Updated ChangeLog
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ChangeLog
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ChangeLog
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2008-04-18 14:57 +0000 [r8141] robert:
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* Added support for COLOR_BUFFER entries up to 15
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2008-04-18 14:51 +0000 [r8140] robert:
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* Updated BufferComponent enum to list COLOR_BUFFERi entries up to
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15.
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2008-04-18 14:33 +0000 [r8139] robert:
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* Fixed bug in FBO colour attachement code
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2008-04-18 14:14 +0000 [r8138] robert:
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* Added optional compiled in debugging output to
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CullVisitor::apply(osg::Camera&)
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2008-04-18 13:57 +0000 [r8137] robert:
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* Added write(ostream&) method to allow one to print out the
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current state
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2008-04-18 13:25 +0000 [r8136] robert:
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* Changed the FrameBufferObject::setAttachment() methods so it now
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use osg::Camera::BufferComponent to enable it to distinguish
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between MRT and non MRT paths
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2008-04-18 11:09 +0000 [r8135] robert:
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* Introduce OSG_GL_ERROR_CHECKING env var checking to osg::State
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constructor so that you can enable fine grained check via env
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vars o.e. export OSG_GL_ERROR_CHECKING=ONCE_PER_ATTRIBUTE
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2008-04-17 15:30 +0000 [r8132] robert:
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* From Stephan Huber, "attached you'll find a refactored and
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improved quicktime-plugin. I moved all code related to the
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image-loading, swizzling etc into an extra class. The quicktime
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plugin supports now reading and writing images from/to streams
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and the code is less cluttered than previous versions. I removed
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QTtexture.h/.cpp and added QTImportExport.h/.cpp. I updated the
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CMake-files, I hope they are alright. I used the submitted code
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in my own apps since two months or so and it seems pretty stable,
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but as always the migration to the osg-quicktime plugin may have
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introduced new bugs, so perfect for developer release :)"
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2008-04-17 11:12 +0000 [r8127] robert:
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* From John Shue, build fix for QT 3.x
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2008-04-17 09:04 +0000 [r8122] shuber:
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* updated XCode project
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2008-04-16 18:13 +0000 [r8121] robert:
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* Added new computation of time to allocate to flushing deleted and
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compiling OpenGL objects per frame.
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2008-04-16 15:23 +0000 [r8118-8119] robert:
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* From Bob Kuehne, "he attached are conversions of the 3 main
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places i found in osg where tokens are used to represent bitmasks
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with 'magic' numbers, like 32. i've changed these to a more
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representative bitshift representation, showing clearly in which
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bit you can expect this token to manifest. ie, converted things
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like: from: DEEP_COPY_STATESETS = 8, to: DEEP_COPY_STATESETS =
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1<<3, showing clearly that this isn't the _value_ 8, but the
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_bit_ 8. this is an old pattern i see (and like to promulgate) to
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make code a bit more readable and maintainable. "
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* Updated version number for nex dev release
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2008-04-16 10:01 +0000 [r8107] robert:
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* From Jason Beverage, cursor inheritance support
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2008-04-15 20:27 +0000 [r8105] robert:
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* Updated AUTHORS.txt for release
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2008-04-15 20:16 +0000 [r8104] robert:
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* Updated ChangeLog
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2008-04-15 19:46 +0000 [r8103] robert:
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2008-04-15 19:46 +0000 [r8103] robert:
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* From Jason Beverage, "The following changes fix the flickering
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* From Jason Beverage, "The following changes fix the flickering
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