Add OutputTextureFiles Option
Add OutputTextureFiles Option support Write out the texture images to file
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c6c49c3745
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@ -421,7 +421,7 @@ void ObjPrimitiveIndexWriter::drawArrays(GLenum mode,GLint first,GLsizei count)
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}
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OBJWriterNodeVisitor::OBJMaterial::OBJMaterial(osg::Material* mat, osg::Texture* tex, const osgDB::Options* options) :
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OBJWriterNodeVisitor::OBJMaterial::OBJMaterial(osg::Material* mat, osg::Texture* tex, bool outputTextureFiles, const osgDB::Options* options) :
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diffuse(1,1,1,1),
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ambient(0.2,0.2,0.2,1),
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specular(0,0,0,1),
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@ -445,6 +445,7 @@ OBJWriterNodeVisitor::OBJMaterial::OBJMaterial(osg::Material* mat, osg::Texture*
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osg::Image* img = tex->getImage(0);
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if ((img) && (!img->getFileName().empty())) {
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image = img->getFileName();
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if(outputTextureFiles)
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osgDB::writeImageFile(*img, image, options);
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}
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}
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@ -526,7 +527,7 @@ void OBJWriterNodeVisitor::processStateSet(osg::StateSet* ss)
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if (mat || tex)
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{
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_materialMap.insert(std::make_pair(osg::ref_ptr<osg::StateSet>(ss), OBJMaterial(mat, tex, _options)));
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_materialMap.insert(std::make_pair(osg::ref_ptr<osg::StateSet>(ss), OBJMaterial(mat, tex, _outputTextureFiles, _options)));
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_fout << "usemtl " << _materialMap[ss].name << std::endl;
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}
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@ -50,13 +50,14 @@
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class OBJWriterNodeVisitor: public osg::NodeVisitor {
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public:
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OBJWriterNodeVisitor(std::ostream& fout, const std::string materialFileName = "", const osgDB::Options* options = NULL) :
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OBJWriterNodeVisitor(std::ostream& fout, const std::string materialFileName = "", bool outputTextureFiles = false, const osgDB::Options* options = NULL) :
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osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN),
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_fout(fout),
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_currentStateSet(new osg::StateSet()),
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_lastVertexIndex(1),
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_lastNormalIndex(1),
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_lastTexIndex(1),
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_outputTextureFiles(outputTextureFiles),
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_options(options)
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{
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_fout << "# file written by OpenSceneGraph" << std::endl << std::endl;
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@ -114,7 +115,7 @@ class OBJWriterNodeVisitor: public osg::NodeVisitor {
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class OBJMaterial {
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public:
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OBJMaterial() {}
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OBJMaterial(osg::Material* mat, osg::Texture* tex, const osgDB::Options* options);
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OBJMaterial(osg::Material* mat, osg::Texture* tex, bool outputTextureFiles = false, const osgDB::Options* options = NULL);
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osg::Vec4 diffuse, ambient, specular;
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float shininess;
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@ -155,6 +156,7 @@ class OBJWriterNodeVisitor: public osg::NodeVisitor {
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std::map<std::string, unsigned int> _nameMap;
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unsigned int _lastVertexIndex, _lastNormalIndex, _lastTexIndex;
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MaterialMap _materialMap;
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bool _outputTextureFiles;
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osg::ref_ptr<const osgDB::Options> _options;
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};
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@ -75,6 +75,7 @@ public:
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supportsOption("NsIfNotPresent=<value>", "set specular exponent if not present");
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supportsOption("precision=<digits>","Set the floating point precision when writing out files");
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supportsOption("OutputTextureFiles", "Write out the texture images to file");
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}
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virtual const char* className() const { return "Wavefront OBJ Reader"; }
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@ -103,7 +104,7 @@ public:
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f.precision(localOptions.precision);
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std::string materialFile = osgDB::getNameLessExtension(fileName) + ".mtl";
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OBJWriterNodeVisitor nv(f, osgDB::getSimpleFileName(materialFile), options);
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OBJWriterNodeVisitor nv(f, osgDB::getSimpleFileName(materialFile), localOptions.outputTextureFiles, options);
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// we must cast away constness
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(const_cast<osg::Node*>(&node))->accept(nv);
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@ -131,7 +132,7 @@ public:
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// writing to a stream does not support materials
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OBJWriterNodeVisitor nv(fout, "", options);
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OBJWriterNodeVisitor nv(fout, "", localOptions.outputTextureFiles, options);
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// we must cast away constness
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(const_cast<osg::Node*>(&node))->accept(nv);
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@ -157,6 +158,7 @@ protected:
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TextureAllocationMap textureUnitAllocation;
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/// Coordinates precision.
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int precision;
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bool outputTextureFiles;
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int specularExponent;
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ObjOptionsStruct()
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@ -168,6 +170,7 @@ protected:
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fixBlackMaterials = true;
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noReverseFaces = false;
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precision = std::numeric_limits<double>::digits10 + 2;
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outputTextureFiles = false;
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specularExponent = -1;
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}
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};
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@ -881,6 +884,10 @@ ReaderWriterOBJ::ObjOptionsStruct ReaderWriterOBJ::parseOptions(const osgDB::Rea
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{
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localOptions.noReverseFaces = true;
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}
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else if (pre_equals == "OutputTextureFiles")
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{
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localOptions.outputTextureFiles = true;
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}
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else if (pre_equals == "precision")
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{
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int val = std::atoi(post_equals.c_str());
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