Ran dos2unix of files to fix issues with file endings

This commit is contained in:
Robert Osfield 2010-03-03 17:24:04 +00:00
parent 9f8a4be2cd
commit 7e5dd8ce17
2 changed files with 12 additions and 12 deletions

View File

@ -436,10 +436,10 @@ osgDB::ReaderWriter::ReadResult readMesh(KFbxSdkManager& pSdkManager,
//assert(KFbxCluster::eNORMALIZE == pCluster->GetLinkMode());
KFbxNode* pBone = pCluster->GetLink();
KFbxXMatrix transformLink;
pCluster->GetTransformLinkMatrix(transformLink);
KFbxXMatrix transformLinkInverse = transformLink.Inverse();
const double* pTransformLinkInverse = transformLinkInverse;
KFbxXMatrix transformLink;
pCluster->GetTransformLinkMatrix(transformLink);
KFbxXMatrix transformLinkInverse = transformLink.Inverse();
const double* pTransformLinkInverse = transformLinkInverse;
if (!boneBindMatrices.insert(std::pair<KFbxNode*, osg::Matrix>(pBone, osg::Matrix(pTransformLinkInverse))).second)
{
osg::notify(osg::WARN) << "Multiple meshes attached to a bone - bind matrices may be incorrect." << std::endl;
@ -568,10 +568,10 @@ osgDB::ReaderWriter::ReadResult readMesh(KFbxSdkManager& pSdkManager,
KFbxSkin* pSkin = (KFbxSkin*)fbxMesh->GetDeformer(0, KFbxDeformer::eSKIN);
if (pSkin->GetClusterCount())
{
KFbxXMatrix fbxTransformMatrix;
pSkin->GetCluster(0)->GetTransformMatrix(fbxTransformMatrix);
const double* pTransformMatrix = fbxTransformMatrix;
osgGeometricTransform.postMult(osg::Matrix(pTransformMatrix));
KFbxXMatrix fbxTransformMatrix;
pSkin->GetCluster(0)->GetTransformMatrix(fbxTransformMatrix);
const double* pTransformMatrix = fbxTransformMatrix;
osgGeometricTransform.postMult(osg::Matrix(pTransformMatrix));
}
}

View File

@ -104,8 +104,8 @@ void makeLocalMatrix(const KFbxNode* pNode, osg::Matrix& m)
ScalingPivotInverse: inverse of ScalingPivot
*/
// When this flag is set to false, the RotationOrder, the Pre/Post rotation
// values and the rotation limits should be ignored.
// When this flag is set to false, the RotationOrder, the Pre/Post rotation
// values and the rotation limits should be ignored.
bool rotationActive = pNode->RotationActive.Get();
ERotationOrder fbxRotOrder = rotationActive ? pNode->RotationOrder.Get() : eEULER_XYZ;
@ -237,8 +237,8 @@ void readUpdateMatrixTransform(osgAnimation::UpdateMatrixTransform* pUpdate, KFb
fbxRotPiv[1] + fbxRotOffset[1],
fbxRotPiv[2] + fbxRotOffset[2]));
// When this flag is set to false, the RotationOrder, the Pre/Post rotation
// values and the rotation limits should be ignored.
// When this flag is set to false, the RotationOrder, the Pre/Post rotation
// values and the rotation limits should be ignored.
bool rotationActive = pNode->RotationActive.Get();
ERotationOrder fbxRotOrder = (rotationActive && pNode->RotationOrder.IsValid()) ?