Added text hud instructions.
This commit is contained in:
parent
af8b5df0ae
commit
80d1e69e2c
@ -1,22 +1,27 @@
|
||||
#include <osg/Geode>
|
||||
#include <osg/ShapeDrawable>
|
||||
#include <osg/Material>
|
||||
#include <osg/Texture2D>
|
||||
#include <osg/Billboard>
|
||||
#include <osg/AlphaFunc>
|
||||
#include <osg/Billboard>
|
||||
#include <osg/BlendFunc>
|
||||
#include <osg/StateSet>
|
||||
#include <osg/Depth>
|
||||
#include <osg/Geode>
|
||||
#include <osg/Geometry>
|
||||
#include <osg/Material>
|
||||
#include <osg/Math>
|
||||
#include <osg/MatrixTransform>
|
||||
#include <osg/PolygonOffset>
|
||||
#include <osg/Projection>
|
||||
#include <osg/ShapeDrawable>
|
||||
#include <osg/StateSet>
|
||||
#include <osg/Switch>
|
||||
|
||||
#include <osgProducer/Viewer>
|
||||
#include <osg/Texture2D>
|
||||
|
||||
#include <osgDB/ReadFile>
|
||||
|
||||
#include <osgUtil/IntersectVisitor>
|
||||
#include <osgUtil/SmoothingVisitor>
|
||||
|
||||
#include <osg/Math>
|
||||
#include <osgText/Text>
|
||||
|
||||
#include <osgProducer/Viewer>
|
||||
|
||||
// for the grid data..
|
||||
#include "../osghangglide/terrain_coords.h"
|
||||
@ -103,13 +108,19 @@ public:
|
||||
|
||||
osg::Node* createTransformGraph(Cell* cell,osg::StateSet* stateset);
|
||||
|
||||
osg::Node* createScene();
|
||||
osg::Node* createHUDWithText(const std::string& text);
|
||||
|
||||
osg::Node* createScene(unsigned int numTreesToCreates);
|
||||
|
||||
void advanceToNextTechnique(int delta=1)
|
||||
{
|
||||
if (_techniqueSwitch.valid())
|
||||
{
|
||||
_currentTechnique = (_currentTechnique + delta)%_techniqueSwitch->getNumChildren();
|
||||
_currentTechnique += delta;
|
||||
if (_currentTechnique<0)
|
||||
_currentTechnique = _techniqueSwitch->getNumChildren()-1;
|
||||
if (_currentTechnique>=(int)_techniqueSwitch->getNumChildren())
|
||||
_currentTechnique = 0;
|
||||
_techniqueSwitch->setSingleChildOn(_currentTechnique);
|
||||
}
|
||||
}
|
||||
@ -701,12 +712,53 @@ osg::Node* ForestTechniqueManager::createTransformGraph(Cell* cell,osg::StateSet
|
||||
else return transform_group;
|
||||
}
|
||||
|
||||
osg::Node* ForestTechniqueManager::createHUDWithText(const std::string& str)
|
||||
{
|
||||
osg::Geode* geode = new osg::Geode();
|
||||
|
||||
osg::Node* ForestTechniqueManager::createScene()
|
||||
std::string timesFont("fonts/arial.ttf");
|
||||
|
||||
// turn lighting off for the text and disable depth test to ensure its always ontop.
|
||||
osg::StateSet* stateset = geode->getOrCreateStateSet();
|
||||
stateset->setMode(GL_LIGHTING,osg::StateAttribute::OFF);
|
||||
|
||||
// or disable depth test, and make sure that the hud is drawn after everything
|
||||
// else so that it always appears ontop.
|
||||
stateset->setMode(GL_DEPTH_TEST,osg::StateAttribute::OFF);
|
||||
stateset->setRenderBinDetails(11,"RenderBin");
|
||||
|
||||
osg::Vec3 position(150.0f,800.0f,0.0f);
|
||||
osg::Vec3 delta(0.0f,-120.0f,0.0f);
|
||||
|
||||
{
|
||||
osgText::Text* text = new osgText::Text;
|
||||
geode->addDrawable( text );
|
||||
|
||||
text->setFont(timesFont);
|
||||
text->setPosition(position);
|
||||
text->setText(str);
|
||||
|
||||
position += delta;
|
||||
}
|
||||
|
||||
|
||||
// create the hud.
|
||||
osg::MatrixTransform* modelview_abs = new osg::MatrixTransform;
|
||||
modelview_abs->setReferenceFrame(osg::Transform::RELATIVE_TO_ABSOLUTE);
|
||||
modelview_abs->setMatrix(osg::Matrix::identity());
|
||||
modelview_abs->addChild(geode);
|
||||
|
||||
osg::Projection* projection = new osg::Projection;
|
||||
projection->setMatrix(osg::Matrix::ortho2D(0,1280,0,1024));
|
||||
projection->addChild(modelview_abs);
|
||||
|
||||
return projection;
|
||||
}
|
||||
|
||||
osg::Node* ForestTechniqueManager::createScene(unsigned int numTreesToCreates)
|
||||
{
|
||||
osg::Vec3 origin(0.0f,0.0f,0.0f);
|
||||
osg::Vec3 size(1000.0f,1000.0f,200.0f);
|
||||
unsigned int numTreesToCreates = 10000;
|
||||
|
||||
std::cout<<"Creating terrain...";
|
||||
osg::ref_ptr<osg::Node> terrain = createTerrain(origin,size);
|
||||
@ -746,17 +798,32 @@ osg::Node* ForestTechniqueManager::createScene()
|
||||
|
||||
_techniqueSwitch = new osg::Switch;
|
||||
|
||||
std::cout<<"Creating billboard based forest...";
|
||||
_techniqueSwitch->addChild(createBillboardGraph(cell.get(),dstate));
|
||||
std::cout<<"done."<<std::endl;
|
||||
{
|
||||
std::cout<<"Creating billboard based forest...";
|
||||
osg::Group* group = new osg::Group;
|
||||
group->addChild(createBillboardGraph(cell.get(),dstate));
|
||||
group->addChild(createHUDWithText("Using osg::Billboard's to create a forest\n\nPress left cursor key to select osg::MatrixTransform based forest\nPress right cursor key to select double quad based forest"));
|
||||
_techniqueSwitch->addChild(group);
|
||||
std::cout<<"done."<<std::endl;
|
||||
}
|
||||
|
||||
std::cout<<"Creating double quad based forest...";
|
||||
_techniqueSwitch->addChild(createXGraph(cell.get(),dstate));
|
||||
std::cout<<"done."<<std::endl;
|
||||
{
|
||||
std::cout<<"Creating billboard based forest...";
|
||||
osg::Group* group = new osg::Group;
|
||||
group->addChild(createXGraph(cell.get(),dstate));
|
||||
group->addChild(createHUDWithText("Using double quads to create a forest\n\nPress left cursor key to select osg::Billboard based forest\nPress right cursor key to select osg::MatrixTransform based forest\n"));
|
||||
_techniqueSwitch->addChild(group);
|
||||
std::cout<<"done."<<std::endl;
|
||||
}
|
||||
|
||||
std::cout<<"Creating transform based forest...";
|
||||
_techniqueSwitch->addChild(createTransformGraph(cell.get(),dstate));
|
||||
std::cout<<"done."<<std::endl;
|
||||
{
|
||||
std::cout<<"Creating billboard based forest...";
|
||||
osg::Group* group = new osg::Group;
|
||||
group->addChild(createTransformGraph(cell.get(),dstate));
|
||||
group->addChild(createHUDWithText("Using osg::MatrixTransform's to create a forest\n\nPress left cursor key to select double quad based forest\nPress right cursor key to select osg::Billboard based forest"));
|
||||
_techniqueSwitch->addChild(group);
|
||||
std::cout<<"done."<<std::endl;
|
||||
}
|
||||
|
||||
_currentTechnique = 0;
|
||||
_techniqueSwitch->setSingleChildOn(_currentTechnique);
|
||||
@ -780,10 +847,14 @@ int main( int argc, char **argv )
|
||||
arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the example which demonstrates the osg::Shape classes.");
|
||||
arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ...");
|
||||
arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
|
||||
arguments.getApplicationUsage()->addCommandLineOption("--trees <number>","Set the number of trees to create");
|
||||
|
||||
// construct the viewer.
|
||||
osgProducer::Viewer viewer(arguments);
|
||||
|
||||
float numTreesToCreates = 10000;
|
||||
arguments.read("--trees",numTreesToCreates);
|
||||
|
||||
// set up the value with sensible default event handlers.
|
||||
viewer.setUpViewer(osgProducer::Viewer::STANDARD_SETTINGS);
|
||||
|
||||
@ -811,7 +882,7 @@ int main( int argc, char **argv )
|
||||
return 1;
|
||||
}
|
||||
|
||||
osg::Node* node = ttm->createScene();
|
||||
osg::Node* node = ttm->createScene((unsigned int)numTreesToCreates);
|
||||
|
||||
// add model to viewer.
|
||||
viewer.setSceneData( node );
|
||||
|
Loading…
Reference in New Issue
Block a user