Added new osg::Texture::SubloadCallback, and getNumMipmapLevels() to osg::Texture
and osg::Image. This additions are design to make texture subloading more flexible.
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bff72e1077
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@ -138,13 +138,14 @@ class SG_EXPORT Image : public Object
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static const unsigned int computeNumComponents(GLenum format);
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static const unsigned int computePixelSizeInBits(GLenum format,GLenum type);
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static const unsigned int computeRowWidthInBytes(int width,GLenum format,GLenum type,int packing);
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static const unsigned int computeNearestPowerOfTwo(unsigned int s,float bias=0.5f);
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// precomputed mipmaps stuff;
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typedef std::vector< unsigned int > MipmapDataType;
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inline bool isMipmap() const {return !_mipmapData.empty();};
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unsigned int getNumMipmaps() const
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unsigned int getNumMipmapLevels() const
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{
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return _mipmapData.size()+1;
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};
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@ -160,11 +161,15 @@ class SG_EXPORT Image : public Object
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{
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if(mipmapNumber == 0)
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return _data;
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else if(mipmapNumber < getNumMipmaps())
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else if(mipmapNumber < getNumMipmapLevels())
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return _data + _mipmapData[mipmapNumber-1];
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return 0L;
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};
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/** converts a single image into mip mapped version image.*/
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void computeMipMaps();
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protected :
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virtual ~Image();
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@ -215,14 +215,12 @@ class SG_EXPORT Texture : public StateAttribute
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/** Get the internal format to use when creating OpenGL textures.*/
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inline const int getInternalFormatValue() const { return _internalFormatValue; }
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/** return the OpenGL texture object for specified context.*/
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inline const uint getTextureObject(const uint contextID) const { if (contextID<_handleList.size()) return _handleList[contextID]; else return 0;}
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enum SubloadMode {
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OFF,
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AUTO,
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IF_DIRTY
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IF_DIRTY,
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USE_CALLBACK
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};
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/** Set the texture subload mode. */
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@ -291,7 +289,8 @@ class SG_EXPORT Texture : public StateAttribute
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}
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/** Get the handle to the texture object for the current context.*/
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inline GLuint& getHandle(const uint contextID) const
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/** return the OpenGL texture object for specified context.*/
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inline GLuint& getTextureObject(const uint contextID) const
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{
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// pad out handle list if required.
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if (_handleList.size()<=contextID)
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@ -322,6 +321,23 @@ class SG_EXPORT Texture : public StateAttribute
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virtual void compile(State& state) const;
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/** Get the number of mip map levels the the texture has been created with,*/
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unsigned int getNumMipmapLevels() const { return _numMimpmapLevels; }
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class SubloadCallback : public Referenced
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{
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public:
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virtual void load(GLenum target, const Texture& texture,State& state) const;
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virtual void subload(GLenum target, const Texture& texture,State& state) const;
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};
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void setSubloadCallback(SubloadCallback* cb) { _subloadCallback = cb; _subloadMode = cb ? USE_CALLBACK:OFF; }
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SubloadCallback* getSubloadCallback() { return _subloadCallback.get(); }
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const SubloadCallback* getSubloadCallback() const { return _subloadCallback.get(); }
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@ -335,6 +351,10 @@ class SG_EXPORT Texture : public StateAttribute
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* in the OpenGL context related to contextID.*/
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static void flushDeletedTextureObjects(uint contextID);
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/** Get the maximum texture size supported, this is the
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normally define by GL_MAX_TEXTURE_SIZE, but can be overridden
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by the OSG_MAX_TEXTURE_SIZE environmental variable.*/
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static GLint getMaxTextureSize();
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protected :
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@ -378,24 +398,28 @@ class SG_EXPORT Texture : public StateAttribute
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InternalFormatMode _internalFormatMode;
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int _internalFormatValue;
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mutable GLint _internalFormatValue;
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Vec4 _borderColor;
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// subloaded images can have different texture and image sizes.
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mutable GLsizei _textureWidth, _textureHeight;
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// number of mip map levels the the texture has been created with,
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mutable unsigned int _numMimpmapLevels;
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SubloadMode _subloadMode;
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GLint _subloadTextureOffsetX, _subloadTextureOffsetY;
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GLint _subloadImageOffsetX, _subloadImageOffsetY;
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GLsizei _subloadImageWidth, _subloadImageHeight;
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ref_ptr<SubloadCallback> _subloadCallback;
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// static cache of deleted display lists which can only
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// by completely deleted once the appropriate OpenGL context
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// is set.
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typedef std::map<uint,std::set<uint> > DeletedTextureObjectCache;
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static DeletedTextureObjectCache s_deletedTextureObjectCache;
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};
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}
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@ -169,6 +169,21 @@ const unsigned int Image::computeRowWidthInBytes(int width,GLenum format,GLenum
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return (widthInBits/packingInBits + ((widthInBits%packingInBits)?1:0))*packing;
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}
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const unsigned int Image::computeNearestPowerOfTwo(unsigned int s,float bias)
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{
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if ((s & (s-1))!=0)
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{
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// it isn't so lets find the closest power of two.
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// yes, logf and powf are slow, but this code should
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// only be called during scene graph initilization,
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// if at all, so not critical in the greater scheme.
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float p2 = logf((float)s)/logf(2.0f);
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float rounded_p2 = floorf(p2+bias);
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s = (int)(powf(2.0f,rounded_p2));
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}
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return s;
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}
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void Image::setInternalTextureFormat(GLint internalFormat)
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{
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// won't do any sanity checking right now, leave it to
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@ -397,58 +412,10 @@ void Image::flipVertical(int image)
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void Image::ensureValidSizeForTexturing()
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{
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int new_s = _s;
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int new_t = _t;
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int new_s = computeNearestPowerOfTwo(_s);
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int new_t = computeNearestPowerOfTwo(_t);
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// check if _s is a power of 2 already.
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if ((_s & (_s-1))!=0)
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{
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// it isn't so lets find the closest power of two.
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// yes, logf and powf are slow, but this code should
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// only be called during scene graph initilization,
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// if at all, so not critical in the greater scheme.
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float p2 = logf((float)_s)/logf(2.0f);
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float rounded_p2 = floorf(p2+0.5f);
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new_s = (int)(powf(2.0f,rounded_p2));
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}
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if ((_t & (_t-1))!=0)
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{
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// it isn't so lets find the closest power of two.
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// yes, logf and powf are slow, but this code should
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// only be called during scene graph initilization,
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// if at all, so not critical in the greater scheme.
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float p2 = logf((float)_t)/logf(2.0f);
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float rounded_p2 = floorf(p2+0.5f);
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new_t = (int)(powf(2.0f,rounded_p2));
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}
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static GLint max_size=256;
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static bool init = true;
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if (init)
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{
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init = false;
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glGetIntegerv(GL_MAX_TEXTURE_SIZE,&max_size);
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notify(INFO) << "GL_MAX_TEXTURE_SIZE "<<max_size<<std::endl;
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char *ptr;
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if( (ptr = getenv("OSG_MAX_TEXTURE_SIZE")) != 0)
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{
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GLint osg_max_size = atoi(ptr);
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notify(INFO) << "OSG_MAX_TEXTURE_SIZE "<<osg_max_size<<std::endl;
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if (osg_max_size<max_size)
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{
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max_size = osg_max_size;
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}
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}
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notify(INFO) << "Selected max texture size "<<max_size<<std::endl;
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}
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//max_size = 64;
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static GLint max_size=Texture::getMaxTextureSize();
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if (new_s>max_size) new_s = max_size;
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if (new_t>max_size) new_t = max_size;
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@ -462,6 +429,13 @@ void Image::ensureValidSizeForTexturing()
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}
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}
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void Image::computeMipMaps()
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{
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}
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///////////////////////////////////////////////////////////////////////////////
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Geode* osg::createGeodeForImage(osg::Image* image)
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{
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@ -531,3 +505,4 @@ Geode* osg::createGeodeForImage(osg::Image* image,const float s,const float t)
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return NULL;
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}
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}
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@ -33,6 +33,7 @@ Texture::Texture():
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_borderColor(0.0, 0.0, 0.0, 0.0),
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_textureWidth(0),
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_textureHeight(0),
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_numMimpmapLevels(0),
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_subloadMode(OFF),
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_subloadTextureOffsetX(0),
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_subloadTextureOffsetY(0),
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@ -65,13 +66,15 @@ Texture::Texture(const Texture& text,const CopyOp& copyop):
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_borderColor(text._borderColor),
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_textureWidth(text._textureWidth),
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_textureHeight(text._textureHeight),
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_numMimpmapLevels(text._numMimpmapLevels),
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_subloadMode(text._subloadMode),
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_subloadTextureOffsetX(text._subloadTextureOffsetX),
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_subloadTextureOffsetY(text._subloadTextureOffsetY),
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_subloadImageOffsetX(text._subloadImageOffsetX),
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_subloadImageOffsetY(text._subloadImageOffsetY),
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_subloadImageWidth(text._subloadImageWidth),
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_subloadImageHeight(text._subloadImageHeight)
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_subloadImageHeight(text._subloadImageHeight),
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_subloadCallback(text._subloadCallback)
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{}
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Texture::~Texture()
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@ -223,7 +226,7 @@ void Texture::apply(State& state) const
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const uint contextID = state.getContextID();
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// get the globj for the current contextID.
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GLuint& handle = getHandle(contextID);
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GLuint& handle = getTextureObject(contextID);
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if (handle != 0)
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{
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@ -254,6 +257,11 @@ void Texture::apply(State& state) const
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// update the modified flag to show that the image has been loaded.
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modifiedTag = _image->getModifiedTag();
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}
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else if (_subloadMode == USE_CALLBACK)
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{
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_subloadCallback->subload(_target,*this,state);
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}
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}
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}
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else if (_image.valid() && _image->data())
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@ -455,6 +463,8 @@ void Texture::applyTexImage(GLenum target, Image* image, State& state) const
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}
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_internalFormatValue = internalFormat;
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// an experiment to look at the changes in performance
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// when use 16 bit textures rather than 24/32bit textures.
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// internalFormat = GL_RGBA4;
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@ -464,10 +474,12 @@ void Texture::applyTexImage(GLenum target, Image* image, State& state) const
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(MyCompressedTexImage2DArbProc)getGLExtensionFuncPtr("glCompressedTexImage2DARB");
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if (_subloadMode == OFF) {
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if( _min_filter == LINEAR || _min_filter == NEAREST )
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{
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if ( !compressed )
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{
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_numMimpmapLevels = 1;
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glTexImage2D( target, 0, internalFormat,
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image->s(), image->t(), 0,
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(GLenum)image->getPixelFormat(),
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@ -477,6 +489,7 @@ void Texture::applyTexImage(GLenum target, Image* image, State& state) const
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}
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else if(glCompressedTexImage2D_ptr)
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{
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_numMimpmapLevels = 1;
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GLint blockSize = ( internalFormat == GL_COMPRESSED_RGB_S3TC_DXT1_EXT ? 8 : 16 );
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GLint size = ((image->s()+3)/4)*((image->t()+3)/4)*blockSize;
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glCompressedTexImage2D_ptr(target, 0, internalFormat,
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@ -491,6 +504,10 @@ void Texture::applyTexImage(GLenum target, Image* image, State& state) const
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{
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if(!image->isMipmap())
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{
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_numMimpmapLevels = 1;
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gluBuild2DMipmaps( target, internalFormat,
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image->s(),image->t(),
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(GLenum)image->getPixelFormat(), (GLenum)image->getDataType(),
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@ -499,13 +516,14 @@ void Texture::applyTexImage(GLenum target, Image* image, State& state) const
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}
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else
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{
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size_t no_mipmaps = image->getNumMipmaps();
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_numMimpmapLevels = image->getNumMipmapLevels();
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int width = image->s();
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int height = image->t();
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if( !compressed )
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{
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for( size_t k = 0 ; k < no_mipmaps && (width || height) ;k++)
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for( size_t k = 0 ; k < _numMimpmapLevels && (width || height) ;k++)
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{
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if (width == 0)
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@ -527,7 +545,7 @@ void Texture::applyTexImage(GLenum target, Image* image, State& state) const
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{
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GLint blockSize = ( internalFormat == GL_COMPRESSED_RGB_S3TC_DXT1_EXT ? 8 : 16 );
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GLint size = 0;
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for( size_t k = 0 ; k < no_mipmaps && (width || height) ;k++)
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for( size_t k = 0 ; k < _numMimpmapLevels && (width || height) ;k++)
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{
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if (width == 0)
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width = 1;
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@ -549,13 +567,23 @@ void Texture::applyTexImage(GLenum target, Image* image, State& state) const
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_textureWidth = image->s();
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_textureHeight = image->t();
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}
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else if (_subloadMode == USE_CALLBACK)
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{
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_subloadCallback->load(target,*this,state);
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}
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else
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{
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static bool s_SGIS_GenMipmap = isGLExtensionSupported("GL_SGIS_generate_mipmap");
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if (s_SGIS_GenMipmap && (_min_filter != LINEAR && _min_filter != NEAREST)) {
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if (s_SGIS_GenMipmap && (_min_filter != LINEAR && _min_filter != NEAREST))
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{
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_numMimpmapLevels = 1; // will leave this at one, since the mipmap will be created internally by OpenGL.
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glTexParameteri(target, GL_GENERATE_MIPMAP_SGIS, GL_TRUE);
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}
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else
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{
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_numMimpmapLevels = 1;
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}
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GLsizei width = (_subloadImageWidth>0)?_subloadImageWidth:image->s();
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GLsizei height = (_subloadImageHeight>0)?_subloadImageHeight:image->t();
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@ -631,7 +659,7 @@ void Texture::copyTexImage2D(State& state, int x, int y, int width, int height )
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const uint contextID = state.getContextID();
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// get the globj for the current contextID.
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GLuint& handle = getHandle(contextID);
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GLuint& handle = getTextureObject(contextID);
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if (handle)
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{
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@ -687,7 +715,7 @@ void Texture::copyTexSubImage2D(State& state, int xoffset, int yoffset, int x, i
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const uint contextID = state.getContextID();
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// get the globj for the current contextID.
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GLuint& handle = getHandle(contextID);
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GLuint& handle = getTextureObject(contextID);
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if (handle)
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{
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@ -711,3 +739,31 @@ void Texture::copyTexSubImage2D(State& state, int xoffset, int yoffset, int x, i
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copyTexImage2D(state,x,y,width,height);
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}
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}
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GLint Texture::getMaxTextureSize()
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{
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static GLint s_maxTextureSize = 0;
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if (s_maxTextureSize == 0)
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{
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glGetIntegerv(GL_MAX_TEXTURE_SIZE,&s_maxTextureSize);
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notify(INFO) << "GL_MAX_TEXTURE_SIZE "<<s_maxTextureSize<<std::endl;
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char *ptr;
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if( (ptr = getenv("OSG_MAX_TEXTURE_SIZE")) != 0)
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{
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GLint osg_max_size = atoi(ptr);
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notify(INFO) << "OSG_MAX_TEXTURE_SIZE "<<osg_max_size<<std::endl;
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if (osg_max_size<s_maxTextureSize)
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{
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s_maxTextureSize = osg_max_size;
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}
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}
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notify(INFO) << "Selected max texture size "<<s_maxTextureSize<<std::endl;
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}
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return s_maxTextureSize;
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}
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@ -179,7 +179,7 @@ void TextureCubeMap::apply(State& state) const
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const uint contextID = state.getContextID();
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// get the globj for the current contextID.
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GLuint& handle = getHandle(contextID);
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GLuint& handle = getTextureObject(contextID);
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if (handle != 0)
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{
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@ -196,8 +196,7 @@ void TextureCubeMap::apply(State& state) const
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glBindTexture( _target, handle );
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if (_texParamtersDirty) applyTexParameters(_target,state);
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unsigned int rowwidth = 0;
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int rowwidth = 0;
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for (int n=0; n<6; n++)
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{
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if ((_subloadMode == AUTO) ||
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@ -218,6 +217,10 @@ void TextureCubeMap::apply(State& state) const
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// update the modified flag to show that the image has been loaded.
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modifiedTag += _images[n]->getModifiedTag();
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}
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else if (_subloadMode == USE_CALLBACK)
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{
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_subloadCallback->subload(faceTarget[n],*this,state);
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}
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}
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glPixelStorei(GL_UNPACK_ROW_LENGTH,0);
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}
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