Changed name of UniformCallback to UniformBufferCallback to avoid conflict with changes to come to the osg::Uniform::Callback -> osg::UniformCallback.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14884 16af8721-9629-0410-8352-f15c8da7e697
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@ -98,7 +98,7 @@ char fragmentShaderSource[] =
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// Callback for animating the WarmColor
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class UniformCallback : public StateAttributeCallback
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class UniformBufferCallback : public StateAttributeCallback
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{
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public:
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void operator() (StateAttribute* attr, NodeVisitor* nv)
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@ -196,7 +196,7 @@ int main(int argc, char** argv)
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scene->addChild(group3);
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ref_ptr<UniformBufferBinding> ubb3
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= new UniformBufferBinding(0, ubo3.get(), 0, blockSize);
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ubb3->setUpdateCallback(new UniformCallback);
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ubb3->setUpdateCallback(new UniformBufferCallback);
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ubb3->setDataVariance(Object::DYNAMIC);
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ss3->setAttributeAndModes(ubb3.get(), StateAttribute::ON);
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