Added checking of GUIEventAdpter::getHandled().
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dd628a9829
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@ -17,6 +17,7 @@
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*/
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#include <osgViewer/Viewer>
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#include <osgViewer/ViewerEventHandlers>
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#include <osg/io_utils>
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#include <osg/MatrixTransform>
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@ -395,6 +396,7 @@ int main(int , char **)
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osg::ref_ptr<KeyboardModel> keyboardModel = new KeyboardModel;
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viewer.addEventHandler(new osgViewer::StatsHandler);
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viewer.addEventHandler(new KeyboardEventHandler(keyboardModel.get()));
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viewer.setSceneData( keyboardModel->getScene() );
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@ -162,7 +162,9 @@ bool KeySwitchMatrixManipulator::handle(const GUIEventAdapter& ea,GUIActionAdapt
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{
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if (!_current) return false;
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if(ea.getEventType()==GUIEventAdapter::KEYDOWN)
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bool handled = false;
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if (!ea.getHandled() && ea.getEventType()==GUIEventAdapter::KEYDOWN)
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{
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KeyManipMap::iterator it=_manips.find(ea.getKey());
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@ -178,11 +180,12 @@ bool KeySwitchMatrixManipulator::handle(const GUIEventAdapter& ea,GUIActionAdapt
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_current = it->second.second;
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//_cameraManipChangeCallbacks.notify(this);
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handled = true;
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}
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}
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return _current->handle(ea,aa);
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return _current->handle(ea,aa) || handled;
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}
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void KeySwitchMatrixManipulator::getUsage(osg::ApplicationUsage& usage) const
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@ -63,6 +63,8 @@ bool StateSetManipulator::handle(const GUIEventAdapter& ea,GUIActionAdapter& aa)
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(_stateset->getTextureMode(0,GL_TEXTURE_CUBE_MAP)&mode);
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}
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if (ea.getHandled()) return false;
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if(ea.getEventType()==GUIEventAdapter::KEYDOWN)
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{
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@ -40,6 +40,8 @@ bool HelpHandler::handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapt
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osgViewer::Viewer* viewer = dynamic_cast<osgViewer::Viewer*>(&aa);
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if (!viewer) return false;
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if (ea.getHandled()) return false;
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switch(ea.getEventType())
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{
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case(osgGA::GUIEventAdapter::KEYDOWN):
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@ -45,6 +45,8 @@ bool StatsHandler::handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdap
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updateThreadingModelText();
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}
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if (ea.getHandled()) return false;
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switch(ea.getEventType())
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{
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case(osgGA::GUIEventAdapter::KEYDOWN):
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@ -67,9 +67,11 @@ bool WindowSizeHandler::handle(const osgGA::GUIEventAdapter &ea, osgGA::GUIActio
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return false;
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}
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if (ea.getHandled()) return false;
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switch(ea.getEventType())
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{
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case(osgGA::GUIEventAdapter::KEYUP):
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case(osgGA::GUIEventAdapter::KEYUP):
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{
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if (_toggleFullscreen == true && ea.getKey() == _keyEventToggleFullscreen)
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{
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@ -285,9 +287,11 @@ bool ThreadingHandler::handle(const osgGA::GUIEventAdapter &ea, osgGA::GUIAction
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return false;
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}
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if (ea.getHandled()) return false;
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switch(ea.getEventType())
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{
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case(osgGA::GUIEventAdapter::KEYUP):
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case(osgGA::GUIEventAdapter::KEYUP):
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{
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double delta = osg::Timer::instance()->delta_s(_tickOrLastKeyPress, osg::Timer::instance()->tick());
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@ -377,9 +381,33 @@ bool RecordCameraPathHandler::handle(const osgGA::GUIEventAdapter &ea, osgGA::GU
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return false;
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}
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if(ea.getEventType()==osgGA::GUIEventAdapter::FRAME)
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{
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// Calculate our current delta (difference) in time between the last frame and
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// current frame, regardless of whether we actually store a ControlPoint...
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osg::Timer_t time = osg::Timer::instance()->tick();
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double delta = osg::Timer::instance()->delta_s(_lastFrameTime, time);
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_lastFrameTime = time;
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// If our internal _delta is finally large enough to warrant a ControlPoint
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// insertion, do so now. Be sure and reset the internal _delta, so we can start
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// calculating when the next insert should happen.
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if (_currentlyRecording && _delta >= _interval)
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{
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const osg::Matrixd& m = viewer->getCamera()->getInverseViewMatrix();
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_animPath->insert(osg::Timer::instance()->delta_s(_animStartTime, time), osg::AnimationPath::ControlPoint(m.getTrans(), m.getRotate()));
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_delta = 0.0f;
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}
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else _delta += delta;
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return true;
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}
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if (ea.getHandled()) return false;
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switch(ea.getEventType())
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{
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case(osgGA::GUIEventAdapter::KEYUP):
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case(osgGA::GUIEventAdapter::KEYUP):
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{
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// The user has requested to toggle recording.
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if (ea.getKey() ==_keyEventToggleRecord)
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@ -462,28 +490,6 @@ bool RecordCameraPathHandler::handle(const osgGA::GUIEventAdapter &ea, osgGA::GU
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return true;
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}
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break;
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}
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case(osgGA::GUIEventAdapter::FRAME):
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{
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// Calculate our current delta (difference) in time between the last frame and
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// current frame, regardless of whether we actually store a ControlPoint...
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osg::Timer_t time = osg::Timer::instance()->tick();
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double delta = osg::Timer::instance()->delta_s(_lastFrameTime, time);
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_lastFrameTime = time;
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// If our internal _delta is finally large enough to warrant a ControlPoint
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// insertion, do so now. Be sure and reset the internal _delta, so we can start
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// calculating when the next insert should happen.
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if (_currentlyRecording && _delta >= _interval)
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{
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const osg::Matrixd& m = viewer->getCamera()->getInverseViewMatrix();
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_animPath->insert(osg::Timer::instance()->delta_s(_animStartTime, time), osg::AnimationPath::ControlPoint(m.getTrans(), m.getRotate()));
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_delta = 0.0f;
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}
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else _delta += delta;
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break;
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}
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default:
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