Added the beginnings of a new osgforest example.

Added support into osg::TriangleFunctor for specifying whether the vertices
being generates are temporary or not.
This commit is contained in:
Robert Osfield 2003-09-25 21:54:33 +00:00
parent 16216b991f
commit 7fb9f6be4b
16 changed files with 750 additions and 69 deletions

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@ -134,6 +134,7 @@ EXAMPLE_DIRS = \
osghangglide\
osghud\
osgfxbrowser\
osgforest\
osgimpostor\
osgkeyboard\
osglight\

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@ -1146,6 +1146,33 @@ Package=<4>
###############################################################################
Project: "Example osgforest"=.\examples\osgforest\osgforest.dsp - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
Begin Project Dependency
Project_Dep_Name Core osg
End Project Dependency
Begin Project Dependency
Project_Dep_Name Core osgDB
End Project Dependency
Begin Project Dependency
Project_Dep_Name Core osgGA
End Project Dependency
Begin Project Dependency
Project_Dep_Name Core osgProducer
End Project Dependency
Begin Project Dependency
Project_Dep_Name Core osgUtil
End Project Dependency
}}}
###############################################################################
Project: "Example osgstereoimage"=.\examples\osgstereoimage\osgstereoimage.dsp - Package Owner=<4>
Package=<5>

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@ -0,0 +1,95 @@
# Microsoft Developer Studio Project File - Name="Example osgforest" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=Example osgforest - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "osgforest.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "osgforest.mak" CFG="Example osgforest - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Example osgforest - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Example osgforest - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "Example osgforest - Win32 Release"
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# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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BSC32=bscmake.exe
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LINK32=link.exe
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# ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgforest.exe" /libpath:"../../../lib"
!ELSEIF "$(CFG)" == "Example osgforest - Win32 Debug"
# PROP BASE Use_MFC 0
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# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c
# ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgforestd.exe" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /incremental:no
!ENDIF
# Begin Target
# Name "Example osgforest - Win32 Release"
# Name "Example osgforest - Win32 Debug"
# Begin Source File
SOURCE=..\..\..\examples\osgforest\osgforest.cpp
# End Source File
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# Begin Group "Resource Files"
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@ -0,0 +1,17 @@
TOPDIR = ../..
include $(TOPDIR)/Make/makedefs
CXXFILES =\
osgforest.cpp\
LIBS += -losgProducer -lProducer -losgText -losgGA -losgDB -losgUtil -losg $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
INSTFILES = \
$(CXXFILES)\
GNUmakefile.inst=GNUmakefile
EXEC = osgforest
INC += $(X_INC)
include $(TOPDIR)/Make/makerules

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@ -0,0 +1,14 @@
TOPDIR = ../..
include $(TOPDIR)/Make/makedefs
CXXFILES =\
osgforest.cpp\
LIBS += -losgProducer -lProducer -losgText -losgDB -losgUtil -losg $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
EXEC = osgforest
INC += $(PRODUCER_INCLUDE_DIR) $(X_INC)
LDFLAGS += $(PRODUCER_LIB_DIR)
include $(TOPDIR)/Make/makerules

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@ -0,0 +1,462 @@
#include <osg/Geode>
#include <osg/ShapeDrawable>
#include <osg/Material>
#include <osg/Texture2D>
#include <osg/Billboard>
#include <osg/AlphaFunc>
#include <osg/BlendFunc>
#include <osg/StateSet>
#include <osg/Geometry>
#include <osg/MatrixTransform>
#include <osg/Switch>
#include <osgProducer/Viewer>
#include <osgDB/ReadFile>
#include <osgUtil/IntersectVisitor>
#include <osgUtil/SmoothingVisitor>
#include <osg/Math>
// for the grid data..
#include "../osghangglide/terrain_coords.h"
class Tree : public osg::Referenced
{
public:
Tree():
_color(255,255,255,255),
_width(1.0f),
_height(1.0f),
_type(0) {}
Tree(const osg::Vec3& position, const osg::UByte4& color, float width, float height, unsigned int type):
_position(position),
_color(color),
_width(width),
_height(height),
_type(type) {}
osg::Vec3 _position;
osg::UByte4 _color;
float _width;
float _height;
unsigned int _type;
};
osg::Geode* createTerrain(const osg::Vec3& origin, const osg::Vec3& size)
{
osg::Geode* geode = new osg::Geode();
// ---------------------------------------
// Set up a StateSet to texture the objects
// ---------------------------------------
osg::StateSet* stateset = new osg::StateSet();
osg::Image* image = osgDB::readImageFile("Images/lz.rgb");
if (image)
{
osg::Texture2D* texture = new osg::Texture2D;
texture->setImage(image);
stateset->setTextureAttributeAndModes(0,texture,osg::StateAttribute::ON);
}
geode->setStateSet( stateset );
unsigned int numColumns = 38;
unsigned int numRows = 39;
unsigned int r;
unsigned int c;
// compute z range of z values of grid data so we can scale it.
float min_z = FLT_MAX;
float max_z = -FLT_MAX;
for(r=0;r<numRows;++r)
{
for(c=0;c<numColumns;++c)
{
min_z = osg::minimum(min_z,vertex[r+c*numRows][2]);
max_z = osg::maximum(max_z,vertex[r+c*numRows][2]);
}
}
float scale_z = size.z()/(max_z-min_z);
bool createGrid = false;
if (createGrid)
{
osg::Grid* grid = new osg::Grid;
grid->allocateGrid(numColumns,numRows);
grid->setOrigin(origin);
grid->setXInterval(size.x()/(float)(numColumns-1));
grid->setYInterval(size.y()/(float)(numRows-1));
for(r=0;r<numRows;++r)
{
for(c=0;c<numColumns;++c)
{
grid->setHeight(c,r,(vertex[r+c*numRows][2]-min_z)*scale_z);
}
}
geode->addDrawable(new osg::ShapeDrawable(grid));
}
else
{
osg::Geometry* geometry = new osg::Geometry;
osg::Vec3Array& v = *(new osg::Vec3Array(numColumns*numRows));
osg::Vec2Array& t = *(new osg::Vec2Array(numColumns*numRows));
osg::UByte4Array& color = *(new osg::UByte4Array(1));
color[0].set(255,255,255,255);
float rowCoordDelta = size.y()/(float)(numRows-1);
float columnCoordDelta = size.x()/(float)(numColumns-1);
float rowTexDelta = 1.0f/(float)(numRows-1);
float columnTexDelta = 1.0f/(float)(numColumns-1);
osg::Vec3 pos = origin;
osg::Vec2 tex(0.0f,0.0f);
int vi=0;
for(r=0;r<numRows;++r)
{
pos.x() = origin.x();
tex.x() = 0.0f;
for(c=0;c<numColumns;++c)
{
v[vi].set(pos.x(),pos.y(),pos.z()+(vertex[r+c*numRows][2]-min_z)*scale_z);
t[vi].set(tex.x(),tex.y());
pos.x()+=columnCoordDelta;
tex.x()+=columnTexDelta;
++vi;
}
pos.y() += rowCoordDelta;
tex.y() += rowTexDelta;
}
geometry->setVertexArray(&v);
geometry->setColorArray(&color);
geometry->setColorBinding(osg::Geometry::BIND_OVERALL);
geometry->setTexCoordArray(0,&t);
for(r=0;r<numRows-1;++r)
{
osg::DrawElementsUShort& drawElements = *(new osg::DrawElementsUShort(GL_QUAD_STRIP,2*numColumns));
geometry->addPrimitiveSet(&drawElements);
int ei=0;
for(c=0;c<numColumns;++c)
{
drawElements[ei++] = (r+1)*numColumns+c;
drawElements[ei++] = (r)*numColumns+c;
}
}
geode->addDrawable(geometry);
osgUtil::SmoothingVisitor sv;
sv.smooth(*geometry);
}
return geode;
}
typedef std::vector< osg::ref_ptr<Tree> > TreeList;
float random(float min,float max) { return min + (max-min)*(float)rand()/(float)RAND_MAX; }
int random(int min,int max) { return min + (int)((float)(max-min)*(float)rand()/(float)RAND_MAX); }
void createTreeList(osg::Node* terrain,const osg::Vec3& origin, const osg::Vec3& size,unsigned int numTreesToCreate,TreeList& trees)
{
float max_TreeHeight = sqrtf(size.length2()/(float)numTreesToCreate);
float max_TreeWidth = max_TreeHeight*0.5f;
float min_TreeHeight = max_TreeHeight*0.3f;
float min_TreeWidth = min_TreeHeight*0.5f;
trees.reserve(trees.size()+numTreesToCreate);
for(unsigned int i=0;i<numTreesToCreate;++i)
{
Tree* tree = new Tree;
tree->_position.set(random(origin.x(),origin.x()+size.x()),random(origin.y(),origin.y()+size.y()),origin.z());
tree->_color.set(random(128,255),random(128,255),random(128,255),255);
tree->_width = random(min_TreeWidth,max_TreeWidth);
tree->_height = random(min_TreeHeight,max_TreeHeight);
tree->_type = 0;
if (terrain)
{
osgUtil::IntersectVisitor iv;
osg::ref_ptr<osg::LineSegment> segDown = new osg::LineSegment;
segDown->set(tree->_position,tree->_position+osg::Vec3(0.0f,0.0f,size.z()));
iv.addLineSegment(segDown.get());
terrain->accept(iv);
if (iv.hits())
{
osgUtil::IntersectVisitor::HitList& hitList = iv.getHitList(segDown.get());
if (!hitList.empty())
{
osg::Vec3 ip = hitList.front().getWorldIntersectPoint();
osg::Vec3 np = hitList.front().getWorldIntersectNormal();
tree->_position = ip;
}
}
}
trees.push_back(tree);
}
}
osg::Geometry* createSprite( float w, float h, osg::UByte4 color )
{
// set up the coords
osg::Vec3Array& v = *(new osg::Vec3Array(4));
osg::Vec2Array& t = *(new osg::Vec2Array(4));
osg::UByte4Array& c = *(new osg::UByte4Array(1));
v[0].set(-w*0.5f,0.0f,0.0f);
v[1].set( w*0.5f,0.0f,0.0f);
v[2].set( w*0.5f,0.0f,h);
v[3].set(-w*0.5f,0.0f,h);
c[0] = color;
t[0].set(0.0f,0.0f);
t[1].set(1.0f,0.0f);
t[2].set(1.0f,1.0f);
t[3].set(0.0f,1.0f);
osg::Geometry *geom = new osg::Geometry;
geom->setVertexArray( &v );
geom->setTexCoordArray( 0, &t );
geom->setColorArray( &c );
geom->setColorBinding( osg::Geometry::BIND_OVERALL );
geom->addPrimitiveSet( new osg::DrawArrays(osg::PrimitiveSet::QUADS,0,4) );
return geom;
}
osg::Geometry* createOrthogonalQuads( const osg::Vec3& pos, float w, float h, osg::UByte4 color )
{
// set up the coords
osg::Vec3Array& v = *(new osg::Vec3Array(8));
osg::Vec2Array& t = *(new osg::Vec2Array(8));
osg::UByte4Array& c = *(new osg::UByte4Array(1));
float rotation = random(0.0f,osg::PI/2.0f);
float sw = sinf(rotation)*w*0.5f;
float cw = cosf(rotation)*w*0.5f;
v[0].set(pos.x()-sw,pos.y()-cw,pos.z()+0.0f);
v[1].set(pos.x()+sw,pos.y()+cw,pos.z()+0.0f);
v[2].set(pos.x()+sw,pos.y()+cw,pos.z()+h);
v[3].set(pos.x()-sw,pos.y()-cw,pos.z()+h);
v[4].set(pos.x()-cw,pos.y()+sw,pos.z()+0.0f);
v[5].set(pos.x()+cw,pos.y()-sw,pos.z()+0.0f);
v[6].set(pos.x()+cw,pos.y()-sw,pos.z()+h);
v[7].set(pos.x()-cw,pos.y()+sw,pos.z()+h);
c[0] = color;
t[0].set(0.0f,0.0f);
t[1].set(1.0f,0.0f);
t[2].set(1.0f,1.0f);
t[3].set(0.0f,1.0f);
t[4].set(0.0f,0.0f);
t[5].set(1.0f,0.0f);
t[6].set(1.0f,1.0f);
t[7].set(0.0f,1.0f);
osg::Geometry *geom = new osg::Geometry;
geom->setVertexArray( &v );
geom->setTexCoordArray( 0, &t );
geom->setColorArray( &c );
geom->setColorBinding( osg::Geometry::BIND_OVERALL );
geom->addPrimitiveSet( new osg::DrawArrays(osg::PrimitiveSet::QUADS,0,8) );
return geom;
}
osg::Node* createScene()
{
osg::Vec3 origin(0.0f,0.0f,0.0f);
osg::Vec3 size(1000.0f,1000.0f,200.0f);
unsigned int numTreesToCreates = 10000;
osg::ref_ptr<osg::Node> terrain = createTerrain(origin,size);
TreeList trees;
createTreeList(terrain.get(),origin,size,numTreesToCreates,trees);
osg::Texture2D *tex = new osg::Texture2D;
tex->setImage(osgDB::readImageFile("Images/tree0.rgba"));
osg::StateSet *dstate = new osg::StateSet;
{
dstate->setTextureAttributeAndModes(0, tex, osg::StateAttribute::ON );
dstate->setTextureAttribute(0, new osg::TexEnv );
dstate->setAttributeAndModes( new osg::BlendFunc, osg::StateAttribute::ON );
osg::AlphaFunc* alphaFunc = new osg::AlphaFunc;
alphaFunc->setFunction(osg::AlphaFunc::GEQUAL,0.05f);
dstate->setAttributeAndModes( alphaFunc, osg::StateAttribute::ON );
dstate->setMode( GL_LIGHTING, osg::StateAttribute::OFF );
dstate->setRenderingHint( osg::StateSet::TRANSPARENT_BIN );
}
osg::Switch* switchNode = new osg::Switch;
{
osg::Billboard* billboard = new osg::Billboard;
billboard->setStateSet(dstate);
for(TreeList::iterator itr=trees.begin();
itr!=trees.end();
++itr)
{
Tree& tree = **itr;
billboard->addDrawable(createSprite(tree._width,tree._height,tree._color),tree._position);
}
switchNode->addChild(billboard);
}
{
osg::Geode* geode = new osg::Geode;
geode->setStateSet(dstate);
for(TreeList::iterator itr=trees.begin();
itr!=trees.end();
++itr)
{
Tree& tree = **itr;
geode->addDrawable(createOrthogonalQuads(tree._position,tree._width,tree._height,tree._color));
}
switchNode->addChild(geode);
}
{
osg::Group* transform_group = new osg::Group;
//group->setStateSet(dstate);
osg::Geometry* geometry = createOrthogonalQuads(osg::Vec3(0.0f,0.0f,0.0f),1.0f,1.0f,osg::UByte4(255,255,255,255));
for(TreeList::iterator itr=trees.begin();
itr!=trees.end();
++itr)
{
Tree& tree = **itr;
osg::MatrixTransform* transform = new osg::MatrixTransform;
transform->setMatrix(osg::Matrix::scale(tree._width,tree._width,tree._height)*osg::Matrix::translate(tree._position));
osg::Geode* geode = new osg::Geode;
geode->setStateSet(dstate);
geode->addDrawable(geometry);
transform->addChild(geode);
transform_group->addChild(transform);
}
switchNode->addChild(transform_group);
}
switchNode->setSingleChildOn(1);
osg::Group* scene = new osg::Group;
scene->addChild(terrain.get());
scene->addChild(switchNode);
return scene;
}
int main( int argc, char **argv )
{
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv);
// set up the usage document, in case we need to print out how to use this program.
arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the example which demonstrates the osg::Shape classes.");
arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ...");
arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
// construct the viewer.
osgProducer::Viewer viewer(arguments);
// set up the value with sensible default event handlers.
viewer.setUpViewer(osgProducer::Viewer::STANDARD_SETTINGS);
// get details on keyboard and mouse bindings used by the viewer.
viewer.getUsage(*arguments.getApplicationUsage());
// if user request help write it out to cout.
if (arguments.read("-h") || arguments.read("--help"))
{
arguments.getApplicationUsage()->write(std::cout);
return 1;
}
// any option left unread are converted into errors to write out later.
arguments.reportRemainingOptionsAsUnrecognized();
// report any errors if they have occured when parsing the program aguments.
if (arguments.errors())
{
arguments.writeErrorMessages(std::cout);
return 1;
}
osg::Node* node = createScene();
// add model to viewer.
viewer.setSceneData( node );
// create the windows and run the threads.
viewer.realize();
while( !viewer.done() )
{
// wait for all cull and draw threads to complete.
viewer.sync();
// update the scene by traversing it with the the update visitor which will
// call all node update callbacks and animations.
viewer.update();
// fire off the cull and draw traversals of the scene.
viewer.frame();
}
// wait for all cull and draw threads to complete before exit.
viewer.sync();
return 0;
}

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@ -40,7 +40,7 @@
struct NormalPrint
{
void operator() (const osg::Vec3& v1,const osg::Vec3& v2,const osg::Vec3& v3) const
void operator() (const osg::Vec3& v1,const osg::Vec3& v2,const osg::Vec3& v3, bool) const
{
osg::Vec3 normal = (v2-v1)^(v3-v2);
normal.normalize();

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@ -56,7 +56,7 @@ class SG_EXPORT BlendColor : public StateAttribute
modes.push_back(GL_BLEND);
}
void setConstantColor(osg::Vec4& color) { _constantColor = color; }
void setConstantColor(const osg::Vec4& color) { _constantColor = color; }
inline osg::Vec4 getConstantColor() const { return _constantColor; }
virtual void apply(State& state) const;

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@ -91,7 +91,7 @@ class SG_EXPORT CullStack
/** Compute the pixel of an object at position v, with specified radius.*/
float pixelSize(const Vec3& v,float radius) const
{
return _modelviewCullingStack.back()->pixelSize(v,radius);
return getCurrentCullingSet().pixelSize(v,radius);
}
/** Compute the pixel of an bounding sphere.*/
@ -102,56 +102,59 @@ class SG_EXPORT CullStack
inline void disableAndPushOccludersCurrentMask(NodePath& nodePath)
{
_modelviewCullingStack.back()->disableAndPushOccludersCurrentMask(nodePath);
getCurrentCullingSet().disableAndPushOccludersCurrentMask(nodePath);
}
inline void popOccludersCurrentMask(NodePath& nodePath)
{
_modelviewCullingStack.back()->popOccludersCurrentMask(nodePath);
getCurrentCullingSet().popOccludersCurrentMask(nodePath);
}
inline bool isCulled(const std::vector<Vec3>& vertices)
{
return _modelviewCullingStack.back()->isCulled(vertices);
return getCurrentCullingSet().isCulled(vertices);
}
inline bool isCulled(const BoundingBox& bb)
{
return bb.valid() && _modelviewCullingStack.back()->isCulled(bb);
return bb.valid() && getCurrentCullingSet().isCulled(bb);
}
inline bool isCulled(const BoundingSphere& bs)
{
return _modelviewCullingStack.back()->isCulled(bs);
return getCurrentCullingSet().isCulled(bs);
}
inline bool isCulled(const osg::Node& node)
{
return node.isCullingActive() && _modelviewCullingStack.back()->isCulled(node.getBound());
return node.isCullingActive() && getCurrentCullingSet().isCulled(node.getBound());
}
inline void pushCurrentMask()
{
_modelviewCullingStack.back()->pushCurrentMask();
getCurrentCullingSet().pushCurrentMask();
}
inline void popCurrentMask()
{
_modelviewCullingStack.back()->popCurrentMask();
getCurrentCullingSet().popCurrentMask();
}
typedef fast_back_stack<ref_ptr<CullingSet> > CullingStack;
CullingStack& getClipSpaceCullingStack() { return _clipspaceCullingStack; }
inline CullingStack& getClipSpaceCullingStack() { return _clipspaceCullingStack; }
CullingStack& getProjectionCullingStack() { return _projectionCullingStack; }
inline CullingStack& getProjectionCullingStack() { return _projectionCullingStack; }
CullingStack& getModelViewCullingStack() { return _modelviewCullingStack; }
inline CullingStack& getModelViewCullingStack() { return _modelviewCullingStack; }
CullingSet& getCurrentCullingSet() { return *_modelviewCullingStack.back(); }
// inline CullingSet& getCurrentCullingSet() { return _modelviewCullingStack.back(); }
// inline const CullingSet& getCurrentCullingSet() const { return _modelviewCullingStack.back(); }
inline CullingSet& getCurrentCullingSet() { return *_modelviewCullingStack.back(); }
inline const CullingSet& getCurrentCullingSet() const { return *_modelviewCullingStack.back(); }
inline osg::Viewport* getViewport();
inline osg::RefMatrix& getModelViewMatrix();
inline osg::RefMatrix& getProjectionMatrix();

View File

@ -28,6 +28,17 @@ class SG_EXPORT CullingSet : public Referenced
CullingSet();
CullingSet(const CullingSet& cs):
Referenced(),
_mask(cs._mask),
_frustum(cs._frustum),
_occluderList(cs._occluderList),
_pixelSizeVector(cs._pixelSizeVector),
_smallFeatureCullingPixelSize(cs._smallFeatureCullingPixelSize)
{
}
CullingSet(const CullingSet& cs,const Matrix& matrix, const Vec4& pixelSizeVector):
_mask(cs._mask),
_frustum(cs._frustum),
@ -44,6 +55,34 @@ class SG_EXPORT CullingSet : public Referenced
}
}
inline void set(const CullingSet& cs)
{
_mask = cs._mask;
_frustum = cs._frustum;
_occluderList = cs._occluderList;
_pixelSizeVector = cs._pixelSizeVector;
_smallFeatureCullingPixelSize = cs._smallFeatureCullingPixelSize;
}
inline void set(const CullingSet& cs,const Matrix& matrix, const Vec4& pixelSizeVector)
{
_mask = cs._mask;
_frustum = cs._frustum;
_occluderList = cs._occluderList;
_pixelSizeVector = pixelSizeVector;
_smallFeatureCullingPixelSize = cs._smallFeatureCullingPixelSize;
_frustum.transformProvidingInverse(matrix);
for(OccluderList::iterator itr=_occluderList.begin();
itr!=_occluderList.end();
++itr)
{
itr->transformProvidingInverse(matrix);
}
}
typedef std::vector<ShadowVolumeOccluder> OccluderList;
typedef unsigned int Mask;
@ -218,9 +257,10 @@ class SG_EXPORT CullingSet : public Referenced
void popOccludersCurrentMask(NodePath& nodePath);
virtual ~CullingSet();
protected:
virtual ~CullingSet();
Mask _mask;
Polytope _frustum;

View File

@ -29,9 +29,13 @@ public:
_vertexArraySize=0;
_vertexArrayPtr=0;
_modeCache=0;
_treatVertexDataAsTemporary=false;
}
virtual ~TriangleFunctor() {}
void setTreatVertexDataAsTemporary(bool treatVertexDataAsTemporary) { _treatVertexDataAsTemporary=treatVertexDataAsTemporary; }
bool getTreatVertexDataAsTemporary() const { return _treatVertexDataAsTemporary; }
virtual void setVertexArray(unsigned int,const Vec2*)
{
@ -60,7 +64,7 @@ public:
{
const Vec3* vlast = &_vertexArrayPtr[first+count];
for(const Vec3* vptr=&_vertexArrayPtr[first];vptr<vlast;vptr+=3)
operator()(*(vptr),*(vptr+1),*(vptr+2));
operator()(*(vptr),*(vptr+1),*(vptr+2),_treatVertexDataAsTemporary);
break;
}
case(GL_TRIANGLE_STRIP):
@ -68,8 +72,8 @@ public:
const Vec3* vptr = &_vertexArrayPtr[first];
for(GLsizei i=2;i<count;++i,++vptr)
{
if ((i%2)) operator()(*(vptr),*(vptr+2),*(vptr+1));
else operator()(*(vptr),*(vptr+1),*(vptr+2));
if ((i%2)) operator()(*(vptr),*(vptr+2),*(vptr+1),_treatVertexDataAsTemporary);
else operator()(*(vptr),*(vptr+1),*(vptr+2),_treatVertexDataAsTemporary);
}
break;
}
@ -78,8 +82,8 @@ public:
const Vec3* vptr = &_vertexArrayPtr[first];
for(GLsizei i=3;i<count;i+=4,vptr+=4)
{
operator()(*(vptr),*(vptr+1),*(vptr+2));
operator()(*(vptr),*(vptr+2),*(vptr+3));
operator()(*(vptr),*(vptr+1),*(vptr+2),_treatVertexDataAsTemporary);
operator()(*(vptr),*(vptr+2),*(vptr+3),_treatVertexDataAsTemporary);
}
break;
}
@ -88,8 +92,8 @@ public:
const Vec3* vptr = &_vertexArrayPtr[first];
for(GLsizei i=3;i<count;i+=2,vptr+=2)
{
operator()(*(vptr),*(vptr+1),*(vptr+2));
operator()(*(vptr+1),*(vptr+3),*(vptr+2));
operator()(*(vptr),*(vptr+1),*(vptr+2),_treatVertexDataAsTemporary);
operator()(*(vptr+1),*(vptr+3),*(vptr+2),_treatVertexDataAsTemporary);
}
break;
}
@ -100,7 +104,7 @@ public:
const Vec3* vptr = vfirst+1;
for(GLsizei i=2;i<count;++i,++vptr)
{
operator()(*(vfirst),*(vptr),*(vptr+1));
operator()(*(vfirst),*(vptr),*(vptr+1),_treatVertexDataAsTemporary);
}
break;
}
@ -126,7 +130,7 @@ public:
{
IndexPointer ilast = &indices[count];
for(IndexPointer iptr=indices;iptr<ilast;iptr+=3)
operator()(_vertexArrayPtr[*iptr],_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+2)]);
operator()(_vertexArrayPtr[*iptr],_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+2)],_treatVertexDataAsTemporary);
break;
}
case(GL_TRIANGLE_STRIP):
@ -134,8 +138,8 @@ public:
IndexPointer iptr = indices;
for(GLsizei i=2;i<count;++i,++iptr)
{
if ((i%2)) operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+2)],_vertexArrayPtr[*(iptr+1)]);
else operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+2)]);
if ((i%2)) operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+2)],_vertexArrayPtr[*(iptr+1)],_treatVertexDataAsTemporary);
else operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+2)],_treatVertexDataAsTemporary);
}
break;
}
@ -144,8 +148,8 @@ public:
IndexPointer iptr = indices;
for(GLsizei i=3;i<count;i+=4,iptr+=4)
{
operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+2)]);
operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+2)],_vertexArrayPtr[*(iptr+3)]);
operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+2)],_treatVertexDataAsTemporary);
operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+2)],_vertexArrayPtr[*(iptr+3)],_treatVertexDataAsTemporary);
}
break;
}
@ -154,8 +158,8 @@ public:
IndexPointer iptr = indices;
for(GLsizei i=3;i<count;i+=2,iptr+=2)
{
operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+2)]);
operator()(_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+3)],_vertexArrayPtr[*(iptr+2)]);
operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+2)],_treatVertexDataAsTemporary);
operator()(_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+3)],_vertexArrayPtr[*(iptr+2)],_treatVertexDataAsTemporary);
}
break;
}
@ -167,7 +171,7 @@ public:
++iptr;
for(GLsizei i=2;i<count;++i,++iptr)
{
operator()(vfirst,_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+1)]);
operator()(vfirst,_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+1)],_treatVertexDataAsTemporary);
}
break;
}
@ -194,7 +198,7 @@ public:
IndexPointer ilast = &indices[count];
for(IndexPointer iptr=indices;iptr<ilast;iptr+=3)
{
operator()(_vertexArrayPtr[*iptr],_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+2)]);
operator()(_vertexArrayPtr[*iptr],_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+2)],_treatVertexDataAsTemporary);
}
break;
}
@ -203,8 +207,8 @@ public:
IndexPointer iptr = indices;
for(GLsizei i=2;i<count;++i,++iptr)
{
if ((i%2)) operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+2)],_vertexArrayPtr[*(iptr+1)]);
else operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+2)]);
if ((i%2)) operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+2)],_vertexArrayPtr[*(iptr+1)],_treatVertexDataAsTemporary);
else operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+2)],_treatVertexDataAsTemporary);
}
break;
}
@ -213,8 +217,8 @@ public:
IndexPointer iptr = indices;
for(GLsizei i=3;i<count;i+=4,iptr+=4)
{
operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+2)]);
operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+2)],_vertexArrayPtr[*(iptr+3)]);
operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+2)],_treatVertexDataAsTemporary);
operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+2)],_vertexArrayPtr[*(iptr+3)],_treatVertexDataAsTemporary);
}
break;
}
@ -223,8 +227,8 @@ public:
IndexPointer iptr = indices;
for(GLsizei i=3;i<count;i+=2,iptr+=2)
{
operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+2)]);
operator()(_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+3)],_vertexArrayPtr[*(iptr+2)]);
operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+2)],_treatVertexDataAsTemporary);
operator()(_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+3)],_vertexArrayPtr[*(iptr+2)],_treatVertexDataAsTemporary);
}
break;
}
@ -236,7 +240,7 @@ public:
++iptr;
for(GLsizei i=2;i<count;++i,++iptr)
{
operator()(vfirst,_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+1)]);
operator()(vfirst,_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+1)],_treatVertexDataAsTemporary);
}
break;
}
@ -262,7 +266,7 @@ public:
{
IndexPointer ilast = &indices[count];
for(IndexPointer iptr=indices;iptr<ilast;iptr+=3)
operator()(_vertexArrayPtr[*iptr],_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+2)]);
operator()(_vertexArrayPtr[*iptr],_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+2)],_treatVertexDataAsTemporary);
break;
}
case(GL_TRIANGLE_STRIP):
@ -270,8 +274,8 @@ public:
IndexPointer iptr = indices;
for(GLsizei i=2;i<count;++i,++iptr)
{
if ((i%2)) operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+2)],_vertexArrayPtr[*(iptr+1)]);
else operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+2)]);
if ((i%2)) operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+2)],_vertexArrayPtr[*(iptr+1)],_treatVertexDataAsTemporary);
else operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+2)],_treatVertexDataAsTemporary);
}
break;
}
@ -280,8 +284,8 @@ public:
IndexPointer iptr = indices;
for(GLsizei i=3;i<count;i+=4,iptr+=4)
{
operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+2)]);
operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+2)],_vertexArrayPtr[*(iptr+3)]);
operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+2)],_treatVertexDataAsTemporary);
operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+2)],_vertexArrayPtr[*(iptr+3)],_treatVertexDataAsTemporary);
}
break;
}
@ -290,8 +294,8 @@ public:
IndexPointer iptr = indices;
for(GLsizei i=3;i<count;i+=2,iptr+=2)
{
operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+2)]);
operator()(_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+3)],_vertexArrayPtr[*(iptr+2)]);
operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+2)],_treatVertexDataAsTemporary);
operator()(_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+3)],_vertexArrayPtr[*(iptr+2)],_treatVertexDataAsTemporary);
}
break;
}
@ -303,7 +307,7 @@ public:
++iptr;
for(GLsizei i=2;i<count;++i,++iptr)
{
operator()(vfirst,_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+1)]);
operator()(vfirst,_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+1)],_treatVertexDataAsTemporary);
}
break;
}
@ -340,6 +344,7 @@ public:
if (!_vertexCache.empty())
{
setVertexArray(_vertexCache.size(),&_vertexCache.front());
_treatVertexDataAsTemporary = true;
drawArrays(_modeCache,0,_vertexCache.size());
}
}
@ -352,7 +357,7 @@ protected:
GLenum _modeCache;
std::vector<Vec3> _vertexCache;
bool _treatVertexDataAsTemporary;
};

View File

@ -22,6 +22,9 @@ osgkeyboard
echo osgpick fountain.osg
osgpick fountain.osg
echo osgforest
osgforest
echo osgwindows glider.osg
osgwindows glider.osg

View File

@ -241,7 +241,7 @@ void LightPointNode::traverse(osg::NodeVisitor& nv)
double time=drawable->getReferenceTime();
double timeInterval=drawable->getReferenceTimeInterval();
const osg::Polytope clipvol(cv->getModelViewCullingStack().back()->getFrustum());
const osg::Polytope clipvol(cv->getCurrentCullingSet().getFrustum());
const bool computeClipping = false;//(clipvol.getCurrentMask()!=0);
//LightPointDrawable::ColorPosition cp;

View File

@ -369,7 +369,7 @@ struct TriangleIntersect
}
// bool intersect(const Vec3& v1,const Vec3& v2,const Vec3& v3,float& r)
inline void operator () (const Vec3& v1,const Vec3& v2,const Vec3& v3)
inline void operator () (const Vec3& v1,const Vec3& v2,const Vec3& v3, bool treatVertexDataAsTemporary)
{
++_index;
@ -465,8 +465,15 @@ struct TriangleIntersect
osg::notify(WARN)<<" ("<<r1<<",\t"<<r2<<",\t"<<r3<<")"<<std::endl;
return;
}
_thl.insert(std::pair<const float,TriangleHit>(r,TriangleHit(_index-1,normal,r1,&v1,r2,&v2,r3,&v3)));
if (treatVertexDataAsTemporary)
{
_thl.insert(std::pair<const float,TriangleHit>(r,TriangleHit(_index-1,normal,r1,0,r2,0,r3,0)));
}
else
{
_thl.insert(std::pair<const float,TriangleHit>(r,TriangleHit(_index-1,normal,r1,&v1,r2,&v2,r3,&v3)));
}
_hit = true;
}

View File

@ -70,15 +70,18 @@ struct SmoothTriangleFunctor
}
}
inline void operator() ( const osg::Vec3 &v1, const osg::Vec3 &v2, const osg::Vec3 &v3 )
inline void operator() ( const osg::Vec3 &v1, const osg::Vec3 &v2, const osg::Vec3 &v3, bool treatVertexDataAsTemporary )
{
// calc orientation of triangle.
osg::Vec3 normal = (v2-v1)^(v3-v1);
// normal.normalize();
if (!treatVertexDataAsTemporary)
{
// calc orientation of triangle.
osg::Vec3 normal = (v2-v1)^(v3-v1);
// normal.normalize();
updateNormal(normal,&v1);
updateNormal(normal,&v2);
updateNormal(normal,&v3);
updateNormal(normal,&v1);
updateNormal(normal,&v2);
updateNormal(normal,&v3);
}
}
};

View File

@ -34,15 +34,19 @@ struct TriangleAcumulatorFunctor
void setCoords( const Vec3* vbase ) { _vbase = vbase; }
inline void operator() ( const Vec3 &v1, const Vec3 &v2, const Vec3 &v3 )
inline void operator() ( const Vec3 &v1, const Vec3 &v2, const Vec3 &v3, bool treatVertexDataAsTemporary )
{
int p1 = (int)(&v1-_vbase);
int p2 = (int)(&v2-_vbase);
int p3 = (int)(&v3-_vbase);
if (p1==p2 || p1==p3 || p2==p3) return;
in_indices.push_back(p1);
in_indices.push_back(p2);
in_indices.push_back(p3);
if (!treatVertexDataAsTemporary)
{
int p1 = (int)(&v1-_vbase);
int p2 = (int)(&v2-_vbase);
int p3 = (int)(&v3-_vbase);
if (p1==p2 || p1==p3 || p2==p3) return;
in_indices.push_back(p1);
in_indices.push_back(p2);
in_indices.push_back(p3);
}
}
};