Updated docs

This commit is contained in:
Robert Osfield 2004-08-24 10:58:51 +00:00
parent 314874cf81
commit 81d2e576a4
17 changed files with 553 additions and 546 deletions

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@ -109,24 +109,26 @@
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable <!1><A HREF="osg.html#DOC.2.262">osg::Vec3</A> <B><A HREF="#DOC.2.42.41">_previousEyePoint</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable int <B><A HREF="#DOC.2.42.42">_previousWidth</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable <!1><A HREF="osg.html#DOC.2.262">osg::Vec3</A> <B><A HREF="#DOC.2.42.42">_previousLocalUp</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable int <B><A HREF="#DOC.2.42.43">_previousHeight</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable int <B><A HREF="#DOC.2.42.43">_previousWidth</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable <!1><A HREF="osg.html#DOC.2.134">osg::Matrix</A> <B><A HREF="#DOC.2.42.44">_previousProjection</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable int <B><A HREF="#DOC.2.42.44">_previousHeight</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable <!1><A HREF="osg.html#DOC.2.262">osg::Vec3</A> <B><A HREF="#DOC.2.42.45">_previousPosition</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable <!1><A HREF="osg.html#DOC.2.134">osg::Matrix</A> <B><A HREF="#DOC.2.42.45">_previousProjection</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable bool <B><A HREF="#DOC.2.42.47">_matrixDirty</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable <!1><A HREF="osg.html#DOC.2.262">osg::Vec3</A> <B><A HREF="#DOC.2.42.46">_previousPosition</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable <!1><A HREF="osg.html#DOC.2.134">osg::Matrix</A> <B><A HREF="#DOC.2.42.48">_cachedMatrix</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable bool <B><A HREF="#DOC.2.42.48">_matrixDirty</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable <!1><A HREF="osg.html#DOC.2.134">osg::Matrix</A> <B><A HREF="#DOC.2.42.49">_cachedMatrix</A></B>
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.42.32">~AutoTransform</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.42.46">computeMatrix</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.42.47">computeMatrix</A></B>() const
</DL></P>
</DL>
@ -585,32 +587,36 @@ to keep its children relative to screen space coordinates</BLOCKQUOTE>
<A NAME="DOC.2.42.41"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable <!1><A HREF="osg.html#DOC.2.262">osg::Vec3</A> _previousEyePoint</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_previousWidth"></A>
<A NAME="_previousLocalUp"></A>
<A NAME="DOC.2.42.42"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable <!1><A HREF="osg.html#DOC.2.262">osg::Vec3</A> _previousLocalUp</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_previousWidth"></A>
<A NAME="DOC.2.42.43"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable int _previousWidth</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_previousHeight"></A>
<A NAME="DOC.2.42.43"></A>
<A NAME="DOC.2.42.44"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable int _previousHeight</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_previousProjection"></A>
<A NAME="DOC.2.42.44"></A>
<A NAME="DOC.2.42.45"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable <!1><A HREF="osg.html#DOC.2.134">osg::Matrix</A> _previousProjection</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_previousPosition"></A>
<A NAME="DOC.2.42.45"></A>
<A NAME="DOC.2.42.46"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable <!1><A HREF="osg.html#DOC.2.262">osg::Vec3</A> _previousPosition</B></TT>
<DL><DT><DD></DL><P>
<A NAME="computeMatrix"></A>
<A NAME="DOC.2.42.46"></A>
<A NAME="DOC.2.42.47"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void computeMatrix() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="_matrixDirty"></A>
<A NAME="DOC.2.42.47"></A>
<A NAME="DOC.2.42.48"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable bool _matrixDirty</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_cachedMatrix"></A>
<A NAME="DOC.2.42.48"></A>
<A NAME="DOC.2.42.49"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable <!1><A HREF="osg.html#DOC.2.134">osg::Matrix</A> _cachedMatrix</B></TT>
<DL><DT><DD></DL><P></DL>

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@ -23,12 +23,12 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual osg::CoordinateFrame <B><A HREF="#DOC.2.12.2.1">getCoordinateFrame</A></B>(const osg::Vec3d&amp; position) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual osg::CoordinateFrame <B><A HREF="#DOC.2.11.2.1">getCoordinateFrame</A></B>(const osg::Vec3d&amp; position) const
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.12.2.2">~CoordinateFrameCallback</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.11.2.2">~CoordinateFrameCallback</A></B>()
</DL></P>
</DL>
@ -40,11 +40,11 @@
<DL>
<A NAME="getCoordinateFrame"></A>
<A NAME="DOC.2.12.2.1"></A>
<A NAME="DOC.2.11.2.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual osg::CoordinateFrame getCoordinateFrame(const osg::Vec3d&amp; position) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="~CoordinateFrameCallback"></A>
<A NAME="DOC.2.12.2.2"></A>
<A NAME="DOC.2.11.2.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~CoordinateFrameCallback()</B></TT>
<DL><DT><DD></DL><P></DL>

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@ -40,9 +40,6 @@
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSGGA_GUIEVENTHANDLERVISITOR"></A>
<B>OSGGA_GUIEVENTHANDLERVISITOR</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSGGA_HOVERMANIPULATOR"></A>
<B>OSGGA_HOVERMANIPULATOR</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSGUTIL_KEYSWITCMATRIXMANIPULATOR"></A>
<B>OSGUTIL_KEYSWITCMATRIXMANIPULATOR</B><DT>

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@ -20,7 +20,6 @@
<LI><A HREF="AnimationPathManipulator.html">osgGA::AnimationPathManipulator</A>
<LI><A HREF="DriveManipulator.html">osgGA::DriveManipulator</A>
<LI><A HREF="FlightManipulator.html">osgGA::FlightManipulator</A>
<LI><A HREF="HoverManipulator.html">osgGA::HoverManipulator</A>
<LI><A HREF="KeySwitchMatrixManipulator.html">osgGA::KeySwitchMatrixManipulator</A>
<LI><A HREF="TerrainManipulator.html">osgGA::TerrainManipulator</A>
<LI><A HREF="TrackballManipulator.html">osgGA::TrackballManipulator</A>

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@ -22,11 +22,11 @@
<param name=indent value="0,1">
<param name=arrowdir value="down">
</APPLET>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=395>
<param name=classes value="Mosg::Object,M,CGUIEventHandler,MGUIEventHandler.html,CStateSetManipulator,MStateSetManipulator.html,CMatrixManipulator,MMatrixManipulator.html,CTrackerManipulator,MTrackerManipulator.html,CTrackballManipulator,MTrackballManipulator.html,CTerrainManipulator,MTerrainManipulator.html,CKeySwitchMatrixManipulator,MKeySwitchMatrixManipulator.html,CHoverManipulator,MHoverManipulator.html,CFlightManipulator,MFlightManipulator.html,CDriveManipulator,MDriveManipulator.html,CAnimationPathManipulator,MAnimationPathManipulator.html,CCompositeGUIEventHandler,MCompositeGUIEventHandler.html">
<param name=before value="M,M,M|_,MR_,M|||_,M||R_,M||R_,M||R_,M||R_,M||R_,M||R_,M||r_,Mr_">
<param name=after value="Md_,M,M,M,M,M,M,M,M,M,M,M,M">
<param name=indent value="0,1,1,1,1,1,1,1,1,1,1,1,1">
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=365>
<param name=classes value="Mosg::Object,M,CGUIEventHandler,MGUIEventHandler.html,CStateSetManipulator,MStateSetManipulator.html,CMatrixManipulator,MMatrixManipulator.html,CTrackerManipulator,MTrackerManipulator.html,CTrackballManipulator,MTrackballManipulator.html,CTerrainManipulator,MTerrainManipulator.html,CKeySwitchMatrixManipulator,MKeySwitchMatrixManipulator.html,CFlightManipulator,MFlightManipulator.html,CDriveManipulator,MDriveManipulator.html,CAnimationPathManipulator,MAnimationPathManipulator.html,CCompositeGUIEventHandler,MCompositeGUIEventHandler.html">
<param name=before value="M,M,M|_,MR_,M|||_,M||R_,M||R_,M||R_,M||R_,M||R_,M||r_,Mr_">
<param name=after value="Md_,M,M,M,M,M,M,M,M,M,M,M">
<param name=indent value="0,1,1,1,1,1,1,1,1,1,1,1">
<param name=arrowdir value="down">
</APPLET>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=65>

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@ -23,87 +23,87 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.10.3">className</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.9.3">className</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.10.4">addMatrixManipulator</A></B>(int key, std::string name, <!1><A HREF="MatrixManipulator.html">MatrixManipulator</A>* cm)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.9.4">addMatrixManipulator</A></B>(int key, std::string name, <!1><A HREF="MatrixManipulator.html">MatrixManipulator</A>* cm)
<DD><I> Add a camera manipulator with an associated name, and a key to trigger the switch,</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.10.5">addNumberedMatrixManipulator</A></B>(<!1><A HREF="MatrixManipulator.html">MatrixManipulator</A>* cm)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.9.5">addNumberedMatrixManipulator</A></B>(<!1><A HREF="MatrixManipulator.html">MatrixManipulator</A>* cm)
<DD><I> Add a camera manipulator with an autogenerated keybinding which is '1' + previous number of camera's registerd</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.10.6">getNumMatrixManipulators</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.9.6">getNumMatrixManipulators</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.10.7">selectMatrixManipulator</A></B>(unsigned int num)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.9.7">selectMatrixManipulator</A></B>(unsigned int num)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="KeySwitchMatrixManipulator.html#DOC.2.10.2">KeyManipMap</A>&amp; <B><A HREF="#DOC.2.10.8">getKeyManipMap</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="KeySwitchMatrixManipulator.html#DOC.2.9.2">KeyManipMap</A>&amp; <B><A HREF="#DOC.2.9.8">getKeyManipMap</A></B>()
<DD><I>Get the complete list of manipulators attached to this keyswitch manipulator</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="KeySwitchMatrixManipulator.html#DOC.2.10.2">KeyManipMap</A>&amp; <B><A HREF="#DOC.2.10.9">getKeyManipMap</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="KeySwitchMatrixManipulator.html#DOC.2.9.2">KeyManipMap</A>&amp; <B><A HREF="#DOC.2.9.9">getKeyManipMap</A></B>() const
<DD><I>Get the const complete list of manipulators attached to this keyswitch manipulator</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="MatrixManipulator.html">MatrixManipulator</A>* <B><A HREF="#DOC.2.10.10">getCurrentMatrixManipulator</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="MatrixManipulator.html">MatrixManipulator</A>* <B><A HREF="#DOC.2.9.10">getCurrentMatrixManipulator</A></B>()
<DD><I>Get the current active manipulators</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="MatrixManipulator.html">MatrixManipulator</A>* <B><A HREF="#DOC.2.10.11">getCurrentMatrixManipulator</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="MatrixManipulator.html">MatrixManipulator</A>* <B><A HREF="#DOC.2.9.11">getCurrentMatrixManipulator</A></B>() const
<DD><I>Get the const current active manipulators</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="MatrixManipulator.html">MatrixManipulator</A>* <B><A HREF="#DOC.2.10.12">getMatrixManipulator</A></B>(unsigned int key)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="MatrixManipulator.html">MatrixManipulator</A>* <B><A HREF="#DOC.2.9.12">getMatrixManipulator</A></B>(unsigned int key)
<DD><I>Get manipulator assigned to a specified key</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="MatrixManipulator.html">MatrixManipulator</A>* <B><A HREF="#DOC.2.10.13">getMatrixManipulator</A></B>(unsigned int key) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="MatrixManipulator.html">MatrixManipulator</A>* <B><A HREF="#DOC.2.9.13">getMatrixManipulator</A></B>(unsigned int key) const
<DD><I>Get const manipulator assigned to a specified key</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.10.14">setMinimumDistance</A></B>(float minimumDistance)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.9.14">setMinimumDistance</A></B>(float minimumDistance)
<DD><I>set the minimum distance (as ratio) the eye point can be zoomed in towards the center before the center is pushed forward</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.10.15">setCoordinateFrameCallback</A></B>(<!1><A HREF="CoordinateFrameCallback.html">CoordinateFrameCallback</A>* cb)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.9.15">setCoordinateFrameCallback</A></B>(<!1><A HREF="CoordinateFrameCallback.html">CoordinateFrameCallback</A>* cb)
<DD><I>set the coordinate frame which callback tells the manipulator which way is up, east and north</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.10.16">setByMatrix</A></B>(const osg::Matrixd&amp; matrix)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.9.16">setByMatrix</A></B>(const osg::Matrixd&amp; matrix)
<DD><I>Set the position of the matrix manipulator using a 4x4 Matrix</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.10.17">setByInverseMatrix</A></B>(const osg::Matrixd&amp; matrix)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.9.17">setByInverseMatrix</A></B>(const osg::Matrixd&amp; matrix)
<DD><I>set the position of the matrix manipulator using a 4x4 Matrix</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual osg::Matrixd <B><A HREF="#DOC.2.10.18">getMatrix</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual osg::Matrixd <B><A HREF="#DOC.2.9.18">getMatrix</A></B>() const
<DD><I>get the position of the manipulator as 4x4 Matrix</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual osg::Matrixd <B><A HREF="#DOC.2.10.19">getInverseMatrix</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual osg::Matrixd <B><A HREF="#DOC.2.9.19">getInverseMatrix</A></B>() const
<DD><I>get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual osgUtil::SceneView::FusionDistanceMode <B><A HREF="#DOC.2.10.20">getFusionDistanceMode</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual osgUtil::SceneView::FusionDistanceMode <B><A HREF="#DOC.2.9.20">getFusionDistanceMode</A></B>() const
<DD><I>Get the FusionDistanceMode.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual float <B><A HREF="#DOC.2.10.21">getFusionDistanceValue</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual float <B><A HREF="#DOC.2.9.21">getFusionDistanceValue</A></B>() const
<DD><I>Get the FusionDistanceValue.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.10.22">setNode</A></B>(osg::Node* n)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.9.22">setNode</A></B>(osg::Node* n)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const osg::Node* <B><A HREF="#DOC.2.10.23">getNode</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const osg::Node* <B><A HREF="#DOC.2.9.23">getNode</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual osg::Node* <B><A HREF="#DOC.2.10.24">getNode</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual osg::Node* <B><A HREF="#DOC.2.9.24">getNode</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.10.25">setHomePosition</A></B>(const osg::Vec3d&amp; eye, const osg::Vec3d&amp; center, const osg::Vec3d&amp; up)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.9.25">setHomePosition</A></B>(const osg::Vec3d&amp; eye, const osg::Vec3d&amp; center, const osg::Vec3d&amp; up)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.10.26">setAutoComputeHomePosition</A></B>(bool flag)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.9.26">setAutoComputeHomePosition</A></B>(bool flag)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.10.27">computeHomePosition</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.9.27">computeHomePosition</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.10.28">home</A></B>(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ee, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; aa)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.9.28">home</A></B>(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ee, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; aa)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.10.29">init</A></B>(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ee, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; aa)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.9.29">init</A></B>(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ee, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; aa)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.10.30">handle</A></B>(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; us)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.9.30">handle</A></B>(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; us)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.10.31">getUsage</A></B>(osg::ApplicationUsage&amp; usage) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.9.31">getUsage</A></B>(osg::ApplicationUsage&amp; usage) const
<DD><I>Get the keyboard and mouse usage of this manipulator</I>
</DL></P>
<P><DL>
<DT><H3>Public</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::pair&lt;std::string, osg::ref_ptr&lt;<!1><A HREF="MatrixManipulator.html">MatrixManipulator</A>&gt; &gt; <B><A HREF="#DOC.2.10.1">NamedManipulator</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::pair&lt;std::string, osg::ref_ptr&lt;<!1><A HREF="MatrixManipulator.html">MatrixManipulator</A>&gt; &gt; <B><A HREF="#DOC.2.9.1">NamedManipulator</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::map&lt;int, <!1><A HREF="KeySwitchMatrixManipulator.html#DOC.2.10.1">NamedManipulator</A>&gt; <B><A HREF="#DOC.2.10.2">KeyManipMap</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::map&lt;int, <!1><A HREF="KeySwitchMatrixManipulator.html#DOC.2.9.1">NamedManipulator</A>&gt; <B><A HREF="#DOC.2.9.2">KeyManipMap</A></B>
</DL></P>
</DL>
@ -176,147 +176,147 @@ and the associated switch keys, can be configured.</BLOCKQUOTE>
<DL>
<A NAME="NamedManipulator"></A>
<A NAME="DOC.2.10.1"></A>
<A NAME="DOC.2.9.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::pair&lt;std::string, osg::ref_ptr&lt;<!1><A HREF="MatrixManipulator.html">MatrixManipulator</A>&gt; &gt; NamedManipulator</B></TT>
<DL><DT><DD></DL><P>
<A NAME="KeyManipMap"></A>
<A NAME="DOC.2.10.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::map&lt;int, <!1><A HREF="KeySwitchMatrixManipulator.html#DOC.2.10.1">NamedManipulator</A>&gt; KeyManipMap</B></TT>
<A NAME="DOC.2.9.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::map&lt;int, <!1><A HREF="KeySwitchMatrixManipulator.html#DOC.2.9.1">NamedManipulator</A>&gt; KeyManipMap</B></TT>
<DL><DT><DD></DL><P>
<A NAME="className"></A>
<A NAME="DOC.2.10.3"></A>
<A NAME="DOC.2.9.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const char* className() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="addMatrixManipulator"></A>
<A NAME="DOC.2.10.4"></A>
<A NAME="DOC.2.9.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void addMatrixManipulator(int key, std::string name, <!1><A HREF="MatrixManipulator.html">MatrixManipulator</A>* cm)</B></TT>
<DD>
Add a camera manipulator with an associated name, and a key to
trigger the switch,
<DL><DT><DD></DL><P>
<A NAME="addNumberedMatrixManipulator"></A>
<A NAME="DOC.2.10.5"></A>
<A NAME="DOC.2.9.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void addNumberedMatrixManipulator(<!1><A HREF="MatrixManipulator.html">MatrixManipulator</A>* cm)</B></TT>
<DD>
Add a camera manipulator with an autogenerated keybinding which is '1' + previous number of camera's registerd
<DL><DT><DD></DL><P>
<A NAME="getNumMatrixManipulators"></A>
<A NAME="DOC.2.10.6"></A>
<A NAME="DOC.2.9.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int getNumMatrixManipulators() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="selectMatrixManipulator"></A>
<A NAME="DOC.2.10.7"></A>
<A NAME="DOC.2.9.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void selectMatrixManipulator(unsigned int num)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getKeyManipMap"></A>
<A NAME="DOC.2.10.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="KeySwitchMatrixManipulator.html#DOC.2.10.2">KeyManipMap</A>&amp; getKeyManipMap()</B></TT>
<A NAME="DOC.2.9.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="KeySwitchMatrixManipulator.html#DOC.2.9.2">KeyManipMap</A>&amp; getKeyManipMap()</B></TT>
<DD>Get the complete list of manipulators attached to this keyswitch manipulator
<DL><DT><DD></DL><P>
<A NAME="getKeyManipMap"></A>
<A NAME="DOC.2.10.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="KeySwitchMatrixManipulator.html#DOC.2.10.2">KeyManipMap</A>&amp; getKeyManipMap() const </B></TT>
<A NAME="DOC.2.9.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="KeySwitchMatrixManipulator.html#DOC.2.9.2">KeyManipMap</A>&amp; getKeyManipMap() const </B></TT>
<DD>Get the const complete list of manipulators attached to this keyswitch manipulator
<DL><DT><DD></DL><P>
<A NAME="getCurrentMatrixManipulator"></A>
<A NAME="DOC.2.10.10"></A>
<A NAME="DOC.2.9.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="MatrixManipulator.html">MatrixManipulator</A>* getCurrentMatrixManipulator()</B></TT>
<DD>Get the current active manipulators
<DL><DT><DD></DL><P>
<A NAME="getCurrentMatrixManipulator"></A>
<A NAME="DOC.2.10.11"></A>
<A NAME="DOC.2.9.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="MatrixManipulator.html">MatrixManipulator</A>* getCurrentMatrixManipulator() const </B></TT>
<DD>Get the const current active manipulators
<DL><DT><DD></DL><P>
<A NAME="getMatrixManipulator"></A>
<A NAME="DOC.2.10.12"></A>
<A NAME="DOC.2.9.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="MatrixManipulator.html">MatrixManipulator</A>* getMatrixManipulator(unsigned int key)</B></TT>
<DD>Get manipulator assigned to a specified key
<DL><DT><DD></DL><P>
<A NAME="getMatrixManipulator"></A>
<A NAME="DOC.2.10.13"></A>
<A NAME="DOC.2.9.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="MatrixManipulator.html">MatrixManipulator</A>* getMatrixManipulator(unsigned int key) const </B></TT>
<DD>Get const manipulator assigned to a specified key
<DL><DT><DD></DL><P>
<A NAME="setMinimumDistance"></A>
<A NAME="DOC.2.10.14"></A>
<A NAME="DOC.2.9.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setMinimumDistance(float minimumDistance)</B></TT>
<DD>set the minimum distance (as ratio) the eye point can be zoomed in towards the
center before the center is pushed forward
<DL><DT><DD></DL><P>
<A NAME="setCoordinateFrameCallback"></A>
<A NAME="DOC.2.10.15"></A>
<A NAME="DOC.2.9.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setCoordinateFrameCallback(<!1><A HREF="CoordinateFrameCallback.html">CoordinateFrameCallback</A>* cb)</B></TT>
<DD>set the coordinate frame which callback tells the manipulator which way is up, east and north
<DL><DT><DD></DL><P>
<A NAME="setByMatrix"></A>
<A NAME="DOC.2.10.16"></A>
<A NAME="DOC.2.9.16"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setByMatrix(const osg::Matrixd&amp; matrix)</B></TT>
<DD>Set the position of the matrix manipulator using a 4x4 Matrix
<DL><DT><DD></DL><P>
<A NAME="setByInverseMatrix"></A>
<A NAME="DOC.2.10.17"></A>
<A NAME="DOC.2.9.17"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setByInverseMatrix(const osg::Matrixd&amp; matrix)</B></TT>
<DD>set the position of the matrix manipulator using a 4x4 Matrix
<DL><DT><DD></DL><P>
<A NAME="getMatrix"></A>
<A NAME="DOC.2.10.18"></A>
<A NAME="DOC.2.9.18"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual osg::Matrixd getMatrix() const </B></TT>
<DD>get the position of the manipulator as 4x4 Matrix
<DL><DT><DD></DL><P>
<A NAME="getInverseMatrix"></A>
<A NAME="DOC.2.10.19"></A>
<A NAME="DOC.2.9.19"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual osg::Matrixd getInverseMatrix() const </B></TT>
<DD>get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix
<DL><DT><DD></DL><P>
<A NAME="getFusionDistanceMode"></A>
<A NAME="DOC.2.10.20"></A>
<A NAME="DOC.2.9.20"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual osgUtil::SceneView::FusionDistanceMode getFusionDistanceMode() const </B></TT>
<DD>Get the FusionDistanceMode. Used by SceneView for setting up setereo convergence.
<DL><DT><DD></DL><P>
<A NAME="getFusionDistanceValue"></A>
<A NAME="DOC.2.10.21"></A>
<A NAME="DOC.2.9.21"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual float getFusionDistanceValue() const </B></TT>
<DD>Get the FusionDistanceValue. Used by SceneView for setting up setereo convergence.
<DL><DT><DD></DL><P>
<A NAME="setNode"></A>
<A NAME="DOC.2.10.22"></A>
<A NAME="DOC.2.9.22"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setNode(osg::Node* n)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getNode"></A>
<A NAME="DOC.2.10.23"></A>
<A NAME="DOC.2.9.23"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const osg::Node* getNode() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="getNode"></A>
<A NAME="DOC.2.10.24"></A>
<A NAME="DOC.2.9.24"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual osg::Node* getNode()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="setHomePosition"></A>
<A NAME="DOC.2.10.25"></A>
<A NAME="DOC.2.9.25"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setHomePosition(const osg::Vec3d&amp; eye, const osg::Vec3d&amp; center, const osg::Vec3d&amp; up)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="setAutoComputeHomePosition"></A>
<A NAME="DOC.2.10.26"></A>
<A NAME="DOC.2.9.26"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setAutoComputeHomePosition(bool flag)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="computeHomePosition"></A>
<A NAME="DOC.2.10.27"></A>
<A NAME="DOC.2.9.27"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void computeHomePosition()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="home"></A>
<A NAME="DOC.2.10.28"></A>
<A NAME="DOC.2.9.28"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void home(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ee, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; aa)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="init"></A>
<A NAME="DOC.2.10.29"></A>
<A NAME="DOC.2.9.29"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void init(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ee, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; aa)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="handle"></A>
<A NAME="DOC.2.10.30"></A>
<A NAME="DOC.2.9.30"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool handle(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; us)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getUsage"></A>
<A NAME="DOC.2.10.31"></A>
<A NAME="DOC.2.9.31"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void getUsage(osg::ApplicationUsage&amp; usage) const </B></TT>
<DD>Get the keyboard and mouse usage of this manipulator
<DL><DT><DD></DL><P></DL>

View File

@ -10,11 +10,11 @@
<H2>class OSGGA_EXPORT <A HREF="#DOC.DOCU">osgGA::MatrixManipulator</A></H2></H2><HR>
<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=335>
<param name=classes value="Mosg::Object,M,CGUIEventHandler,MGUIEventHandler.html,CMatrixManipulator,MMatrixManipulator.html,CTrackerManipulator,MTrackerManipulator.html,CTrackballManipulator,MTrackballManipulator.html,CTerrainManipulator,MTerrainManipulator.html,CKeySwitchMatrixManipulator,MKeySwitchMatrixManipulator.html,CHoverManipulator,MHoverManipulator.html,CFlightManipulator,MFlightManipulator.html,CDriveManipulator,MDriveManipulator.html,CAnimationPathManipulator,MAnimationPathManipulator.html">
<param name=before value="M,M,M,M|_,MR_,MR_,MR_,MR_,MR_,MR_,Mr_">
<param name=after value="Md_SP,Md_,M,M,M,M,M,M,M,M,M">
<param name=indent value="0,1,2,2,2,2,2,2,2,2,2">
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=305>
<param name=classes value="Mosg::Object,M,CGUIEventHandler,MGUIEventHandler.html,CMatrixManipulator,MMatrixManipulator.html,CTrackerManipulator,MTrackerManipulator.html,CTrackballManipulator,MTrackballManipulator.html,CTerrainManipulator,MTerrainManipulator.html,CKeySwitchMatrixManipulator,MKeySwitchMatrixManipulator.html,CFlightManipulator,MFlightManipulator.html,CDriveManipulator,MDriveManipulator.html,CAnimationPathManipulator,MAnimationPathManipulator.html">
<param name=before value="M,M,M,M|_,MR_,MR_,MR_,MR_,MR_,Mr_">
<param name=after value="Md_SP,Md_,M,M,M,M,M,M,M,M">
<param name=indent value="0,1,2,2,2,2,2,2,2,2">
<param name=arrowdir value="down">
</APPLET>
<HR>
@ -28,102 +28,102 @@ class <B><A HREF="CoordinateFrameCallback.html">CoordinateFrameCallback</A></B>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.12.1">className</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.11.1">className</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.12.3">setMinimumDistance</A></B>(float minimumDistance)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.11.3">setMinimumDistance</A></B>(float minimumDistance)
<DD><I>set the minimum distance (as ratio) the eye point can be zoomed in towards the center before the center is pushed forward</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.12.4">getMinimumDistance</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.11.4">getMinimumDistance</A></B>() const
<DD><I>get the minimum distance (as ratio) the eye point can be zoomed in </I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.12.5">setCoordinateFrameCallback</A></B>(<!1><A HREF="CoordinateFrameCallback.html">CoordinateFrameCallback</A>* cb)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.11.5">setCoordinateFrameCallback</A></B>(<!1><A HREF="CoordinateFrameCallback.html">CoordinateFrameCallback</A>* cb)
<DD><I>set the coordinate frame which callback tells the manipulator which way is up, east and north</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="CoordinateFrameCallback.html">CoordinateFrameCallback</A>* <B><A HREF="#DOC.2.12.6">getCoordinateFrameCallback</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="CoordinateFrameCallback.html">CoordinateFrameCallback</A>* <B><A HREF="#DOC.2.11.6">getCoordinateFrameCallback</A></B>()
<DD><I>get the coordinate frame callback which tells the manipulator which way is up, east and north</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="CoordinateFrameCallback.html">CoordinateFrameCallback</A>* <B><A HREF="#DOC.2.12.7">getCoordinateFrameCallback</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="CoordinateFrameCallback.html">CoordinateFrameCallback</A>* <B><A HREF="#DOC.2.11.7">getCoordinateFrameCallback</A></B>() const
<DD><I>get the coordinate frame callback which tells the manipulator which way is up, east and north</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::CoordinateFrame <B><A HREF="#DOC.2.12.8">getCoordinateFrame</A></B>(const osg::Vec3d&amp; position) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::CoordinateFrame <B><A HREF="#DOC.2.11.8">getCoordinateFrame</A></B>(const osg::Vec3d&amp; position) const
<DD><I>get the coordinate frame</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Vec3d <B><A HREF="#DOC.2.12.9">getSideVector</A></B>(const osg::CoordinateFrame&amp; cf) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Vec3d <B><A HREF="#DOC.2.11.9">getSideVector</A></B>(const osg::CoordinateFrame&amp; cf) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Vec3d <B><A HREF="#DOC.2.12.10">getFrontVector</A></B>(const osg::CoordinateFrame&amp; cf) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Vec3d <B><A HREF="#DOC.2.11.10">getFrontVector</A></B>(const osg::CoordinateFrame&amp; cf) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Vec3d <B><A HREF="#DOC.2.12.11">getUpVector</A></B>(const osg::CoordinateFrame&amp; cf) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Vec3d <B><A HREF="#DOC.2.11.11">getUpVector</A></B>(const osg::CoordinateFrame&amp; cf) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.12.12">setByMatrix</A></B>(const osg::Matrixd&amp; matrix)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.11.12">setByMatrix</A></B>(const osg::Matrixd&amp; matrix)
<DD><I>set the position of the matrix manipulator using a 4x4 Matrix</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.12.13">setByInverseMatrix</A></B>(const osg::Matrixd&amp; matrix)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.11.13">setByInverseMatrix</A></B>(const osg::Matrixd&amp; matrix)
<DD><I>set the position of the matrix manipulator using a 4x4 Matrix</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual osg::Matrixd <B><A HREF="#DOC.2.12.14">getMatrix</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual osg::Matrixd <B><A HREF="#DOC.2.11.14">getMatrix</A></B>() const
<DD><I>get the position of the manipulator as 4x4 Matrix</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual osg::Matrixd <B><A HREF="#DOC.2.12.15">getInverseMatrix</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual osg::Matrixd <B><A HREF="#DOC.2.11.15">getInverseMatrix</A></B>() const
<DD><I>get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual osgUtil::SceneView::FusionDistanceMode <B><A HREF="#DOC.2.12.16">getFusionDistanceMode</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual osgUtil::SceneView::FusionDistanceMode <B><A HREF="#DOC.2.11.16">getFusionDistanceMode</A></B>() const
<DD><I>Get the FusionDistanceMode.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual float <B><A HREF="#DOC.2.12.17">getFusionDistanceValue</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual float <B><A HREF="#DOC.2.11.17">getFusionDistanceValue</A></B>() const
<DD><I>Get the FusionDistanceValue.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.12.18">setNode</A></B>(osg::Node*)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.11.18">setNode</A></B>(osg::Node*)
<DD><I> Attach a node to the manipulator, automatically detaching any previously attached node.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const osg::Node* <B><A HREF="#DOC.2.12.19">getNode</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const osg::Node* <B><A HREF="#DOC.2.11.19">getNode</A></B>() const
<DD><I>Return const node if attached</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual osg::Node* <B><A HREF="#DOC.2.12.20">getNode</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual osg::Node* <B><A HREF="#DOC.2.11.20">getNode</A></B>()
<DD><I>Return node if attached</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.12.21">setHomePosition</A></B>(const osg::Vec3d&amp; eye, const osg::Vec3d&amp; center, const osg::Vec3d&amp; up)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.11.21">setHomePosition</A></B>(const osg::Vec3d&amp; eye, const osg::Vec3d&amp; center, const osg::Vec3d&amp; up)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.12.22">getHomePosition</A></B>(osg::Vec3d&amp; eye, osg::Vec3d&amp; center, osg::Vec3d&amp; up)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.11.22">getHomePosition</A></B>(osg::Vec3d&amp; eye, osg::Vec3d&amp; center, osg::Vec3d&amp; up)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.12.23">setAutoComputeHomePosition</A></B>(bool flag)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.11.23">setAutoComputeHomePosition</A></B>(bool flag)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.12.24">getAutoComputeHomePosition</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.11.24">getAutoComputeHomePosition</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.12.25">computeHomePosition</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.11.25">computeHomePosition</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.12.26">home</A></B>(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp;, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp;)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.11.26">home</A></B>(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp;, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp;)
<DD><I> Move the camera to the default position.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.12.27">init</A></B>(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp;, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp;)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.11.27">init</A></B>(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp;, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp;)
<DD><I> Start/restart the manipulator.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.12.28">handle</A></B>(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; us)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.11.28">handle</A></B>(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; us)
<DD><I>Handle events, return true if handled, false otherwise.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.12.29">accept</A></B>(<!1><A HREF="GUIEventHandlerVisitor.html">GUIEventHandlerVisitor</A>&amp; v)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.11.29">accept</A></B>(<!1><A HREF="GUIEventHandlerVisitor.html">GUIEventHandlerVisitor</A>&amp; v)
<DD><I>Handle visitations </I>
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>double <B><A HREF="#DOC.2.12.32">_minimumDistance</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>double <B><A HREF="#DOC.2.11.32">_minimumDistance</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.12.33">_autoComputeHomePosition</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.11.33">_autoComputeHomePosition</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Vec3d <B><A HREF="#DOC.2.12.34">_homeEye</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Vec3d <B><A HREF="#DOC.2.11.34">_homeEye</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Vec3d <B><A HREF="#DOC.2.12.35">_homeCenter</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Vec3d <B><A HREF="#DOC.2.11.35">_homeCenter</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Vec3d <B><A HREF="#DOC.2.12.36">_homeUp</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Vec3d <B><A HREF="#DOC.2.11.36">_homeUp</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr&lt;<!1><A HREF="CoordinateFrameCallback.html">CoordinateFrameCallback</A>&gt; <B><A HREF="#DOC.2.12.37">_coordinateFrameCallback</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr&lt;<!1><A HREF="CoordinateFrameCallback.html">CoordinateFrameCallback</A>&gt; <B><A HREF="#DOC.2.11.37">_coordinateFrameCallback</A></B>
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.12.30">MatrixManipulator</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.11.30">MatrixManipulator</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.12.31">~MatrixManipulator</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.11.31">~MatrixManipulator</A></B>()
</DL></P>
</DL>
@ -152,84 +152,84 @@ in response to GUI events.
<DL>
<A NAME="className"></A>
<A NAME="DOC.2.12.1"></A>
<A NAME="DOC.2.11.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const char* className() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setMinimumDistance"></A>
<A NAME="DOC.2.12.3"></A>
<A NAME="DOC.2.11.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setMinimumDistance(float minimumDistance)</B></TT>
<DD>set the minimum distance (as ratio) the eye point can be zoomed in towards the
center before the center is pushed forward
<DL><DT><DD></DL><P>
<A NAME="getMinimumDistance"></A>
<A NAME="DOC.2.12.4"></A>
<A NAME="DOC.2.11.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float getMinimumDistance() const </B></TT>
<DD>get the minimum distance (as ratio) the eye point can be zoomed in
<DL><DT><DD></DL><P>
<A NAME="setCoordinateFrameCallback"></A>
<A NAME="DOC.2.12.5"></A>
<A NAME="DOC.2.11.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setCoordinateFrameCallback(<!1><A HREF="CoordinateFrameCallback.html">CoordinateFrameCallback</A>* cb)</B></TT>
<DD>set the coordinate frame which callback tells the manipulator which way is up, east and north
<DL><DT><DD></DL><P>
<A NAME="getCoordinateFrameCallback"></A>
<A NAME="DOC.2.12.6"></A>
<A NAME="DOC.2.11.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="CoordinateFrameCallback.html">CoordinateFrameCallback</A>* getCoordinateFrameCallback()</B></TT>
<DD>get the coordinate frame callback which tells the manipulator which way is up, east and north
<DL><DT><DD></DL><P>
<A NAME="getCoordinateFrameCallback"></A>
<A NAME="DOC.2.12.7"></A>
<A NAME="DOC.2.11.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="CoordinateFrameCallback.html">CoordinateFrameCallback</A>* getCoordinateFrameCallback() const </B></TT>
<DD>get the coordinate frame callback which tells the manipulator which way is up, east and north
<DL><DT><DD></DL><P>
<A NAME="getCoordinateFrame"></A>
<A NAME="DOC.2.12.8"></A>
<A NAME="DOC.2.11.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::CoordinateFrame getCoordinateFrame(const osg::Vec3d&amp; position) const </B></TT>
<DD>get the coordinate frame
<DL><DT><DD></DL><P>
<A NAME="getSideVector"></A>
<A NAME="DOC.2.12.9"></A>
<A NAME="DOC.2.11.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Vec3d getSideVector(const osg::CoordinateFrame&amp; cf) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="getFrontVector"></A>
<A NAME="DOC.2.12.10"></A>
<A NAME="DOC.2.11.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Vec3d getFrontVector(const osg::CoordinateFrame&amp; cf) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="getUpVector"></A>
<A NAME="DOC.2.12.11"></A>
<A NAME="DOC.2.11.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Vec3d getUpVector(const osg::CoordinateFrame&amp; cf) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setByMatrix"></A>
<A NAME="DOC.2.12.12"></A>
<A NAME="DOC.2.11.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setByMatrix(const osg::Matrixd&amp; matrix)</B></TT>
<DD>set the position of the matrix manipulator using a 4x4 Matrix
<DL><DT><DD></DL><P>
<A NAME="setByInverseMatrix"></A>
<A NAME="DOC.2.12.13"></A>
<A NAME="DOC.2.11.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setByInverseMatrix(const osg::Matrixd&amp; matrix)</B></TT>
<DD>set the position of the matrix manipulator using a 4x4 Matrix
<DL><DT><DD></DL><P>
<A NAME="getMatrix"></A>
<A NAME="DOC.2.12.14"></A>
<A NAME="DOC.2.11.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual osg::Matrixd getMatrix() const </B></TT>
<DD>get the position of the manipulator as 4x4 Matrix
<DL><DT><DD></DL><P>
<A NAME="getInverseMatrix"></A>
<A NAME="DOC.2.12.15"></A>
<A NAME="DOC.2.11.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual osg::Matrixd getInverseMatrix() const </B></TT>
<DD>get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix
<DL><DT><DD></DL><P>
<A NAME="getFusionDistanceMode"></A>
<A NAME="DOC.2.12.16"></A>
<A NAME="DOC.2.11.16"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual osgUtil::SceneView::FusionDistanceMode getFusionDistanceMode() const </B></TT>
<DD>Get the FusionDistanceMode. Used by SceneView for setting up setereo convergence.
<DL><DT><DD></DL><P>
<A NAME="getFusionDistanceValue"></A>
<A NAME="DOC.2.12.17"></A>
<A NAME="DOC.2.11.17"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual float getFusionDistanceValue() const </B></TT>
<DD>Get the FusionDistanceValue. Used by SceneView for setting up setereo convergence.
<DL><DT><DD></DL><P>
<A NAME="setNode"></A>
<A NAME="DOC.2.12.18"></A>
<A NAME="DOC.2.11.18"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setNode(osg::Node*)</B></TT>
<DD>
Attach a node to the manipulator, automatically detaching any previously attached node.
@ -237,89 +237,89 @@ setNode(NULL) detaches previous nodes.
May be ignored by manipulators which do not require a reference model.
<DL><DT><DD></DL><P>
<A NAME="getNode"></A>
<A NAME="DOC.2.12.19"></A>
<A NAME="DOC.2.11.19"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const osg::Node* getNode() const </B></TT>
<DD>Return const node if attached
<DL><DT><DD></DL><P>
<A NAME="getNode"></A>
<A NAME="DOC.2.12.20"></A>
<A NAME="DOC.2.11.20"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual osg::Node* getNode()</B></TT>
<DD>Return node if attached
<DL><DT><DD></DL><P>
<A NAME="setHomePosition"></A>
<A NAME="DOC.2.12.21"></A>
<A NAME="DOC.2.11.21"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setHomePosition(const osg::Vec3d&amp; eye, const osg::Vec3d&amp; center, const osg::Vec3d&amp; up)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getHomePosition"></A>
<A NAME="DOC.2.12.22"></A>
<A NAME="DOC.2.11.22"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void getHomePosition(osg::Vec3d&amp; eye, osg::Vec3d&amp; center, osg::Vec3d&amp; up)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="setAutoComputeHomePosition"></A>
<A NAME="DOC.2.12.23"></A>
<A NAME="DOC.2.11.23"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setAutoComputeHomePosition(bool flag)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getAutoComputeHomePosition"></A>
<A NAME="DOC.2.12.24"></A>
<A NAME="DOC.2.11.24"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool getAutoComputeHomePosition() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="computeHomePosition"></A>
<A NAME="DOC.2.12.25"></A>
<A NAME="DOC.2.11.25"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void computeHomePosition()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="home"></A>
<A NAME="DOC.2.12.26"></A>
<A NAME="DOC.2.11.26"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void home(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp;, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp;)</B></TT>
<DD>
Move the camera to the default position.
May be ignored by manipulators if home functionality is not appropriate.
<DL><DT><DD></DL><P>
<A NAME="init"></A>
<A NAME="DOC.2.12.27"></A>
<A NAME="DOC.2.11.27"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void init(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp;, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp;)</B></TT>
<DD>
Start/restart the manipulator.
FIXME: what does this actually mean? Provide examples.
<DL><DT><DD></DL><P>
<A NAME="handle"></A>
<A NAME="DOC.2.12.28"></A>
<A NAME="DOC.2.11.28"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool handle(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; us)</B></TT>
<DD>Handle events, return true if handled, false otherwise.
<DL><DT><DD></DL><P>
<A NAME="accept"></A>
<A NAME="DOC.2.12.29"></A>
<A NAME="DOC.2.11.29"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void accept(<!1><A HREF="GUIEventHandlerVisitor.html">GUIEventHandlerVisitor</A>&amp; v)</B></TT>
<DD>Handle visitations
<DL><DT><DD></DL><P>
<A NAME="MatrixManipulator"></A>
<A NAME="DOC.2.12.30"></A>
<A NAME="DOC.2.11.30"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> MatrixManipulator()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="~MatrixManipulator"></A>
<A NAME="DOC.2.12.31"></A>
<A NAME="DOC.2.11.31"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~MatrixManipulator()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_minimumDistance"></A>
<A NAME="DOC.2.12.32"></A>
<A NAME="DOC.2.11.32"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>double _minimumDistance</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_autoComputeHomePosition"></A>
<A NAME="DOC.2.12.33"></A>
<A NAME="DOC.2.11.33"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _autoComputeHomePosition</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_homeEye"></A>
<A NAME="DOC.2.12.34"></A>
<A NAME="DOC.2.11.34"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Vec3d _homeEye</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_homeCenter"></A>
<A NAME="DOC.2.12.35"></A>
<A NAME="DOC.2.11.35"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Vec3d _homeCenter</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_homeUp"></A>
<A NAME="DOC.2.12.36"></A>
<A NAME="DOC.2.11.36"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Vec3d _homeUp</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_coordinateFrameCallback"></A>
<A NAME="DOC.2.12.37"></A>
<A NAME="DOC.2.11.37"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr&lt;<!1><A HREF="CoordinateFrameCallback.html">CoordinateFrameCallback</A>&gt; _coordinateFrameCallback</B></TT>
<DL><DT><DD></DL><P></DL>
<HR>
@ -328,7 +328,6 @@ FIXME: what does this actually mean? Provide examples.
<A HREF="TrackballManipulator.html">TrackballManipulator</A><BR>
<A HREF="TerrainManipulator.html">TerrainManipulator</A><BR>
<A HREF="KeySwitchMatrixManipulator.html">KeySwitchMatrixManipulator</A><BR>
<A HREF="HoverManipulator.html">HoverManipulator</A><BR>
<A HREF="FlightManipulator.html">FlightManipulator</A><BR>
<A HREF="DriveManipulator.html">DriveManipulator</A><BR>
<A HREF="AnimationPathManipulator.html">AnimationPathManipulator</A><BR>

View File

@ -23,13 +23,13 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.13.1">SetSceneViewVisitor</A></B>(<!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>* in, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>* out, osgUtil::SceneView* sv)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.12.1">SetSceneViewVisitor</A></B>(<!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>* in, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>* out, osgUtil::SceneView* sv)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.13.2">~SetSceneViewVisitor</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.12.2">~SetSceneViewVisitor</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.13.3">visit</A></B>(<!1><A HREF="MatrixManipulator.html">MatrixManipulator</A>&amp; cm)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.12.3">visit</A></B>(<!1><A HREF="MatrixManipulator.html">MatrixManipulator</A>&amp; cm)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.13.4">visit</A></B>(<!1><A HREF="StateSetManipulator.html">StateSetManipulator</A>&amp; cm)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.12.4">visit</A></B>(<!1><A HREF="StateSetManipulator.html">StateSetManipulator</A>&amp; cm)
</DL></P>
</DL>
@ -54,19 +54,19 @@ view</BLOCKQUOTE>
<DL>
<A NAME="SetSceneViewVisitor"></A>
<A NAME="DOC.2.13.1"></A>
<A NAME="DOC.2.12.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> SetSceneViewVisitor(<!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>* in, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>* out, osgUtil::SceneView* sv)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="~SetSceneViewVisitor"></A>
<A NAME="DOC.2.13.2"></A>
<A NAME="DOC.2.12.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~SetSceneViewVisitor()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="visit"></A>
<A NAME="DOC.2.13.3"></A>
<A NAME="DOC.2.12.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void visit(<!1><A HREF="MatrixManipulator.html">MatrixManipulator</A>&amp; cm)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="visit"></A>
<A NAME="DOC.2.13.4"></A>
<A NAME="DOC.2.12.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void visit(<!1><A HREF="StateSetManipulator.html">StateSetManipulator</A>&amp; cm)</B></TT>
<DL><DT><DD></DL><P></DL>

View File

@ -23,40 +23,40 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.14.1">StateSetManipulator</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.13.1">StateSetManipulator</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.14.2">~StateSetManipulator</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.13.2">~StateSetManipulator</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.14.3">className</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.13.3">className</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.14.4">setStateSet</A></B>(osg::StateSet*)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.13.4">setStateSet</A></B>(osg::StateSet*)
<DD><I>attach a geostate to the manipulator to be used for specifying view</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual osg::StateSet* <B><A HREF="#DOC.2.14.5">getStateSet</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual osg::StateSet* <B><A HREF="#DOC.2.13.5">getStateSet</A></B>()
<DD><I>get the attached a geostate</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const osg::StateSet* <B><A HREF="#DOC.2.14.6">getStateSet</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const osg::StateSet* <B><A HREF="#DOC.2.13.6">getStateSet</A></B>() const
<DD><I>get the attached a geostate</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.14.7">handle</A></B>(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; us)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.13.7">handle</A></B>(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; us)
<DD><I>Handle events, return true if handled, false otherwise</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.14.8">accept</A></B>(<!1><A HREF="GUIEventHandlerVisitor.html">GUIEventHandlerVisitor</A>&amp;)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.13.8">accept</A></B>(<!1><A HREF="GUIEventHandlerVisitor.html">GUIEventHandlerVisitor</A>&amp;)
<DD><I>Handle visitations </I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.14.9">getUsage</A></B>(osg::ApplicationUsage&amp; usage) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.13.9">getUsage</A></B>(osg::ApplicationUsage&amp; usage) const
<DD><I>Get the keyboard and mouse usage of this manipulator</I>
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr&lt;osg::StateSet&gt; <B><A HREF="#DOC.2.14.10">_drawState</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr&lt;osg::StateSet&gt; <B><A HREF="#DOC.2.13.10">_drawState</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.14.11">_backface</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.13.11">_backface</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.14.12">_lighting</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.13.12">_lighting</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.14.13">_texture</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.13.13">_texture</A></B>
</DL></P>
</DL>
@ -80,61 +80,61 @@ be returned to at some point :-\</BLOCKQUOTE>
<DL>
<A NAME="StateSetManipulator"></A>
<A NAME="DOC.2.14.1"></A>
<A NAME="DOC.2.13.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> StateSetManipulator()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="~StateSetManipulator"></A>
<A NAME="DOC.2.14.2"></A>
<A NAME="DOC.2.13.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~StateSetManipulator()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="className"></A>
<A NAME="DOC.2.14.3"></A>
<A NAME="DOC.2.13.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const char* className() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setStateSet"></A>
<A NAME="DOC.2.14.4"></A>
<A NAME="DOC.2.13.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSet(osg::StateSet*)</B></TT>
<DD>attach a geostate to the manipulator to be used for specifying view
<DL><DT><DD></DL><P>
<A NAME="getStateSet"></A>
<A NAME="DOC.2.14.5"></A>
<A NAME="DOC.2.13.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual osg::StateSet* getStateSet()</B></TT>
<DD>get the attached a geostate
<DL><DT><DD></DL><P>
<A NAME="getStateSet"></A>
<A NAME="DOC.2.14.6"></A>
<A NAME="DOC.2.13.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const osg::StateSet* getStateSet() const </B></TT>
<DD>get the attached a geostate
<DL><DT><DD></DL><P>
<A NAME="handle"></A>
<A NAME="DOC.2.14.7"></A>
<A NAME="DOC.2.13.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool handle(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; us)</B></TT>
<DD>Handle events, return true if handled, false otherwise
<DL><DT><DD></DL><P>
<A NAME="accept"></A>
<A NAME="DOC.2.14.8"></A>
<A NAME="DOC.2.13.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void accept(<!1><A HREF="GUIEventHandlerVisitor.html">GUIEventHandlerVisitor</A>&amp;)</B></TT>
<DD>Handle visitations
<DL><DT><DD></DL><P>
<A NAME="getUsage"></A>
<A NAME="DOC.2.14.9"></A>
<A NAME="DOC.2.13.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void getUsage(osg::ApplicationUsage&amp; usage) const </B></TT>
<DD>Get the keyboard and mouse usage of this manipulator
<DL><DT><DD></DL><P>
<A NAME="_drawState"></A>
<A NAME="DOC.2.14.10"></A>
<A NAME="DOC.2.13.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr&lt;osg::StateSet&gt; _drawState</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_backface"></A>
<A NAME="DOC.2.14.11"></A>
<A NAME="DOC.2.13.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _backface</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_lighting"></A>
<A NAME="DOC.2.14.12"></A>
<A NAME="DOC.2.13.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _lighting</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_texture"></A>
<A NAME="DOC.2.14.13"></A>
<A NAME="DOC.2.13.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _texture</B></TT>
<DL><DT><DD></DL><P></DL>

View File

@ -22,103 +22,103 @@
<DL>
<P><DL>
<DT><H3>Public Classes</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.15.3">RotationMode</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.14.3">RotationMode</A></B>
</DL></P>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.15.1">TerrainManipulator</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.14.1">TerrainManipulator</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.15.2">className</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.14.2">className</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.15.4">setRotationMode</A></B>(<!1><A HREF="TerrainManipulator.html#DOC.2.15.3">RotationMode</A> mode)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.14.4">setRotationMode</A></B>(<!1><A HREF="TerrainManipulator.html#DOC.2.14.3">RotationMode</A> mode)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="TerrainManipulator.html#DOC.2.15.3">RotationMode</A> <B><A HREF="#DOC.2.15.5">getRotationMode</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="TerrainManipulator.html#DOC.2.14.3">RotationMode</A> <B><A HREF="#DOC.2.14.5">getRotationMode</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.15.6">setByMatrix</A></B>(const osg::Matrixd&amp; matrix)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.14.6">setByMatrix</A></B>(const osg::Matrixd&amp; matrix)
<DD><I>set the position of the matrix manipulator using a 4x4 Matrix</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.15.7">setByInverseMatrix</A></B>(const osg::Matrixd&amp; matrix)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.14.7">setByInverseMatrix</A></B>(const osg::Matrixd&amp; matrix)
<DD><I>set the position of the matrix manipulator using a 4x4 Matrix</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual osg::Matrixd <B><A HREF="#DOC.2.15.8">getMatrix</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual osg::Matrixd <B><A HREF="#DOC.2.14.8">getMatrix</A></B>() const
<DD><I>get the position of the manipulator as 4x4 Matrix</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual osg::Matrixd <B><A HREF="#DOC.2.15.9">getInverseMatrix</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual osg::Matrixd <B><A HREF="#DOC.2.14.9">getInverseMatrix</A></B>() const
<DD><I>get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual osgUtil::SceneView::FusionDistanceMode <B><A HREF="#DOC.2.15.10">getFusionDistanceMode</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual osgUtil::SceneView::FusionDistanceMode <B><A HREF="#DOC.2.14.10">getFusionDistanceMode</A></B>() const
<DD><I>Get the FusionDistanceMode.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual float <B><A HREF="#DOC.2.15.11">getFusionDistanceValue</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual float <B><A HREF="#DOC.2.14.11">getFusionDistanceValue</A></B>() const
<DD><I>Get the FusionDistanceValue.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.15.12">setNode</A></B>(osg::Node*)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.14.12">setNode</A></B>(osg::Node*)
<DD><I>Attach a node to the manipulator.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const osg::Node* <B><A HREF="#DOC.2.15.13">getNode</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const osg::Node* <B><A HREF="#DOC.2.14.13">getNode</A></B>() const
<DD><I>Return node if attached</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual osg::Node* <B><A HREF="#DOC.2.15.14">getNode</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual osg::Node* <B><A HREF="#DOC.2.14.14">getNode</A></B>()
<DD><I>Return node if attached</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.15.15">home</A></B>(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; us)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.14.15">home</A></B>(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; us)
<DD><I>Move the camera to the default position.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.15.16">init</A></B>(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; us)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.14.16">init</A></B>(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; us)
<DD><I>Start/restart the manipulator</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.15.17">handle</A></B>(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; us)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.14.17">handle</A></B>(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; us)
<DD><I>handle events, return true if handled, false otherwise</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.15.18">getUsage</A></B>(osg::ApplicationUsage&amp; usage) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.14.18">getUsage</A></B>(osg::ApplicationUsage&amp; usage) const
<DD><I>Get the keyboard and mouse usage of this manipulator</I>
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr&lt;const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&gt; <B><A HREF="#DOC.2.15.28">_ga_t1</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr&lt;const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&gt; <B><A HREF="#DOC.2.14.28">_ga_t1</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr&lt;const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&gt; <B><A HREF="#DOC.2.15.29">_ga_t0</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr&lt;const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&gt; <B><A HREF="#DOC.2.14.29">_ga_t0</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr&lt;osg::Node&gt; <B><A HREF="#DOC.2.15.30">_node</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr&lt;osg::Node&gt; <B><A HREF="#DOC.2.14.30">_node</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="TerrainManipulator.html#DOC.2.15.3">RotationMode</A> <B><A HREF="#DOC.2.15.31">_rotationMode</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="TerrainManipulator.html#DOC.2.14.3">RotationMode</A> <B><A HREF="#DOC.2.14.31">_rotationMode</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.15.32">_thrown</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.14.32">_thrown</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Vec3d <B><A HREF="#DOC.2.15.33">_center</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Vec3d <B><A HREF="#DOC.2.14.33">_center</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Quat <B><A HREF="#DOC.2.15.34">_rotation</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Quat <B><A HREF="#DOC.2.14.34">_rotation</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.15.35">_distance</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.14.35">_distance</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Vec3d <B><A HREF="#DOC.2.15.36">_previousUp</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Vec3d <B><A HREF="#DOC.2.14.36">_previousUp</A></B>
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.15.19">~TerrainManipulator</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.14.19">~TerrainManipulator</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.15.20">flushMouseEventStack</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.14.20">flushMouseEventStack</A></B>()
<DD><I>Reset the internal GUIEvent stack</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.15.21">addMouseEvent</A></B>(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ea)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.14.21">addMouseEvent</A></B>(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ea)
<DD><I>Add the current mouse GUIEvent to internal stack</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.15.22">computePosition</A></B>(const osg::Vec3d&amp; eye, const osg::Vec3d&amp; lv, const osg::Vec3d&amp; up)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.14.22">computePosition</A></B>(const osg::Vec3d&amp; eye, const osg::Vec3d&amp; lv, const osg::Vec3d&amp; up)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.15.23">calcMovement</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.14.23">calcMovement</A></B>()
<DD><I>For the give mouse movement calculate the movement of the camera.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.15.24">trackball</A></B>(osg::Vec3&amp; axis, double&amp; angle, double p1x, double p1y, double p2x, double p2y)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.14.24">trackball</A></B>(osg::Vec3&amp; axis, double&amp; angle, double p1x, double p1y, double p2x, double p2y)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>double <B><A HREF="#DOC.2.15.25">tb_project_to_sphere</A></B>(double r, double x, double y)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>double <B><A HREF="#DOC.2.14.25">tb_project_to_sphere</A></B>(double r, double x, double y)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.15.26">isMouseMoving</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.14.26">isMouseMoving</A></B>()
<DD><I>Check the speed at which the mouse is moving.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.15.27">clampOrientation</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.14.27">clampOrientation</A></B>()
</DL></P>
</DL>
@ -196,67 +196,67 @@ class <B><A HREF="CoordinateFrameCallback.html">CoordinateFrameCallback</A></B>
<DL>
<A NAME="TerrainManipulator"></A>
<A NAME="DOC.2.15.1"></A>
<A NAME="DOC.2.14.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TerrainManipulator()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="className"></A>
<A NAME="DOC.2.15.2"></A>
<A NAME="DOC.2.14.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const char* className() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="RotationMode"></A>
<A NAME="DOC.2.15.3"></A>
<A NAME="DOC.2.14.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum RotationMode</B></TT>
<DL><DT><DD></DL><P><DL>
<A NAME="ELEVATION_AZIM_ROLL"></A>
<A NAME="DOC.2.15.3.1"></A>
<A NAME="DOC.2.14.3.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ELEVATION_AZIM_ROLL</B></TT>
<DL><DT><DD></DL><P>
<A NAME="ELEVATION_AZIM"></A>
<A NAME="DOC.2.15.3.2"></A>
<A NAME="DOC.2.14.3.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ELEVATION_AZIM</B></TT>
<DL><DT><DD></DL><P></DL>
<A NAME="setRotationMode"></A>
<A NAME="DOC.2.15.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setRotationMode(<!1><A HREF="TerrainManipulator.html#DOC.2.15.3">RotationMode</A> mode)</B></TT>
<A NAME="DOC.2.14.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setRotationMode(<!1><A HREF="TerrainManipulator.html#DOC.2.14.3">RotationMode</A> mode)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getRotationMode"></A>
<A NAME="DOC.2.15.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="TerrainManipulator.html#DOC.2.15.3">RotationMode</A> getRotationMode() const </B></TT>
<A NAME="DOC.2.14.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="TerrainManipulator.html#DOC.2.14.3">RotationMode</A> getRotationMode() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setByMatrix"></A>
<A NAME="DOC.2.15.6"></A>
<A NAME="DOC.2.14.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setByMatrix(const osg::Matrixd&amp; matrix)</B></TT>
<DD>set the position of the matrix manipulator using a 4x4 Matrix
<DL><DT><DD></DL><P>
<A NAME="setByInverseMatrix"></A>
<A NAME="DOC.2.15.7"></A>
<A NAME="DOC.2.14.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setByInverseMatrix(const osg::Matrixd&amp; matrix)</B></TT>
<DD>set the position of the matrix manipulator using a 4x4 Matrix
<DL><DT><DD></DL><P>
<A NAME="getMatrix"></A>
<A NAME="DOC.2.15.8"></A>
<A NAME="DOC.2.14.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual osg::Matrixd getMatrix() const </B></TT>
<DD>get the position of the manipulator as 4x4 Matrix
<DL><DT><DD></DL><P>
<A NAME="getInverseMatrix"></A>
<A NAME="DOC.2.15.9"></A>
<A NAME="DOC.2.14.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual osg::Matrixd getInverseMatrix() const </B></TT>
<DD>get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix
<DL><DT><DD></DL><P>
<A NAME="getFusionDistanceMode"></A>
<A NAME="DOC.2.15.10"></A>
<A NAME="DOC.2.14.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual osgUtil::SceneView::FusionDistanceMode getFusionDistanceMode() const </B></TT>
<DD>Get the FusionDistanceMode. Used by SceneView for setting up setereo convergence.
<DL><DT><DD></DL><P>
<A NAME="getFusionDistanceValue"></A>
<A NAME="DOC.2.15.11"></A>
<A NAME="DOC.2.14.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual float getFusionDistanceValue() const </B></TT>
<DD>Get the FusionDistanceValue. Used by SceneView for setting up setereo convergence.
<DL><DT><DD></DL><P>
<A NAME="setNode"></A>
<A NAME="DOC.2.15.12"></A>
<A NAME="DOC.2.14.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setNode(osg::Node*)</B></TT>
<DD>Attach a node to the manipulator.
Automatically detaches previously attached node.
@ -264,112 +264,112 @@ setNode(NULL) detaches previously nodes.
Is ignored by manipulators which do not require a reference model.
<DL><DT><DD></DL><P>
<A NAME="getNode"></A>
<A NAME="DOC.2.15.13"></A>
<A NAME="DOC.2.14.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const osg::Node* getNode() const </B></TT>
<DD>Return node if attached
<DL><DT><DD></DL><P>
<A NAME="getNode"></A>
<A NAME="DOC.2.15.14"></A>
<A NAME="DOC.2.14.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual osg::Node* getNode()</B></TT>
<DD>Return node if attached
<DL><DT><DD></DL><P>
<A NAME="home"></A>
<A NAME="DOC.2.15.15"></A>
<A NAME="DOC.2.14.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void home(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; us)</B></TT>
<DD>Move the camera to the default position.
May be ignored by manipulators if home functionality is not appropriate.
<DL><DT><DD></DL><P>
<A NAME="init"></A>
<A NAME="DOC.2.15.16"></A>
<A NAME="DOC.2.14.16"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void init(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; us)</B></TT>
<DD>Start/restart the manipulator
<DL><DT><DD></DL><P>
<A NAME="handle"></A>
<A NAME="DOC.2.15.17"></A>
<A NAME="DOC.2.14.17"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool handle(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; us)</B></TT>
<DD>handle events, return true if handled, false otherwise
<DL><DT><DD></DL><P>
<A NAME="getUsage"></A>
<A NAME="DOC.2.15.18"></A>
<A NAME="DOC.2.14.18"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void getUsage(osg::ApplicationUsage&amp; usage) const </B></TT>
<DD>Get the keyboard and mouse usage of this manipulator
<DL><DT><DD></DL><P>
<A NAME="~TerrainManipulator"></A>
<A NAME="DOC.2.15.19"></A>
<A NAME="DOC.2.14.19"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~TerrainManipulator()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="flushMouseEventStack"></A>
<A NAME="DOC.2.15.20"></A>
<A NAME="DOC.2.14.20"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void flushMouseEventStack()</B></TT>
<DD>Reset the internal GUIEvent stack
<DL><DT><DD></DL><P>
<A NAME="addMouseEvent"></A>
<A NAME="DOC.2.15.21"></A>
<A NAME="DOC.2.14.21"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void addMouseEvent(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ea)</B></TT>
<DD>Add the current mouse GUIEvent to internal stack
<DL><DT><DD></DL><P>
<A NAME="computePosition"></A>
<A NAME="DOC.2.15.22"></A>
<A NAME="DOC.2.14.22"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void computePosition(const osg::Vec3d&amp; eye, const osg::Vec3d&amp; lv, const osg::Vec3d&amp; up)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="calcMovement"></A>
<A NAME="DOC.2.15.23"></A>
<A NAME="DOC.2.14.23"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool calcMovement()</B></TT>
<DD>For the give mouse movement calculate the movement of the camera.
Return true is camera has moved and a redraw is required.
<DL><DT><DD></DL><P>
<A NAME="trackball"></A>
<A NAME="DOC.2.15.24"></A>
<A NAME="DOC.2.14.24"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void trackball(osg::Vec3&amp; axis, double&amp; angle, double p1x, double p1y, double p2x, double p2y)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="tb_project_to_sphere"></A>
<A NAME="DOC.2.15.25"></A>
<A NAME="DOC.2.14.25"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>double tb_project_to_sphere(double r, double x, double y)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="isMouseMoving"></A>
<A NAME="DOC.2.15.26"></A>
<A NAME="DOC.2.14.26"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool isMouseMoving()</B></TT>
<DD>Check the speed at which the mouse is moving.
If speed is below a threshold then return false, otherwise return true.
<DL><DT><DD></DL><P>
<A NAME="clampOrientation"></A>
<A NAME="DOC.2.15.27"></A>
<A NAME="DOC.2.14.27"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void clampOrientation()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_ga_t1"></A>
<A NAME="DOC.2.15.28"></A>
<A NAME="DOC.2.14.28"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr&lt;const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&gt; _ga_t1</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_ga_t0"></A>
<A NAME="DOC.2.15.29"></A>
<A NAME="DOC.2.14.29"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr&lt;const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&gt; _ga_t0</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_node"></A>
<A NAME="DOC.2.15.30"></A>
<A NAME="DOC.2.14.30"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr&lt;osg::Node&gt; _node</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_rotationMode"></A>
<A NAME="DOC.2.15.31"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="TerrainManipulator.html#DOC.2.15.3">RotationMode</A> _rotationMode</B></TT>
<A NAME="DOC.2.14.31"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="TerrainManipulator.html#DOC.2.14.3">RotationMode</A> _rotationMode</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_thrown"></A>
<A NAME="DOC.2.15.32"></A>
<A NAME="DOC.2.14.32"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _thrown</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_center"></A>
<A NAME="DOC.2.15.33"></A>
<A NAME="DOC.2.14.33"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Vec3d _center</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_rotation"></A>
<A NAME="DOC.2.15.34"></A>
<A NAME="DOC.2.14.34"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Quat _rotation</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_distance"></A>
<A NAME="DOC.2.15.35"></A>
<A NAME="DOC.2.14.35"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _distance</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_previousUp"></A>
<A NAME="DOC.2.15.36"></A>
<A NAME="DOC.2.14.36"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Vec3d _previousUp</B></TT>
<DL><DT><DD></DL><P></DL>

View File

@ -22,97 +22,97 @@
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.16.1">TrackballManipulator</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.15.1">TrackballManipulator</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.16.2">className</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.15.2">className</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.16.3">setMinimumZoomScale</A></B>(float minimumZoomScale)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.15.3">setMinimumZoomScale</A></B>(float minimumZoomScale)
<DD><I>set the minimum distance (as ratio) the eye point can be zoomed in towards the center before the center is pushed forward</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.16.4">getMinimumZoomScale</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.15.4">getMinimumZoomScale</A></B>() const
<DD><I>get the minimum distance (as ratio) the eye point can be zoomed in </I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.16.5">setByMatrix</A></B>(const osg::Matrixd&amp; matrix)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.15.5">setByMatrix</A></B>(const osg::Matrixd&amp; matrix)
<DD><I>set the position of the matrix manipulator using a 4x4 Matrix</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.16.6">setByInverseMatrix</A></B>(const osg::Matrixd&amp; matrix)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.15.6">setByInverseMatrix</A></B>(const osg::Matrixd&amp; matrix)
<DD><I>set the position of the matrix manipulator using a 4x4 Matrix</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual osg::Matrixd <B><A HREF="#DOC.2.16.7">getMatrix</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual osg::Matrixd <B><A HREF="#DOC.2.15.7">getMatrix</A></B>() const
<DD><I>get the position of the manipulator as 4x4 Matrix</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual osg::Matrixd <B><A HREF="#DOC.2.16.8">getInverseMatrix</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual osg::Matrixd <B><A HREF="#DOC.2.15.8">getInverseMatrix</A></B>() const
<DD><I>get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual osgUtil::SceneView::FusionDistanceMode <B><A HREF="#DOC.2.16.9">getFusionDistanceMode</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual osgUtil::SceneView::FusionDistanceMode <B><A HREF="#DOC.2.15.9">getFusionDistanceMode</A></B>() const
<DD><I>Get the FusionDistanceMode.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual float <B><A HREF="#DOC.2.16.10">getFusionDistanceValue</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual float <B><A HREF="#DOC.2.15.10">getFusionDistanceValue</A></B>() const
<DD><I>Get the FusionDistanceValue.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.16.11">setNode</A></B>(osg::Node*)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.15.11">setNode</A></B>(osg::Node*)
<DD><I>Attach a node to the manipulator.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const osg::Node* <B><A HREF="#DOC.2.16.12">getNode</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const osg::Node* <B><A HREF="#DOC.2.15.12">getNode</A></B>() const
<DD><I>Return node if attached</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual osg::Node* <B><A HREF="#DOC.2.16.13">getNode</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual osg::Node* <B><A HREF="#DOC.2.15.13">getNode</A></B>()
<DD><I>Return node if attached</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.16.14">home</A></B>(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; us)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.15.14">home</A></B>(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; us)
<DD><I>Move the camera to the default position.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.16.15">init</A></B>(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; us)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.15.15">init</A></B>(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; us)
<DD><I>Start/restart the manipulator</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.16.16">handle</A></B>(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; us)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.15.16">handle</A></B>(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; us)
<DD><I>handle events, return true if handled, false otherwise</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.16.17">getUsage</A></B>(osg::ApplicationUsage&amp; usage) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.15.17">getUsage</A></B>(osg::ApplicationUsage&amp; usage) const
<DD><I>Get the keyboard and mouse usage of this manipulator</I>
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr&lt;const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&gt; <B><A HREF="#DOC.2.16.26">_ga_t1</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr&lt;const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&gt; <B><A HREF="#DOC.2.15.26">_ga_t1</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr&lt;const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&gt; <B><A HREF="#DOC.2.16.27">_ga_t0</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr&lt;const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&gt; <B><A HREF="#DOC.2.15.27">_ga_t0</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr&lt;osg::Node&gt; <B><A HREF="#DOC.2.16.28">_node</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr&lt;osg::Node&gt; <B><A HREF="#DOC.2.15.28">_node</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>double <B><A HREF="#DOC.2.16.29">_modelScale</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>double <B><A HREF="#DOC.2.15.29">_modelScale</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>double <B><A HREF="#DOC.2.16.30">_minimumZoomScale</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>double <B><A HREF="#DOC.2.15.30">_minimumZoomScale</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.16.31">_thrown</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.15.31">_thrown</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Vec3d <B><A HREF="#DOC.2.16.32">_center</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Vec3d <B><A HREF="#DOC.2.15.32">_center</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Quat <B><A HREF="#DOC.2.16.33">_rotation</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Quat <B><A HREF="#DOC.2.15.33">_rotation</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>double <B><A HREF="#DOC.2.16.34">_distance</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>double <B><A HREF="#DOC.2.15.34">_distance</A></B>
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.16.18">~TrackballManipulator</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.15.18">~TrackballManipulator</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.16.19">flushMouseEventStack</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.15.19">flushMouseEventStack</A></B>()
<DD><I>Reset the internal GUIEvent stack</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.16.20">addMouseEvent</A></B>(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ea)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.15.20">addMouseEvent</A></B>(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ea)
<DD><I>Add the current mouse GUIEvent to internal stack</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.16.21">computePosition</A></B>(const osg::Vec3&amp; eye, const osg::Vec3&amp; lv, const osg::Vec3&amp; up)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.15.21">computePosition</A></B>(const osg::Vec3&amp; eye, const osg::Vec3&amp; lv, const osg::Vec3&amp; up)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.16.22">calcMovement</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.15.22">calcMovement</A></B>()
<DD><I>For the give mouse movement calculate the movement of the camera.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.16.23">trackball</A></B>(osg::Vec3&amp; axis, float&amp; angle, float p1x, float p1y, float p2x, float p2y)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.15.23">trackball</A></B>(osg::Vec3&amp; axis, float&amp; angle, float p1x, float p1y, float p2x, float p2y)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.16.24">tb_project_to_sphere</A></B>(float r, float x, float y)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.15.24">tb_project_to_sphere</A></B>(float r, float x, float y)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.16.25">isMouseMoving</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.15.25">isMouseMoving</A></B>()
<DD><I>Check the speed at which the mouse is moving.</I>
</DL></P>
@ -191,56 +191,56 @@ class <B><A HREF="CoordinateFrameCallback.html">CoordinateFrameCallback</A></B>
<DL>
<A NAME="TrackballManipulator"></A>
<A NAME="DOC.2.16.1"></A>
<A NAME="DOC.2.15.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TrackballManipulator()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="className"></A>
<A NAME="DOC.2.16.2"></A>
<A NAME="DOC.2.15.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const char* className() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setMinimumZoomScale"></A>
<A NAME="DOC.2.16.3"></A>
<A NAME="DOC.2.15.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setMinimumZoomScale(float minimumZoomScale)</B></TT>
<DD>set the minimum distance (as ratio) the eye point can be zoomed in towards the
center before the center is pushed forward
<DL><DT><DD></DL><P>
<A NAME="getMinimumZoomScale"></A>
<A NAME="DOC.2.16.4"></A>
<A NAME="DOC.2.15.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float getMinimumZoomScale() const </B></TT>
<DD>get the minimum distance (as ratio) the eye point can be zoomed in
<DL><DT><DD></DL><P>
<A NAME="setByMatrix"></A>
<A NAME="DOC.2.16.5"></A>
<A NAME="DOC.2.15.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setByMatrix(const osg::Matrixd&amp; matrix)</B></TT>
<DD>set the position of the matrix manipulator using a 4x4 Matrix
<DL><DT><DD></DL><P>
<A NAME="setByInverseMatrix"></A>
<A NAME="DOC.2.16.6"></A>
<A NAME="DOC.2.15.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setByInverseMatrix(const osg::Matrixd&amp; matrix)</B></TT>
<DD>set the position of the matrix manipulator using a 4x4 Matrix
<DL><DT><DD></DL><P>
<A NAME="getMatrix"></A>
<A NAME="DOC.2.16.7"></A>
<A NAME="DOC.2.15.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual osg::Matrixd getMatrix() const </B></TT>
<DD>get the position of the manipulator as 4x4 Matrix
<DL><DT><DD></DL><P>
<A NAME="getInverseMatrix"></A>
<A NAME="DOC.2.16.8"></A>
<A NAME="DOC.2.15.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual osg::Matrixd getInverseMatrix() const </B></TT>
<DD>get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix
<DL><DT><DD></DL><P>
<A NAME="getFusionDistanceMode"></A>
<A NAME="DOC.2.16.9"></A>
<A NAME="DOC.2.15.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual osgUtil::SceneView::FusionDistanceMode getFusionDistanceMode() const </B></TT>
<DD>Get the FusionDistanceMode. Used by SceneView for setting up setereo convergence.
<DL><DT><DD></DL><P>
<A NAME="getFusionDistanceValue"></A>
<A NAME="DOC.2.16.10"></A>
<A NAME="DOC.2.15.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual float getFusionDistanceValue() const </B></TT>
<DD>Get the FusionDistanceValue. Used by SceneView for setting up setereo convergence.
<DL><DT><DD></DL><P>
<A NAME="setNode"></A>
<A NAME="DOC.2.16.11"></A>
<A NAME="DOC.2.15.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setNode(osg::Node*)</B></TT>
<DD>Attach a node to the manipulator.
Automatically detaches previously attached node.
@ -248,108 +248,108 @@ setNode(NULL) detaches previously nodes.
Is ignored by manipulators which do not require a reference model.
<DL><DT><DD></DL><P>
<A NAME="getNode"></A>
<A NAME="DOC.2.16.12"></A>
<A NAME="DOC.2.15.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const osg::Node* getNode() const </B></TT>
<DD>Return node if attached
<DL><DT><DD></DL><P>
<A NAME="getNode"></A>
<A NAME="DOC.2.16.13"></A>
<A NAME="DOC.2.15.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual osg::Node* getNode()</B></TT>
<DD>Return node if attached
<DL><DT><DD></DL><P>
<A NAME="home"></A>
<A NAME="DOC.2.16.14"></A>
<A NAME="DOC.2.15.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void home(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; us)</B></TT>
<DD>Move the camera to the default position.
May be ignored by manipulators if home functionality is not appropriate.
<DL><DT><DD></DL><P>
<A NAME="init"></A>
<A NAME="DOC.2.16.15"></A>
<A NAME="DOC.2.15.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void init(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; us)</B></TT>
<DD>Start/restart the manipulator
<DL><DT><DD></DL><P>
<A NAME="handle"></A>
<A NAME="DOC.2.16.16"></A>
<A NAME="DOC.2.15.16"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool handle(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; us)</B></TT>
<DD>handle events, return true if handled, false otherwise
<DL><DT><DD></DL><P>
<A NAME="getUsage"></A>
<A NAME="DOC.2.16.17"></A>
<A NAME="DOC.2.15.17"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void getUsage(osg::ApplicationUsage&amp; usage) const </B></TT>
<DD>Get the keyboard and mouse usage of this manipulator
<DL><DT><DD></DL><P>
<A NAME="~TrackballManipulator"></A>
<A NAME="DOC.2.16.18"></A>
<A NAME="DOC.2.15.18"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~TrackballManipulator()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="flushMouseEventStack"></A>
<A NAME="DOC.2.16.19"></A>
<A NAME="DOC.2.15.19"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void flushMouseEventStack()</B></TT>
<DD>Reset the internal GUIEvent stack
<DL><DT><DD></DL><P>
<A NAME="addMouseEvent"></A>
<A NAME="DOC.2.16.20"></A>
<A NAME="DOC.2.15.20"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void addMouseEvent(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ea)</B></TT>
<DD>Add the current mouse GUIEvent to internal stack
<DL><DT><DD></DL><P>
<A NAME="computePosition"></A>
<A NAME="DOC.2.16.21"></A>
<A NAME="DOC.2.15.21"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void computePosition(const osg::Vec3&amp; eye, const osg::Vec3&amp; lv, const osg::Vec3&amp; up)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="calcMovement"></A>
<A NAME="DOC.2.16.22"></A>
<A NAME="DOC.2.15.22"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool calcMovement()</B></TT>
<DD>For the give mouse movement calculate the movement of the camera.
Return true is camera has moved and a redraw is required.
<DL><DT><DD></DL><P>
<A NAME="trackball"></A>
<A NAME="DOC.2.16.23"></A>
<A NAME="DOC.2.15.23"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void trackball(osg::Vec3&amp; axis, float&amp; angle, float p1x, float p1y, float p2x, float p2y)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="tb_project_to_sphere"></A>
<A NAME="DOC.2.16.24"></A>
<A NAME="DOC.2.15.24"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float tb_project_to_sphere(float r, float x, float y)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="isMouseMoving"></A>
<A NAME="DOC.2.16.25"></A>
<A NAME="DOC.2.15.25"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool isMouseMoving()</B></TT>
<DD>Check the speed at which the mouse is moving.
If speed is below a threshold then return false, otherwise return true.
<DL><DT><DD></DL><P>
<A NAME="_ga_t1"></A>
<A NAME="DOC.2.16.26"></A>
<A NAME="DOC.2.15.26"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr&lt;const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&gt; _ga_t1</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_ga_t0"></A>
<A NAME="DOC.2.16.27"></A>
<A NAME="DOC.2.15.27"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr&lt;const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&gt; _ga_t0</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_node"></A>
<A NAME="DOC.2.16.28"></A>
<A NAME="DOC.2.15.28"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr&lt;osg::Node&gt; _node</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_modelScale"></A>
<A NAME="DOC.2.16.29"></A>
<A NAME="DOC.2.15.29"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>double _modelScale</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_minimumZoomScale"></A>
<A NAME="DOC.2.16.30"></A>
<A NAME="DOC.2.15.30"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>double _minimumZoomScale</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_thrown"></A>
<A NAME="DOC.2.16.31"></A>
<A NAME="DOC.2.15.31"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _thrown</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_center"></A>
<A NAME="DOC.2.16.32"></A>
<A NAME="DOC.2.15.32"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Vec3d _center</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_rotation"></A>
<A NAME="DOC.2.16.33"></A>
<A NAME="DOC.2.15.33"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Quat _rotation</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_distance"></A>
<A NAME="DOC.2.16.34"></A>
<A NAME="DOC.2.15.34"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>double _distance</B></TT>
<DL><DT><DD></DL><P></DL>

View File

@ -22,113 +22,113 @@
<DL>
<P><DL>
<DT><H3>Public Classes</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.17.6">RotationMode</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.16.6">RotationMode</A></B>
</DL></P>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.17.1">TrackerManipulator</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.16.1">TrackerManipulator</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.17.2">className</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.16.2">className</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.17.3">setTrackNode</A></B>(osg::Node* node)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.16.3">setTrackNode</A></B>(osg::Node* node)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Node* <B><A HREF="#DOC.2.17.4">getTrackNode</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Node* <B><A HREF="#DOC.2.16.4">getTrackNode</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const osg::Node* <B><A HREF="#DOC.2.17.5">getTrackNode</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const osg::Node* <B><A HREF="#DOC.2.16.5">getTrackNode</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.17.7">setRotationMode</A></B>(<!1><A HREF="TrackerManipulator.html#DOC.2.17.6">RotationMode</A> mode)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.16.7">setRotationMode</A></B>(<!1><A HREF="TrackerManipulator.html#DOC.2.16.6">RotationMode</A> mode)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="TrackerManipulator.html#DOC.2.17.6">RotationMode</A> <B><A HREF="#DOC.2.17.8">getRotationMode</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="TrackerManipulator.html#DOC.2.16.6">RotationMode</A> <B><A HREF="#DOC.2.16.8">getRotationMode</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.17.9">setByMatrix</A></B>(const osg::Matrixd&amp; matrix)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.16.9">setByMatrix</A></B>(const osg::Matrixd&amp; matrix)
<DD><I>set the position of the matrix manipulator using a 4x4 Matrix</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.17.10">setByInverseMatrix</A></B>(const osg::Matrixd&amp; matrix)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.16.10">setByInverseMatrix</A></B>(const osg::Matrixd&amp; matrix)
<DD><I>set the position of the matrix manipulator using a 4x4 Matrix</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual osg::Matrixd <B><A HREF="#DOC.2.17.11">getMatrix</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual osg::Matrixd <B><A HREF="#DOC.2.16.11">getMatrix</A></B>() const
<DD><I>get the position of the manipulator as 4x4 Matrix</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual osg::Matrixd <B><A HREF="#DOC.2.17.12">getInverseMatrix</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual osg::Matrixd <B><A HREF="#DOC.2.16.12">getInverseMatrix</A></B>() const
<DD><I>get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual osgUtil::SceneView::FusionDistanceMode <B><A HREF="#DOC.2.17.13">getFusionDistanceMode</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual osgUtil::SceneView::FusionDistanceMode <B><A HREF="#DOC.2.16.13">getFusionDistanceMode</A></B>() const
<DD><I>Get the FusionDistanceMode.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual float <B><A HREF="#DOC.2.17.14">getFusionDistanceValue</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual float <B><A HREF="#DOC.2.16.14">getFusionDistanceValue</A></B>() const
<DD><I>Get the FusionDistanceValue.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.17.15">setNode</A></B>(osg::Node*)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.16.15">setNode</A></B>(osg::Node*)
<DD><I>Attach a node to the manipulator.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const osg::Node* <B><A HREF="#DOC.2.17.16">getNode</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const osg::Node* <B><A HREF="#DOC.2.16.16">getNode</A></B>() const
<DD><I>Return node if attached</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual osg::Node* <B><A HREF="#DOC.2.17.17">getNode</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual osg::Node* <B><A HREF="#DOC.2.16.17">getNode</A></B>()
<DD><I>Return node if attached</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.17.18">home</A></B>(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; us)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.16.18">home</A></B>(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; us)
<DD><I>Move the camera to the default position.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.17.19">init</A></B>(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; us)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.16.19">init</A></B>(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; us)
<DD><I>Start/restart the manipulator</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.17.20">handle</A></B>(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; us)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.16.20">handle</A></B>(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; us)
<DD><I>handle events, return true if handled, false otherwise</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.17.21">getUsage</A></B>(osg::ApplicationUsage&amp; usage) const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.16.21">getUsage</A></B>(osg::ApplicationUsage&amp; usage) const
<DD><I>Get the keyboard and mouse usage of this manipulator</I>
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr&lt;const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&gt; <B><A HREF="#DOC.2.17.32">_ga_t1</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr&lt;const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&gt; <B><A HREF="#DOC.2.16.32">_ga_t1</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr&lt;const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&gt; <B><A HREF="#DOC.2.17.33">_ga_t0</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr&lt;const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&gt; <B><A HREF="#DOC.2.16.33">_ga_t0</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr&lt;osg::Node&gt; <B><A HREF="#DOC.2.17.34">_node</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr&lt;osg::Node&gt; <B><A HREF="#DOC.2.16.34">_node</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr&lt;osg::Node&gt; <B><A HREF="#DOC.2.17.35">_trackNode</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr&lt;osg::Node&gt; <B><A HREF="#DOC.2.16.35">_trackNode</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="TrackerManipulator.html#DOC.2.17.6">RotationMode</A> <B><A HREF="#DOC.2.17.36">_rotationMode</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="TrackerManipulator.html#DOC.2.16.6">RotationMode</A> <B><A HREF="#DOC.2.16.36">_rotationMode</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.17.37">_thrown</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.16.37">_thrown</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Vec3d <B><A HREF="#DOC.2.17.38">_center</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Vec3d <B><A HREF="#DOC.2.16.38">_center</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Quat <B><A HREF="#DOC.2.17.39">_rotation</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Quat <B><A HREF="#DOC.2.16.39">_rotation</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.17.40">_distance</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.16.40">_distance</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Vec3d <B><A HREF="#DOC.2.17.41">_previousUp</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Vec3d <B><A HREF="#DOC.2.16.41">_previousUp</A></B>
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.17.22">~TrackerManipulator</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.16.22">~TrackerManipulator</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.17.23">flushMouseEventStack</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.16.23">flushMouseEventStack</A></B>()
<DD><I>Reset the internal GUIEvent stack</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.17.24">addMouseEvent</A></B>(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ea)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.16.24">addMouseEvent</A></B>(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ea)
<DD><I>Add the current mouse GUIEvent to internal stack</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Vec3d <B><A HREF="#DOC.2.17.25">computeCenter</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Vec3d <B><A HREF="#DOC.2.16.25">computeCenter</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.17.26">computePosition</A></B>(const osg::Vec3d&amp; eye, const osg::Vec3d&amp; lv, const osg::Vec3d&amp; up)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.16.26">computePosition</A></B>(const osg::Vec3d&amp; eye, const osg::Vec3d&amp; lv, const osg::Vec3d&amp; up)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.17.27">calcMovement</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.16.27">calcMovement</A></B>()
<DD><I>For the give mouse movement calculate the movement of the camera.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.17.28">trackball</A></B>(osg::Vec3&amp; axis, double&amp; angle, double p1x, double p1y, double p2x, double p2y)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.16.28">trackball</A></B>(osg::Vec3&amp; axis, double&amp; angle, double p1x, double p1y, double p2x, double p2y)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>double <B><A HREF="#DOC.2.17.29">tb_project_to_sphere</A></B>(double r, double x, double y)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>double <B><A HREF="#DOC.2.16.29">tb_project_to_sphere</A></B>(double r, double x, double y)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.17.30">isMouseMoving</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.16.30">isMouseMoving</A></B>()
<DD><I>Check the speed at which the mouse is moving.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.17.31">clampOrientation</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.16.31">clampOrientation</A></B>()
</DL></P>
</DL>
@ -206,79 +206,79 @@ class <B><A HREF="CoordinateFrameCallback.html">CoordinateFrameCallback</A></B>
<DL>
<A NAME="TrackerManipulator"></A>
<A NAME="DOC.2.17.1"></A>
<A NAME="DOC.2.16.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TrackerManipulator()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="className"></A>
<A NAME="DOC.2.17.2"></A>
<A NAME="DOC.2.16.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const char* className() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setTrackNode"></A>
<A NAME="DOC.2.17.3"></A>
<A NAME="DOC.2.16.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setTrackNode(osg::Node* node)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getTrackNode"></A>
<A NAME="DOC.2.17.4"></A>
<A NAME="DOC.2.16.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Node* getTrackNode()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getTrackNode"></A>
<A NAME="DOC.2.17.5"></A>
<A NAME="DOC.2.16.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const osg::Node* getTrackNode() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="RotationMode"></A>
<A NAME="DOC.2.17.6"></A>
<A NAME="DOC.2.16.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum RotationMode</B></TT>
<DL><DT><DD></DL><P><DL>
<A NAME="ELEVATION_AZIM_ROLL"></A>
<A NAME="DOC.2.17.6.1"></A>
<A NAME="DOC.2.16.6.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ELEVATION_AZIM_ROLL</B></TT>
<DL><DT><DD></DL><P>
<A NAME="ELEVATION_AZIM"></A>
<A NAME="DOC.2.17.6.2"></A>
<A NAME="DOC.2.16.6.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ELEVATION_AZIM</B></TT>
<DL><DT><DD></DL><P></DL>
<A NAME="setRotationMode"></A>
<A NAME="DOC.2.17.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setRotationMode(<!1><A HREF="TrackerManipulator.html#DOC.2.17.6">RotationMode</A> mode)</B></TT>
<A NAME="DOC.2.16.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setRotationMode(<!1><A HREF="TrackerManipulator.html#DOC.2.16.6">RotationMode</A> mode)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getRotationMode"></A>
<A NAME="DOC.2.17.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="TrackerManipulator.html#DOC.2.17.6">RotationMode</A> getRotationMode() const </B></TT>
<A NAME="DOC.2.16.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="TrackerManipulator.html#DOC.2.16.6">RotationMode</A> getRotationMode() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setByMatrix"></A>
<A NAME="DOC.2.17.9"></A>
<A NAME="DOC.2.16.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setByMatrix(const osg::Matrixd&amp; matrix)</B></TT>
<DD>set the position of the matrix manipulator using a 4x4 Matrix
<DL><DT><DD></DL><P>
<A NAME="setByInverseMatrix"></A>
<A NAME="DOC.2.17.10"></A>
<A NAME="DOC.2.16.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setByInverseMatrix(const osg::Matrixd&amp; matrix)</B></TT>
<DD>set the position of the matrix manipulator using a 4x4 Matrix
<DL><DT><DD></DL><P>
<A NAME="getMatrix"></A>
<A NAME="DOC.2.17.11"></A>
<A NAME="DOC.2.16.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual osg::Matrixd getMatrix() const </B></TT>
<DD>get the position of the manipulator as 4x4 Matrix
<DL><DT><DD></DL><P>
<A NAME="getInverseMatrix"></A>
<A NAME="DOC.2.17.12"></A>
<A NAME="DOC.2.16.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual osg::Matrixd getInverseMatrix() const </B></TT>
<DD>get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix
<DL><DT><DD></DL><P>
<A NAME="getFusionDistanceMode"></A>
<A NAME="DOC.2.17.13"></A>
<A NAME="DOC.2.16.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual osgUtil::SceneView::FusionDistanceMode getFusionDistanceMode() const </B></TT>
<DD>Get the FusionDistanceMode. Used by SceneView for setting up setereo convergence.
<DL><DT><DD></DL><P>
<A NAME="getFusionDistanceValue"></A>
<A NAME="DOC.2.17.14"></A>
<A NAME="DOC.2.16.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual float getFusionDistanceValue() const </B></TT>
<DD>Get the FusionDistanceValue. Used by SceneView for setting up setereo convergence.
<DL><DT><DD></DL><P>
<A NAME="setNode"></A>
<A NAME="DOC.2.17.15"></A>
<A NAME="DOC.2.16.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setNode(osg::Node*)</B></TT>
<DD>Attach a node to the manipulator.
Automatically detaches previously attached node.
@ -286,120 +286,120 @@ setNode(NULL) detaches previously nodes.
Is ignored by manipulators which do not require a reference model.
<DL><DT><DD></DL><P>
<A NAME="getNode"></A>
<A NAME="DOC.2.17.16"></A>
<A NAME="DOC.2.16.16"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const osg::Node* getNode() const </B></TT>
<DD>Return node if attached
<DL><DT><DD></DL><P>
<A NAME="getNode"></A>
<A NAME="DOC.2.17.17"></A>
<A NAME="DOC.2.16.17"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual osg::Node* getNode()</B></TT>
<DD>Return node if attached
<DL><DT><DD></DL><P>
<A NAME="home"></A>
<A NAME="DOC.2.17.18"></A>
<A NAME="DOC.2.16.18"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void home(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; us)</B></TT>
<DD>Move the camera to the default position.
May be ignored by manipulators if home functionality is not appropriate.
<DL><DT><DD></DL><P>
<A NAME="init"></A>
<A NAME="DOC.2.17.19"></A>
<A NAME="DOC.2.16.19"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void init(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; us)</B></TT>
<DD>Start/restart the manipulator
<DL><DT><DD></DL><P>
<A NAME="handle"></A>
<A NAME="DOC.2.17.20"></A>
<A NAME="DOC.2.16.20"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool handle(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; us)</B></TT>
<DD>handle events, return true if handled, false otherwise
<DL><DT><DD></DL><P>
<A NAME="getUsage"></A>
<A NAME="DOC.2.17.21"></A>
<A NAME="DOC.2.16.21"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void getUsage(osg::ApplicationUsage&amp; usage) const </B></TT>
<DD>Get the keyboard and mouse usage of this manipulator
<DL><DT><DD></DL><P>
<A NAME="~TrackerManipulator"></A>
<A NAME="DOC.2.17.22"></A>
<A NAME="DOC.2.16.22"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~TrackerManipulator()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="flushMouseEventStack"></A>
<A NAME="DOC.2.17.23"></A>
<A NAME="DOC.2.16.23"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void flushMouseEventStack()</B></TT>
<DD>Reset the internal GUIEvent stack
<DL><DT><DD></DL><P>
<A NAME="addMouseEvent"></A>
<A NAME="DOC.2.17.24"></A>
<A NAME="DOC.2.16.24"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void addMouseEvent(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ea)</B></TT>
<DD>Add the current mouse GUIEvent to internal stack
<DL><DT><DD></DL><P>
<A NAME="computeCenter"></A>
<A NAME="DOC.2.17.25"></A>
<A NAME="DOC.2.16.25"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Vec3d computeCenter() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="computePosition"></A>
<A NAME="DOC.2.17.26"></A>
<A NAME="DOC.2.16.26"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void computePosition(const osg::Vec3d&amp; eye, const osg::Vec3d&amp; lv, const osg::Vec3d&amp; up)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="calcMovement"></A>
<A NAME="DOC.2.17.27"></A>
<A NAME="DOC.2.16.27"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool calcMovement()</B></TT>
<DD>For the give mouse movement calculate the movement of the camera.
Return true is camera has moved and a redraw is required.
<DL><DT><DD></DL><P>
<A NAME="trackball"></A>
<A NAME="DOC.2.17.28"></A>
<A NAME="DOC.2.16.28"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void trackball(osg::Vec3&amp; axis, double&amp; angle, double p1x, double p1y, double p2x, double p2y)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="tb_project_to_sphere"></A>
<A NAME="DOC.2.17.29"></A>
<A NAME="DOC.2.16.29"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>double tb_project_to_sphere(double r, double x, double y)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="isMouseMoving"></A>
<A NAME="DOC.2.17.30"></A>
<A NAME="DOC.2.16.30"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool isMouseMoving()</B></TT>
<DD>Check the speed at which the mouse is moving.
If speed is below a threshold then return false, otherwise return true.
<DL><DT><DD></DL><P>
<A NAME="clampOrientation"></A>
<A NAME="DOC.2.17.31"></A>
<A NAME="DOC.2.16.31"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void clampOrientation()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_ga_t1"></A>
<A NAME="DOC.2.17.32"></A>
<A NAME="DOC.2.16.32"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr&lt;const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&gt; _ga_t1</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_ga_t0"></A>
<A NAME="DOC.2.17.33"></A>
<A NAME="DOC.2.16.33"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr&lt;const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&gt; _ga_t0</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_node"></A>
<A NAME="DOC.2.17.34"></A>
<A NAME="DOC.2.16.34"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr&lt;osg::Node&gt; _node</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_trackNode"></A>
<A NAME="DOC.2.17.35"></A>
<A NAME="DOC.2.16.35"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr&lt;osg::Node&gt; _trackNode</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_rotationMode"></A>
<A NAME="DOC.2.17.36"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="TrackerManipulator.html#DOC.2.17.6">RotationMode</A> _rotationMode</B></TT>
<A NAME="DOC.2.16.36"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="TrackerManipulator.html#DOC.2.16.6">RotationMode</A> _rotationMode</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_thrown"></A>
<A NAME="DOC.2.17.37"></A>
<A NAME="DOC.2.16.37"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _thrown</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_center"></A>
<A NAME="DOC.2.17.38"></A>
<A NAME="DOC.2.16.38"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Vec3d _center</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_rotation"></A>
<A NAME="DOC.2.17.39"></A>
<A NAME="DOC.2.16.39"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Quat _rotation</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_distance"></A>
<A NAME="DOC.2.17.40"></A>
<A NAME="DOC.2.16.40"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _distance</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_previousUp"></A>
<A NAME="DOC.2.17.41"></A>
<A NAME="DOC.2.16.41"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Vec3d _previousUp</B></TT>
<DL><DT><DD></DL><P></DL>

View File

@ -37,7 +37,6 @@
<LI><A HREF="General.html#OSGGA_GUIEVENTADAPTER">OSGGA_GUIEVENTADAPTER</A>
<LI><A HREF="General.html#OSGGA_GUIEVENTHANDLER">OSGGA_GUIEVENTHANDLER</A>
<LI><A HREF="General.html#OSGGA_GUIEVENTHANDLERVISITOR">OSGGA_GUIEVENTHANDLERVISITOR</A>
<LI><A HREF="General.html#OSGGA_HOVERMANIPULATOR">OSGGA_HOVERMANIPULATOR</A>
<LI><A HREF="General.html#OSGGA_MatrixManipulator">OSGGA_MatrixManipulator</A>
<LI><A HREF="General.html#OSGGA_SETSCENEVIEWGEHVISITOR">OSGGA_SETSCENEVIEWGEHVISITOR</A>
<LI><A HREF="General.html#OSGGA_TERRAINMANIPULATOR">OSGGA_TERRAINMANIPULATOR</A>

View File

@ -33,13 +33,10 @@ class OSGGA_EXPORT <B><A HREF="CompositeGUIEventHandler.html">CompositeGUIEvent
class OSGGA_EXPORT <B><A HREF="GUIEventHandlerVisitor.html">GUIEventHandlerVisitor</A></B>
<DD><I> Base class for visiting GUIEventHandlers.</I>
<DT>
class OSGGA_EXPORT <B><A HREF="HoverManipulator.html">HoverManipulator</A></B>: public <!1><A HREF="MatrixManipulator.html">MatrixManipulator</A>
<DD><I> HoverManipulator is a MatrixManipulator which provides a camera motion model using mouse and keyboard, designed for flythrough applications (eg.</I>
<DT>
class OSGGA_EXPORT <B><A HREF="KeySwitchMatrixManipulator.html">KeySwitchMatrixManipulator</A></B>: public <!1><A HREF="MatrixManipulator.html">MatrixManipulator</A>
<DD><I> KeySwitchMatrixManipulator is a decorator which allows the type of camera manipulator being used to be switched by pressing a key.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>#define <B><A HREF="#DOC.2.11">NEW_HOME_POSITION</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>#define <B><A HREF="#DOC.2.10">NEW_HOME_POSITION</A></B>
<DT>
class OSGGA_EXPORT <B><A HREF="MatrixManipulator.html">MatrixManipulator</A></B>: public <!1><A HREF="GUIEventHandler.html">GUIEventHandler</A>
<DT>
@ -63,7 +60,7 @@ class OSGGA_EXPORT <B><A HREF="TrackerManipulator.html">TrackerManipulator</A><
<DL>
<A NAME="NEW_HOME_POSITION"></A>
<A NAME="DOC.2.11"></A>
<A NAME="DOC.2.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>#define NEW_HOME_POSITION</B></TT>
<DL><DT><DD></DL><P></DL>
<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>

View File

@ -25,9 +25,9 @@
<DT><H3>Public Classes</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.13.8">SortMode</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>struct <B><A HREF="#DOC.2.13.36">SortCallback</A></B>: public osg::Referenced
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>struct <B><A HREF="#DOC.2.13.37">SortCallback</A></B>: public osg::Referenced
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>struct <B><A HREF="#DOC.2.13.42">DrawCallback</A></B>: public osg::Referenced
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>struct <B><A HREF="#DOC.2.13.43">DrawCallback</A></B>: public osg::Referenced
</DL></P>
<P><DL>
@ -65,58 +65,60 @@
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="RenderStage.html">RenderStage</A>* <B><A HREF="#DOC.2.13.20">getStage</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="RenderBin.html#DOC.2.13.2">RenderGraphList</A>&amp; <B><A HREF="#DOC.2.13.21">getRenderGraphList</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.13.21">getBinNum</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="RenderBin.html#DOC.2.13.2">RenderGraphList</A>&amp; <B><A HREF="#DOC.2.13.22">getRenderGraphList</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="RenderBin.html#DOC.2.13.2">RenderGraphList</A>&amp; <B><A HREF="#DOC.2.13.22">getRenderGraphList</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="RenderBin.html#DOC.2.13.3">RenderBinList</A>&amp; <B><A HREF="#DOC.2.13.23">getRenderBinList</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="RenderBin.html#DOC.2.13.2">RenderGraphList</A>&amp; <B><A HREF="#DOC.2.13.23">getRenderGraphList</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="RenderBin.html#DOC.2.13.3">RenderBinList</A>&amp; <B><A HREF="#DOC.2.13.24">getRenderBinList</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="RenderBin.html#DOC.2.13.3">RenderBinList</A>&amp; <B><A HREF="#DOC.2.13.24">getRenderBinList</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="RenderBin.html#DOC.2.13.1">RenderLeafList</A>&amp; <B><A HREF="#DOC.2.13.25">getRenderLeafList</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="RenderBin.html#DOC.2.13.3">RenderBinList</A>&amp; <B><A HREF="#DOC.2.13.25">getRenderBinList</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="RenderBin.html#DOC.2.13.1">RenderLeafList</A>&amp; <B><A HREF="#DOC.2.13.26">getRenderLeafList</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="RenderBin.html#DOC.2.13.1">RenderLeafList</A>&amp; <B><A HREF="#DOC.2.13.26">getRenderLeafList</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="RenderBin.html">RenderBin</A>* <B><A HREF="#DOC.2.13.27">find_or_insert</A></B>(int binNum, const std::string&amp; binName)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="RenderBin.html#DOC.2.13.1">RenderLeafList</A>&amp; <B><A HREF="#DOC.2.13.27">getRenderLeafList</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.13.28">addRenderGraph</A></B>(<!1><A HREF="RenderGraph.html">RenderGraph</A>* rg)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="RenderBin.html">RenderBin</A>* <B><A HREF="#DOC.2.13.28">find_or_insert</A></B>(int binNum, const std::string&amp; binName)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.13.29">sort</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.13.29">addRenderGraph</A></B>(<!1><A HREF="RenderGraph.html">RenderGraph</A>* rg)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.13.30">sortImplementation</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.13.30">sort</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.13.31">setSortMode</A></B>(<!1><A HREF="RenderBin.html#DOC.2.13.8">SortMode</A> mode)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.13.31">sortImplementation</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="RenderBin.html#DOC.2.13.8">SortMode</A> <B><A HREF="#DOC.2.13.32">getSortMode</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.13.32">setSortMode</A></B>(<!1><A HREF="RenderBin.html#DOC.2.13.8">SortMode</A> mode)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.13.33">sortByState</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="RenderBin.html#DOC.2.13.8">SortMode</A> <B><A HREF="#DOC.2.13.33">getSortMode</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.13.34">sortFrontToBack</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.13.34">sortByState</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.13.35">sortBackToFront</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.13.35">sortFrontToBack</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.13.37">setSortCallback</A></B>(<!1><A HREF="RenderBin.html#DOC.2.13.36">SortCallback</A>* sortCallback)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.13.36">sortBackToFront</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="RenderBin.html#DOC.2.13.36">SortCallback</A>* <B><A HREF="#DOC.2.13.38">getSortCallback</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.13.38">setSortCallback</A></B>(<!1><A HREF="RenderBin.html#DOC.2.13.37">SortCallback</A>* sortCallback)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="RenderBin.html#DOC.2.13.36">SortCallback</A>* <B><A HREF="#DOC.2.13.39">getSortCallback</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="RenderBin.html#DOC.2.13.37">SortCallback</A>* <B><A HREF="#DOC.2.13.39">getSortCallback</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.13.40">draw</A></B>(osg::State&amp; state, <!1><A HREF="RenderLeaf.html">RenderLeaf</A>*&amp; previous)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="RenderBin.html#DOC.2.13.37">SortCallback</A>* <B><A HREF="#DOC.2.13.40">getSortCallback</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.13.41">drawImplementation</A></B>(osg::State&amp; state, <!1><A HREF="RenderLeaf.html">RenderLeaf</A>*&amp; previous)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.13.41">draw</A></B>(osg::State&amp; state, <!1><A HREF="RenderLeaf.html">RenderLeaf</A>*&amp; previous)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.13.43">setDrawCallback</A></B>(<!1><A HREF="RenderBin.html#DOC.2.13.42">DrawCallback</A>* drawCallback)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.13.42">drawImplementation</A></B>(osg::State&amp; state, <!1><A HREF="RenderLeaf.html">RenderLeaf</A>*&amp; previous)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="RenderBin.html#DOC.2.13.42">DrawCallback</A>* <B><A HREF="#DOC.2.13.44">getDrawCallback</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.13.44">setDrawCallback</A></B>(<!1><A HREF="RenderBin.html#DOC.2.13.43">DrawCallback</A>* drawCallback)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="RenderBin.html#DOC.2.13.42">DrawCallback</A>* <B><A HREF="#DOC.2.13.45">getDrawCallback</A></B>() const
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="RenderBin.html#DOC.2.13.43">DrawCallback</A>* <B><A HREF="#DOC.2.13.45">getDrawCallback</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.13.46">getStats</A></B>(<!1><A HREF="Statistics.html">Statistics</A>* primStats)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="RenderBin.html#DOC.2.13.43">DrawCallback</A>* <B><A HREF="#DOC.2.13.46">getDrawCallback</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.13.47">getStats</A></B>(<!1><A HREF="Statistics.html">Statistics</A>* primStats)
<DD><I>extract stats for current draw list.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.13.47">getPrims</A></B>(<!1><A HREF="Statistics.html">Statistics</A>* primStats)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.13.48">getPrims</A></B>(<!1><A HREF="Statistics.html">Statistics</A>* primStats)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.13.48">getPrims</A></B>(<!1><A HREF="Statistics.html">Statistics</A>* primStats, int nbin)
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.13.49">getPrims</A></B>(<!1><A HREF="Statistics.html">Statistics</A>* primStats, int nbin)
</DL></P>
<P><DL>
@ -130,30 +132,30 @@
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.13.51">_binNum</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.13.52">_binNum</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="RenderBin.html">RenderBin</A>* <B><A HREF="#DOC.2.13.52">_parent</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="RenderBin.html">RenderBin</A>* <B><A HREF="#DOC.2.13.53">_parent</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="RenderStage.html">RenderStage</A>* <B><A HREF="#DOC.2.13.53">_stage</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="RenderStage.html">RenderStage</A>* <B><A HREF="#DOC.2.13.54">_stage</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="RenderBin.html#DOC.2.13.3">RenderBinList</A> <B><A HREF="#DOC.2.13.54">_bins</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="RenderBin.html#DOC.2.13.3">RenderBinList</A> <B><A HREF="#DOC.2.13.55">_bins</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="RenderBin.html#DOC.2.13.2">RenderGraphList</A> <B><A HREF="#DOC.2.13.55">_renderGraphList</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="RenderBin.html#DOC.2.13.2">RenderGraphList</A> <B><A HREF="#DOC.2.13.56">_renderGraphList</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="RenderBin.html#DOC.2.13.1">RenderLeafList</A> <B><A HREF="#DOC.2.13.56">_renderLeafList</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="RenderBin.html#DOC.2.13.1">RenderLeafList</A> <B><A HREF="#DOC.2.13.57">_renderLeafList</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="RenderBin.html#DOC.2.13.8">SortMode</A> <B><A HREF="#DOC.2.13.57">_sortMode</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="RenderBin.html#DOC.2.13.8">SortMode</A> <B><A HREF="#DOC.2.13.58">_sortMode</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr&lt;<!1><A HREF="RenderBin.html#DOC.2.13.36">SortCallback</A>&gt; <B><A HREF="#DOC.2.13.58">_sortCallback</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr&lt;<!1><A HREF="RenderBin.html#DOC.2.13.37">SortCallback</A>&gt; <B><A HREF="#DOC.2.13.59">_sortCallback</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr&lt;<!1><A HREF="RenderBin.html#DOC.2.13.42">DrawCallback</A>&gt; <B><A HREF="#DOC.2.13.59">_drawCallback</A></B>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr&lt;<!1><A HREF="RenderBin.html#DOC.2.13.43">DrawCallback</A>&gt; <B><A HREF="#DOC.2.13.60">_drawCallback</A></B>
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.13.49">~RenderBin</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.13.50">~RenderBin</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.13.50">copyLeavesFromRenderGraphListToRenderLeafList</A></B>()
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.13.51">copyLeavesFromRenderGraphListToRenderLeafList</A></B>()
</DL></P>
</DL>
@ -260,174 +262,178 @@ RenderBin base class</BLOCKQUOTE>
<A NAME="DOC.2.13.20"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="RenderStage.html">RenderStage</A>* getStage() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="getRenderGraphList"></A>
<A NAME="getBinNum"></A>
<A NAME="DOC.2.13.21"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="RenderBin.html#DOC.2.13.2">RenderGraphList</A>&amp; getRenderGraphList()</B></TT>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int getBinNum() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="getRenderGraphList"></A>
<A NAME="DOC.2.13.22"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="RenderBin.html#DOC.2.13.2">RenderGraphList</A>&amp; getRenderGraphList()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getRenderGraphList"></A>
<A NAME="DOC.2.13.23"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="RenderBin.html#DOC.2.13.2">RenderGraphList</A>&amp; getRenderGraphList() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="getRenderBinList"></A>
<A NAME="DOC.2.13.23"></A>
<A NAME="DOC.2.13.24"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="RenderBin.html#DOC.2.13.3">RenderBinList</A>&amp; getRenderBinList()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getRenderBinList"></A>
<A NAME="DOC.2.13.24"></A>
<A NAME="DOC.2.13.25"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="RenderBin.html#DOC.2.13.3">RenderBinList</A>&amp; getRenderBinList() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="getRenderLeafList"></A>
<A NAME="DOC.2.13.25"></A>
<A NAME="DOC.2.13.26"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="RenderBin.html#DOC.2.13.1">RenderLeafList</A>&amp; getRenderLeafList()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getRenderLeafList"></A>
<A NAME="DOC.2.13.26"></A>
<A NAME="DOC.2.13.27"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="RenderBin.html#DOC.2.13.1">RenderLeafList</A>&amp; getRenderLeafList() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="find_or_insert"></A>
<A NAME="DOC.2.13.27"></A>
<A NAME="DOC.2.13.28"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="RenderBin.html">RenderBin</A>* find_or_insert(int binNum, const std::string&amp; binName)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="addRenderGraph"></A>
<A NAME="DOC.2.13.28"></A>
<A NAME="DOC.2.13.29"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void addRenderGraph(<!1><A HREF="RenderGraph.html">RenderGraph</A>* rg)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="sort"></A>
<A NAME="DOC.2.13.29"></A>
<A NAME="DOC.2.13.30"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void sort()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="sortImplementation"></A>
<A NAME="DOC.2.13.30"></A>
<A NAME="DOC.2.13.31"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void sortImplementation()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="setSortMode"></A>
<A NAME="DOC.2.13.31"></A>
<A NAME="DOC.2.13.32"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setSortMode(<!1><A HREF="RenderBin.html#DOC.2.13.8">SortMode</A> mode)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getSortMode"></A>
<A NAME="DOC.2.13.32"></A>
<A NAME="DOC.2.13.33"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="RenderBin.html#DOC.2.13.8">SortMode</A> getSortMode() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="sortByState"></A>
<A NAME="DOC.2.13.33"></A>
<A NAME="DOC.2.13.34"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void sortByState()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="sortFrontToBack"></A>
<A NAME="DOC.2.13.34"></A>
<A NAME="DOC.2.13.35"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void sortFrontToBack()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="sortBackToFront"></A>
<A NAME="DOC.2.13.35"></A>
<A NAME="DOC.2.13.36"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void sortBackToFront()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="SortCallback"></A>
<A NAME="DOC.2.13.36"></A>
<A NAME="DOC.2.13.37"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>struct SortCallback: public osg::Referenced</B></TT>
<DL><DT><DD></DL><P><DL>
<A NAME="sortImplementation"></A>
<A NAME="DOC.2.13.36.1"></A>
<A NAME="DOC.2.13.37.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void sortImplementation(<!1><A HREF="RenderBin.html">RenderBin</A>*)</B></TT>
<DL><DT><DD></DL><P></DL>
<A NAME="setSortCallback"></A>
<A NAME="DOC.2.13.37"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setSortCallback(<!1><A HREF="RenderBin.html#DOC.2.13.36">SortCallback</A>* sortCallback)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getSortCallback"></A>
<A NAME="DOC.2.13.38"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="RenderBin.html#DOC.2.13.36">SortCallback</A>* getSortCallback()</B></TT>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setSortCallback(<!1><A HREF="RenderBin.html#DOC.2.13.37">SortCallback</A>* sortCallback)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getSortCallback"></A>
<A NAME="DOC.2.13.39"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="RenderBin.html#DOC.2.13.36">SortCallback</A>* getSortCallback() const </B></TT>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="RenderBin.html#DOC.2.13.37">SortCallback</A>* getSortCallback()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getSortCallback"></A>
<A NAME="DOC.2.13.40"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="RenderBin.html#DOC.2.13.37">SortCallback</A>* getSortCallback() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="draw"></A>
<A NAME="DOC.2.13.40"></A>
<A NAME="DOC.2.13.41"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void draw(osg::State&amp; state, <!1><A HREF="RenderLeaf.html">RenderLeaf</A>*&amp; previous)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="drawImplementation"></A>
<A NAME="DOC.2.13.41"></A>
<A NAME="DOC.2.13.42"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void drawImplementation(osg::State&amp; state, <!1><A HREF="RenderLeaf.html">RenderLeaf</A>*&amp; previous)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="DrawCallback"></A>
<A NAME="DOC.2.13.42"></A>
<A NAME="DOC.2.13.43"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>struct DrawCallback: public osg::Referenced</B></TT>
<DL><DT><DD></DL><P><DL>
<A NAME="drawImplementation"></A>
<A NAME="DOC.2.13.42.1"></A>
<A NAME="DOC.2.13.43.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void drawImplementation(<!1><A HREF="RenderBin.html">RenderBin</A>* bin, osg::State&amp; state, <!1><A HREF="RenderLeaf.html">RenderLeaf</A>*&amp; previous)</B></TT>
<DL><DT><DD></DL><P></DL>
<A NAME="setDrawCallback"></A>
<A NAME="DOC.2.13.43"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setDrawCallback(<!1><A HREF="RenderBin.html#DOC.2.13.42">DrawCallback</A>* drawCallback)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getDrawCallback"></A>
<A NAME="DOC.2.13.44"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="RenderBin.html#DOC.2.13.42">DrawCallback</A>* getDrawCallback()</B></TT>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setDrawCallback(<!1><A HREF="RenderBin.html#DOC.2.13.43">DrawCallback</A>* drawCallback)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getDrawCallback"></A>
<A NAME="DOC.2.13.45"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="RenderBin.html#DOC.2.13.42">DrawCallback</A>* getDrawCallback() const </B></TT>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="RenderBin.html#DOC.2.13.43">DrawCallback</A>* getDrawCallback()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getDrawCallback"></A>
<A NAME="DOC.2.13.46"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="RenderBin.html#DOC.2.13.43">DrawCallback</A>* getDrawCallback() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="getStats"></A>
<A NAME="DOC.2.13.46"></A>
<A NAME="DOC.2.13.47"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool getStats(<!1><A HREF="Statistics.html">Statistics</A>* primStats)</B></TT>
<DD>extract stats for current draw list.
<DL><DT><DD></DL><P>
<A NAME="getPrims"></A>
<A NAME="DOC.2.13.47"></A>
<A NAME="DOC.2.13.48"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void getPrims(<!1><A HREF="Statistics.html">Statistics</A>* primStats)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getPrims"></A>
<A NAME="DOC.2.13.48"></A>
<A NAME="DOC.2.13.49"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool getPrims(<!1><A HREF="Statistics.html">Statistics</A>* primStats, int nbin)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="~RenderBin"></A>
<A NAME="DOC.2.13.49"></A>
<A NAME="DOC.2.13.50"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~RenderBin()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="copyLeavesFromRenderGraphListToRenderLeafList"></A>
<A NAME="DOC.2.13.50"></A>
<A NAME="DOC.2.13.51"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void copyLeavesFromRenderGraphListToRenderLeafList()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_binNum"></A>
<A NAME="DOC.2.13.51"></A>
<A NAME="DOC.2.13.52"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _binNum</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_parent"></A>
<A NAME="DOC.2.13.52"></A>
<A NAME="DOC.2.13.53"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="RenderBin.html">RenderBin</A>* _parent</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_stage"></A>
<A NAME="DOC.2.13.53"></A>
<A NAME="DOC.2.13.54"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="RenderStage.html">RenderStage</A>* _stage</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_bins"></A>
<A NAME="DOC.2.13.54"></A>
<A NAME="DOC.2.13.55"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="RenderBin.html#DOC.2.13.3">RenderBinList</A> _bins</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_renderGraphList"></A>
<A NAME="DOC.2.13.55"></A>
<A NAME="DOC.2.13.56"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="RenderBin.html#DOC.2.13.2">RenderGraphList</A> _renderGraphList</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_renderLeafList"></A>
<A NAME="DOC.2.13.56"></A>
<A NAME="DOC.2.13.57"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="RenderBin.html#DOC.2.13.1">RenderLeafList</A> _renderLeafList</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_sortMode"></A>
<A NAME="DOC.2.13.57"></A>
<A NAME="DOC.2.13.58"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="RenderBin.html#DOC.2.13.8">SortMode</A> _sortMode</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_sortCallback"></A>
<A NAME="DOC.2.13.58"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr&lt;<!1><A HREF="RenderBin.html#DOC.2.13.36">SortCallback</A>&gt; _sortCallback</B></TT>
<A NAME="DOC.2.13.59"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr&lt;<!1><A HREF="RenderBin.html#DOC.2.13.37">SortCallback</A>&gt; _sortCallback</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_drawCallback"></A>
<A NAME="DOC.2.13.59"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr&lt;<!1><A HREF="RenderBin.html#DOC.2.13.42">DrawCallback</A>&gt; _drawCallback</B></TT>
<A NAME="DOC.2.13.60"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr&lt;<!1><A HREF="RenderBin.html#DOC.2.13.43">DrawCallback</A>&gt; _drawCallback</B></TT>
<DL><DT><DD></DL><P></DL>
<HR>
<DL><DT><B>Direct child classes:

View File

@ -167,6 +167,8 @@
<DT>
<IMG ALT="o" SRC=icon2.gif>const <!1><A HREF="RenderStage.html">RenderStage</A>* <B>getStage</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>int <B>getBinNum</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="RenderBin.html#DOC.2.13.2">RenderGraphList</A>&amp; <B>getRenderGraphList</B>()
<DT>
<IMG ALT="o" SRC=icon2.gif>const <!1><A HREF="RenderBin.html#DOC.2.13.2">RenderGraphList</A>&amp; <B>getRenderGraphList</B>() const
@ -197,17 +199,17 @@
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual void <B>sortBackToFront</B>()
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>setSortCallback</B>(<!1><A HREF="RenderBin.html#DOC.2.13.36">SortCallback</A>* sortCallback)
<IMG ALT="o" SRC=icon2.gif>void <B>setSortCallback</B>(<!1><A HREF="RenderBin.html#DOC.2.13.37">SortCallback</A>* sortCallback)
<DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="RenderBin.html#DOC.2.13.36">SortCallback</A>* <B>getSortCallback</B>()
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="RenderBin.html#DOC.2.13.37">SortCallback</A>* <B>getSortCallback</B>()
<DT>
<IMG ALT="o" SRC=icon2.gif>const <!1><A HREF="RenderBin.html#DOC.2.13.36">SortCallback</A>* <B>getSortCallback</B>() const
<IMG ALT="o" SRC=icon2.gif>const <!1><A HREF="RenderBin.html#DOC.2.13.37">SortCallback</A>* <B>getSortCallback</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>setDrawCallback</B>(<!1><A HREF="RenderBin.html#DOC.2.13.42">DrawCallback</A>* drawCallback)
<IMG ALT="o" SRC=icon2.gif>void <B>setDrawCallback</B>(<!1><A HREF="RenderBin.html#DOC.2.13.43">DrawCallback</A>* drawCallback)
<DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="RenderBin.html#DOC.2.13.42">DrawCallback</A>* <B>getDrawCallback</B>()
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="RenderBin.html#DOC.2.13.43">DrawCallback</A>* <B>getDrawCallback</B>()
<DT>
<IMG ALT="o" SRC=icon2.gif>const <!1><A HREF="RenderBin.html#DOC.2.13.42">DrawCallback</A>* <B>getDrawCallback</B>() const
<IMG ALT="o" SRC=icon2.gif>const <!1><A HREF="RenderBin.html#DOC.2.13.43">DrawCallback</A>* <B>getDrawCallback</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>getPrims</B>(<!1><A HREF="Statistics.html">Statistics</A>* primStats)
<DT>
@ -239,9 +241,9 @@
<DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="RenderBin.html#DOC.2.13.8">SortMode</A> <B>_sortMode</B>
<DT>
<IMG ALT="o" SRC=icon2.gif>osg::ref_ptr&lt;<!1><A HREF="RenderBin.html#DOC.2.13.36">SortCallback</A>&gt; <B>_sortCallback</B>
<IMG ALT="o" SRC=icon2.gif>osg::ref_ptr&lt;<!1><A HREF="RenderBin.html#DOC.2.13.37">SortCallback</A>&gt; <B>_sortCallback</B>
<DT>
<IMG ALT="o" SRC=icon2.gif>osg::ref_ptr&lt;<!1><A HREF="RenderBin.html#DOC.2.13.42">DrawCallback</A>&gt; <B>_drawCallback</B>
<IMG ALT="o" SRC=icon2.gif>osg::ref_ptr&lt;<!1><A HREF="RenderBin.html#DOC.2.13.43">DrawCallback</A>&gt; <B>_drawCallback</B>
</DL></P>
<P><DL>

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@ -172,6 +172,8 @@
<DT>
<IMG ALT="o" SRC=icon2.gif>const <!1><A HREF="RenderStage.html">RenderStage</A>* <B>getStage</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>int <B>getBinNum</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="RenderBin.html#DOC.2.13.2">RenderGraphList</A>&amp; <B>getRenderGraphList</B>()
<DT>
<IMG ALT="o" SRC=icon2.gif>const <!1><A HREF="RenderBin.html#DOC.2.13.2">RenderGraphList</A>&amp; <B>getRenderGraphList</B>() const
@ -202,17 +204,17 @@
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual void <B>sortBackToFront</B>()
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>setSortCallback</B>(<!1><A HREF="RenderBin.html#DOC.2.13.36">SortCallback</A>* sortCallback)
<IMG ALT="o" SRC=icon2.gif>void <B>setSortCallback</B>(<!1><A HREF="RenderBin.html#DOC.2.13.37">SortCallback</A>* sortCallback)
<DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="RenderBin.html#DOC.2.13.36">SortCallback</A>* <B>getSortCallback</B>()
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="RenderBin.html#DOC.2.13.37">SortCallback</A>* <B>getSortCallback</B>()
<DT>
<IMG ALT="o" SRC=icon2.gif>const <!1><A HREF="RenderBin.html#DOC.2.13.36">SortCallback</A>* <B>getSortCallback</B>() const
<IMG ALT="o" SRC=icon2.gif>const <!1><A HREF="RenderBin.html#DOC.2.13.37">SortCallback</A>* <B>getSortCallback</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>setDrawCallback</B>(<!1><A HREF="RenderBin.html#DOC.2.13.42">DrawCallback</A>* drawCallback)
<IMG ALT="o" SRC=icon2.gif>void <B>setDrawCallback</B>(<!1><A HREF="RenderBin.html#DOC.2.13.43">DrawCallback</A>* drawCallback)
<DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="RenderBin.html#DOC.2.13.42">DrawCallback</A>* <B>getDrawCallback</B>()
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="RenderBin.html#DOC.2.13.43">DrawCallback</A>* <B>getDrawCallback</B>()
<DT>
<IMG ALT="o" SRC=icon2.gif>const <!1><A HREF="RenderBin.html#DOC.2.13.42">DrawCallback</A>* <B>getDrawCallback</B>() const
<IMG ALT="o" SRC=icon2.gif>const <!1><A HREF="RenderBin.html#DOC.2.13.43">DrawCallback</A>* <B>getDrawCallback</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>getPrims</B>(<!1><A HREF="Statistics.html">Statistics</A>* primStats)
<DT>
@ -244,9 +246,9 @@
<DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="RenderBin.html#DOC.2.13.8">SortMode</A> <B>_sortMode</B>
<DT>
<IMG ALT="o" SRC=icon2.gif>osg::ref_ptr&lt;<!1><A HREF="RenderBin.html#DOC.2.13.36">SortCallback</A>&gt; <B>_sortCallback</B>
<IMG ALT="o" SRC=icon2.gif>osg::ref_ptr&lt;<!1><A HREF="RenderBin.html#DOC.2.13.37">SortCallback</A>&gt; <B>_sortCallback</B>
<DT>
<IMG ALT="o" SRC=icon2.gif>osg::ref_ptr&lt;<!1><A HREF="RenderBin.html#DOC.2.13.42">DrawCallback</A>&gt; <B>_drawCallback</B>
<IMG ALT="o" SRC=icon2.gif>osg::ref_ptr&lt;<!1><A HREF="RenderBin.html#DOC.2.13.43">DrawCallback</A>&gt; <B>_drawCallback</B>
</DL></P>
<P><DL>