Removed State::AppliedProgramObjectSet container and Obsever usage from osg::State to address threading bug crash.
The State::AppliedProgramObjectSet wasn't ever being used actively in the current rev of the OSG so populating and clearing was no longer neccessary, allowing the code to be removed completely. git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14377 16af8721-9629-0410-8352-f15c8da7e697
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@ -49,7 +49,7 @@ PROJECT(OpenSceneGraph)
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SET(OPENSCENEGRAPH_MAJOR_VERSION 3)
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SET(OPENSCENEGRAPH_MINOR_VERSION 3)
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SET(OPENSCENEGRAPH_PATCH_VERSION 3)
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SET(OPENSCENEGRAPH_SOVERSION 113)
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SET(OPENSCENEGRAPH_SOVERSION 114)
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# set to 0 when not a release candidate, non zero means that any generated
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# svn tags will be treated as release candidates of given number
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@ -112,7 +112,7 @@ class VertexAttribAlias
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* which typically stall the graphics pipeline (see, for instance,
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* \c captureCurrentState() and \c getModelViewMatrix()).
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*/
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class OSG_EXPORT State : public Referenced, public Observer
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class OSG_EXPORT State : public Referenced
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{
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public :
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@ -214,7 +214,6 @@ class OSG_EXPORT State : public Referenced, public Observer
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/** reset the state object to an empty stack.*/
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void reset();
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inline const Viewport* getCurrentViewport() const
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{
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return static_cast<const Viewport*>(getLastAppliedAttribute(osg::StateAttribute::VIEWPORT));
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@ -1329,11 +1328,6 @@ class OSG_EXPORT State : public Referenced, public Observer
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if (_lastAppliedProgramObject!=program)
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{
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_lastAppliedProgramObject = program;
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if (program && _appliedProgramObjectSet.count(program)==0)
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{
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_appliedProgramObjectSet.insert(program);
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program->addObserver(this);
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}
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}
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}
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inline const Program::PerContextProgram* getLastAppliedProgramObject() const { return _lastAppliedProgramObject; }
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@ -1463,8 +1457,6 @@ class OSG_EXPORT State : public Referenced, public Observer
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/** Initialize extension used by osg:::State.*/
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void initializeExtensionProcs();
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virtual void objectDeleted(void* object);
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/** Get the GL adapter object used to map OpenGL 1.0 glBegin/glEnd usage to vertex arrays.*/
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inline GLBeginEndAdapter& getGLBeginEndAdapter() { return _glBeginEndAdapter; }
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@ -1574,8 +1566,6 @@ class OSG_EXPORT State : public Referenced, public Observer
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typedef std::vector<ref_ptr<const Matrix> > MatrixStack;
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typedef std::set<const Program::PerContextProgram* > AppliedProgramObjectSet;
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inline const ModeMap& getModeMap() const {return _modeMap;};
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inline const AttributeMap& getAttributeMap() const {return _attributeMap;};
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inline const UniformMap& getUniformMap() const {return _uniformMap;};
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@ -1788,7 +1778,6 @@ class OSG_EXPORT State : public Referenced, public Observer
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TextureModeMapList _textureModeMapList;
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TextureAttributeMapList _textureAttributeMapList;
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AppliedProgramObjectSet _appliedProgramObjectSet;
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const Program::PerContextProgram* _lastAppliedProgramObject;
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StateSetStack _stateStateStack;
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@ -21,7 +21,7 @@ extern "C" {
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#define OPENSCENEGRAPH_MAJOR_VERSION 3
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#define OPENSCENEGRAPH_MINOR_VERSION 3
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#define OPENSCENEGRAPH_PATCH_VERSION 3
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#define OPENSCENEGRAPH_SOVERSION 113
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#define OPENSCENEGRAPH_SOVERSION 114
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/* Convenience macro that can be used to decide whether a feature is present or not i.e.
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* #if OSG_MIN_VERSION_REQUIRED(2,9,5)
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@ -134,28 +134,8 @@ State::~State()
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//_texCoordArrayList.clear();
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//_vertexAttribArrayList.clear();
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// OSG_NOTICE<<"State::~State()"<<this<<std::endl;
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for(AppliedProgramObjectSet::iterator itr = _appliedProgramObjectSet.begin();
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itr != _appliedProgramObjectSet.end();
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++itr)
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{
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(*itr)->removeObserver(this);
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}
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}
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void State::objectDeleted(void* object)
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{
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const Program::PerContextProgram* ppcp = reinterpret_cast<const Program::PerContextProgram*>(object);
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AppliedProgramObjectSet::iterator itr = _appliedProgramObjectSet.find(ppcp);
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if (itr != _appliedProgramObjectSet.end())
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{
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// OSG_NOTICE<<"Removing _appliedProgramObjectSet entry "<<ppcp<<std::endl;
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_appliedProgramObjectSet.erase(itr);
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}
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}
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void State::releaseGLObjects()
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{
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// release any GL objects held by the shader composer
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@ -208,7 +188,6 @@ void State::releaseGLObjects()
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void State::reset()
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{
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#if 1
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for(ModeMap::iterator mitr=_modeMap.begin();
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mitr!=_modeMap.end();
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@ -290,17 +269,6 @@ void State::reset()
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_lastAppliedProgramObject = 0;
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for(AppliedProgramObjectSet::iterator apitr=_appliedProgramObjectSet.begin();
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apitr!=_appliedProgramObjectSet.end();
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++apitr)
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{
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(*apitr)->resetAppliedUniforms();
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(*apitr)->removeObserver(this);
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}
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_appliedProgramObjectSet.clear();
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// what about uniforms??? need to clear them too...
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// go through all active Unfirom's, setting to change to force update,
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// the idea is to leave only the global defaults left.
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@ -1767,14 +1735,6 @@ void State::print(std::ostream& fout) const
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}
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fout<<"}"<<std::endl;
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#if 0
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TextureModeMapList _textureModeMapList;
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TextureAttributeMapList _textureAttributeMapList;
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AppliedProgramObjectSet _appliedProgramObjectSet;
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const Program::PerContextProgram* _lastAppliedProgramObject;
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#endif
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fout<<"StateSetStack _stateSetStack {"<<std::endl;
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for(StateSetStack::const_iterator itr = _stateStateStack.begin();
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@ -940,12 +940,8 @@ void SceneView::releaseAllGLObjects()
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if (!_camera) return;
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_camera->releaseGLObjects(_renderInfo.getState());
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// we need to reset State as it keeps handles to Program objects.
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if (_renderInfo.getState()) _renderInfo.getState()->reset();
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}
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void SceneView::flushAllDeletedGLObjects()
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{
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_requiresFlush = false;
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