From Leandro Motta Barros, doxygen comments
This commit is contained in:
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75175ecb48
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7e75997db0
@ -1,13 +1,13 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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@ -33,7 +33,7 @@
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typedef int GLintptrARB;
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typedef int GLsizeiptrARB;
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#endif
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#define GL_ARRAY_BUFFER_ARB 0x8892
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#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
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#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
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@ -101,17 +101,28 @@ class Geometry;
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// this is defined to alter the way display lists are compiled inside the
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// the draw method, it has been found that the NVidia drivers fail completely
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// to optimize COMPILE_AND_EXECUTE in fact make it go slower than for no display
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// to optimize COMPILE_AND_EXECUTE in fact make it go slower than for no display
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// lists, but optimize a separate COMPILE very well?! Define it as default
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// the use of a separate COMPILE, then glCallList rather than use COMPILE_AND_EXECUTE.
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#define USE_SEPARATE_COMPILE_AND_EXECUTE
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/** Pure virtual base class for drawable Geometry. Contains no drawing primitives
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directly, these are provided by subclasses such as osg::Geometry. State attributes
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for a Drawable are maintained in StateSet which the Drawable maintains
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a referenced counted pointer to. Both Drawable's and StateSet's can
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be shared for optimal memory usage and graphics performance.
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/** Pure virtual base class for drawable geometry. In OSG, everything that can
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* be rendered is implemented as a class derived from \c Drawable. The
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* \c Drawable class contains no drawing primitives, since these are provided
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* by subclasses such as \c osg::Geometry.
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* <p>Notice that a \c Drawable is not a \c Node, and therefore it cannot be
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* directly added to a scene graph. Instead, <tt>Drawable</tt>s are attached to
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* <tt>Geode</tt>s, which are scene graph nodes.
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* <p>The OpenGL state that must be used when rendering a \c Drawable is
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* represented by a \c StateSet. Since a \c Drawable has a reference
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* (\c osg::ref_ptr) to a \c StateSet, <tt>StateSet</tt>s can be shared between
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* different <tt>Drawable</tt>s. In fact, sharing <tt>StateSet</tt>s is a good
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* way to improve performance, since this allows OSG to reduce the number of
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* expensive changes in the OpenGL state.
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* <p>Finally, <tt>Drawable</tt>s can also be shared between different
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* <tt>Geode</tt>s, so that the same geometry (loaded to memory just once) can
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* be used in different parts of the scene graph.
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*/
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class SG_EXPORT Drawable : public Object
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{
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@ -130,10 +141,10 @@ class SG_EXPORT Drawable : public Object
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virtual const char* libraryName() const { return "osg"; }
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virtual const char* className() const { return "Drawable"; }
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/** convert 'this' into a Geometry pointer if Drawable is a Geometry, otherwise return 0.
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/** Convert 'this' into a Geometry pointer if Drawable is a Geometry, otherwise return 0.
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* Equivalent to dynamic_cast<Geometry*>(this).*/
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virtual Geometry* asGeometry() { return 0; }
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/** convert 'const this' into a const Geometry pointer if Drawable is a Geometry, otherwise return 0.
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/** Convert 'const this' into a const Geometry pointer if Drawable is a Geometry, otherwise return 0.
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* Equivalent to dynamic_cast<const Geometry*>(this).*/
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virtual const Geometry* asGeometry() const { return 0; }
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@ -144,7 +155,7 @@ class SG_EXPORT Drawable : public Object
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/** Get the parent list of drawable. */
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inline const ParentList& getParents() const { return _parents; }
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/** Get the a copy of parent list of node. A copy is returned to
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/** Get the a copy of parent list of node. A copy is returned to
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* prevent modification of the parent list.*/
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inline ParentList getParents() { return _parents; }
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@ -168,28 +179,28 @@ class SG_EXPORT Drawable : public Object
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/** Set the StateSet attached to the Drawable.
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Previously attached StateSet are automatically unreferenced on
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Previously attached StateSet are automatically unreferenced on
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assignment of a new drawstate.*/
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inline void setStateSet(StateSet *state) { _stateset = state; }
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/** Get the attached StateSet.*/
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inline StateSet* getStateSet() { return _stateset.get();}
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/** Get the attached const StateSet.*/
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inline const StateSet* getStateSet() const { return _stateset.get();}
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/** Get the attached const StateSet,
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* if one is not already attached create one,
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/** Get the attached const StateSet,
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* if one is not already attached create one,
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* attach it to the drawable and return a pointer to it.*/
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StateSet* getOrCreateStateSet();
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/** Dirty the bounding box, forcing a computeBound() on the next call
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* to getBound(). Should be called in the internal geometry of the Drawable
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* is modified.*/
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* is modified.*/
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void dirtyBound();
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/** get bounding box of geoset.
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/** get bounding box of geoset.
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* Note, now made virtual to make it possible to implement user-drawn
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* objects albeit somewhat crudely, to be improved later.
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*/
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@ -201,14 +212,16 @@ class SG_EXPORT Drawable : public Object
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}
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/** Set the Shape of the drawable. The shape can be used to
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* speed up collision detection or as a guide for procedural
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* geometry generation - see osg::Shape.*/
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/** Set the Shape of the \c Drawable. The shape can be used to
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* speed up collision detection or as a guide for procedural
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* geometry generation.
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* @see osg::Shape.
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*/
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inline void setShape(Shape* shape) { _shape = shape; }
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/** Get the Shape of the Drawable.*/
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inline Shape* getShape() { return _shape.get(); }
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/** Get the const Shape of the const Drawable.*/
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inline const Shape* getShape() const { return _shape.get(); }
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@ -222,8 +235,8 @@ class SG_EXPORT Drawable : public Object
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* on objects with dynamic internal data such as continuous Level of Detail
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* algorithms.*/
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void setSupportsDisplayList(bool flag);
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/** Get whether display lists are supported for this drawable instance.*/
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/** Get whether display lists are supported for this drawable instance.*/
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inline bool getSupportsDisplayList() const { return _supportsDisplayList; }
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@ -253,23 +266,27 @@ class SG_EXPORT Drawable : public Object
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/** draw OpenGL primitives.
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* If the drawable has _useDisplayList set to true then use an OpenGL display
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* list, automatically compiling one if required.
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* Otherwise call drawImplementation().
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* Note, draw method should *not* be overridden in subclasses as it
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* manages the optional display list.
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/** Draw OpenGL primitives.
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* If the \c Drawable has \c _useDisplayList set to \c true, then use
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* an OpenGL display list, automatically compiling one if required.
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* Otherwise, call \c drawImplementation().
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* @note This method should \e not be overridden in subclasses, as it
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* manages the optional display list (notice this is not even
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* \c virtual). Subclasses should override
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* \c drawImplementation() instead.
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*/
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inline void draw(State& state) const;
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/** Immediately compile this drawable into an OpenGL Display List.
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Note I, operation is ignored if _useDisplayList to false.
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Note II, compile is not intended to be overridden in subclasses.*/
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/** Immediately compile this \c Drawable into an OpenGL Display List.
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* @note Operation is ignored if \c _useDisplayList is \c false.
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* @note This member function is not intended to be overridden in
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* subclasses (notice that it is not even \c virtual).
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*/
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virtual void compileGLObjects(State& state) const;
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/**
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/**
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if osg::State object is supplied: release any OpenGL display lists associated with graphics context specified
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or
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or
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if state pointer is NULL: release all display lists for all graphics contexts */
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virtual void releaseGLObjects(State* state=0) const;
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@ -284,16 +301,16 @@ class SG_EXPORT Drawable : public Object
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/** do customized update code.*/
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virtual void update(osg::NodeVisitor*, osg::Drawable*) {}
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};
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/** Set the UpdateCallback which allows users to attach customize the updating of an object during the update traversal.*/
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virtual void setUpdateCallback(UpdateCallback* ac);
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/** Get the non const UpdateCallback.*/
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UpdateCallback* getUpdateCallback() { return _updateCallback.get(); }
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/** Get the const UpdateCallback.*/
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const UpdateCallback* getUpdateCallback() const { return _updateCallback.get(); }
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struct CullCallback : public virtual osg::Object
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{
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@ -309,14 +326,14 @@ class SG_EXPORT Drawable : public Object
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/** Set the CullCallback which allows users to customize the culling of Drawable during the cull traversal.*/
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virtual void setCullCallback(CullCallback* cc) { _cullCallback=cc; }
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/** Get the non const CullCallback.*/
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CullCallback* getCullCallback() { return _cullCallback.get(); }
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/** Get the const CullCallback.*/
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const CullCallback* getCullCallback() const { return _cullCallback.get(); }
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/** Callback attached to an Drawable which allows the users to customize the drawing of an exist Drawable object.
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@ -338,18 +355,20 @@ class SG_EXPORT Drawable : public Object
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/** Set the DrawCallback which allows users to attach customize the drawing of existing Drawable object.*/
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virtual void setDrawCallback(DrawCallback* dc) { _drawCallback=dc; dirtyDisplayList(); }
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/** Get the non const DrawCallback.*/
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DrawCallback* getDrawCallback() { return _drawCallback.get(); }
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/** Get the const DrawCallback.*/
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const DrawCallback* getDrawCallback() const { return _drawCallback.get(); }
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/** draw directly ignoring an OpenGL display list which could be attached.
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* This is the internal draw method which does the drawing itself,
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* and is the method to override when deriving from Drawable.
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/** Draw the \c Geometry "directly", that is, by issuing all the OpenGL
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* calls needed to draw it. Contrast this with \c draw(), that can
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* compile and use an OpenGL display list to do the rendering.
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* <p> This is the internal draw method which does the drawing itself,
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* and is the method to override when deriving from \c Drawable.
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*/
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virtual void drawImplementation(State& state) const = 0;
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@ -363,32 +382,32 @@ class SG_EXPORT Drawable : public Object
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/** Get the minimum number of display lists to retain in the deleted display list cache. */
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static unsigned int getMinimumNumberOfDisplayListsToRetainInCache();
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/** use deleteDisplayList instead of glDeleteList to allow
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/** Use deleteDisplayList instead of glDeleteList to allow
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* OpenGL display list to be cached until they can be deleted
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* by the OpenGL context in which they were created, specified
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* by contextID.*/
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static void deleteDisplayList(unsigned int contextID,GLuint globj, unsigned int sizeHint = 0);
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/** flush all the cached display list which need to be deleted
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/** Flush all the cached display list which need to be deleted
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* in the OpenGL context related to contextID.*/
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static void flushAllDeletedDisplayLists(unsigned int contextID);
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/** flush the cached display list which need to be deleted
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/** Flush the cached display list which need to be deleted
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* in the OpenGL context related to contextID.*/
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static void flushDeletedDisplayLists(unsigned int contextID,double& availableTime);
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/** use deleteVertexBufferObject instead of glDeleteList to allow
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/** Use deleteVertexBufferObject instead of glDeleteList to allow
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* OpenGL buffer objects to be cached until they can be deleted
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* by the OpenGL context in which they were created, specified
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* by contextID.*/
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static void deleteVertexBufferObject(unsigned int contextID,GLuint globj);
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/** flush all the cached vertex buffer objects which need to be deleted
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/** Flush all the cached vertex buffer objects which need to be deleted
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* in the OpenGL context related to contextID.*/
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static void flushDeletedVertexBufferObjects(unsigned int contextID,double currentTime, double& availableTime);
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typedef unsigned int AttributeType;
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enum AttributeTypes
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{
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VERTICES = 0,
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@ -407,17 +426,16 @@ class SG_EXPORT Drawable : public Object
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TEXTURE_COORDS_4 = TEXTURE_COORDS_0+4,
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TEXTURE_COORDS_5 = TEXTURE_COORDS_0+5,
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TEXTURE_COORDS_6 = TEXTURE_COORDS_0+6,
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TEXTURE_COORDS_7 = TEXTURE_COORDS_0+7
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TEXTURE_COORDS_7 = TEXTURE_COORDS_0+7
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// only eight texture coord examples provided here, but underlying code can handle any no of texure units,
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// simply co them as (TEXTURE_COORDS_0+unit).
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};
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class AttributeFunctor
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{
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public:
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virtual ~AttributeFunctor() {}
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virtual void apply(AttributeType,unsigned int,GLbyte*) {}
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virtual void apply(AttributeType,unsigned int,GLshort*) {}
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virtual void apply(AttributeType,unsigned int,GLint*) {}
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@ -432,23 +450,23 @@ class SG_EXPORT Drawable : public Object
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virtual void apply(AttributeType,unsigned int,Vec4*) {}
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virtual void apply(AttributeType,unsigned int,UByte4*) {}
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};
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/** return true if the Drawable subclass supports accept(AttributeFunctor&).*/
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/** Return true if the Drawable subclass supports accept(AttributeFunctor&).*/
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virtual bool supports(AttributeFunctor&) const { return false; }
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/** accept an AttributeFunctor and call its methods to tell it about the internal attributes that this Drawable has.
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* return true if functor handled by drawable,
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* return true if functor handled by drawable,
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* return false on failure of drawable to generate functor calls.*/
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virtual void accept(AttributeFunctor&) {}
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class ConstAttributeFunctor
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{
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public:
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virtual ~ConstAttributeFunctor() {}
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virtual void apply(AttributeType,const unsigned int,const GLbyte*) {}
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virtual void apply(AttributeType,const unsigned int,const GLshort*) {}
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virtual void apply(AttributeType,const unsigned int,const GLint*) {}
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@ -464,11 +482,11 @@ class SG_EXPORT Drawable : public Object
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virtual void apply(AttributeType,const unsigned int,const UByte4*) {}
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};
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/** return true if the Drawable subclass supports accept(ConstAttributeFunctor&).*/
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/** Return true if the Drawable subclass supports accept(ConstAttributeFunctor&).*/
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virtual bool supports(ConstAttributeFunctor&) const { return false; }
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/** accept an AttributeFunctor and call its methods to tell it about the internal attributes that this Drawable has.
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* return true if functor handled by drawable,
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/** Accept an AttributeFunctor and call its methods to tell it about the internal attributes that this Drawable has.
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* return true if functor handled by drawable,
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* return false on failure of drawable to generate functor calls.*/
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virtual void accept(ConstAttributeFunctor&) const {}
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@ -476,18 +494,18 @@ class SG_EXPORT Drawable : public Object
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class PrimitiveFunctor
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{
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public:
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virtual ~PrimitiveFunctor() {}
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virtual void setVertexArray(unsigned int count,const Vec2* vertices) = 0;
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virtual void setVertexArray(unsigned int count,const Vec3* vertices) = 0;
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virtual void setVertexArray(unsigned int count,const Vec4* vertices) = 0;
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virtual void drawArrays(GLenum mode,GLint first,GLsizei count) = 0;
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virtual void drawElements(GLenum mode,GLsizei count,const GLubyte* indices) = 0;
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virtual void drawElements(GLenum mode,GLsizei count,const GLushort* indices) = 0;
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virtual void drawElements(GLenum mode,GLsizei count,const GLuint* indices) = 0;
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virtual void begin(GLenum mode) = 0;
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virtual void vertex(const Vec2& vert) = 0;
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virtual void vertex(const Vec3& vert) = 0;
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@ -496,43 +514,41 @@ class SG_EXPORT Drawable : public Object
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virtual void vertex(float x,float y,float z) = 0;
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virtual void vertex(float x,float y,float z,float w) = 0;
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virtual void end() = 0;
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};
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class PrimitiveIndexFunctor
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{
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public:
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virtual ~PrimitiveIndexFunctor() {}
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virtual void setVertexArray(unsigned int count,const Vec2* vertices) = 0;
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virtual void setVertexArray(unsigned int count,const Vec3* vertices) = 0;
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virtual void setVertexArray(unsigned int count,const Vec4* vertices) = 0;
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virtual void drawArrays(GLenum mode,GLint first,GLsizei count) = 0;
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virtual void drawElements(GLenum mode,GLsizei count,const GLubyte* indices) = 0;
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virtual void drawElements(GLenum mode,GLsizei count,const GLushort* indices) = 0;
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virtual void drawElements(GLenum mode,GLsizei count,const GLuint* indices) = 0;
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virtual void begin(GLenum mode) = 0;
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virtual void vertex(unsigned int pos) = 0;
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virtual void end() = 0;
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};
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/** return true if the Drawable subclass supports accept(PrimitiveFunctor&).*/
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/** Return true if the Drawable subclass supports accept(PrimitiveFunctor&).*/
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virtual bool supports(PrimitiveFunctor&) const { return false; }
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/** accept a PrimitiveFunctor and call its methods to tell it about the internal primitives that this Drawable has.
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/** Accept a PrimitiveFunctor and call its methods to tell it about the internal primitives that this Drawable has.
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* return true if functor handled by drawable, return false on failure of drawable to generate functor calls.
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* Note, PrimtiveFunctor only provides const access of the primitives, as primitives may be procedurally generated
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* so one cannot modify it.*/
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virtual void accept(PrimitiveFunctor&) const {}
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/** return true if the Drawable subclass supports accept(PrimitiveIndexFunctor&).*/
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/** Return true if the Drawable subclass supports accept(PrimitiveIndexFunctor&).*/
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virtual bool supports(PrimitiveIndexFunctor&) const { return false; }
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/** accept a PrimitiveIndexFunctor and call its methods to tell it about the internal primitives that this Drawable has.
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/** Accept a PrimitiveIndexFunctor and call its methods to tell it about the internal primitives that this Drawable has.
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* return true if functor handled by drawable, return false on failure of drawable to generate functor calls.
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* Note, PrimtiveIndexFunctor only provide const access of the primitives, as primitives may be procedurally generated
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* so one cannot modify it.*/
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@ -540,8 +556,8 @@ class SG_EXPORT Drawable : public Object
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/** Extensions class which encapsulates the querying of extensions and
|
||||
* associated function pointers, and provide convenience wrappers to
|
||||
* check for the extensions or use the associated functions.*/
|
||||
* associated function pointers, and provide convenience wrappers to
|
||||
* check for the extensions or use the associated functions.*/
|
||||
class SG_EXPORT Extensions : public osg::Referenced
|
||||
{
|
||||
public:
|
||||
@ -721,13 +737,13 @@ class SG_EXPORT Drawable : public Object
|
||||
|
||||
virtual ~Drawable();
|
||||
|
||||
/** compute the bounding box of the drawable. Method must be
|
||||
/** Compute the bounding box of the drawable. Method must be
|
||||
implemented by subclasses.*/
|
||||
virtual bool computeBound() const;
|
||||
|
||||
|
||||
/** set the bounding box .*/
|
||||
void setBound(const BoundingBox& bb) const;
|
||||
|
||||
|
||||
void addParent(osg::Node* node);
|
||||
void removeParent(osg::Node* node);
|
||||
|
||||
@ -739,7 +755,7 @@ class SG_EXPORT Drawable : public Object
|
||||
|
||||
mutable BoundingBox _bbox;
|
||||
mutable bool _bbox_computed;
|
||||
|
||||
|
||||
ref_ptr<Shape> _shape;
|
||||
|
||||
bool _supportsDisplayList;
|
||||
@ -754,15 +770,13 @@ class SG_EXPORT Drawable : public Object
|
||||
ref_ptr<UpdateCallback> _updateCallback;
|
||||
ref_ptr<CullCallback> _cullCallback;
|
||||
ref_ptr<DrawCallback> _drawCallback;
|
||||
|
||||
|
||||
};
|
||||
|
||||
inline void Drawable::draw(State& state) const
|
||||
{
|
||||
if (_useDisplayList && !(_supportsVertexBufferObjects && _useVertexBufferObjects && state.isVertexBufferObjectSupported()))
|
||||
{
|
||||
// get the contextID (user defined ID of 0 upwards) for the
|
||||
// get the contextID (user defined ID of 0 upwards) for the
|
||||
// current OpenGL context.
|
||||
unsigned int contextID = state.getContextID();
|
||||
|
||||
@ -781,22 +795,22 @@ inline void Drawable::draw(State& state) const
|
||||
glNewList( globj, GL_COMPILE );
|
||||
if (_drawCallback.valid())
|
||||
_drawCallback->drawImplementation(state,this);
|
||||
else
|
||||
else
|
||||
drawImplementation(state);
|
||||
glEndList();
|
||||
|
||||
|
||||
glCallList( globj);
|
||||
#else
|
||||
globj = generateDisplayList(contextID, getGLObjectSizeHint());
|
||||
glNewList( globj, GL_COMPILE_AND_EXECUTE );
|
||||
if (_drawCallback.valid())
|
||||
_drawCallback->drawImplementation(state,this);
|
||||
else
|
||||
drawImplementation(state);
|
||||
else
|
||||
drawImplementation(state);
|
||||
glEndList();
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
return;
|
||||
|
||||
}
|
||||
@ -804,7 +818,7 @@ inline void Drawable::draw(State& state) const
|
||||
// draw object as nature intended..
|
||||
if (_drawCallback.valid())
|
||||
_drawCallback->drawImplementation(state,this);
|
||||
else
|
||||
else
|
||||
drawImplementation(state);
|
||||
};
|
||||
|
||||
|
@ -1,13 +1,13 @@
|
||||
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
|
||||
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
* (at your option) any later version. The full license is in LICENSE file
|
||||
* included with this distribution, and on the openscenegraph.org website.
|
||||
*
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* OpenSceneGraph Public License for more details.
|
||||
*/
|
||||
|
||||
@ -20,7 +20,11 @@
|
||||
|
||||
namespace osg {
|
||||
|
||||
/** Leaf Node for grouping Drawables.*/
|
||||
/** A \c Geode is a "geometry node", that is, a leaf node on the scene graph
|
||||
* that can have "renderable things" attached to it. In OSG, renderable things
|
||||
* are represented by objects from the \c Drawable class, so a \c Geode is a
|
||||
* \c Node whose purpose is grouping <tt>Drawable</tt>s.
|
||||
*/
|
||||
class SG_EXPORT Geode : public Node
|
||||
{
|
||||
public:
|
||||
@ -34,51 +38,66 @@ class SG_EXPORT Geode : public Node
|
||||
|
||||
META_Node(osg, Geode);
|
||||
|
||||
/** Add Drawable to Geode.
|
||||
* If drawable is not NULL and is not contained in Geode then increment its
|
||||
* reference count, add it to the drawables list and dirty the bounding
|
||||
* sphere to force it to recompute on next getBound() and return true for success.
|
||||
* Otherwise return false.
|
||||
*/
|
||||
/** Add a \c Drawable to the \c Geode.
|
||||
* If \c drawable is not \c NULL and is not contained in the \c Geode
|
||||
* then increment its reference count, add it to the drawables list and
|
||||
* dirty the bounding sphere to force it to be recomputed on the next
|
||||
* call to \c getBound().
|
||||
* @param drawable The \c Drawable to be added to the \c Geode.
|
||||
* @return \c true for success; \c false otherwise.
|
||||
*/
|
||||
virtual bool addDrawable( Drawable *drawable );
|
||||
|
||||
/** Remove Drawable from Geode.
|
||||
* Equivalent to setDrawable(getDrawableIndex(originChild),node),
|
||||
* see docs for setNode for further details on implementation.*/
|
||||
/** Remove a \c Drawable from the \c Geode.
|
||||
* Equivalent to <tt>removeDrawable(getDrawableIndex(drawable)</tt>.
|
||||
* @param drawable The drawable to be removed.
|
||||
* @return \c true if at least one \c Drawable was removed. \c false
|
||||
* otherwise.
|
||||
*/
|
||||
virtual bool removeDrawable( Drawable *drawable );
|
||||
|
||||
/** Remove drawable(s) from the specified position in Geode's drawable list.*/
|
||||
/** Remove <tt>Drawable</tt>(s) from the specified position in
|
||||
* <tt>Geode</tt>'s drawable list.
|
||||
* @param i The index of the first \c Drawable to remove.
|
||||
* @param numDrawablesToRemove The number of <tt>Drawable</tt> to
|
||||
* remove.
|
||||
* @return \c true if at least one \c Drawable was removed. \c false
|
||||
* otherwise.
|
||||
*/
|
||||
virtual bool removeDrawable(unsigned int i,unsigned int numDrawablesToRemove=1);
|
||||
|
||||
/** Replace specified Drawable with another Drawable.
|
||||
* Equivalent to setDrawable(getDrawableIndex(originChild),node),
|
||||
* see docs for setDrawable for further details on implementation.*/
|
||||
* Equivalent to <tt>setDrawable(getDrawableIndex(origDraw),newDraw)</tt>,
|
||||
* see docs for \c setDrawable() for further details on implementation.
|
||||
*/
|
||||
virtual bool replaceDrawable( Drawable *origDraw, Drawable *newDraw );
|
||||
|
||||
/** set drawable at position i.
|
||||
* return true if set correctly, false on failure (if node==NULL || i is out of range).
|
||||
* Decrement the reference count origGSet and increments the
|
||||
* reference count of newGset, and dirty the bounding sphere
|
||||
* to force it to recompute on next getBound() and returns true.
|
||||
* If origDrawable is not found then return false and do not
|
||||
* add newGset. If newGset is NULL then return false and do
|
||||
* not remove origGset.
|
||||
*/
|
||||
/** Set \c Drawable at position \c i.
|
||||
* Decrement the reference count origGSet and increments the
|
||||
* reference count of newGset, and dirty the bounding sphere
|
||||
* to force it to recompute on next getBound() and returns true.
|
||||
* If origDrawable is not found then return false and do not
|
||||
* add newGset. If newGset is NULL then return false and do
|
||||
* not remove origGset.
|
||||
* @return \c true if set correctly, \c false on failure
|
||||
* (if node==NULL || i is out of range).
|
||||
*/
|
||||
virtual bool setDrawable( unsigned int i, Drawable* drawable );
|
||||
|
||||
/** return the number of drawables.*/
|
||||
/** Return the number of <tt>Drawable</tt>s currently attached to the
|
||||
* \c Geode.
|
||||
*/
|
||||
inline unsigned int getNumDrawables() const { return _drawables.size(); }
|
||||
|
||||
/** return drawable at position i.*/
|
||||
/** Return the \c Drawable at position \c i.*/
|
||||
inline Drawable* getDrawable( unsigned int i ) { return _drawables[i].get(); }
|
||||
|
||||
/** return drawable at position i.*/
|
||||
/** Return the \c Drawable at position \c i.*/
|
||||
inline const Drawable* getDrawable( unsigned int i ) const { return _drawables[i].get(); }
|
||||
|
||||
/** return true if drawable is contained within Geode.*/
|
||||
/** Return \c true if a given \c Drawable is contained within \c Geode.*/
|
||||
inline bool containsDrawable(const Drawable* gset) const
|
||||
{
|
||||
|
||||
for (DrawableList::const_iterator itr=_drawables.begin();
|
||||
itr!=_drawables.end();
|
||||
++itr)
|
||||
@ -88,29 +107,31 @@ class SG_EXPORT Geode : public Node
|
||||
return false;
|
||||
}
|
||||
|
||||
/** Get the index number of drawable, return a value between
|
||||
* 0 and _drawables.size()-1 if found, if not found then
|
||||
* return _drawables.size().*/
|
||||
inline unsigned int getDrawableIndex( const Drawable* node ) const
|
||||
/** Get the index number of \c drawable.
|
||||
* @return A value between 0 and <tt>getNumDrawables()-1</tt> if
|
||||
* \c drawable is found; if not found, then
|
||||
* <tt>getNumDrawables()</tt> is returned.
|
||||
*/
|
||||
inline unsigned int getDrawableIndex( const Drawable* drawable ) const
|
||||
{
|
||||
for (unsigned int drawableNum=0;drawableNum<_drawables.size();++drawableNum)
|
||||
{
|
||||
if (_drawables[drawableNum]==node) return drawableNum;
|
||||
if (_drawables[drawableNum]==drawable) return drawableNum;
|
||||
}
|
||||
return _drawables.size(); // node not found.
|
||||
return _drawables.size(); // drawable not found.
|
||||
}
|
||||
|
||||
/** compile OpenGL Display List for each drawable.*/
|
||||
/** Compile OpenGL Display List for each drawable.*/
|
||||
void compileDrawables(State& state);
|
||||
|
||||
/** return the Geode's bounding box, which is the union of all the
|
||||
|
||||
/** Return the Geode's bounding box, which is the union of all the
|
||||
* bounding boxes of the geode's drawables.*/
|
||||
inline const BoundingBox& getBoundingBox() const
|
||||
{
|
||||
if(!_bsphere_computed) computeBound();
|
||||
return _bbox;
|
||||
}
|
||||
|
||||
|
||||
protected:
|
||||
|
||||
virtual ~Geode();
|
||||
|
@ -1,13 +1,13 @@
|
||||
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
|
||||
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
* (at your option) any later version. The full license is in LICENSE file
|
||||
* included with this distribution, and on the openscenegraph.org website.
|
||||
*
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* OpenSceneGraph Public License for more details.
|
||||
*/
|
||||
|
||||
@ -23,145 +23,158 @@
|
||||
|
||||
namespace osg {
|
||||
|
||||
/** Describe several hints that can be passed to a tesselator (like the one used
|
||||
* by \c ShapeDrawable) as a mean to try to influence the way it works.
|
||||
*/
|
||||
class TessellationHints : public Object
|
||||
{
|
||||
public:
|
||||
|
||||
TessellationHints():
|
||||
_TessellationMode(USE_SHAPE_DEFAULTS),
|
||||
_detailRatio(1.0f),
|
||||
_targetNumFaces(100),
|
||||
_createFrontFace(true),
|
||||
_createBackFace(false),
|
||||
_createNormals(true),
|
||||
_createTextureCoords(false),
|
||||
_createTop(true),
|
||||
_createBody(true),
|
||||
_createBottom(true) {}
|
||||
|
||||
TessellationHints():
|
||||
_TessellationMode(USE_SHAPE_DEFAULTS),
|
||||
_detailRatio(1.0f),
|
||||
_targetNumFaces(100),
|
||||
_createFrontFace(true),
|
||||
_createBackFace(false),
|
||||
_createNormals(true),
|
||||
_createTextureCoords(false),
|
||||
_createTop(true),
|
||||
_createBody(true),
|
||||
_createBottom(true) {}
|
||||
|
||||
TessellationHints(const TessellationHints& tess, const CopyOp& copyop=CopyOp::SHALLOW_COPY):
|
||||
Object(tess,copyop),
|
||||
_TessellationMode(tess._TessellationMode),
|
||||
|
||||
TessellationHints(const TessellationHints& tess, const CopyOp& copyop=CopyOp::SHALLOW_COPY):
|
||||
Object(tess,copyop),
|
||||
_TessellationMode(tess._TessellationMode),
|
||||
_detailRatio(tess._detailRatio),
|
||||
_targetNumFaces(tess._targetNumFaces),
|
||||
_createFrontFace(tess._createFrontFace),
|
||||
_createBackFace(tess._createBackFace),
|
||||
_createNormals(tess._createNormals),
|
||||
_createTextureCoords(tess._createTextureCoords),
|
||||
_createTop(tess._createTop),
|
||||
_createBody(tess._createBody),
|
||||
_createBottom(tess._createBottom) {}
|
||||
_targetNumFaces(tess._targetNumFaces),
|
||||
_createFrontFace(tess._createFrontFace),
|
||||
_createBackFace(tess._createBackFace),
|
||||
_createNormals(tess._createNormals),
|
||||
_createTextureCoords(tess._createTextureCoords),
|
||||
_createTop(tess._createTop),
|
||||
_createBody(tess._createBody),
|
||||
_createBottom(tess._createBottom) {}
|
||||
|
||||
META_Object(osg,TessellationHints);
|
||||
|
||||
|
||||
enum TessellationMode
|
||||
{
|
||||
USE_SHAPE_DEFAULTS,
|
||||
USE_TARGET_NUM_FACES
|
||||
};
|
||||
META_Object(osg,TessellationHints);
|
||||
|
||||
inline void setTessellationMode(TessellationMode mode) { _TessellationMode=mode; }
|
||||
inline TessellationMode getTessellationMode() const { return _TessellationMode; }
|
||||
|
||||
enum TessellationMode
|
||||
{
|
||||
USE_SHAPE_DEFAULTS,
|
||||
USE_TARGET_NUM_FACES
|
||||
};
|
||||
|
||||
inline void setTessellationMode(TessellationMode mode) { _TessellationMode=mode; }
|
||||
inline TessellationMode getTessellationMode() const { return _TessellationMode; }
|
||||
|
||||
inline void setDetailRatio(float ratio) { _detailRatio = ratio; }
|
||||
inline float getDetailRatio() const { return _detailRatio; }
|
||||
|
||||
inline void setTargetNumFaces(unsigned int target) { _targetNumFaces=target; }
|
||||
inline unsigned int getTargetNumFaces() const { return _targetNumFaces; }
|
||||
inline void setTargetNumFaces(unsigned int target) { _targetNumFaces=target; }
|
||||
inline unsigned int getTargetNumFaces() const { return _targetNumFaces; }
|
||||
|
||||
inline void setCreateFrontFace(bool on) { _createFrontFace=on; }
|
||||
inline bool getCreateFrontFace() const { return _createFrontFace; }
|
||||
inline void setCreateFrontFace(bool on) { _createFrontFace=on; }
|
||||
inline bool getCreateFrontFace() const { return _createFrontFace; }
|
||||
|
||||
inline void setCreateBackFace(bool on) { _createBackFace=on; }
|
||||
inline bool getCreateBackFace() const { return _createBackFace; }
|
||||
inline void setCreateBackFace(bool on) { _createBackFace=on; }
|
||||
inline bool getCreateBackFace() const { return _createBackFace; }
|
||||
|
||||
inline void setCreateNormals(bool on) { _createNormals=on; }
|
||||
inline bool getCreateNormals() const { return _createNormals; }
|
||||
inline void setCreateNormals(bool on) { _createNormals=on; }
|
||||
inline bool getCreateNormals() const { return _createNormals; }
|
||||
|
||||
inline void setCreateTextureCoords(bool on) { _createTextureCoords=on; }
|
||||
inline bool getCreateTextureCoords() const { return _createTextureCoords; }
|
||||
inline void setCreateTextureCoords(bool on) { _createTextureCoords=on; }
|
||||
inline bool getCreateTextureCoords() const { return _createTextureCoords; }
|
||||
|
||||
inline void setCreateTop(bool on) { _createTop=on; }
|
||||
inline bool getCreateTop() const { return _createTop; }
|
||||
inline void setCreateTop(bool on) { _createTop=on; }
|
||||
inline bool getCreateTop() const { return _createTop; }
|
||||
|
||||
inline void setCreateBody(bool on) { _createBody=on; }
|
||||
inline bool getCreateBody() const { return _createBody; }
|
||||
inline void setCreateBody(bool on) { _createBody=on; }
|
||||
inline bool getCreateBody() const { return _createBody; }
|
||||
|
||||
inline void setCreateBottom(bool on) { _createBottom=on; }
|
||||
inline bool getCreateBottom() const { return _createBottom; }
|
||||
inline void setCreateBottom(bool on) { _createBottom=on; }
|
||||
inline bool getCreateBottom() const { return _createBottom; }
|
||||
|
||||
protected:
|
||||
|
||||
~TessellationHints() {}
|
||||
|
||||
|
||||
TessellationMode _TessellationMode;
|
||||
~TessellationHints() {}
|
||||
|
||||
|
||||
TessellationMode _TessellationMode;
|
||||
|
||||
float _detailRatio;
|
||||
unsigned int _targetNumFaces;
|
||||
unsigned int _targetNumFaces;
|
||||
|
||||
bool _createFrontFace;
|
||||
bool _createBackFace;
|
||||
bool _createNormals;
|
||||
bool _createTextureCoords;
|
||||
bool _createFrontFace;
|
||||
bool _createBackFace;
|
||||
bool _createNormals;
|
||||
bool _createTextureCoords;
|
||||
|
||||
bool _createTop;
|
||||
bool _createBody;
|
||||
bool _createBottom;
|
||||
bool _createTop;
|
||||
bool _createBody;
|
||||
bool _createBottom;
|
||||
|
||||
};
|
||||
|
||||
|
||||
/** Allow the use of <tt>Shape</tt>s as <tt>Drawable</tt>s, so that they can
|
||||
* be rendered with reduced effort. The implementation of \c ShapeDrawable is
|
||||
* not geared to efficiency; it's better to think of it as a convenience to
|
||||
* render <tt>Shape</tt>s easily (perhaps for test or debugging purposes) than
|
||||
* as the right way to render basic shapes in some efficiency-critical section
|
||||
* of code.
|
||||
* @todo \c ShapeDrawable currently doesn't render <tt>InfinitePlane</tt>s.
|
||||
*/
|
||||
class SG_EXPORT ShapeDrawable : public Drawable
|
||||
{
|
||||
public:
|
||||
|
||||
ShapeDrawable();
|
||||
|
||||
ShapeDrawable(Shape* shape,TessellationHints* hints=0);
|
||||
ShapeDrawable(Shape* shape, TessellationHints* hints=0);
|
||||
|
||||
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
|
||||
ShapeDrawable(const ShapeDrawable& pg,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
|
||||
|
||||
|
||||
virtual Object* cloneType() const { return new ShapeDrawable(); }
|
||||
virtual Object* clone(const CopyOp& copyop) const { return new ShapeDrawable(*this,copyop); }
|
||||
virtual Object* clone(const CopyOp& copyop) const { return new ShapeDrawable(*this,copyop); }
|
||||
virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const ShapeDrawable*>(obj)!=NULL; }
|
||||
virtual const char* libraryName() const { return "osg"; }
|
||||
virtual const char* className() const { return "ShapeDrawable"; }
|
||||
|
||||
/** set the color of the shape.*/
|
||||
/** Set the color of the shape.*/
|
||||
void setColor(const Vec4& color) { _color = color; }
|
||||
|
||||
/** get the color of the shape.*/
|
||||
|
||||
/** Get the color of the shape.*/
|
||||
const Vec4& getColor() const { return _color; }
|
||||
|
||||
void setTessellationHints(TessellationHints* hints) { _tessellationHints = hints; }
|
||||
|
||||
TessellationHints* getTessellationHints() { return _tessellationHints.get(); }
|
||||
const TessellationHints* getTessellationHints() const { return _tessellationHints.get(); }
|
||||
void setTessellationHints(TessellationHints* hints) { _tessellationHints = hints; }
|
||||
|
||||
TessellationHints* getTessellationHints() { return _tessellationHints.get(); }
|
||||
const TessellationHints* getTessellationHints() const { return _tessellationHints.get(); }
|
||||
|
||||
|
||||
|
||||
/** draw ShapeDrawable directly ignoring an OpenGL display list which could be attached.
|
||||
* This is the internal draw method which does the drawing itself,
|
||||
* and is the method to override when deriving from ShapeDrawable for user-drawn objects.
|
||||
*/
|
||||
/** Draw ShapeDrawable directly ignoring an OpenGL display list which
|
||||
* could be attached. This is the internal draw method which does the
|
||||
* drawing itself, and is the method to override when deriving from
|
||||
* ShapeDrawable for user-drawn objects.
|
||||
*/
|
||||
virtual void drawImplementation(State& state) const;
|
||||
|
||||
/** return false, osg::ShapeDrawable does not support accept(AttributeFunctor&).*/
|
||||
/** Return false, osg::ShapeDrawable does not support accept(AttributeFunctor&).*/
|
||||
virtual bool supports(AttributeFunctor&) const { return false; }
|
||||
|
||||
/** return true, osg::ShapeDrawable does support accept(ConstAttributeFunctor&).*/
|
||||
/** Return true, osg::ShapeDrawable does support accept(ConstAttributeFunctor&).*/
|
||||
virtual bool supports(ConstAttributeFunctor&) const { return true; }
|
||||
|
||||
/** accept a ConstAttributeFunctor and call its methods to tell it about the interal attributes that this Drawable has.*/
|
||||
/** Accept a ConstAttributeFunctor and call its methods to tell it about the interal attributes that this Drawable has.*/
|
||||
virtual void accept(ConstAttributeFunctor& af) const;
|
||||
|
||||
/** return true, osg::ShapeDrawable does support accept(PrimitiveFunctor&) .*/
|
||||
/** Return true, osg::ShapeDrawable does support accept(PrimitiveFunctor&) .*/
|
||||
virtual bool supports(PrimitiveFunctor&) const { return true; }
|
||||
|
||||
/** accept a PrimtiveFunctor and call its methods to tell it about the internal primitives that this Drawable has.*/
|
||||
/** Accept a PrimitiveFunctor and call its methods to tell it about the internal primitives that this Drawable has.*/
|
||||
virtual void accept(PrimitiveFunctor& pf) const;
|
||||
|
||||
protected:
|
||||
@ -169,12 +182,12 @@ class SG_EXPORT ShapeDrawable : public Drawable
|
||||
ShapeDrawable& operator = (const ShapeDrawable&) { return *this;}
|
||||
|
||||
virtual ~ShapeDrawable();
|
||||
|
||||
|
||||
virtual bool computeBound() const;
|
||||
|
||||
|
||||
Vec4 _color;
|
||||
|
||||
ref_ptr<TessellationHints> _tessellationHints;
|
||||
ref_ptr<TessellationHints> _tessellationHints;
|
||||
|
||||
};
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user