Introduce osg::Object::asNode(), asNodeVisitor(), asStateAttribute() and asUniform() to replace dynamic_cast<> usage in Callback.cpp.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14902 16af8721-9629-0410-8352-f15c8da7e697
This commit is contained in:
parent
37d051af5e
commit
7e05d2fd54
@ -95,6 +95,14 @@ class OSG_EXPORT Node : public Object
|
||||
/** return the name of the node's class type.*/
|
||||
virtual const char* className() const { return "Node"; }
|
||||
|
||||
/** Convert 'this' into a Node pointer if Object is a Node, otherwise return 0.
|
||||
* Equivalent to dynamic_cast<Node*>(this).*/
|
||||
virtual Node* asNode() { return this; }
|
||||
|
||||
/** convert 'const this' into a const Node pointer if Object is a Node, otherwise return 0.
|
||||
* Equivalent to dynamic_cast<const Node*>(this).*/
|
||||
virtual const Node* asNode() const { return this; }
|
||||
|
||||
/** convert 'this' into a Drawable pointer if Node is a Drawable, otherwise return 0.
|
||||
* Equivalent to dynamic_cast<Group*>(this).*/
|
||||
virtual Drawable* asDrawable() { return 0; }
|
||||
|
@ -96,6 +96,15 @@ class OSG_EXPORT NodeVisitor : public virtual Object
|
||||
|
||||
META_Object(osg, NodeVisitor)
|
||||
|
||||
/** Convert 'this' into a NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0.
|
||||
* Equivalent to dynamic_cast<NodeVisitor*>(this).*/
|
||||
virtual NodeVisitor* asNodeVisitor() { return this; }
|
||||
|
||||
/** convert 'const this' into a const NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0.
|
||||
* Equivalent to dynamic_cast<const NodeVisitor*>(this).*/
|
||||
virtual const NodeVisitor* asNodeVisitor() const { return this; }
|
||||
|
||||
|
||||
/** Method to call to reset visitor. Useful if your visitor accumulates
|
||||
state during a traversal, and you plan to reuse the visitor.
|
||||
To flush that state for the next traversal: call reset() prior
|
||||
|
@ -27,6 +27,10 @@ namespace osg {
|
||||
// forward declare
|
||||
class State;
|
||||
class UserDataContainer;
|
||||
class Node;
|
||||
class NodeVisitor;
|
||||
class StateAttribute;
|
||||
class Uniform;
|
||||
|
||||
#define _ADDQUOTES(def) #def
|
||||
#define ADDQUOTES(def) _ADDQUOTES(def)
|
||||
@ -88,6 +92,39 @@ class OSG_EXPORT Object : public Referenced
|
||||
|
||||
/** return the compound class name that combines the library name and class name.*/
|
||||
std::string getCompoundClassName() const { return std::string(libraryName()) + std::string("::") + std::string(className()); }
|
||||
|
||||
|
||||
/** Convert 'this' into a Node pointer if Object is a Node, otherwise return 0.
|
||||
* Equivalent to dynamic_cast<Node*>(this).*/
|
||||
virtual Node* asNode() { return 0; }
|
||||
|
||||
/** convert 'const this' into a const Node pointer if Object is a Node, otherwise return 0.
|
||||
* Equivalent to dynamic_cast<const Node*>(this).*/
|
||||
virtual const Node* asNode() const { return 0; }
|
||||
|
||||
/** Convert 'this' into a NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0.
|
||||
* Equivalent to dynamic_cast<NodeVisitor*>(this).*/
|
||||
virtual NodeVisitor* asNodeVisitor() { return 0; }
|
||||
|
||||
/** convert 'const this' into a const NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0.
|
||||
* Equivalent to dynamic_cast<const NodeVisitor*>(this).*/
|
||||
virtual const NodeVisitor* asNodeVisitor() const { return 0; }
|
||||
|
||||
/** Convert 'this' into a StateAttribute pointer if Object is a StateAttribute, otherwise return 0.
|
||||
* Equivalent to dynamic_cast<StateAttribute*>(this).*/
|
||||
virtual StateAttribute* asStateAttribute() { return 0; }
|
||||
|
||||
/** convert 'const this' into a const StateAttribute pointer if Object is a StateAttribute, otherwise return 0.
|
||||
* Equivalent to dynamic_cast<const StateAttribute*>(this).*/
|
||||
virtual const StateAttribute* asStateAttribute() const { return 0; }
|
||||
|
||||
/** Convert 'this' into a Uniform pointer if Object is a Uniform, otherwise return 0.
|
||||
* Equivalent to dynamic_cast<Uniform*>(this).*/
|
||||
virtual Uniform* asUniform() { return 0; }
|
||||
|
||||
/** convert 'const this' into a const Uniform pointer if Object is a Uniform, otherwise return 0.
|
||||
* Equivalent to dynamic_cast<const Uniform*>(this).*/
|
||||
virtual const Uniform* asUniform() const { return 0; }
|
||||
|
||||
|
||||
/** Set whether to use a mutex to ensure ref() and unref() are thread safe.*/
|
||||
|
@ -235,6 +235,14 @@ class OSG_EXPORT StateAttribute : public Object
|
||||
virtual const char* className() const { return "StateAttribute"; }
|
||||
|
||||
|
||||
/** Convert 'this' into a StateAttribute pointer if Object is a StateAttribute, otherwise return 0.
|
||||
* Equivalent to dynamic_cast<StateAttribute*>(this).*/
|
||||
virtual StateAttribute* asStateAttribute() { return this; }
|
||||
|
||||
/** convert 'const this' into a const StateAttribute pointer if Object is a StateAttribute, otherwise return 0.
|
||||
* Equivalent to dynamic_cast<const StateAttribute*>(this).*/
|
||||
virtual const StateAttribute* asStateAttribute() const { return this; }
|
||||
|
||||
/** Fast alternative to dynamic_cast<> for determining if state attribute is a Texture.*/
|
||||
virtual Texture* asTexture() { return 0; }
|
||||
|
||||
|
@ -551,7 +551,15 @@ class OSG_EXPORT Uniform : public Object
|
||||
|
||||
META_Object(osg, Uniform);
|
||||
|
||||
/** Convert 'this' into a Uniform pointer if Object is a Uniform, otherwise return 0.
|
||||
* Equivalent to dynamic_cast<Uniform*>(this).*/
|
||||
virtual Uniform* asUniform() { return this; }
|
||||
|
||||
/** convert 'const this' into a const Uniform pointer if Object is a Uniform, otherwise return 0.
|
||||
* Equivalent to dynamic_cast<const Uniform*>(this).*/
|
||||
virtual const Uniform* asUniform() const { return this; }
|
||||
|
||||
|
||||
/** Set the type of glUniform, ensuring it is only set once.*/
|
||||
bool setType( Type t );
|
||||
|
||||
|
@ -25,13 +25,8 @@ bool Callback::traverse(Object* object, Object* data)
|
||||
if (_nestedCallback.valid()) return _nestedCallback->run(object, data);
|
||||
else
|
||||
{
|
||||
#if 1
|
||||
osg::Node* node = dynamic_cast<osg::Node*>(object);
|
||||
osg::NodeVisitor* nv = dynamic_cast<osg::NodeVisitor*>(data);
|
||||
#else
|
||||
osg::Node* node = object ? data->asNode() : 0;
|
||||
osg::Node* node = object ? object->asNode() : 0;
|
||||
osg::NodeVisitor* nv = data ? data->asNodeVisitor() : 0;
|
||||
#endif
|
||||
if (node && nv)
|
||||
{
|
||||
nv->traverse(*node);
|
||||
@ -69,8 +64,9 @@ bool CallbackObject::run(osg::Object* object, osg::Parameters& inputParameters,
|
||||
//
|
||||
bool NodeCallback::run(osg::Object* object, osg::Object* data)
|
||||
{
|
||||
osg::Node* node = dynamic_cast<osg::Node*>(object);
|
||||
osg::NodeVisitor* nv = dynamic_cast<osg::NodeVisitor*>(data);
|
||||
osg::Node* node = object ? object->asNode() : 0;
|
||||
osg::NodeVisitor* nv = data ? data->asNodeVisitor() : 0;
|
||||
|
||||
if (node && nv)
|
||||
{
|
||||
operator()(node, nv);
|
||||
@ -95,8 +91,8 @@ void NodeCallback::operator()(Node* node, NodeVisitor* nv)
|
||||
//
|
||||
bool StateAttributeCallback::run(osg::Object* object, osg::Object* data)
|
||||
{
|
||||
osg::StateAttribute* sa = dynamic_cast<osg::StateAttribute*>(object);
|
||||
osg::NodeVisitor* nv = dynamic_cast<osg::NodeVisitor*>(data);
|
||||
osg::StateAttribute* sa = object ? object->asStateAttribute() : 0;
|
||||
osg::NodeVisitor* nv = data ? data->asNodeVisitor() : 0;
|
||||
if (sa && nv)
|
||||
{
|
||||
operator()(sa, nv);
|
||||
@ -114,8 +110,8 @@ bool StateAttributeCallback::run(osg::Object* object, osg::Object* data)
|
||||
//
|
||||
bool UniformCallback::run(osg::Object* object, osg::Object* data)
|
||||
{
|
||||
osg::Uniform* uniform = dynamic_cast<osg::Uniform*>(object);
|
||||
osg::NodeVisitor* nv = dynamic_cast<osg::NodeVisitor*>(data);
|
||||
osg::Uniform* uniform = object ? object->asUniform() : 0;
|
||||
osg::NodeVisitor* nv = data ? data->asNodeVisitor() : 0;
|
||||
if (uniform && nv)
|
||||
{
|
||||
operator()(uniform, nv);
|
||||
|
Loading…
Reference in New Issue
Block a user