Make/cygwin_plugin_def

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@ -0,0 +1,119 @@
/**********************************************************************
*
* FILE: LightPoint.cpp
*
* DESCRIPTION: Read/Write osgSim::LightPoint in binary format to disk.
*
* CREATED BY: Auto generated by iveGenerator
* and later modified by Rune Schmidt Jensen.
*
* HISTORY: Created 5.9.2003
*
**********************************************************************/
#include "Exception.h"
#include "LightPoint.h"
#include "BlinkSequence.h"
#include "AzimElevationSector.h"
#include "ElevationSector.h"
#include "AzimSector.h"
#include "ConeSector.h"
using namespace ive;
void LightPoint::write(DataOutputStream* out){
// Write LightPoint's identification.
out->writeInt(IVELIGHTPOINT);
// Write LightPoint's properties.
out->writeBool(_on);
out->writeVec3(_position);
out->writeVec4(_color);
out->writeFloat(_intensity);
out->writeFloat(_radius);
// Write out osgSim::sector.
out->writeBool(_sector.valid());
if(_sector.valid()){
if(dynamic_cast<osgSim::AzimElevationSector*>(_sector.get())){
((ive::AzimElevationSector*)(_sector.get()))->write(out);
}
else if(dynamic_cast<osgSim::ElevationSector*>(_sector.get())){
((ive::ElevationSector*)(_sector.get()))->write(out);
}
else if(dynamic_cast<osgSim::AzimSector*>(_sector.get())){
((ive::AzimSector*)(_sector.get()))->write(out);
}
else if(dynamic_cast<osgSim::ConeSector*>(_sector.get())){
((ive::ConeSector*)(_sector.get()))->write(out);
}
else
throw Exception("Unknown sector in LightPoint::write()");
}
// Write out osgSim::BlinkSequence.
out->writeBool(_blinkSequence.valid());
if(_blinkSequence.valid()){
((ive::BlinkSequence*)(_blinkSequence.get()))->write(out);
}
// Write out blendingMode.
out->writeInt(_blendingMode);
}
void LightPoint::read(DataInputStream* in){
// Peek on LightPoint's identification.
int id = in->peekInt();
if(id == IVELIGHTPOINT){
// Read LightPoint's identification.
id = in->readInt();
// Read LightPoint's properties
_on = in->readBool();
_position = in->readVec3();
_color = in->readVec4();
_intensity = in->readFloat();
_radius = in->readFloat();
// read in osgSim::sector.
if(in->readBool()){
osgSim::Sector* sector;
int attributeID = in->peekInt();
if(attributeID == IVEAZIMELEVATIONSECTOR){
sector = new osgSim::AzimElevationSector();
((ive::AzimElevationSector*)(sector))->read(in);
_sector = sector;
}
else if(attributeID == IVEELEVATIONSECTOR){
sector = new osgSim::ElevationSector();
((ive::ElevationSector*)(sector))->read(in);
_sector = sector;
}
else if(attributeID == IVEAZIMSECTOR){
sector = new osgSim::AzimSector();
((ive::AzimSector*)(sector))->read(in);
_sector = sector;
}
else if(attributeID == IVECONESECTOR){
sector = new osgSim::ConeSector();
((ive::ConeSector*)(sector))->read(in);
_sector = sector;
}
else
throw Exception("Unknown sector in LightPoint::read()");
}
// Read in osgSim::BlinkSequence.
if(in->readBool()){
osgSim::BlinkSequence* blinkSequence = new osgSim::BlinkSequence();
((ive::BlinkSequence*)(blinkSequence))->read(in);
_blinkSequence = blinkSequence;
}
// Read in blendingMode.
_blendingMode = (osgSim::LightPoint::BlendingMode)in->readInt();
}
else{
throw Exception("LightPoint::read(): Expected LightPoint identification.");
}
}

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@ -0,0 +1,15 @@
#ifndef IVE_LIGHTPOINT
#define IVE_LIGHTPOINT 1
#include <osgSim/LightPoint>
#include "ReadWrite.h"
namespace ive{
class LightPoint : public osgSim::LightPoint, public ReadWrite {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);
};
}
#endif

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@ -0,0 +1,74 @@
/**********************************************************************
*
* FILE: LightPointNode.cpp
*
* DESCRIPTION: Read/Write osgSim::LightPointNode in binary format to disk.
*
* CREATED BY: Auto generated by iveGenerator.exe
* and later modified by Rune Schmidt Jensen.
*
* HISTORY: Created 14.9.2003
*
**********************************************************************/
#include "Exception.h"
#include "LightPointNode.h"
#include "LightPoint.h"
#include "Node.h"
using namespace ive;
void LightPointNode::write(DataOutputStream* out){
// Write LightPointNode's identification.
out->writeInt(IVELIGHTPOINTNODE);
// If the osgSim class is inherited by any other class we should also write this to file.
osg::Node* node = dynamic_cast<osg::Node*>(this);
if(node){
((ive::Node*)(node))->write(out);
}
else
throw Exception("LightPointNode::write(): Could not cast this osgSim::LightPointNode to an osg::Node.");
// Write LightPointNode's properties.
out->writeFloat(getMinPixelSize());
out->writeFloat(getMaxPixelSize());
out->writeFloat(getMaxVisibleDistance2());
// Write out LightPoints.
unsigned int size = getNumLightPoints();
out->writeUInt(size);
for(unsigned int i=0; i<size; i++){
((ive::LightPoint*)(&getLightPoint(i)))->write(out);
}
}
void LightPointNode::read(DataInputStream* in){
// Peek on LightPointNode's identification.
int id = in->peekInt();
if(id == IVELIGHTPOINTNODE){
// Read LightPointNode's identification.
id = in->readInt();
// If the osgSim class is inherited by any other class we should also read this from file.
osg::Node* node = dynamic_cast<osg::Node*>(this);
if(node){
((ive::Node*)(node))->read(in);
}
else
throw Exception("LightPointNode::read(): Could not cast this osgSim::LightPointNode to an osg::Object.");
// Read LightPointNode's properties
setMinPixelSize(in->readFloat());
setMaxPixelSize(in->readFloat());
setMaxVisibleDistance2(in->readFloat());
// Read in lightpoints.
unsigned int size = in->readUInt();
for(unsigned int i=0; i<size; i++ ){
osgSim::LightPoint* lightPoint = new osgSim::LightPoint();
((ive::LightPoint*)(lightPoint))->read(in);
addLightPoint(*lightPoint);
}
}
else{
throw Exception("LightPointNode::read(): Expected LightPointNode identification.");
}
}

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@ -0,0 +1,15 @@
#ifndef IVE_LIGHTPOINTNODE
#define IVE_LIGHTPOINTNODE 1
#include <osgSim/LightPointNode>
#include "ReadWrite.h"
namespace ive{
class LightPointNode : public osgSim::LightPointNode, public ReadWrite {
public:
void write(DataOutputStream* out);
void read(DataInputStream* in);
};
}
#endif

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@ -1,8 +1,8 @@
/********************************************************************** /**********************************************************************
* *
* FILE: LOD.cpp * FILE: PagedLOD.cpp
* *
* DESCRIPTION: Read/Write osg::LOD in binary format to disk. * DESCRIPTION: Read/Write osg::PagedLOD in binary format to disk.
* *
* CREATED BY: Auto generated by iveGenerate * CREATED BY: Auto generated by iveGenerate
* and later modified by Rune Schmidt Jensen. * and later modified by Rune Schmidt Jensen.

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@ -34,36 +34,43 @@ namespace ive {
#define IVEANIMATIONPATHCALLBACK 0x00000051 #define IVEANIMATIONPATHCALLBACK 0x00000051
// State attributes. // State attributes.
#define IVESTATEATTRIBUTE 0x00000100 #define IVESTATEATTRIBUTE 0x00000100
#define IVEALPHAFUNC 0x00000101 #define IVEALPHAFUNC 0x00000101
#define IVEBLENDFUNC 0x00000102 #define IVEBLENDFUNC 0x00000102
#define IVEMATERIAL 0x00000110 #define IVEMATERIAL 0x00000110
#define IVETEXTURE 0x00000120 #define IVETEXTURE 0x00000120
#define IVETEXTURE1D 0x00000121 #define IVETEXTURE1D 0x00000121
#define IVETEXTURE2D 0x00000122 #define IVETEXTURE2D 0x00000122
#define IVETEXTURE3D 0x00000123 #define IVETEXTURE3D 0x00000123
#define IVETEXTURECUBEMAP 0x00000124 #define IVETEXTURECUBEMAP 0x00000124
#define IVETEXENV 0x00000125 #define IVETEXENV 0x00000125
#define IVETEXENVCOMBINE 0x00000126 #define IVETEXENVCOMBINE 0x00000126
#define IVETEXGEN 0x00000127 #define IVETEXGEN 0x00000127
#define IVECULLFACE 0x00000128 #define IVECULLFACE 0x00000128
#define IVEPOLYGONOFFSET 0x00000129 #define IVEPOLYGONOFFSET 0x00000129
#define IVESHADEMODEL 0x0000012A #define IVESHADEMODEL 0x0000012A
#define IVEPOINT 0x0000012B #define IVEPOINT 0x0000012B
// Drawables // Drawables
#define IVEDRAWABLE 0x00001000 #define IVEDRAWABLE 0x00001000
#define IVEGEOMETRY 0x00001001 #define IVEGEOMETRY 0x00001001
// Primitive set // Primitive set
#define IVEPRIMITIVESET 0x00010000 #define IVEPRIMITIVESET 0x00010000
#define IVEDRAWARRAYS 0x00010001 #define IVEDRAWARRAYS 0x00010001
#define IVEDRAWARRAYLENGTHS 0x00010002 #define IVEDRAWARRAYLENGTHS 0x00010002
#define IVEDRAWELEMENTSUSHORT 0x00010003 #define IVEDRAWELEMENTSUSHORT 0x00010003
#define IVEDRAWELEMENTSUINT 0x00010004 #define IVEDRAWELEMENTSUINT 0x00010004
// osgSim classes
#define IVEBLINKSEQUENCE 0x00100001
#define IVEAZIMELEVATIONSECTOR 0x00100002
#define IVEELEVATIONSECTOR 0x00100003
#define IVEAZIMSECTOR 0x00100004
#define IVECONESECTOR 0x00100005
#define IVELIGHTPOINT 0x00100006
#define IVELIGHTPOINTNODE 0x00100007
// Our own classes
#define IVEVIEWPOINT 0x00100001
class ReadWrite{ class ReadWrite{