Build fix

git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14601 16af8721-9629-0410-8352-f15c8da7e697
This commit is contained in:
Robert Osfield 2014-12-10 18:23:32 +00:00
parent 49c48a5509
commit 811dde86c8

View File

@ -429,13 +429,18 @@ void ComputeNode::addDataMonitor(osg::Vec3 placement, osg::Vec3 relativePlacemen
break;
}
case RGB_CHANNEL:
{
fragmentshaderstringstreamChannelMonitor << " vec4 color; color.x = 0.5+dataRangeMultiplier*particleData.x; color.y = 0.5+dataRangeMultiplier*particleData.y; color.z = 0.5+dataRangeMultiplier*particleData.z; color.w = 1.0; gl_FragColor = color;\n";
break;
}
case RGBA_CHANNEL:
{
fragmentshaderstringstreamChannelMonitor << " vec4 color; color.x = 0.5+dataRangeMultiplier*particleData.x; color.y = 0.5+dataRangeMultiplier*particleData.y; color.z = 0.5+dataRangeMultiplier*particleData.z; color.w = 0.5+0.5*particleData.w; gl_FragColor = color;\n";
break;
}
}
fragmentshaderstringstreamChannelMonitor << "}\n";
@ -534,7 +539,7 @@ void ComputeNode::addComputationResultsRenderTree()
osg::PointSprite *sprite = new osg::PointSprite;
int texture_unit = 0;
_computationResultsRenderStateSet->setTextureAttributeAndModes(texture_unit, sprite, osg::StateAttribute::ON);
_computationResultsRenderStateSet->setAttributeAndModes(_computationResultsRenderProgram, osg::StateAttribute::ON);
_computationResultsRenderStateSet->setAttributeAndModes(_computationResultsRenderProgram.get(), osg::StateAttribute::ON);
_computationResultsRenderStateSet->addUniform(new osg::Uniform("particleTexture", texture_unit));
_computationResultsRenderStateSet->addUniform(new osg::Uniform("numRows", (int)NUM_ELEMENTS_X));
_computationResultsRenderStateSet->addUniform(new osg::Uniform("numCols", (int)NUM_ELEMENTS_Y));
@ -615,7 +620,7 @@ void ComputeNode::addComputationResultsRenderTree()
_computationResultsRenderGroup->addChild(particleGeode);
particleGeode->addDrawable(particleGeometry);
addChild(_computationResultsRenderGroup);
addChild(_computationResultsRenderGroup.get());
}
@ -920,7 +925,7 @@ int main(int argc, char** argv)
osg::ref_ptr<ComputeNode> computeNode = new ComputeNode();
computeNode->setPosition(osg::Vec3(0, 0, 0));
computeNode->setUpdateCallback(new ComputeNodeUpdateCallback(computeNode)); // on-the-fly reloading the shaders if shader source on disk is changed
computeNode->setUpdateCallback(new ComputeNodeUpdateCallback(computeNode.get())); // on-the-fly reloading the shaders if shader source on disk is changed
computeNode->initComputingSetup();