Added fire effect, enabled by --fire command line option. The new fire effect
has been introduced to reproduce the scaling of paricle effects
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@ -1,7 +1,6 @@
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#this file is automatically generated
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SET(TARGET_SRC osgsimulation.cpp )
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SET(TARGET_SRC osgsimulation.cpp )
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SET(TARGET_ADDED_LIBRARIES osgSim osgGA )
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SET(TARGET_ADDED_LIBRARIES osgParticle osgSim osgGA )
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#### end var setup ###
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#### end var setup ###
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SETUP_EXAMPLE(osgsimulation)
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SETUP_EXAMPLE(osgsimulation)
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@ -64,6 +64,8 @@
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#include <osgGA/AnimationPathManipulator>
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#include <osgGA/AnimationPathManipulator>
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#include <osgGA/TerrainManipulator>
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#include <osgGA/TerrainManipulator>
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#include <osgParticle/FireEffect>
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#include <iostream>
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#include <iostream>
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osg::Node* createEarth()
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osg::Node* createEarth()
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@ -293,6 +295,7 @@ int main(int argc, char **argv)
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std::string pathfile;
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std::string pathfile;
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while (arguments.read("-p",pathfile)) {}
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while (arguments.read("-p",pathfile)) {}
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bool addFireEffect = arguments.read("--fire");
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// if user request help write it out to cout.
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// if user request help write it out to cout.
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if (arguments.read("-h") || arguments.read("--help"))
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if (arguments.read("-h") || arguments.read("--help"))
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@ -403,6 +406,15 @@ int main(int argc, char **argv)
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scaler->setMatrix(osg::Matrixd::scale(s,s,s)*osg::Matrixd::rotate(rotation));
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scaler->setMatrix(osg::Matrixd::scale(s,s,s)*osg::Matrixd::rotate(rotation));
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scaler->getOrCreateStateSet()->setMode(GL_RESCALE_NORMAL,osg::StateAttribute::ON);
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scaler->getOrCreateStateSet()->setMode(GL_RESCALE_NORMAL,osg::StateAttribute::ON);
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if (addFireEffect)
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{
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osg::Vec3d center = cessna->getBound().center();
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osgParticle::FireEffect* fire = new osgParticle::FireEffect(center, 10.0f);
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scaler->addChild(fire);
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}
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if (false)
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if (false)
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{
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{
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osgSim::SphereSegment* ss = new osgSim::SphereSegment(
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osgSim::SphereSegment* ss = new osgSim::SphereSegment(
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