Preliminary steps to adding update and event callbacks to StateSet, StateAttribute
and Uniform.
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@ -21,10 +21,10 @@ namespace osg {
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class Referenced;
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class Object;
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class Image;
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//class Texture;
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class Texture;
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class StateSet;
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class StateAttribute;
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class Uniform;
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class Node;
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class Drawable;
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class Array;
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@ -51,6 +51,7 @@ class OSG_EXPORT CopyOp
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DEEP_COPY_ARRAYS = 128,
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DEEP_COPY_PRIMITIVES = 256,
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DEEP_COPY_SHAPES = 512,
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DEEP_COPY_UNIFORMS = 1024,
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DEEP_COPY_ALL = 0xffffffff
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};
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@ -70,6 +71,7 @@ class OSG_EXPORT CopyOp
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virtual Array* operator() (const Array* array) const;
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virtual PrimitiveSet* operator() (const PrimitiveSet* primitives) const;
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virtual Shape* operator() (const Shape* shape) const;
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virtual Uniform* operator() (const Uniform* shape) const;
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protected:
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@ -135,8 +135,8 @@ class OSG_EXPORT Node : public Object
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/** Get const update node callback, called during update traversal. */
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inline const NodeCallback* getUpdateCallback() const { return _updateCallback.get(); }
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/** Get the number of Children of this node which require App traversal,
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* since they have an AppCallback attached to them or their children.*/
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/** Get the number of Children of this node which require Update traversal,
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* since they have an Update Callback attached to them or their children.*/
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inline unsigned int getNumChildrenRequiringUpdateTraversal() const { return _numChildrenRequiringUpdateTraversal; }
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@ -149,8 +149,8 @@ class OSG_EXPORT Node : public Object
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/** Get const update node callback, called during update traversal. */
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inline const NodeCallback* getEventCallback() const { return _eventCallback.get(); }
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/** Get the number of Children of this node which require App traversal,
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* since they have an AppCallback attached to them or their children.*/
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/** Get the number of Children of this node which require Event traversal,
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* since they have an Event Callback attached to them or their children.*/
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inline unsigned int getNumChildrenRequiringEventTraversal() const { return _numChildrenRequiringEventTraversal; }
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@ -30,7 +30,8 @@
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namespace osg {
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// forward declare State & StateSet
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// forward declare NodeVisitor, State & StateSet
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class NodeVisitor;
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class State;
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class StateSet;
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@ -244,6 +245,39 @@ class OSG_EXPORT StateAttribute : public Object
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// default to no GLMode's associated with use of the StateAttribute.
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return false;
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}
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struct Callback : public virtual osg::Object
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{
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Callback() {}
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Callback(const Callback&,const CopyOp&) {}
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META_Object(osg,Callback);
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/** do customized update code.*/
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virtual void operator () (NodeVisitor*, StateAttribute*) {}
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};
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/** Set the UpdateCallback which allows users to attach customize the updating of an object during the update traversal.*/
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void setUpdateCallback(Callback* uc) { _updateCallback = uc; }
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/** Get the non const UpdateCallback.*/
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Callback* getUpdateCallback() { return _updateCallback.get(); }
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/** Get the const UpdateCallback.*/
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const Callback* getUpdateCallback() const { return _updateCallback.get(); }
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/** Set the EventCallback which allows users to attach customize the updating of an object during the Event traversal.*/
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void setEventCallback(Callback* ec) { _eventCallback = ec; }
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/** Get the non const EventCallback.*/
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Callback* getEventCallback() { return _eventCallback.get(); }
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/** Get the const EventCallback.*/
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const Callback* getEventCallback() const { return _eventCallback.get(); }
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/** apply the OpenGL state attributes.
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* The global state for the current OpenGL context is passed
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@ -265,6 +299,8 @@ class OSG_EXPORT StateAttribute : public Object
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virtual ~StateAttribute() {}
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ref_ptr<Callback> _updateCallback;
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ref_ptr<Callback> _eventCallback;
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};
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}
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@ -33,6 +33,9 @@
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namespace osg {
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// forward declare for the purposes of the UpdateCallback.
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class NodeVisitor;
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/** Stores a set of modes and attributes which respresent a set of OpenGL state.
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* Notice that a \c StateSet contains just a subset of the whole OpenGL state.
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* <p>In OSG, each \c Drawable and each \c Node has a reference to a
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@ -354,6 +357,46 @@ class OSG_EXPORT StateSet : public Object
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inline const std::string& getBinName() const { return _binName; }
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struct Callback : public virtual osg::Object
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{
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Callback() {}
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Callback(const Callback&,const CopyOp&) {}
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META_Object(osg,Callback);
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/** do customized callback code.*/
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virtual void operator() (NodeVisitor*, StateSet*) {}
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};
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/** Set the Update Callback which allows users to attach customize the updating of an object during the update traversal.*/
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void setUpdateCallback(Callback* ac);
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/** Get the non const Update Callback.*/
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Callback* getUpdateCallback() { return _updateCallback.get(); }
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/** Get the const Update Callback.*/
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const Callback* getUpdateCallback() const { return _updateCallback.get(); }
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/** Get the number of Objects of this StateSet which require Update traversal,
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* since they have an Update Callback attached to them or their children.*/
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inline unsigned int getNumObjectsRequiringUpdateTraversal() const { return _numObjectsRequiringUpdateTraversal; }
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/** Set the Event Callback which allows users to attach customize the updating of an object during the event traversal.*/
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void setEventCallback(Callback* ac);
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/** Get the non const Event Callback.*/
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Callback* getEventCallback() { return _eventCallback.get(); }
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/** Get the const Event Callback.*/
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const Callback* getEventCallback() const { return _eventCallback.get(); }
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/** Get the number of Objects of this StateSet which require Event traversal,
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* since they have an Eevnt Callback attached to them or their children.*/
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inline unsigned int getNumObjectsRequiringEventTraversal() const { return _numObjectsRequiringEventTraversal; }
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/** call compile on all StateAttributes contained within this StateSet.*/
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void compileGLObjects(State& state) const;
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@ -406,6 +449,12 @@ class OSG_EXPORT StateSet : public Object
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RenderBinMode _binMode;
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int _binNum;
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std::string _binName;
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ref_ptr<Callback> _updateCallback;
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unsigned int _numObjectsRequiringUpdateTraversal;
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ref_ptr<Callback> _eventCallback;
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unsigned int _numObjectsRequiringEventTraversal;
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};
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@ -117,11 +117,11 @@ typedef char GLchar;
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namespace osg {
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///////////////////////////////////////////////////////////////////////////
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/** Uniform encapsulates glUniform values */
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// forward declare
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class GL2Extensions;
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class NodeVisitor;
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/** Uniform encapsulates glUniform values */
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class OSG_EXPORT Uniform : public Object
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{
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public:
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@ -236,11 +236,47 @@ class OSG_EXPORT Uniform : public Object
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bool get( bool& b0, bool& b1, bool& b2 ) const;
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bool get( bool& b0, bool& b1, bool& b2, bool& b3 ) const;
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struct Callback : public virtual osg::Object
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{
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Callback() {}
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Callback(const Callback&,const CopyOp&) {}
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META_Object(osg,Callback);
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/** do customized update code.*/
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virtual void operator () (NodeVisitor*, Uniform*) {}
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};
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/** Set the UpdateCallback which allows users to attach customize the updating of an object during the update traversal.*/
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void setUpdateCallback(Callback* uc) { _updateCallback = uc; }
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/** Get the non const UpdateCallback.*/
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Callback* getUpdateCallback() { return _updateCallback.get(); }
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/** Get the const UpdateCallback.*/
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const Callback* getUpdateCallback() const { return _updateCallback.get(); }
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/** Set the EventCallback which allows users to attach customize the updating of an object during the Event traversal.*/
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void setEventCallback(Callback* ec) { _eventCallback = ec; }
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/** Get the non const EventCallback.*/
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Callback* getEventCallback() { return _eventCallback.get(); }
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/** Get the const EventCallback.*/
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const Callback* getEventCallback() const { return _eventCallback.get(); }
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void apply(const GL2Extensions* ext, GLint location) const;
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protected:
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virtual ~Uniform() {}
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Uniform& operator=(const Uniform&); // disallowed
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bool isCompatibleType( Type t ) const;
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@ -259,8 +295,9 @@ class OSG_EXPORT Uniform : public Object
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GLint i4[4]; // ivec4, bvec4
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} _data;
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private:
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Uniform& operator=(const Uniform&); // disallowed
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ref_ptr<Callback> _updateCallback;
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ref_ptr<Callback> _eventCallback;
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};
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}
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@ -39,6 +39,7 @@ COPY_OP( Image, DEEP_COPY_IMAGES );
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COPY_OP( Array, DEEP_COPY_DRAWABLES );
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COPY_OP( PrimitiveSet, DEEP_COPY_PRIMITIVES );
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COPY_OP( Shape, DEEP_COPY_SHAPES );
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COPY_OP( Uniform, DEEP_COPY_UNIFORMS );
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Referenced* CopyOp::operator() (const Referenced* ref) const
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{
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@ -113,7 +113,6 @@ StateSet::StateSet(const StateSet& rhs,const CopyOp& copyop):Object(rhs,copyop)
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}
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}
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#if 0 //[ TODO
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// copy uniform values
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for(UniformList::const_iterator rhs_uitr = rhs._uniformList.begin();
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rhs_uitr != rhs._uniformList.end();
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@ -122,9 +121,8 @@ StateSet::StateSet(const StateSet& rhs,const CopyOp& copyop):Object(rhs,copyop)
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const std::string& name = rhs_uitr->first;
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const RefUniformPair& rup = rhs_uitr->second;
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Uniform* uni = copyop(rup.first.get());
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if( uni ) _uniformList[name] = RefUniformPair(uni, rup.second);
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if (uni) _uniformList[name] = RefUniformPair(uni, rup.second);
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}
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#endif //]
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_renderingHint = rhs._renderingHint;
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