Added the beginnings of a new osgforest example.
Added support into osg::TriangleFunctor for specifying whether the vertices being generates are temporary or not.
This commit is contained in:
parent
16216b991f
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7fb9f6be4b
@ -134,6 +134,7 @@ EXAMPLE_DIRS = \
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osghangglide\
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osghud\
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osgfxbrowser\
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osgforest\
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osgimpostor\
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osgkeyboard\
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osglight\
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@ -1146,6 +1146,33 @@ Package=<4>
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###############################################################################
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Project: "Example osgforest"=.\examples\osgforest\osgforest.dsp - Package Owner=<4>
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Package=<5>
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{{{
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}}}
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Package=<4>
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{{{
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Begin Project Dependency
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Project_Dep_Name Core osg
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End Project Dependency
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Begin Project Dependency
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Project_Dep_Name Core osgDB
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End Project Dependency
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Begin Project Dependency
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Project_Dep_Name Core osgGA
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End Project Dependency
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Begin Project Dependency
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Project_Dep_Name Core osgProducer
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End Project Dependency
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Begin Project Dependency
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Project_Dep_Name Core osgUtil
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End Project Dependency
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}}}
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###############################################################################
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Project: "Example osgstereoimage"=.\examples\osgstereoimage\osgstereoimage.dsp - Package Owner=<4>
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Package=<5>
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95
VisualStudio/examples/osgforest/osgforest.dsp
Executable file
95
VisualStudio/examples/osgforest/osgforest.dsp
Executable file
@ -0,0 +1,95 @@
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# Microsoft Developer Studio Project File - Name="Example osgforest" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Console Application" 0x0103
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CFG=Example osgforest - Win32 Release
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "osgforest.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "osgforest.mak" CFG="Example osgforest - Win32 Release"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "Example osgforest - Win32 Release" (based on "Win32 (x86) Console Application")
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!MESSAGE "Example osgforest - Win32 Debug" (based on "Win32 (x86) Console Application")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "Example osgforest - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD BASE RSC /l 0x809 /d "NDEBUG"
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# ADD RSC /l 0x809 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
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# ADD LINK32 /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgforest.exe" /libpath:"../../../lib"
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!ELSEIF "$(CFG)" == "Example osgforest - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c
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# ADD BASE RSC /l 0x809 /d "_DEBUG"
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# ADD RSC /l 0x809 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgforestd.exe" /pdbtype:sept /libpath:"../../../lib"
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# SUBTRACT LINK32 /incremental:no
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!ENDIF
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# Begin Target
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# Name "Example osgforest - Win32 Release"
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# Name "Example osgforest - Win32 Debug"
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# Begin Source File
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SOURCE=..\..\..\examples\osgforest\osgforest.cpp
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# End Source File
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# End Target
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# Begin Group "Resource Files"
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
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# End Group
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# End Project
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17
examples/osgforest/GNUmakefile
Normal file
17
examples/osgforest/GNUmakefile
Normal file
@ -0,0 +1,17 @@
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TOPDIR = ../..
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include $(TOPDIR)/Make/makedefs
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CXXFILES =\
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osgforest.cpp\
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LIBS += -losgProducer -lProducer -losgText -losgGA -losgDB -losgUtil -losg $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
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INSTFILES = \
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$(CXXFILES)\
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GNUmakefile.inst=GNUmakefile
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EXEC = osgforest
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INC += $(X_INC)
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include $(TOPDIR)/Make/makerules
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examples/osgforest/GNUmakefile.inst
Normal file
14
examples/osgforest/GNUmakefile.inst
Normal file
@ -0,0 +1,14 @@
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TOPDIR = ../..
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include $(TOPDIR)/Make/makedefs
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CXXFILES =\
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osgforest.cpp\
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LIBS += -losgProducer -lProducer -losgText -losgDB -losgUtil -losg $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
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EXEC = osgforest
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INC += $(PRODUCER_INCLUDE_DIR) $(X_INC)
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LDFLAGS += $(PRODUCER_LIB_DIR)
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include $(TOPDIR)/Make/makerules
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462
examples/osgforest/osgforest.cpp
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462
examples/osgforest/osgforest.cpp
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#include <osg/Geode>
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#include <osg/ShapeDrawable>
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#include <osg/Material>
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#include <osg/Texture2D>
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#include <osg/Billboard>
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#include <osg/AlphaFunc>
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#include <osg/BlendFunc>
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#include <osg/StateSet>
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#include <osg/Geometry>
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#include <osg/MatrixTransform>
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#include <osg/Switch>
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#include <osgProducer/Viewer>
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#include <osgDB/ReadFile>
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#include <osgUtil/IntersectVisitor>
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#include <osgUtil/SmoothingVisitor>
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#include <osg/Math>
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// for the grid data..
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#include "../osghangglide/terrain_coords.h"
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class Tree : public osg::Referenced
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{
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public:
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Tree():
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_color(255,255,255,255),
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_width(1.0f),
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_height(1.0f),
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_type(0) {}
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Tree(const osg::Vec3& position, const osg::UByte4& color, float width, float height, unsigned int type):
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_position(position),
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_color(color),
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_width(width),
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_height(height),
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_type(type) {}
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osg::Vec3 _position;
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osg::UByte4 _color;
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float _width;
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float _height;
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unsigned int _type;
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};
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osg::Geode* createTerrain(const osg::Vec3& origin, const osg::Vec3& size)
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{
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osg::Geode* geode = new osg::Geode();
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// ---------------------------------------
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// Set up a StateSet to texture the objects
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// ---------------------------------------
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osg::StateSet* stateset = new osg::StateSet();
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osg::Image* image = osgDB::readImageFile("Images/lz.rgb");
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if (image)
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{
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osg::Texture2D* texture = new osg::Texture2D;
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texture->setImage(image);
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stateset->setTextureAttributeAndModes(0,texture,osg::StateAttribute::ON);
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}
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geode->setStateSet( stateset );
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unsigned int numColumns = 38;
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unsigned int numRows = 39;
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unsigned int r;
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unsigned int c;
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// compute z range of z values of grid data so we can scale it.
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float min_z = FLT_MAX;
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float max_z = -FLT_MAX;
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for(r=0;r<numRows;++r)
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{
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for(c=0;c<numColumns;++c)
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{
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min_z = osg::minimum(min_z,vertex[r+c*numRows][2]);
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max_z = osg::maximum(max_z,vertex[r+c*numRows][2]);
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}
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}
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float scale_z = size.z()/(max_z-min_z);
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bool createGrid = false;
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if (createGrid)
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{
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osg::Grid* grid = new osg::Grid;
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grid->allocateGrid(numColumns,numRows);
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grid->setOrigin(origin);
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grid->setXInterval(size.x()/(float)(numColumns-1));
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grid->setYInterval(size.y()/(float)(numRows-1));
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for(r=0;r<numRows;++r)
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{
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for(c=0;c<numColumns;++c)
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{
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grid->setHeight(c,r,(vertex[r+c*numRows][2]-min_z)*scale_z);
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}
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}
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geode->addDrawable(new osg::ShapeDrawable(grid));
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}
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else
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{
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osg::Geometry* geometry = new osg::Geometry;
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osg::Vec3Array& v = *(new osg::Vec3Array(numColumns*numRows));
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osg::Vec2Array& t = *(new osg::Vec2Array(numColumns*numRows));
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osg::UByte4Array& color = *(new osg::UByte4Array(1));
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color[0].set(255,255,255,255);
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float rowCoordDelta = size.y()/(float)(numRows-1);
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float columnCoordDelta = size.x()/(float)(numColumns-1);
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float rowTexDelta = 1.0f/(float)(numRows-1);
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float columnTexDelta = 1.0f/(float)(numColumns-1);
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osg::Vec3 pos = origin;
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osg::Vec2 tex(0.0f,0.0f);
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int vi=0;
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for(r=0;r<numRows;++r)
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{
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pos.x() = origin.x();
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tex.x() = 0.0f;
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for(c=0;c<numColumns;++c)
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{
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v[vi].set(pos.x(),pos.y(),pos.z()+(vertex[r+c*numRows][2]-min_z)*scale_z);
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t[vi].set(tex.x(),tex.y());
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pos.x()+=columnCoordDelta;
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tex.x()+=columnTexDelta;
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++vi;
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}
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pos.y() += rowCoordDelta;
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tex.y() += rowTexDelta;
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}
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geometry->setVertexArray(&v);
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geometry->setColorArray(&color);
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geometry->setColorBinding(osg::Geometry::BIND_OVERALL);
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geometry->setTexCoordArray(0,&t);
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for(r=0;r<numRows-1;++r)
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{
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osg::DrawElementsUShort& drawElements = *(new osg::DrawElementsUShort(GL_QUAD_STRIP,2*numColumns));
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geometry->addPrimitiveSet(&drawElements);
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int ei=0;
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for(c=0;c<numColumns;++c)
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{
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drawElements[ei++] = (r+1)*numColumns+c;
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drawElements[ei++] = (r)*numColumns+c;
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}
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}
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geode->addDrawable(geometry);
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osgUtil::SmoothingVisitor sv;
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sv.smooth(*geometry);
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}
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return geode;
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}
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typedef std::vector< osg::ref_ptr<Tree> > TreeList;
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float random(float min,float max) { return min + (max-min)*(float)rand()/(float)RAND_MAX; }
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int random(int min,int max) { return min + (int)((float)(max-min)*(float)rand()/(float)RAND_MAX); }
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void createTreeList(osg::Node* terrain,const osg::Vec3& origin, const osg::Vec3& size,unsigned int numTreesToCreate,TreeList& trees)
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{
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float max_TreeHeight = sqrtf(size.length2()/(float)numTreesToCreate);
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float max_TreeWidth = max_TreeHeight*0.5f;
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float min_TreeHeight = max_TreeHeight*0.3f;
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float min_TreeWidth = min_TreeHeight*0.5f;
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trees.reserve(trees.size()+numTreesToCreate);
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for(unsigned int i=0;i<numTreesToCreate;++i)
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{
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Tree* tree = new Tree;
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tree->_position.set(random(origin.x(),origin.x()+size.x()),random(origin.y(),origin.y()+size.y()),origin.z());
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tree->_color.set(random(128,255),random(128,255),random(128,255),255);
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tree->_width = random(min_TreeWidth,max_TreeWidth);
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tree->_height = random(min_TreeHeight,max_TreeHeight);
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tree->_type = 0;
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if (terrain)
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{
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osgUtil::IntersectVisitor iv;
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osg::ref_ptr<osg::LineSegment> segDown = new osg::LineSegment;
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segDown->set(tree->_position,tree->_position+osg::Vec3(0.0f,0.0f,size.z()));
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iv.addLineSegment(segDown.get());
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terrain->accept(iv);
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if (iv.hits())
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{
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osgUtil::IntersectVisitor::HitList& hitList = iv.getHitList(segDown.get());
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if (!hitList.empty())
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{
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osg::Vec3 ip = hitList.front().getWorldIntersectPoint();
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osg::Vec3 np = hitList.front().getWorldIntersectNormal();
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tree->_position = ip;
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}
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}
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}
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trees.push_back(tree);
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}
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}
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osg::Geometry* createSprite( float w, float h, osg::UByte4 color )
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{
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// set up the coords
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osg::Vec3Array& v = *(new osg::Vec3Array(4));
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osg::Vec2Array& t = *(new osg::Vec2Array(4));
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osg::UByte4Array& c = *(new osg::UByte4Array(1));
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v[0].set(-w*0.5f,0.0f,0.0f);
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v[1].set( w*0.5f,0.0f,0.0f);
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v[2].set( w*0.5f,0.0f,h);
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v[3].set(-w*0.5f,0.0f,h);
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c[0] = color;
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t[0].set(0.0f,0.0f);
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t[1].set(1.0f,0.0f);
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t[2].set(1.0f,1.0f);
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t[3].set(0.0f,1.0f);
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osg::Geometry *geom = new osg::Geometry;
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geom->setVertexArray( &v );
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geom->setTexCoordArray( 0, &t );
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geom->setColorArray( &c );
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geom->setColorBinding( osg::Geometry::BIND_OVERALL );
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geom->addPrimitiveSet( new osg::DrawArrays(osg::PrimitiveSet::QUADS,0,4) );
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return geom;
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}
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osg::Geometry* createOrthogonalQuads( const osg::Vec3& pos, float w, float h, osg::UByte4 color )
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{
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// set up the coords
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osg::Vec3Array& v = *(new osg::Vec3Array(8));
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osg::Vec2Array& t = *(new osg::Vec2Array(8));
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osg::UByte4Array& c = *(new osg::UByte4Array(1));
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float rotation = random(0.0f,osg::PI/2.0f);
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float sw = sinf(rotation)*w*0.5f;
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float cw = cosf(rotation)*w*0.5f;
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v[0].set(pos.x()-sw,pos.y()-cw,pos.z()+0.0f);
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v[1].set(pos.x()+sw,pos.y()+cw,pos.z()+0.0f);
|
||||
v[2].set(pos.x()+sw,pos.y()+cw,pos.z()+h);
|
||||
v[3].set(pos.x()-sw,pos.y()-cw,pos.z()+h);
|
||||
|
||||
v[4].set(pos.x()-cw,pos.y()+sw,pos.z()+0.0f);
|
||||
v[5].set(pos.x()+cw,pos.y()-sw,pos.z()+0.0f);
|
||||
v[6].set(pos.x()+cw,pos.y()-sw,pos.z()+h);
|
||||
v[7].set(pos.x()-cw,pos.y()+sw,pos.z()+h);
|
||||
|
||||
c[0] = color;
|
||||
|
||||
t[0].set(0.0f,0.0f);
|
||||
t[1].set(1.0f,0.0f);
|
||||
t[2].set(1.0f,1.0f);
|
||||
t[3].set(0.0f,1.0f);
|
||||
|
||||
t[4].set(0.0f,0.0f);
|
||||
t[5].set(1.0f,0.0f);
|
||||
t[6].set(1.0f,1.0f);
|
||||
t[7].set(0.0f,1.0f);
|
||||
|
||||
osg::Geometry *geom = new osg::Geometry;
|
||||
|
||||
geom->setVertexArray( &v );
|
||||
|
||||
geom->setTexCoordArray( 0, &t );
|
||||
|
||||
geom->setColorArray( &c );
|
||||
geom->setColorBinding( osg::Geometry::BIND_OVERALL );
|
||||
|
||||
geom->addPrimitiveSet( new osg::DrawArrays(osg::PrimitiveSet::QUADS,0,8) );
|
||||
|
||||
return geom;
|
||||
}
|
||||
|
||||
osg::Node* createScene()
|
||||
{
|
||||
osg::Vec3 origin(0.0f,0.0f,0.0f);
|
||||
osg::Vec3 size(1000.0f,1000.0f,200.0f);
|
||||
unsigned int numTreesToCreates = 10000;
|
||||
|
||||
osg::ref_ptr<osg::Node> terrain = createTerrain(origin,size);
|
||||
|
||||
TreeList trees;
|
||||
createTreeList(terrain.get(),origin,size,numTreesToCreates,trees);
|
||||
|
||||
osg::Texture2D *tex = new osg::Texture2D;
|
||||
tex->setImage(osgDB::readImageFile("Images/tree0.rgba"));
|
||||
|
||||
osg::StateSet *dstate = new osg::StateSet;
|
||||
{
|
||||
dstate->setTextureAttributeAndModes(0, tex, osg::StateAttribute::ON );
|
||||
dstate->setTextureAttribute(0, new osg::TexEnv );
|
||||
|
||||
dstate->setAttributeAndModes( new osg::BlendFunc, osg::StateAttribute::ON );
|
||||
|
||||
osg::AlphaFunc* alphaFunc = new osg::AlphaFunc;
|
||||
alphaFunc->setFunction(osg::AlphaFunc::GEQUAL,0.05f);
|
||||
dstate->setAttributeAndModes( alphaFunc, osg::StateAttribute::ON );
|
||||
|
||||
dstate->setMode( GL_LIGHTING, osg::StateAttribute::OFF );
|
||||
|
||||
dstate->setRenderingHint( osg::StateSet::TRANSPARENT_BIN );
|
||||
}
|
||||
|
||||
|
||||
osg::Switch* switchNode = new osg::Switch;
|
||||
|
||||
{
|
||||
osg::Billboard* billboard = new osg::Billboard;
|
||||
billboard->setStateSet(dstate);
|
||||
|
||||
for(TreeList::iterator itr=trees.begin();
|
||||
itr!=trees.end();
|
||||
++itr)
|
||||
{
|
||||
Tree& tree = **itr;
|
||||
billboard->addDrawable(createSprite(tree._width,tree._height,tree._color),tree._position);
|
||||
}
|
||||
|
||||
switchNode->addChild(billboard);
|
||||
}
|
||||
|
||||
{
|
||||
osg::Geode* geode = new osg::Geode;
|
||||
geode->setStateSet(dstate);
|
||||
|
||||
for(TreeList::iterator itr=trees.begin();
|
||||
itr!=trees.end();
|
||||
++itr)
|
||||
{
|
||||
Tree& tree = **itr;
|
||||
geode->addDrawable(createOrthogonalQuads(tree._position,tree._width,tree._height,tree._color));
|
||||
}
|
||||
|
||||
switchNode->addChild(geode);
|
||||
}
|
||||
|
||||
{
|
||||
|
||||
osg::Group* transform_group = new osg::Group;
|
||||
//group->setStateSet(dstate);
|
||||
|
||||
osg::Geometry* geometry = createOrthogonalQuads(osg::Vec3(0.0f,0.0f,0.0f),1.0f,1.0f,osg::UByte4(255,255,255,255));
|
||||
|
||||
for(TreeList::iterator itr=trees.begin();
|
||||
itr!=trees.end();
|
||||
++itr)
|
||||
{
|
||||
Tree& tree = **itr;
|
||||
osg::MatrixTransform* transform = new osg::MatrixTransform;
|
||||
transform->setMatrix(osg::Matrix::scale(tree._width,tree._width,tree._height)*osg::Matrix::translate(tree._position));
|
||||
|
||||
osg::Geode* geode = new osg::Geode;
|
||||
geode->setStateSet(dstate);
|
||||
geode->addDrawable(geometry);
|
||||
transform->addChild(geode);
|
||||
transform_group->addChild(transform);
|
||||
}
|
||||
|
||||
switchNode->addChild(transform_group);
|
||||
}
|
||||
|
||||
switchNode->setSingleChildOn(1);
|
||||
|
||||
osg::Group* scene = new osg::Group;
|
||||
|
||||
scene->addChild(terrain.get());
|
||||
scene->addChild(switchNode);
|
||||
|
||||
return scene;
|
||||
}
|
||||
|
||||
int main( int argc, char **argv )
|
||||
{
|
||||
|
||||
// use an ArgumentParser object to manage the program arguments.
|
||||
osg::ArgumentParser arguments(&argc,argv);
|
||||
|
||||
// set up the usage document, in case we need to print out how to use this program.
|
||||
arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the example which demonstrates the osg::Shape classes.");
|
||||
arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ...");
|
||||
arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
|
||||
|
||||
// construct the viewer.
|
||||
osgProducer::Viewer viewer(arguments);
|
||||
|
||||
// set up the value with sensible default event handlers.
|
||||
viewer.setUpViewer(osgProducer::Viewer::STANDARD_SETTINGS);
|
||||
|
||||
// get details on keyboard and mouse bindings used by the viewer.
|
||||
viewer.getUsage(*arguments.getApplicationUsage());
|
||||
|
||||
// if user request help write it out to cout.
|
||||
if (arguments.read("-h") || arguments.read("--help"))
|
||||
{
|
||||
arguments.getApplicationUsage()->write(std::cout);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// any option left unread are converted into errors to write out later.
|
||||
arguments.reportRemainingOptionsAsUnrecognized();
|
||||
|
||||
// report any errors if they have occured when parsing the program aguments.
|
||||
if (arguments.errors())
|
||||
{
|
||||
arguments.writeErrorMessages(std::cout);
|
||||
return 1;
|
||||
}
|
||||
|
||||
osg::Node* node = createScene();
|
||||
|
||||
// add model to viewer.
|
||||
viewer.setSceneData( node );
|
||||
|
||||
// create the windows and run the threads.
|
||||
viewer.realize();
|
||||
|
||||
while( !viewer.done() )
|
||||
{
|
||||
// wait for all cull and draw threads to complete.
|
||||
viewer.sync();
|
||||
|
||||
// update the scene by traversing it with the the update visitor which will
|
||||
// call all node update callbacks and animations.
|
||||
viewer.update();
|
||||
|
||||
// fire off the cull and draw traversals of the scene.
|
||||
viewer.frame();
|
||||
|
||||
}
|
||||
|
||||
// wait for all cull and draw threads to complete before exit.
|
||||
viewer.sync();
|
||||
|
||||
return 0;
|
||||
}
|
@ -40,7 +40,7 @@
|
||||
|
||||
struct NormalPrint
|
||||
{
|
||||
void operator() (const osg::Vec3& v1,const osg::Vec3& v2,const osg::Vec3& v3) const
|
||||
void operator() (const osg::Vec3& v1,const osg::Vec3& v2,const osg::Vec3& v3, bool) const
|
||||
{
|
||||
osg::Vec3 normal = (v2-v1)^(v3-v2);
|
||||
normal.normalize();
|
||||
|
@ -56,7 +56,7 @@ class SG_EXPORT BlendColor : public StateAttribute
|
||||
modes.push_back(GL_BLEND);
|
||||
}
|
||||
|
||||
void setConstantColor(osg::Vec4& color) { _constantColor = color; }
|
||||
void setConstantColor(const osg::Vec4& color) { _constantColor = color; }
|
||||
inline osg::Vec4 getConstantColor() const { return _constantColor; }
|
||||
|
||||
virtual void apply(State& state) const;
|
||||
|
@ -91,7 +91,7 @@ class SG_EXPORT CullStack
|
||||
/** Compute the pixel of an object at position v, with specified radius.*/
|
||||
float pixelSize(const Vec3& v,float radius) const
|
||||
{
|
||||
return _modelviewCullingStack.back()->pixelSize(v,radius);
|
||||
return getCurrentCullingSet().pixelSize(v,radius);
|
||||
}
|
||||
|
||||
/** Compute the pixel of an bounding sphere.*/
|
||||
@ -102,56 +102,59 @@ class SG_EXPORT CullStack
|
||||
|
||||
inline void disableAndPushOccludersCurrentMask(NodePath& nodePath)
|
||||
{
|
||||
_modelviewCullingStack.back()->disableAndPushOccludersCurrentMask(nodePath);
|
||||
getCurrentCullingSet().disableAndPushOccludersCurrentMask(nodePath);
|
||||
}
|
||||
|
||||
inline void popOccludersCurrentMask(NodePath& nodePath)
|
||||
{
|
||||
_modelviewCullingStack.back()->popOccludersCurrentMask(nodePath);
|
||||
getCurrentCullingSet().popOccludersCurrentMask(nodePath);
|
||||
}
|
||||
|
||||
inline bool isCulled(const std::vector<Vec3>& vertices)
|
||||
{
|
||||
return _modelviewCullingStack.back()->isCulled(vertices);
|
||||
return getCurrentCullingSet().isCulled(vertices);
|
||||
}
|
||||
|
||||
inline bool isCulled(const BoundingBox& bb)
|
||||
{
|
||||
return bb.valid() && _modelviewCullingStack.back()->isCulled(bb);
|
||||
return bb.valid() && getCurrentCullingSet().isCulled(bb);
|
||||
}
|
||||
|
||||
inline bool isCulled(const BoundingSphere& bs)
|
||||
{
|
||||
return _modelviewCullingStack.back()->isCulled(bs);
|
||||
return getCurrentCullingSet().isCulled(bs);
|
||||
}
|
||||
|
||||
inline bool isCulled(const osg::Node& node)
|
||||
{
|
||||
return node.isCullingActive() && _modelviewCullingStack.back()->isCulled(node.getBound());
|
||||
return node.isCullingActive() && getCurrentCullingSet().isCulled(node.getBound());
|
||||
}
|
||||
|
||||
inline void pushCurrentMask()
|
||||
{
|
||||
_modelviewCullingStack.back()->pushCurrentMask();
|
||||
getCurrentCullingSet().pushCurrentMask();
|
||||
}
|
||||
|
||||
inline void popCurrentMask()
|
||||
{
|
||||
_modelviewCullingStack.back()->popCurrentMask();
|
||||
getCurrentCullingSet().popCurrentMask();
|
||||
}
|
||||
|
||||
|
||||
typedef fast_back_stack<ref_ptr<CullingSet> > CullingStack;
|
||||
|
||||
CullingStack& getClipSpaceCullingStack() { return _clipspaceCullingStack; }
|
||||
inline CullingStack& getClipSpaceCullingStack() { return _clipspaceCullingStack; }
|
||||
|
||||
CullingStack& getProjectionCullingStack() { return _projectionCullingStack; }
|
||||
inline CullingStack& getProjectionCullingStack() { return _projectionCullingStack; }
|
||||
|
||||
CullingStack& getModelViewCullingStack() { return _modelviewCullingStack; }
|
||||
inline CullingStack& getModelViewCullingStack() { return _modelviewCullingStack; }
|
||||
|
||||
CullingSet& getCurrentCullingSet() { return *_modelviewCullingStack.back(); }
|
||||
|
||||
// inline CullingSet& getCurrentCullingSet() { return _modelviewCullingStack.back(); }
|
||||
// inline const CullingSet& getCurrentCullingSet() const { return _modelviewCullingStack.back(); }
|
||||
|
||||
inline CullingSet& getCurrentCullingSet() { return *_modelviewCullingStack.back(); }
|
||||
inline const CullingSet& getCurrentCullingSet() const { return *_modelviewCullingStack.back(); }
|
||||
|
||||
inline osg::Viewport* getViewport();
|
||||
inline osg::RefMatrix& getModelViewMatrix();
|
||||
inline osg::RefMatrix& getProjectionMatrix();
|
||||
|
@ -28,6 +28,17 @@ class SG_EXPORT CullingSet : public Referenced
|
||||
|
||||
|
||||
CullingSet();
|
||||
|
||||
CullingSet(const CullingSet& cs):
|
||||
Referenced(),
|
||||
_mask(cs._mask),
|
||||
_frustum(cs._frustum),
|
||||
_occluderList(cs._occluderList),
|
||||
_pixelSizeVector(cs._pixelSizeVector),
|
||||
_smallFeatureCullingPixelSize(cs._smallFeatureCullingPixelSize)
|
||||
{
|
||||
}
|
||||
|
||||
CullingSet(const CullingSet& cs,const Matrix& matrix, const Vec4& pixelSizeVector):
|
||||
_mask(cs._mask),
|
||||
_frustum(cs._frustum),
|
||||
@ -44,6 +55,34 @@ class SG_EXPORT CullingSet : public Referenced
|
||||
}
|
||||
}
|
||||
|
||||
inline void set(const CullingSet& cs)
|
||||
{
|
||||
_mask = cs._mask;
|
||||
_frustum = cs._frustum;
|
||||
_occluderList = cs._occluderList;
|
||||
_pixelSizeVector = cs._pixelSizeVector;
|
||||
_smallFeatureCullingPixelSize = cs._smallFeatureCullingPixelSize;
|
||||
}
|
||||
|
||||
inline void set(const CullingSet& cs,const Matrix& matrix, const Vec4& pixelSizeVector)
|
||||
{
|
||||
_mask = cs._mask;
|
||||
_frustum = cs._frustum;
|
||||
_occluderList = cs._occluderList;
|
||||
_pixelSizeVector = pixelSizeVector;
|
||||
_smallFeatureCullingPixelSize = cs._smallFeatureCullingPixelSize;
|
||||
|
||||
_frustum.transformProvidingInverse(matrix);
|
||||
|
||||
for(OccluderList::iterator itr=_occluderList.begin();
|
||||
itr!=_occluderList.end();
|
||||
++itr)
|
||||
{
|
||||
itr->transformProvidingInverse(matrix);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
typedef std::vector<ShadowVolumeOccluder> OccluderList;
|
||||
|
||||
typedef unsigned int Mask;
|
||||
@ -218,9 +257,10 @@ class SG_EXPORT CullingSet : public Referenced
|
||||
|
||||
void popOccludersCurrentMask(NodePath& nodePath);
|
||||
|
||||
virtual ~CullingSet();
|
||||
|
||||
protected:
|
||||
|
||||
virtual ~CullingSet();
|
||||
|
||||
Mask _mask;
|
||||
Polytope _frustum;
|
||||
|
@ -29,9 +29,13 @@ public:
|
||||
_vertexArraySize=0;
|
||||
_vertexArrayPtr=0;
|
||||
_modeCache=0;
|
||||
_treatVertexDataAsTemporary=false;
|
||||
}
|
||||
|
||||
virtual ~TriangleFunctor() {}
|
||||
|
||||
void setTreatVertexDataAsTemporary(bool treatVertexDataAsTemporary) { _treatVertexDataAsTemporary=treatVertexDataAsTemporary; }
|
||||
bool getTreatVertexDataAsTemporary() const { return _treatVertexDataAsTemporary; }
|
||||
|
||||
virtual void setVertexArray(unsigned int,const Vec2*)
|
||||
{
|
||||
@ -60,7 +64,7 @@ public:
|
||||
{
|
||||
const Vec3* vlast = &_vertexArrayPtr[first+count];
|
||||
for(const Vec3* vptr=&_vertexArrayPtr[first];vptr<vlast;vptr+=3)
|
||||
operator()(*(vptr),*(vptr+1),*(vptr+2));
|
||||
operator()(*(vptr),*(vptr+1),*(vptr+2),_treatVertexDataAsTemporary);
|
||||
break;
|
||||
}
|
||||
case(GL_TRIANGLE_STRIP):
|
||||
@ -68,8 +72,8 @@ public:
|
||||
const Vec3* vptr = &_vertexArrayPtr[first];
|
||||
for(GLsizei i=2;i<count;++i,++vptr)
|
||||
{
|
||||
if ((i%2)) operator()(*(vptr),*(vptr+2),*(vptr+1));
|
||||
else operator()(*(vptr),*(vptr+1),*(vptr+2));
|
||||
if ((i%2)) operator()(*(vptr),*(vptr+2),*(vptr+1),_treatVertexDataAsTemporary);
|
||||
else operator()(*(vptr),*(vptr+1),*(vptr+2),_treatVertexDataAsTemporary);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@ -78,8 +82,8 @@ public:
|
||||
const Vec3* vptr = &_vertexArrayPtr[first];
|
||||
for(GLsizei i=3;i<count;i+=4,vptr+=4)
|
||||
{
|
||||
operator()(*(vptr),*(vptr+1),*(vptr+2));
|
||||
operator()(*(vptr),*(vptr+2),*(vptr+3));
|
||||
operator()(*(vptr),*(vptr+1),*(vptr+2),_treatVertexDataAsTemporary);
|
||||
operator()(*(vptr),*(vptr+2),*(vptr+3),_treatVertexDataAsTemporary);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@ -88,8 +92,8 @@ public:
|
||||
const Vec3* vptr = &_vertexArrayPtr[first];
|
||||
for(GLsizei i=3;i<count;i+=2,vptr+=2)
|
||||
{
|
||||
operator()(*(vptr),*(vptr+1),*(vptr+2));
|
||||
operator()(*(vptr+1),*(vptr+3),*(vptr+2));
|
||||
operator()(*(vptr),*(vptr+1),*(vptr+2),_treatVertexDataAsTemporary);
|
||||
operator()(*(vptr+1),*(vptr+3),*(vptr+2),_treatVertexDataAsTemporary);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@ -100,7 +104,7 @@ public:
|
||||
const Vec3* vptr = vfirst+1;
|
||||
for(GLsizei i=2;i<count;++i,++vptr)
|
||||
{
|
||||
operator()(*(vfirst),*(vptr),*(vptr+1));
|
||||
operator()(*(vfirst),*(vptr),*(vptr+1),_treatVertexDataAsTemporary);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@ -126,7 +130,7 @@ public:
|
||||
{
|
||||
IndexPointer ilast = &indices[count];
|
||||
for(IndexPointer iptr=indices;iptr<ilast;iptr+=3)
|
||||
operator()(_vertexArrayPtr[*iptr],_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+2)]);
|
||||
operator()(_vertexArrayPtr[*iptr],_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+2)],_treatVertexDataAsTemporary);
|
||||
break;
|
||||
}
|
||||
case(GL_TRIANGLE_STRIP):
|
||||
@ -134,8 +138,8 @@ public:
|
||||
IndexPointer iptr = indices;
|
||||
for(GLsizei i=2;i<count;++i,++iptr)
|
||||
{
|
||||
if ((i%2)) operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+2)],_vertexArrayPtr[*(iptr+1)]);
|
||||
else operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+2)]);
|
||||
if ((i%2)) operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+2)],_vertexArrayPtr[*(iptr+1)],_treatVertexDataAsTemporary);
|
||||
else operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+2)],_treatVertexDataAsTemporary);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@ -144,8 +148,8 @@ public:
|
||||
IndexPointer iptr = indices;
|
||||
for(GLsizei i=3;i<count;i+=4,iptr+=4)
|
||||
{
|
||||
operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+2)]);
|
||||
operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+2)],_vertexArrayPtr[*(iptr+3)]);
|
||||
operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+2)],_treatVertexDataAsTemporary);
|
||||
operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+2)],_vertexArrayPtr[*(iptr+3)],_treatVertexDataAsTemporary);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@ -154,8 +158,8 @@ public:
|
||||
IndexPointer iptr = indices;
|
||||
for(GLsizei i=3;i<count;i+=2,iptr+=2)
|
||||
{
|
||||
operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+2)]);
|
||||
operator()(_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+3)],_vertexArrayPtr[*(iptr+2)]);
|
||||
operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+2)],_treatVertexDataAsTemporary);
|
||||
operator()(_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+3)],_vertexArrayPtr[*(iptr+2)],_treatVertexDataAsTemporary);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@ -167,7 +171,7 @@ public:
|
||||
++iptr;
|
||||
for(GLsizei i=2;i<count;++i,++iptr)
|
||||
{
|
||||
operator()(vfirst,_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+1)]);
|
||||
operator()(vfirst,_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+1)],_treatVertexDataAsTemporary);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@ -194,7 +198,7 @@ public:
|
||||
IndexPointer ilast = &indices[count];
|
||||
for(IndexPointer iptr=indices;iptr<ilast;iptr+=3)
|
||||
{
|
||||
operator()(_vertexArrayPtr[*iptr],_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+2)]);
|
||||
operator()(_vertexArrayPtr[*iptr],_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+2)],_treatVertexDataAsTemporary);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@ -203,8 +207,8 @@ public:
|
||||
IndexPointer iptr = indices;
|
||||
for(GLsizei i=2;i<count;++i,++iptr)
|
||||
{
|
||||
if ((i%2)) operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+2)],_vertexArrayPtr[*(iptr+1)]);
|
||||
else operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+2)]);
|
||||
if ((i%2)) operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+2)],_vertexArrayPtr[*(iptr+1)],_treatVertexDataAsTemporary);
|
||||
else operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+2)],_treatVertexDataAsTemporary);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@ -213,8 +217,8 @@ public:
|
||||
IndexPointer iptr = indices;
|
||||
for(GLsizei i=3;i<count;i+=4,iptr+=4)
|
||||
{
|
||||
operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+2)]);
|
||||
operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+2)],_vertexArrayPtr[*(iptr+3)]);
|
||||
operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+2)],_treatVertexDataAsTemporary);
|
||||
operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+2)],_vertexArrayPtr[*(iptr+3)],_treatVertexDataAsTemporary);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@ -223,8 +227,8 @@ public:
|
||||
IndexPointer iptr = indices;
|
||||
for(GLsizei i=3;i<count;i+=2,iptr+=2)
|
||||
{
|
||||
operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+2)]);
|
||||
operator()(_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+3)],_vertexArrayPtr[*(iptr+2)]);
|
||||
operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+2)],_treatVertexDataAsTemporary);
|
||||
operator()(_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+3)],_vertexArrayPtr[*(iptr+2)],_treatVertexDataAsTemporary);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@ -236,7 +240,7 @@ public:
|
||||
++iptr;
|
||||
for(GLsizei i=2;i<count;++i,++iptr)
|
||||
{
|
||||
operator()(vfirst,_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+1)]);
|
||||
operator()(vfirst,_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+1)],_treatVertexDataAsTemporary);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@ -262,7 +266,7 @@ public:
|
||||
{
|
||||
IndexPointer ilast = &indices[count];
|
||||
for(IndexPointer iptr=indices;iptr<ilast;iptr+=3)
|
||||
operator()(_vertexArrayPtr[*iptr],_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+2)]);
|
||||
operator()(_vertexArrayPtr[*iptr],_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+2)],_treatVertexDataAsTemporary);
|
||||
break;
|
||||
}
|
||||
case(GL_TRIANGLE_STRIP):
|
||||
@ -270,8 +274,8 @@ public:
|
||||
IndexPointer iptr = indices;
|
||||
for(GLsizei i=2;i<count;++i,++iptr)
|
||||
{
|
||||
if ((i%2)) operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+2)],_vertexArrayPtr[*(iptr+1)]);
|
||||
else operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+2)]);
|
||||
if ((i%2)) operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+2)],_vertexArrayPtr[*(iptr+1)],_treatVertexDataAsTemporary);
|
||||
else operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+2)],_treatVertexDataAsTemporary);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@ -280,8 +284,8 @@ public:
|
||||
IndexPointer iptr = indices;
|
||||
for(GLsizei i=3;i<count;i+=4,iptr+=4)
|
||||
{
|
||||
operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+2)]);
|
||||
operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+2)],_vertexArrayPtr[*(iptr+3)]);
|
||||
operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+2)],_treatVertexDataAsTemporary);
|
||||
operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+2)],_vertexArrayPtr[*(iptr+3)],_treatVertexDataAsTemporary);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@ -290,8 +294,8 @@ public:
|
||||
IndexPointer iptr = indices;
|
||||
for(GLsizei i=3;i<count;i+=2,iptr+=2)
|
||||
{
|
||||
operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+2)]);
|
||||
operator()(_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+3)],_vertexArrayPtr[*(iptr+2)]);
|
||||
operator()(_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+2)],_treatVertexDataAsTemporary);
|
||||
operator()(_vertexArrayPtr[*(iptr+1)],_vertexArrayPtr[*(iptr+3)],_vertexArrayPtr[*(iptr+2)],_treatVertexDataAsTemporary);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@ -303,7 +307,7 @@ public:
|
||||
++iptr;
|
||||
for(GLsizei i=2;i<count;++i,++iptr)
|
||||
{
|
||||
operator()(vfirst,_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+1)]);
|
||||
operator()(vfirst,_vertexArrayPtr[*(iptr)],_vertexArrayPtr[*(iptr+1)],_treatVertexDataAsTemporary);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@ -340,6 +344,7 @@ public:
|
||||
if (!_vertexCache.empty())
|
||||
{
|
||||
setVertexArray(_vertexCache.size(),&_vertexCache.front());
|
||||
_treatVertexDataAsTemporary = true;
|
||||
drawArrays(_modeCache,0,_vertexCache.size());
|
||||
}
|
||||
}
|
||||
@ -352,7 +357,7 @@ protected:
|
||||
|
||||
GLenum _modeCache;
|
||||
std::vector<Vec3> _vertexCache;
|
||||
|
||||
bool _treatVertexDataAsTemporary;
|
||||
};
|
||||
|
||||
|
||||
|
@ -22,6 +22,9 @@ osgkeyboard
|
||||
echo osgpick fountain.osg
|
||||
osgpick fountain.osg
|
||||
|
||||
echo osgforest
|
||||
osgforest
|
||||
|
||||
echo osgwindows glider.osg
|
||||
osgwindows glider.osg
|
||||
|
||||
|
@ -241,7 +241,7 @@ void LightPointNode::traverse(osg::NodeVisitor& nv)
|
||||
double time=drawable->getReferenceTime();
|
||||
double timeInterval=drawable->getReferenceTimeInterval();
|
||||
|
||||
const osg::Polytope clipvol(cv->getModelViewCullingStack().back()->getFrustum());
|
||||
const osg::Polytope clipvol(cv->getCurrentCullingSet().getFrustum());
|
||||
const bool computeClipping = false;//(clipvol.getCurrentMask()!=0);
|
||||
|
||||
//LightPointDrawable::ColorPosition cp;
|
||||
|
@ -369,7 +369,7 @@ struct TriangleIntersect
|
||||
}
|
||||
|
||||
// bool intersect(const Vec3& v1,const Vec3& v2,const Vec3& v3,float& r)
|
||||
inline void operator () (const Vec3& v1,const Vec3& v2,const Vec3& v3)
|
||||
inline void operator () (const Vec3& v1,const Vec3& v2,const Vec3& v3, bool treatVertexDataAsTemporary)
|
||||
{
|
||||
++_index;
|
||||
|
||||
@ -465,8 +465,15 @@ struct TriangleIntersect
|
||||
osg::notify(WARN)<<" ("<<r1<<",\t"<<r2<<",\t"<<r3<<")"<<std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
_thl.insert(std::pair<const float,TriangleHit>(r,TriangleHit(_index-1,normal,r1,&v1,r2,&v2,r3,&v3)));
|
||||
|
||||
if (treatVertexDataAsTemporary)
|
||||
{
|
||||
_thl.insert(std::pair<const float,TriangleHit>(r,TriangleHit(_index-1,normal,r1,0,r2,0,r3,0)));
|
||||
}
|
||||
else
|
||||
{
|
||||
_thl.insert(std::pair<const float,TriangleHit>(r,TriangleHit(_index-1,normal,r1,&v1,r2,&v2,r3,&v3)));
|
||||
}
|
||||
_hit = true;
|
||||
|
||||
}
|
||||
|
@ -70,15 +70,18 @@ struct SmoothTriangleFunctor
|
||||
}
|
||||
}
|
||||
|
||||
inline void operator() ( const osg::Vec3 &v1, const osg::Vec3 &v2, const osg::Vec3 &v3 )
|
||||
inline void operator() ( const osg::Vec3 &v1, const osg::Vec3 &v2, const osg::Vec3 &v3, bool treatVertexDataAsTemporary )
|
||||
{
|
||||
// calc orientation of triangle.
|
||||
osg::Vec3 normal = (v2-v1)^(v3-v1);
|
||||
// normal.normalize();
|
||||
if (!treatVertexDataAsTemporary)
|
||||
{
|
||||
// calc orientation of triangle.
|
||||
osg::Vec3 normal = (v2-v1)^(v3-v1);
|
||||
// normal.normalize();
|
||||
|
||||
updateNormal(normal,&v1);
|
||||
updateNormal(normal,&v2);
|
||||
updateNormal(normal,&v3);
|
||||
updateNormal(normal,&v1);
|
||||
updateNormal(normal,&v2);
|
||||
updateNormal(normal,&v3);
|
||||
}
|
||||
|
||||
}
|
||||
};
|
||||
|
@ -34,15 +34,19 @@ struct TriangleAcumulatorFunctor
|
||||
|
||||
void setCoords( const Vec3* vbase ) { _vbase = vbase; }
|
||||
|
||||
inline void operator() ( const Vec3 &v1, const Vec3 &v2, const Vec3 &v3 )
|
||||
inline void operator() ( const Vec3 &v1, const Vec3 &v2, const Vec3 &v3, bool treatVertexDataAsTemporary )
|
||||
{
|
||||
int p1 = (int)(&v1-_vbase);
|
||||
int p2 = (int)(&v2-_vbase);
|
||||
int p3 = (int)(&v3-_vbase);
|
||||
if (p1==p2 || p1==p3 || p2==p3) return;
|
||||
in_indices.push_back(p1);
|
||||
in_indices.push_back(p2);
|
||||
in_indices.push_back(p3);
|
||||
|
||||
if (!treatVertexDataAsTemporary)
|
||||
{
|
||||
int p1 = (int)(&v1-_vbase);
|
||||
int p2 = (int)(&v2-_vbase);
|
||||
int p3 = (int)(&v3-_vbase);
|
||||
if (p1==p2 || p1==p3 || p2==p3) return;
|
||||
in_indices.push_back(p1);
|
||||
in_indices.push_back(p2);
|
||||
in_indices.push_back(p3);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user