Completed changes to osgManipulator to make it more flexible w.r.t viewer usage, and
ported osgmanipulator example across of osgViewer
This commit is contained in:
parent
42689e83ef
commit
7f8f4e331a
@ -1344,7 +1344,7 @@ Package=<4>
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Project_Dep_Name Core osgManipulator
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End Project Dependency
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Begin Project Dependency
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Project_Dep_Name Core osgProducer
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Project_Dep_Name Core osgViewer
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End Project Dependency
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Begin Project Dependency
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Project_Dep_Name Core osgText
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@ -43,7 +43,7 @@ RSC=rc.exe
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# PROP Target_Dir ""
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MTL=midl.exe
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /I "../../../../OpenThreads/include" /I "../../../../Producer/include" /I "../../../../3rdParty/include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "_CRT_SECURE_NO_DEPRECATE" /YX /FD /Zm200 /c
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# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /I "../../../../OpenThreads/include" /I "../../../../3rdParty/include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "_CRT_SECURE_NO_DEPRECATE" /YX /FD /Zm200 /c
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# ADD BASE RSC /l 0x809 /d "NDEBUG"
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# ADD RSC /l 0x809 /d "NDEBUG"
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BSC32=bscmake.exe
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@ -51,7 +51,7 @@ BSC32=bscmake.exe
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 OpenThreadsWin32.lib Producer.lib /nologo /subsystem:console /debug /machine:I386 /opt:ref /opt:icf /out:"$(OutDir)/osgmanipulator.exe" /libpath:"../../../lib/$(PlatformName)" /libpath:"../../../../OpenThreads/lib/$(PlatformName)" /libpath:"../../../../Producer/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib"
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# ADD LINK32 OpenThreadsWin32.lib /nologo /subsystem:console /debug /machine:I386 /opt:ref /opt:icf /out:"$(OutDir)/osgmanipulator.exe" /libpath:"../../../lib/$(PlatformName)" /libpath:"../../../../OpenThreads/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib"
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!ELSEIF "$(CFG)" == "Example osgmanipulator - Win32 Debug"
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@ -68,7 +68,7 @@ LINK32=link.exe
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# PROP Target_Dir ""
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MTL=midl.exe
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /MDd /W3 /Gm /GR /GX /Zi /Od /I "../../../include" /I "../../../../OpenThreads/include" /I "../../../../Producer/include" /I "../../../../3rdParty/include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /D "_CRT_SECURE_NO_DEPRECATE" /FR /YX /FD /Zm200 /c
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# ADD CPP /nologo /MDd /W3 /Gm /GR /GX /Zi /Od /I "../../../include" /I "../../../../OpenThreads/include" /I "../../../../3rdParty/include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /D "_CRT_SECURE_NO_DEPRECATE" /FR /YX /FD /Zm200 /c
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# ADD BASE RSC /l 0x809 /d "_DEBUG"
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# ADD RSC /l 0x809 /d "_DEBUG"
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BSC32=bscmake.exe
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@ -76,7 +76,7 @@ BSC32=bscmake.exe
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 OpenThreadsWin32d.lib Producerd.lib glu32.lib opengl32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"$(OutDir)/osgmanipulatord.exe" /pdbtype:sept /libpath:"../../../lib/$(PlatformName)" /libpath:"../../../../OpenThreads/lib/$(PlatformName)" /libpath:"../../../../Producer/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib"
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# ADD LINK32 OpenThreadsWin32d.lib glu32.lib opengl32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"$(OutDir)/osgmanipulatord.exe" /pdbtype:sept /libpath:"../../../lib/$(PlatformName)" /libpath:"../../../../OpenThreads/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib"
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# SUBTRACT LINK32 /incremental:no
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!ENDIF
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@ -4,7 +4,7 @@ include $(TOPDIR)/Make/makedefs
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CXXFILES =\
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osgmanipulator.cpp\
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LIBS += -losgProducer -lProducer -losgManipulator -losgText -losgGA -losgDB -losgUtil -losg $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
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LIBS += -losgViewer -losgManipulator -losgText -losgGA -losgDB -losgUtil -losg $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
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INSTFILES = \
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$(CXXFILES)\
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@ -4,7 +4,7 @@ include $(TOPDIR)/Make/makedefs
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CXXFILES =\
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osgmanipulator.cpp\
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LIBS += -losgProducer -lProducer -losgManipulator -losgDB -losgText -losgUtil -losg $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
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LIBS += -losgViewer -losgManipulator -losgDB -losgText -losgUtil -losg $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
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EXEC = osgmanipulator
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@ -1,6 +1,7 @@
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// --c++--
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#include <osgDB/ReadFile>
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#include <osgUtil/Optimizer>
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#include <osgProducer/Viewer>
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#include <osgViewer/Viewer>
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#include <osg/CoordinateSystemNode>
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#include <osgText/Text>
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@ -13,6 +14,8 @@
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#include <osgManipulator/Translate2DDragger>
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#include <osgManipulator/TranslateAxisDragger>
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#include <iostream>
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osgManipulator::Dragger* createDragger(const std::string& name)
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{
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osgManipulator::Dragger* dragger = 0;
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@ -99,7 +102,7 @@ osg::Node* createHUD()
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return camera;
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}
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#if 0
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bool computePixelCoords(osgProducer::Viewer* viewer,float x,float y,unsigned int cameraNum,float& pixel_x,float& pixel_y)
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{
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Producer::KeyboardMouse* km = viewer->getKeyboardMouse();
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@ -150,6 +153,7 @@ bool computePixelCoords(osgProducer::Viewer* viewer,float x,float y,unsigned int
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}
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return true;
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}
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#endif
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osg::Node* addDraggerToScene(osg::Node* scene, osgManipulator::CommandManager* cmdMgr, const std::string& name)
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{
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@ -182,14 +186,18 @@ class PickModeHandler : public osgGA::GUIEventHandler
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PICK
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};
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PickModeHandler(osgProducer::Viewer *viewer) : osgGA::GUIEventHandler(),
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_viewer(viewer), _mode(VIEW), _activeDragger(0)
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PickModeHandler():
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_mode(VIEW),
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_activeDragger(0)
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{
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}
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bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa,
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osg::Object*, osg::NodeVisitor*)
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{
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osgViewer::View* view = dynamic_cast<osgViewer::View*>(&aa);
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if (!view) return false;
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if (ea.getKey() == osgGA::GUIEventAdapter::KEY_Tab &&
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ea.getEventType() == osgGA::GUIEventAdapter::KEYDOWN &&
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_activeDragger == 0)
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@ -199,28 +207,27 @@ class PickModeHandler : public osgGA::GUIEventHandler
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if (VIEW == _mode) return false;
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for(unsigned int i=0;i<_viewer->getNumberOfCameras();++i)
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switch (ea.getEventType())
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{
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if ((ea.getEventType() == osgGA::GUIEventAdapter::PUSH) &&
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_viewer->computeIntersections(ea.getX(), ea.getY(), i, _pointer.hitList))
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case osgGA::GUIEventAdapter::PUSH:
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{
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float pixel_x,pixel_y;
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if (computePixelCoords(_viewer,ea.getX(),ea.getY(),i,pixel_x,pixel_y))
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osgUtil::LineSegmentIntersector::Intersections intersections;
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_pointer.reset();
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if (view->computeIntersections(ea.getX(),ea.getY(),intersections))
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{
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Producer::Camera* camera=_viewer->getCamera(i);
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_pointer.setCamera(view->getCamera());
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_pointer.setMousePosition(ea.getX(), ea.getY());
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osgProducer::OsgSceneHandler* sh = dynamic_cast<osgProducer::OsgSceneHandler*>(camera->getSceneHandler());
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osgUtil::SceneView* sv = sh ? sh->getSceneView() : 0;
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if (! sv) continue;
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_pointer.pixel_x = int(pixel_x+0.5);
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_pointer.pixel_y = int(pixel_y+0.5);
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_pointer.sv = sv;
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_pointer.hitIter = _pointer.hitList.begin();
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for (osg::NodePath::iterator itr = _pointer.hitList.front().getNodePath().begin();
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itr != _pointer.hitList.front().getNodePath().end();
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for(osgUtil::LineSegmentIntersector::Intersections::iterator hitr = intersections.begin();
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hitr != intersections.end();
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++hitr)
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{
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_pointer.addIntersection(hitr->nodePath, hitr->getLocalIntersectPoint());
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}
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for (osg::NodePath::iterator itr = _pointer._hitList.front().first.begin();
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itr != _pointer._hitList.front().first.end();
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++itr)
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{
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osgManipulator::Dragger* dragger = dynamic_cast<osgManipulator::Dragger*>(*itr);
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@ -234,50 +241,36 @@ class PickModeHandler : public osgGA::GUIEventHandler
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}
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}
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}
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switch (ea.getEventType())
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{
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case osgGA::GUIEventAdapter::DRAG:
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case osgGA::GUIEventAdapter::RELEASE:
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{
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if (_activeDragger)
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{
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float pixel_x,pixel_y;
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if (computePixelCoords(_viewer,ea.getX(),ea.getY(),i,pixel_x,pixel_y))
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{
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Producer::Camera* camera=_viewer->getCamera(i);
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osgProducer::OsgSceneHandler* sh = dynamic_cast<osgProducer::OsgSceneHandler*>(camera->getSceneHandler());
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osgUtil::SceneView* sv = sh ? sh->getSceneView() : 0;
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if (_activeDragger && sv)
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{
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_pointer.pixel_x = int(pixel_x+0.5);
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_pointer.pixel_y = int(pixel_y+0.5);
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_pointer.sv = sv;
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_pointer.hitIter = _pointer.hitList.begin();
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_pointer._hitIter = _pointer._hitList.begin();
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_pointer.setCamera(view->getCamera());
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_pointer.setMousePosition(ea.getX(), ea.getY());
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_activeDragger->handle(_pointer, ea, aa);
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}
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}
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}
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break;
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}
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default:
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break;
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}
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if (ea.getEventType() == osgGA::GUIEventAdapter::RELEASE)
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{
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_activeDragger = 0;
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_pointer.hitList.clear();
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}
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_pointer.reset();
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}
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return true;
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}
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private:
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osgProducer::Viewer* _viewer;
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unsigned int _mode;
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osgManipulator::Dragger* _activeDragger;
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osgManipulator::Dragger::PointerInfo _pointer;
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osgManipulator::PointerInfo _pointer;
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};
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int main( int argc, char **argv )
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@ -301,10 +294,7 @@ int main( int argc, char **argv )
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// construct the viewer.
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osgProducer::Viewer viewer(arguments);
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// set up the value with sensible default event handlers.
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viewer.setUpViewer(osgProducer::Viewer::STANDARD_SETTINGS);
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osgViewer::Viewer viewer;
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// get details on keyboard and mouse bindings used by the viewer.
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viewer.getUsage(*arguments.getApplicationUsage());
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@ -371,34 +361,8 @@ int main( int argc, char **argv )
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// pass the loaded scene graph to the viewer.
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viewer.setSceneData(addDraggerToScene(loadedModel.get(), cmdMgr.get(), dragger_name));
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viewer.getEventHandlerList().push_front(new PickModeHandler(&viewer));
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// create the windows and run the threads.
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viewer.realize();
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while( !viewer.done() )
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{
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// wait for all cull and draw threads to complete.
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viewer.sync();
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// update the scene by traversing it with the the update visitor which will
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// call all node update callbacks and animations.
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viewer.update();
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// fire off the cull and draw traversals of the scene.
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viewer.frame();
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viewer.addEventHandler(new PickModeHandler());
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}
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// wait for all cull and draw threads to complete.
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viewer.sync();
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// run a clean up frame to delete all OpenGL objects.
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viewer.cleanup_frame();
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// wait for all the clean up frame to complete.
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viewer.sync();
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return 0;
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return viewer.run();
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}
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@ -29,6 +29,99 @@ namespace osgManipulator
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class CommandManager;
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class CompositeDragger;
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class OSGMANIPULATOR_EXPORT PointerInfo
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{
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public:
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PointerInfo();
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PointerInfo(const PointerInfo& rhs):
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_pixel_x(rhs._pixel_x),
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_pixel_y(rhs._pixel_y),
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_camera(rhs._camera),
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_hitList(rhs._hitList)
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{
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_hitIter = _hitList.begin();
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}
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void reset()
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{
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_hitList.clear();
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_hitIter = _hitList.begin();
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setCamera(0);
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}
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bool completed() const { return _hitIter==_hitList.end(); }
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void next()
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{
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if (!completed()) ++_hitIter;
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}
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typedef std::pair<osg::NodePath, osg::Vec3> NodePathIntersectionPair;
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typedef std::list< NodePathIntersectionPair> IntersectionList;
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osg::Vec2 pointToProject() const { return osg::Vec2(_pixel_x, _pixel_y); }
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osg::Vec3 getLocalIntersectPoint() const { return _hitIter->second; }
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bool projectWindowXYIntoObject(const osg::Vec2& windowCoord, osg::Vec3& nearPoint, osg::Vec3& farPoint) const;
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bool projectWindowXYIntoObject(osg::Vec3& nearPoint, osg::Vec3& farPoint) const
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{
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return projectWindowXYIntoObject(pointToProject(), nearPoint, farPoint);
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}
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bool projectObjectIntoWindow(const osg::Vec3& object,osg::Vec3& window) const;
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const osg::Matrix& getViewMatrix() const { return _camera->getViewMatrix(); }
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bool contains(const osg::Node* node) const;
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void setCamera(osg::Camera* camera)
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{
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_camera = camera;
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if (_camera)
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{
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_MVPW = _camera->getViewMatrix() * _camera->getProjectionMatrix();
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if (_camera->getViewport()) _MVPW.postMult(_camera->getViewport()->computeWindowMatrix());
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_inverseMVPW.invert(_MVPW);
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}
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else
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{
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_MVPW.makeIdentity();
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_inverseMVPW.makeIdentity();
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}
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}
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void addIntersection(const osg::NodePath& nodePath, osg::Vec3 intersectionPoint)
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{
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bool needToResetHitIter = _hitList.empty();
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_hitList.push_back(NodePathIntersectionPair(nodePath, intersectionPoint));
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if (needToResetHitIter) _hitIter = _hitList.begin();
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}
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void setMousePosition(int pixel_x, int pixel_y)
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{
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_pixel_x = pixel_x;
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_pixel_y = pixel_y;
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}
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public:
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int _pixel_x, _pixel_y;
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osg::Camera* _camera;
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IntersectionList _hitList;
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IntersectionList::iterator _hitIter;
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osg::Matrix _MVPW;
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osg::Matrix _inverseMVPW;
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};
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/**
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* Base class for draggers. Concrete draggers implement the pick event handler
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* and generate motion commands (translate, rotate, ...) and sends these
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@ -60,44 +153,6 @@ class OSGMANIPULATOR_EXPORT Dragger : public Selection
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/** Returns 0 if this Dragger is not a CompositeDragger. */
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virtual CompositeDragger* getComposite() { return 0; }
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struct OSGMANIPULATOR_EXPORT PointerInfo
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{
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PointerInfo();
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PointerInfo(const PointerInfo& rhs):
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pixel_x(rhs.pixel_x),
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pixel_y(rhs.pixel_y),
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sv(rhs.sv),
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hitList(rhs.hitList)
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{
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hitIter = hitList.begin();
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}
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bool completed() const { return hitIter==hitList.end(); }
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void next()
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{
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if (!completed()) ++hitIter;
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}
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int pixel_x, pixel_y;
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osgUtil::SceneView* sv;
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osgUtil::IntersectVisitor::HitList hitList;
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osgUtil::IntersectVisitor::HitList::iterator hitIter;
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osg::Vec2 pointToProject() const { return osg::Vec2(pixel_x, pixel_y); }
|
||||
osg::Vec3 getLocalIntersectPoint() const { return hitIter->getLocalIntersectPoint(); }
|
||||
|
||||
bool projectWindowXYIntoObject(const osg::Vec2& windowCoord, osg::Vec3& nearPoint, osg::Vec3& farPoint) const { return sv->projectWindowXYIntoObject(static_cast<int>(windowCoord.x()), static_cast<int>(windowCoord.y()), nearPoint, farPoint); }
|
||||
bool projectWindowXYIntoObject(osg::Vec3& nearPoint, osg::Vec3& farPoint) const { return sv->projectWindowXYIntoObject(pixel_x, pixel_y, nearPoint, farPoint); }
|
||||
|
||||
const osg::Matrix& getViewMatrix() const { return sv->getViewMatrix(); }
|
||||
|
||||
|
||||
bool contains(const osg::Node* node) const;
|
||||
|
||||
};
|
||||
|
||||
virtual bool handle(const PointerInfo&, const osgGA::GUIEventAdapter&, osgGA::GUIActionAdapter&) { return false; }
|
||||
|
||||
|
@ -40,7 +40,7 @@ class OSGMANIPULATOR_EXPORT Projector : public osg::Referenced
|
||||
* projecting window coordinates into object coordinates and vice versa.
|
||||
* Returns true on successful projection.
|
||||
*/
|
||||
virtual bool project(const Dragger::PointerInfo& pi, osg::Vec3& projectedPoint) const = 0;
|
||||
virtual bool project(const PointerInfo& pi, osg::Vec3& projectedPoint) const = 0;
|
||||
|
||||
/**
|
||||
* Sets the matrix for transforming the projector's local coordinate
|
||||
@ -105,7 +105,7 @@ class OSGMANIPULATOR_EXPORT LineProjector : public Projector
|
||||
* coordinate (pointToProject) when projected onto the given line.
|
||||
* Returns true on successful projection.
|
||||
*/
|
||||
virtual bool project(const Dragger::PointerInfo& pi, osg::Vec3& projectedPoint) const;
|
||||
virtual bool project(const PointerInfo& pi, osg::Vec3& projectedPoint) const;
|
||||
|
||||
protected:
|
||||
|
||||
@ -133,7 +133,7 @@ class OSGMANIPULATOR_EXPORT PlaneProjector : public Projector
|
||||
* coordinate (pointToProject) when projected onto the given plane.
|
||||
* Returns true on successful projection.
|
||||
*/
|
||||
virtual bool project(const Dragger::PointerInfo& pi, osg::Vec3& projectedPoint) const;
|
||||
virtual bool project(const PointerInfo& pi, osg::Vec3& projectedPoint) const;
|
||||
|
||||
protected:
|
||||
|
||||
@ -161,13 +161,13 @@ class OSGMANIPULATOR_EXPORT SphereProjector : public Projector
|
||||
* coordinate (pointToProject) when projected onto the given sphere.
|
||||
* Returns true on successful projection.
|
||||
*/
|
||||
virtual bool project(const Dragger::PointerInfo& pi, osg::Vec3& projectedPoint) const;
|
||||
virtual bool project(const PointerInfo& pi, osg::Vec3& projectedPoint) const;
|
||||
|
||||
/**
|
||||
* Returns true is the point is in front of the cylinder given the eye
|
||||
* direction.
|
||||
*/
|
||||
bool isPointInFront(const Dragger::PointerInfo& pi, const osg::Matrix& localToWorld) const;
|
||||
bool isPointInFront(const PointerInfo& pi, const osg::Matrix& localToWorld) const;
|
||||
|
||||
void setFront(bool front) { _front = front; }
|
||||
|
||||
@ -196,7 +196,7 @@ class OSGMANIPULATOR_EXPORT SpherePlaneProjector : public SphereProjector
|
||||
* coordinate (pointToProject) when projected onto the given sphere.
|
||||
* Returns true on successful projection.
|
||||
*/
|
||||
virtual bool project(const Dragger::PointerInfo& pi, osg::Vec3& projectedPoint) const;
|
||||
virtual bool project(const PointerInfo& pi, osg::Vec3& projectedPoint) const;
|
||||
|
||||
/**
|
||||
* Returns true if the previous projection was on the sphere and false
|
||||
@ -240,14 +240,14 @@ class OSGMANIPULATOR_EXPORT CylinderProjector : public Projector
|
||||
* coordinate (pointToProject) when projected onto the given plane.
|
||||
* Returns true on successful projection.
|
||||
*/
|
||||
virtual bool project(const Dragger::PointerInfo& pi, osg::Vec3& projectedPoint) const;
|
||||
virtual bool project(const PointerInfo& pi, osg::Vec3& projectedPoint) const;
|
||||
|
||||
|
||||
/**
|
||||
* Returns true is the point is in front of the cylinder given the eye
|
||||
* direction.
|
||||
*/
|
||||
bool isPointInFront(const Dragger::PointerInfo& pi, const osg::Matrix& localToWorld) const;
|
||||
bool isPointInFront(const PointerInfo& pi, const osg::Matrix& localToWorld) const;
|
||||
|
||||
void setFront(bool front) { _front = front; }
|
||||
|
||||
@ -276,7 +276,7 @@ class OSGMANIPULATOR_EXPORT CylinderPlaneProjector : public CylinderProjector
|
||||
* coordinate (pointToProject) when projected onto the given plane.
|
||||
* Returns true on successful projection.
|
||||
*/
|
||||
virtual bool project(const Dragger::PointerInfo& pi, osg::Vec3& projectedPoint) const;
|
||||
virtual bool project(const PointerInfo& pi, osg::Vec3& projectedPoint) const;
|
||||
|
||||
/**
|
||||
* Returns true if the previous projection was on the cylinder and
|
||||
|
@ -301,6 +301,23 @@ void DriveManipulator::init(const GUIEventAdapter& ea,GUIActionAdapter& us)
|
||||
|
||||
bool DriveManipulator::handle(const GUIEventAdapter& ea,GUIActionAdapter& us)
|
||||
{
|
||||
switch(ea.getEventType())
|
||||
{
|
||||
case(GUIEventAdapter::FRAME):
|
||||
addMouseEvent(ea);
|
||||
if (calcMovement()) us.requestRedraw();
|
||||
return false;
|
||||
|
||||
case(GUIEventAdapter::RESIZE):
|
||||
init(ea,us);
|
||||
us.requestRedraw();
|
||||
return true;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (ea.getHandled()) return false;
|
||||
|
||||
switch(ea.getEventType())
|
||||
{
|
||||
case(GUIEventAdapter::PUSH):
|
||||
@ -399,22 +416,6 @@ bool DriveManipulator::handle(const GUIEventAdapter& ea,GUIActionAdapter& us)
|
||||
return false;
|
||||
}
|
||||
|
||||
_pitchDownKeyPressed = false;
|
||||
|
||||
case(GUIEventAdapter::FRAME):
|
||||
{
|
||||
addMouseEvent(ea);
|
||||
if (calcMovement()) us.requestRedraw();
|
||||
return false;
|
||||
}
|
||||
|
||||
case(GUIEventAdapter::RESIZE):
|
||||
{
|
||||
init(ea,us);
|
||||
us.requestRedraw();
|
||||
return true;
|
||||
}
|
||||
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
|
@ -91,6 +91,23 @@ void FlightManipulator::init(const GUIEventAdapter& ea,GUIActionAdapter& us)
|
||||
|
||||
bool FlightManipulator::handle(const GUIEventAdapter& ea,GUIActionAdapter& us)
|
||||
{
|
||||
switch(ea.getEventType())
|
||||
{
|
||||
case(GUIEventAdapter::FRAME):
|
||||
addMouseEvent(ea);
|
||||
if (calcMovement()) us.requestRedraw();
|
||||
return false;
|
||||
|
||||
case(GUIEventAdapter::RESIZE):
|
||||
init(ea,us);
|
||||
us.requestRedraw();
|
||||
return true;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (ea.getHandled()) return false;
|
||||
|
||||
switch(ea.getEventType())
|
||||
{
|
||||
case(GUIEventAdapter::PUSH):
|
||||
@ -152,15 +169,6 @@ bool FlightManipulator::handle(const GUIEventAdapter& ea,GUIActionAdapter& us)
|
||||
}
|
||||
return false;
|
||||
}
|
||||
case(GUIEventAdapter::FRAME):
|
||||
addMouseEvent(ea);
|
||||
if (calcMovement()) us.requestRedraw();
|
||||
return false;
|
||||
|
||||
case(GUIEventAdapter::RESIZE):
|
||||
init(ea,us);
|
||||
us.requestRedraw();
|
||||
return true;
|
||||
|
||||
default:
|
||||
return false;
|
||||
|
@ -74,6 +74,20 @@ void TrackballManipulator::getUsage(osg::ApplicationUsage& usage) const
|
||||
|
||||
bool TrackballManipulator::handle(const GUIEventAdapter& ea,GUIActionAdapter& us)
|
||||
{
|
||||
switch(ea.getEventType())
|
||||
{
|
||||
case(GUIEventAdapter::FRAME):
|
||||
if (_thrown)
|
||||
{
|
||||
if (calcMovement()) us.requestRedraw();
|
||||
}
|
||||
return false;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (ea.getHandled()) return false;
|
||||
|
||||
switch(ea.getEventType())
|
||||
{
|
||||
case(GUIEventAdapter::PUSH):
|
||||
@ -155,6 +169,7 @@ bool TrackballManipulator::handle(const GUIEventAdapter& ea,GUIActionAdapter& us
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
@ -189,6 +189,16 @@ void UFOManipulator::home(double)
|
||||
|
||||
bool UFOManipulator::handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter &aa)
|
||||
{
|
||||
switch(ea.getEventType())
|
||||
{
|
||||
case(osgGA::GUIEventAdapter::FRAME):
|
||||
_frame(ea,aa);
|
||||
return false;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (ea.getHandled()) return false;
|
||||
|
||||
switch(ea.getEventType())
|
||||
{
|
||||
|
@ -17,6 +17,34 @@
|
||||
|
||||
using namespace osgManipulator;
|
||||
|
||||
PointerInfo::PointerInfo():
|
||||
_pixel_x(0),
|
||||
_pixel_y(0),
|
||||
_camera(0)
|
||||
{
|
||||
_hitIter = _hitList.begin();
|
||||
}
|
||||
|
||||
bool PointerInfo::contains(const osg::Node* node) const
|
||||
{
|
||||
if (node && _hitIter!=_hitList.end()) return std::find((*_hitIter).first.begin(), (*_hitIter).first.end(), node) != (*_hitIter).first.end();
|
||||
else return false;
|
||||
}
|
||||
|
||||
bool PointerInfo::projectWindowXYIntoObject(const osg::Vec2& windowCoord, osg::Vec3& nearPoint, osg::Vec3& farPoint) const
|
||||
{
|
||||
nearPoint = osg::Vec3(windowCoord.x(),windowCoord.y(),0.0f)*_inverseMVPW;
|
||||
farPoint = osg::Vec3(windowCoord.x(),windowCoord.y(),1.0f)*_inverseMVPW;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool PointerInfo::projectObjectIntoWindow(const osg::Vec3& object,osg::Vec3& window) const
|
||||
{
|
||||
window = object * _MVPW;
|
||||
return true;
|
||||
}
|
||||
|
||||
Dragger::Dragger() : _commandManager(0)
|
||||
{
|
||||
_parentDragger = this;
|
||||
@ -26,20 +54,6 @@ Dragger::~Dragger()
|
||||
{
|
||||
}
|
||||
|
||||
Dragger::PointerInfo::PointerInfo():
|
||||
pixel_x(0),
|
||||
pixel_y(0),
|
||||
sv(0)
|
||||
{
|
||||
hitIter = hitList.begin();
|
||||
}
|
||||
|
||||
bool Dragger::PointerInfo::contains(const osg::Node* node) const
|
||||
{
|
||||
if (node) return std::find((*hitIter)._nodePath.begin(), (*hitIter)._nodePath.end(), node) != (*hitIter)._nodePath.end();
|
||||
else return false;
|
||||
}
|
||||
|
||||
|
||||
bool CompositeDragger::handle(const PointerInfo& pi, const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa)
|
||||
{
|
||||
|
@ -243,7 +243,7 @@ LineProjector::~LineProjector()
|
||||
{
|
||||
}
|
||||
|
||||
bool LineProjector::project(const Dragger::PointerInfo& pi, osg::Vec3& projectedPoint) const
|
||||
bool LineProjector::project(const PointerInfo& pi, osg::Vec3& projectedPoint) const
|
||||
{
|
||||
if (!_line->valid())
|
||||
{
|
||||
@ -257,8 +257,8 @@ bool LineProjector::project(const Dragger::PointerInfo& pi, osg::Vec3& projected
|
||||
|
||||
// Project the objectLine onto the window.
|
||||
osg::ref_ptr<osg::LineSegment> windowLine = new osg::LineSegment;
|
||||
pi.sv->projectObjectIntoWindow(objectLine->start(), windowLine->start());
|
||||
pi.sv->projectObjectIntoWindow(objectLine->end(), windowLine->end());
|
||||
pi.projectObjectIntoWindow(objectLine->start(), windowLine->start());
|
||||
pi.projectObjectIntoWindow(objectLine->end(), windowLine->end());
|
||||
|
||||
windowLine->start().z() = windowLine->end().z() = 0.0f;
|
||||
|
||||
@ -305,7 +305,7 @@ PlaneProjector::~PlaneProjector()
|
||||
{
|
||||
}
|
||||
|
||||
bool PlaneProjector::project(const Dragger::PointerInfo& pi, osg::Vec3& projectedPoint) const
|
||||
bool PlaneProjector::project(const PointerInfo& pi, osg::Vec3& projectedPoint) const
|
||||
{
|
||||
if (!_plane.valid())
|
||||
{
|
||||
@ -340,7 +340,7 @@ SphereProjector::~SphereProjector()
|
||||
{
|
||||
}
|
||||
|
||||
bool SphereProjector::project(const Dragger::PointerInfo& pi, osg::Vec3& projectedPoint) const
|
||||
bool SphereProjector::project(const PointerInfo& pi, osg::Vec3& projectedPoint) const
|
||||
{
|
||||
if (!_sphere->valid())
|
||||
{
|
||||
@ -364,10 +364,10 @@ bool SphereProjector::project(const Dragger::PointerInfo& pi, osg::Vec3& project
|
||||
return getSphereLineIntersection(*_sphere, objectNearPoint, objectFarPoint, dontCare, projectedPoint);
|
||||
}
|
||||
|
||||
bool SphereProjector::isPointInFront(const Dragger::PointerInfo& pi, const osg::Matrix& localToWorld) const
|
||||
bool SphereProjector::isPointInFront(const PointerInfo& pi, const osg::Matrix& localToWorld) const
|
||||
{
|
||||
osg::Vec3 centerToPoint = getSphere()->getCenter() - pi.getLocalIntersectPoint();
|
||||
if (centerToPoint * getEyeDirection(pi.sv->getViewMatrix(), localToWorld) < 0.0)
|
||||
if (centerToPoint * getEyeDirection(pi.getViewMatrix(), localToWorld) < 0.0)
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
@ -449,7 +449,7 @@ osg::Quat SpherePlaneProjector::getRotation(const osg::Vec3& p1, bool p1OnSphere
|
||||
}
|
||||
}
|
||||
|
||||
bool SpherePlaneProjector::project(const Dragger::PointerInfo& pi, osg::Vec3& projectedPoint) const
|
||||
bool SpherePlaneProjector::project(const PointerInfo& pi, osg::Vec3& projectedPoint) const
|
||||
{
|
||||
if (!_sphere->valid())
|
||||
{
|
||||
@ -524,7 +524,7 @@ CylinderProjector::~CylinderProjector()
|
||||
{
|
||||
}
|
||||
|
||||
bool CylinderProjector::project(const Dragger::PointerInfo& pi, osg::Vec3& projectedPoint) const
|
||||
bool CylinderProjector::project(const PointerInfo& pi, osg::Vec3& projectedPoint) const
|
||||
{
|
||||
if (!_cylinder.valid())
|
||||
{
|
||||
@ -547,7 +547,7 @@ bool CylinderProjector::project(const Dragger::PointerInfo& pi, osg::Vec3& proje
|
||||
return getCylinderLineIntersection(*_cylinder, objectNearPoint, objectFarPoint, projectedPoint, dontCare);
|
||||
}
|
||||
|
||||
bool CylinderProjector::isPointInFront(const Dragger::PointerInfo& pi, const osg::Matrix& localToWorld) const
|
||||
bool CylinderProjector::isPointInFront(const PointerInfo& pi, const osg::Matrix& localToWorld) const
|
||||
{
|
||||
osg::Vec3 closestPointOnAxis;
|
||||
computeClosestPointOnLine(getCylinder()->getCenter(), getCylinder()->getCenter() + _cylinderAxis,
|
||||
@ -571,7 +571,7 @@ CylinderPlaneProjector::~CylinderPlaneProjector()
|
||||
{
|
||||
}
|
||||
|
||||
bool CylinderPlaneProjector::project(const Dragger::PointerInfo& pi, osg::Vec3& projectedPoint) const
|
||||
bool CylinderPlaneProjector::project(const PointerInfo& pi, osg::Vec3& projectedPoint) const
|
||||
{
|
||||
if (!_cylinder.valid())
|
||||
{
|
||||
|
@ -1052,17 +1052,17 @@ void CompositeViewer::eventTraversal()
|
||||
{
|
||||
osgGA::GUIEventAdapter* event = itr->get();
|
||||
|
||||
if (view->getCameraManipulator())
|
||||
{
|
||||
if (view->getCameraManipulator()->handle( *event, *view)) event->setHandled(true);
|
||||
}
|
||||
|
||||
for(View::EventHandlers::iterator hitr = view->getEventHandlers().begin();
|
||||
hitr != view->getEventHandlers().end();
|
||||
++hitr)
|
||||
{
|
||||
if ((*hitr)->handle( *event, *view, 0, 0)) event->setHandled(true);
|
||||
}
|
||||
|
||||
if (view->getCameraManipulator())
|
||||
{
|
||||
if (view->getCameraManipulator()->handle( *event, *view)) event->setHandled(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1956,17 +1956,18 @@ void Viewer::eventTraversal()
|
||||
{
|
||||
osgGA::GUIEventAdapter* event = itr->get();
|
||||
|
||||
if (_cameraManipulator.valid())
|
||||
{
|
||||
if (_cameraManipulator->handle( *event, *this)) event->setHandled(true);
|
||||
}
|
||||
|
||||
for(EventHandlers::iterator hitr = _eventHandlers.begin();
|
||||
hitr != _eventHandlers.end();
|
||||
++hitr)
|
||||
{
|
||||
if ((*hitr)->handle( *event, *this, 0, 0)) event->setHandled(true);
|
||||
}
|
||||
|
||||
if (_cameraManipulator.valid())
|
||||
{
|
||||
if (_cameraManipulator->handle( *event, *this)) event->setHandled(true);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if (_eventVisitor.valid() && _scene.valid())
|
||||
|
Loading…
Reference in New Issue
Block a user