Implemented a different approach to vertex array object support to enable creation of a single global vertex array object as well as provide individual vertex array objects per Drawable when required.

This commit is contained in:
Robert Osfield 2016-07-23 15:02:08 +01:00
parent 4d8a29b987
commit 7d83d735ad
13 changed files with 1841 additions and 1481 deletions

View File

@ -66,14 +66,6 @@ class Geometry;
class NodeVisitor;
class ArrayDispatchers;
// this is defined to alter the way display lists are compiled inside the
// the draw method, it has been found that the NVidia drivers fail completely
// to optimize COMPILE_AND_EXECUTE in fact make it go slower than for no display
// lists, but optimize a separate COMPILE very well?! Define it as default
// the use of a separate COMPILE, then glCallList rather than use COMPILE_AND_EXECUTE.
#define USE_SEPARATE_COMPILE_AND_EXECUTE
/** Pure virtual base class for drawable geometry. In OSG, everything that can
* be rendered is implemented as a class derived from \c Drawable. The
* \c Drawable class contains no drawing primitives, since these are provided
@ -235,9 +227,19 @@ class OSG_EXPORT Drawable : public Node
inline bool getUseVertexBufferObjects() const { return _useVertexBufferObjects; }
/** Force a recompile on next draw() of any OpenGL display list associated with this geoset.*/
/** Set whether to use a local VertexArrayObject for this Drawable.*/
void setUseVertexArrayObject(bool flag);
/** Return whether to use a local VertexArrayObject for this Drawable.*/
bool getUseVertexArrayObject() const { return _useVertexArrayObject; }
/** Deprecated, use dirtyGLObjects() instead. */
virtual void dirtyDisplayList();
/** Force a recompile on next draw() of any OpenGL objects associated with this geoset.*/
virtual void dirtyGLObjects();
/** Return the estimated size of GLObjects (display lists/vertex buffer objects) that are associated with this drawable.
* This size is used a hint for reuse of deleted display lists/vertex buffer objects. */
@ -254,13 +256,29 @@ class OSG_EXPORT Drawable : public Node
* \c virtual). Subclasses should override
* \c drawImplementation() instead.
*/
#if 0
inline void draw(RenderInfo& renderInfo) const;
#else
void draw(RenderInfo& renderInfo) const;
#endif
inline void drawInner(RenderInfo& renderInfo) const
{
if (_drawCallback.valid())
_drawCallback->drawImplementation(renderInfo,this);
else
drawImplementation(renderInfo);
}
/** Immediately compile this \c Drawable into an OpenGL Display List/VertexBufferObjects.
* @note Operation is ignored if \c _useDisplayList is \c false or VertexBufferObjects are not used.
*/
virtual void compileGLObjects(RenderInfo& renderInfo) const;
virtual VertexArrayState* setUpVertexArrayState(RenderInfo& renderInfo, bool usingVBOs) const;
/** Set whether to use a mutex to ensure ref() and unref() are thread safe.*/
virtual void setThreadSafeRefUnref(bool threadSafe);
@ -466,14 +484,18 @@ class OSG_EXPORT Drawable : public Node
bool _useDisplayList;
bool _supportsVertexBufferObjects;
bool _useVertexBufferObjects;
bool _useVertexArrayObject;
typedef osg::buffered_value<GLuint> GLObjectList;
mutable GLObjectList _globjList;
typedef buffered_object< osg::ref_ptr<VertexArrayState> > VertexArrayStateList;
mutable VertexArrayStateList _vertexArrayStateList;
ref_ptr<DrawCallback> _drawCallback;
};
#if 0
inline void Drawable::draw(RenderInfo& renderInfo) const
{
#ifdef OSG_GL_DISPLAYLISTS_AVAILABLE
@ -486,36 +508,24 @@ inline void Drawable::draw(RenderInfo& renderInfo) const
// get the globj for the current contextID.
GLuint& globj = _globjList[contextID];
// call the globj if already set otherwise compile and execute.
if( globj != 0 )
if( globj == 0 )
{
glCallList( globj );
}
else if (_useDisplayList)
{
#ifdef USE_SEPARATE_COMPILE_AND_EXECUTE
// compile the display list
globj = generateDisplayList(contextID, getGLObjectSizeHint());
glNewList( globj, GL_COMPILE );
if (_drawCallback.valid())
_drawCallback->drawImplementation(renderInfo,this);
else
drawImplementation(renderInfo);
glEndList();
glCallList( globj);
#else
globj = generateDisplayList(contextID, getGLObjectSizeHint());
glNewList( globj, GL_COMPILE_AND_EXECUTE );
if (_drawCallback.valid())
_drawCallback->drawImplementation(renderInfo,this);
else
drawImplementation(renderInfo);
glEndList();
#endif
}
return;
// call the display list
glCallList( globj);
return;
}
#endif
@ -525,6 +535,7 @@ inline void Drawable::draw(RenderInfo& renderInfo) const
else
drawImplementation(renderInfo);
}
#endif
class AttributeFunctorArrayVisitor : public ArrayVisitor
{

View File

@ -140,8 +140,8 @@ class OSG_EXPORT Geometry : public Drawable
method to use OpenGL vertex buffer objects for rendering.*/
virtual void setUseVertexBufferObjects(bool flag);
/** Force a recompile on next draw() of any OpenGL display list associated with this geoset.*/
virtual void dirtyDisplayList();
/** Force a recompile on next draw() of any OpenGL objects associated with this geoset.*/
virtual void dirtyGLObjects();
/** Resize any per context GLObject buffers to specified size. */
@ -178,14 +178,10 @@ class OSG_EXPORT Geometry : public Drawable
/** Set up the vertex arrays for the purpose of rendering, called by drawImplemtation() prior to it calling drawPrimitivesImplementation().*/
void old_drawVertexArraysImplementation(RenderInfo& renderInfo) const;
void drawVertexArraysImplementation(RenderInfo& renderInfo) const;
/** dispatch the primitives to OpenGL, called by drawImplemtation() after calling drawVertexArraysImplementation().*/
void old_drawPrimitivesImplementation(RenderInfo& renderInfo) const;
/** Set up the vertex arrays for the purpose of rendering, called by drawImplemtation() prior to it calling drawPrimitivesImplementation().*/
void new_drawImplementation(RenderInfo& renderInfo) const;
void drawPrimitivesImplementation(RenderInfo& renderInfo) const;
/** Return true, osg::Geometry does support accept(Drawable::AttributeFunctor&). */
@ -223,10 +219,6 @@ class OSG_EXPORT Geometry : public Drawable
void addVertexBufferObjectIfRequired(osg::Array* array);
void addElementBufferObjectIfRequired(osg::PrimitiveSet* primitiveSet);
typedef buffered_object< osg::ref_ptr<VertexArrayState> > VertexArrayStateList;
mutable VertexArrayStateList _vertexArrayStateList;
PrimitiveSetList _primitives;
osg::ref_ptr<Array> _vertexArray;
osg::ref_ptr<Array> _normalArray;

View File

@ -517,8 +517,17 @@ class OSG_EXPORT State : public Referenced
#if 1
void setCurrentVertexBufferObject(osg::GLBufferObject* vbo);
const GLBufferObject* getCurrentVertexBufferObject();
void bindVertexBufferObject(osg::GLBufferObject* vbo);
void unbindVertexBufferObject();
#else
void setCurrentVertexBufferObject(osg::GLBufferObject* vbo) { _currentVBO = vbo; }
const GLBufferObject* getCurrentVertexBufferObject() { return _currentVBO; }
inline void bindVertexBufferObject(osg::GLBufferObject* vbo)
{
if (vbo)
@ -537,7 +546,15 @@ class OSG_EXPORT State : public Referenced
_glBindBuffer(GL_ARRAY_BUFFER_ARB,0);
_currentVBO = 0;
}
#endif
#if 1
void setCurrentElementBufferObject(osg::GLBufferObject* ebo);
const GLBufferObject* getCurrentElementBufferObject();
void bindElementBufferObject(osg::GLBufferObject* ebo);
void unbindElementBufferObject();
#else
void setCurrentElementBufferObject(osg::GLBufferObject* ebo) { _currentEBO = ebo; }
const GLBufferObject* getCurrentElementBufferObject() { return _currentEBO; }
@ -559,6 +576,7 @@ class OSG_EXPORT State : public Referenced
_glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB,0);
_currentEBO = 0;
}
#endif
void setCurrentPixelBufferObject(osg::GLBufferObject* pbo) { _currentPBO = pbo; }
const GLBufferObject* getCurrentPixelBufferObject() { return _currentPBO; }
@ -681,6 +699,9 @@ class OSG_EXPORT State : public Referenced
void setInterleavedArrays( GLenum format, GLsizei stride, const GLvoid* pointer);
/** Set the vertex pointer using an osg::Array, and manage any VBO that are required.*/
#if 1
void setVertexPointer(const Array* array);
#else
inline void setVertexPointer(const Array* array)
{
if (array)
@ -698,7 +719,7 @@ class OSG_EXPORT State : public Referenced
}
}
}
#endif
/** wrapper around glEnableClientState(GL_VERTEX_ARRAY);glVertexPointer(..);
* note, only updates values that change.*/
inline void setVertexPointer( GLint size, GLenum type,
@ -730,6 +751,9 @@ class OSG_EXPORT State : public Referenced
#endif
}
#if 1
void disableVertexPointer();
#else
/** wrapper around glDisableClientState(GL_VERTEX_ARRAY).
* note, only updates values that change.*/
inline void disableVertexPointer()
@ -753,7 +777,11 @@ class OSG_EXPORT State : public Referenced
disableVertexAttribPointer(_vertexAlias._location);
#endif
}
#endif
#if 1
void dirtyVertexPointer();
#else
inline void dirtyVertexPointer()
{
#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
@ -770,8 +798,12 @@ class OSG_EXPORT State : public Referenced
dirtyVertexAttribPointer(_vertexAlias._location);
#endif
}
#endif
#if 1
void setNormalPointer(const Array* array);
#else
/** Set the normal pointer using an osg::Array, and manage any VBO that are required.*/
inline void setNormalPointer(const Array* array)
{
@ -790,7 +822,7 @@ class OSG_EXPORT State : public Referenced
}
}
}
#endif
/** wrapper around glEnableClientState(GL_NORMAL_ARRAY);glNormalPointer(..);
* note, only updates values that change.*/
inline void setNormalPointer( GLenum type, GLsizei stride,
@ -822,6 +854,9 @@ class OSG_EXPORT State : public Referenced
#endif
}
#if 1
void disableNormalPointer();
#else
/** wrapper around glDisableClientState(GL_NORMAL_ARRAY);
* note, only updates values that change.*/
inline void disableNormalPointer()
@ -845,7 +880,11 @@ class OSG_EXPORT State : public Referenced
disableVertexAttribPointer(_normalAlias._location);
#endif
}
#endif
#if 1
void dirtyNormalPointer();
#else
inline void dirtyNormalPointer()
{
#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
@ -862,7 +901,11 @@ class OSG_EXPORT State : public Referenced
dirtyVertexAttribPointer(_normalAlias._location);
#endif
}
#endif
#if 1
void setColorPointer(const Array* array);
#else
/** Set the color pointer using an osg::Array, and manage any VBO that are required.*/
inline void setColorPointer(const Array* array)
{
@ -881,7 +924,7 @@ class OSG_EXPORT State : public Referenced
}
}
}
#endif
/** wrapper around glEnableClientState(GL_COLOR_ARRAY);glColorPointer(..);
* note, only updates values that change.*/
@ -914,6 +957,9 @@ class OSG_EXPORT State : public Referenced
#endif
}
#if 1
void disableColorPointer();
#else
/** wrapper around glDisableClientState(GL_COLOR_ARRAY);
* note, only updates values that change.*/
inline void disableColorPointer()
@ -937,7 +983,11 @@ class OSG_EXPORT State : public Referenced
disableVertexAttribPointer(_colorAlias._location);
#endif
}
#endif
#if 1
void dirtyColorPointer();
#else
inline void dirtyColorPointer()
{
#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
@ -954,11 +1004,14 @@ class OSG_EXPORT State : public Referenced
dirtyVertexAttribPointer(_colorAlias._location);
#endif
}
#endif
inline bool isSecondaryColorSupported() const { return _isSecondaryColorSupportResolved?_isSecondaryColorSupported:computeSecondaryColorSupported(); }
#if 1
void setSecondaryColorPointer(const Array* array);
#else
/** Set the secondary color pointer using an osg::Array, and manage any VBO that are required.*/
inline void setSecondaryColorPointer(const Array* array)
{
@ -977,11 +1030,15 @@ class OSG_EXPORT State : public Referenced
}
}
}
#endif
/** wrapper around glEnableClientState(GL_SECONDARY_COLOR_ARRAY);glSecondayColorPointer(..);
* note, only updates values that change.*/
void setSecondaryColorPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *ptr, GLboolean normalized=GL_TRUE );
#if 1
void disableSecondaryColorPointer();
#else
/** wrapper around glDisableClientState(GL_SECONDARY_COLOR_ARRAY);
* note, only updates values that change.*/
inline void disableSecondaryColorPointer()
@ -1005,7 +1062,11 @@ class OSG_EXPORT State : public Referenced
disableVertexAttribPointer(_secondaryColorAlias._location);
#endif
}
#endif
#if 1
inline void dirtySecondaryColorPointer();
#else
inline void dirtySecondaryColorPointer()
{
#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
@ -1022,10 +1083,14 @@ class OSG_EXPORT State : public Referenced
dirtyVertexAttribPointer(_secondaryColorAlias._location);
#endif
}
#endif
inline bool isFogCoordSupported() const { return _isFogCoordSupportResolved?_isFogCoordSupported:computeFogCoordSupported(); }
#if 1
void setFogCoordPointer(const Array* array);
#else
/** Set the fog coord pointer using an osg::Array, and manage any VBO that are required.*/
inline void setFogCoordPointer(const Array* array)
{
@ -1044,12 +1109,15 @@ class OSG_EXPORT State : public Referenced
}
}
}
#endif
/** wrapper around glEnableClientState(GL_FOG_COORDINATE_ARRAY);glFogCoordPointer(..);
* note, only updates values that change.*/
void setFogCoordPointer( GLenum type, GLsizei stride, const GLvoid *ptr, GLboolean normalized=GL_FALSE );
#if 1
void disableFogCoordPointer();
#else
/** wrapper around glDisableClientState(GL_FOG_COORDINATE_ARRAY);
* note, only updates values that change.*/
inline void disableFogCoordPointer()
@ -1073,7 +1141,11 @@ class OSG_EXPORT State : public Referenced
disableVertexAttribPointer(_fogCoordAlias._location);
#endif
}
#endif
#if 1
void dirtyFogCoordPointer();
#else
inline void dirtyFogCoordPointer()
{
#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
@ -1090,9 +1162,12 @@ class OSG_EXPORT State : public Referenced
dirtyVertexAttribPointer(_fogCoordAlias._location);
#endif
}
#endif
#if 1
void setTexCoordPointer(unsigned int unit, const Array* array);
#else
/** Set the tex coord pointer using an osg::Array, and manage any VBO that are required.*/
inline void setTexCoordPointer(unsigned int unit, const Array* array)
{
@ -1111,7 +1186,7 @@ class OSG_EXPORT State : public Referenced
}
}
}
#endif
/** wrapper around glEnableClientState(GL_TEXTURE_COORD_ARRAY);glTexCoordPointer(..);
* note, only updates values that change.*/
inline void setTexCoordPointer( unsigned int unit,
@ -1150,6 +1225,9 @@ class OSG_EXPORT State : public Referenced
#endif
}
#if 1
void disableTexCoordPointer( unsigned int unit );
#else
/** wrapper around glDisableClientState(GL_TEXTURE_COORD_ARRAY);
* note, only updates values that change.*/
inline void disableTexCoordPointer( unsigned int unit )
@ -1179,7 +1257,11 @@ class OSG_EXPORT State : public Referenced
disableVertexAttribPointer(_texCoordAliasList[unit]._location);
#endif
}
#endif
#if 1
void dirtyTexCoordPointer( unsigned int unit );
#else
inline void dirtyTexCoordPointer( unsigned int unit )
{
#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
@ -1198,8 +1280,11 @@ class OSG_EXPORT State : public Referenced
dirtyVertexAttribPointer(_texCoordAliasList[unit]._location);
#endif
}
#endif
#if 1
void disableTexCoordPointersAboveAndIncluding( unsigned int unit );
#else
inline void disableTexCoordPointersAboveAndIncluding( unsigned int unit )
{
#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
@ -1229,7 +1314,11 @@ class OSG_EXPORT State : public Referenced
disableVertexAttribPointersAboveAndIncluding(_texCoordAliasList[unit]._location);
#endif
}
#endif
#if 1
void dirtyTexCoordPointersAboveAndIncluding( unsigned int unit );
#else
inline void dirtyTexCoordPointersAboveAndIncluding( unsigned int unit )
{
#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
@ -1251,7 +1340,7 @@ class OSG_EXPORT State : public Referenced
dirtyVertexAttribPointersAboveAndIncluding(_texCoordAliasList[unit]._location);
#endif
}
#endif
/// For GL>=2.0 uses GL_MAX_TEXTURE_COORDS, for GL<2 uses GL_MAX_TEXTURE_UNITS
inline GLint getMaxTextureCoords() const { return _glMaxTextureCoords; }
@ -1274,8 +1363,11 @@ class OSG_EXPORT State : public Referenced
bool setClientActiveTextureUnit( unsigned int unit );
/** Get the current tex coord array texture unit.*/
unsigned int getClientActiveTextureUnit() const { return _currentClientActiveTextureUnit; }
unsigned int getClientActiveTextureUnit() const;
#if 1
void setVertexAttribPointer(unsigned int unit, const Array* array);
#else
/** Set the vertex attrib pointer using an osg::Array, and manage any VBO that are required.*/
inline void setVertexAttribPointer(unsigned int unit, const Array* array)
{
@ -1294,7 +1386,11 @@ class OSG_EXPORT State : public Referenced
}
}
}
#endif
#if 1
void setVertexAttribLPointer(unsigned int unit, const Array* array);
#else
/** Set the vertex attrib pointer using an osg::Array, and manage any VBO that are required.*/
inline void setVertexAttribLPointer(unsigned int unit, const Array* array)
{
@ -1313,7 +1409,11 @@ class OSG_EXPORT State : public Referenced
}
}
}
#endif
#if 1
void setVertexAttribIPointer(unsigned int unit, const Array* array);
#else
/** Set the vertex attrib pointer using an osg::Array, and manage any VBO that are required.*/
inline void setVertexAttribIPointer(unsigned int unit, const Array* array)
{
@ -1332,6 +1432,7 @@ class OSG_EXPORT State : public Referenced
}
}
}
#endif
/** wrapper around glEnableVertexAttribArrayARB(index);glVertexAttribPointerARB(..);
* note, only updates values that change.*/
@ -1357,6 +1458,9 @@ class OSG_EXPORT State : public Referenced
void disableVertexAttribPointersAboveAndIncluding( unsigned int index );
#if 1
void dirtyVertexAttribPointer( unsigned int index );
#else
inline void dirtyVertexAttribPointer( unsigned int index )
{
if (index<_vertexAttribArrayList.size())
@ -1366,7 +1470,11 @@ class OSG_EXPORT State : public Referenced
eap._dirty = true;
}
}
#endif
#if 1
void dirtyVertexAttribPointersAboveAndIncluding( unsigned int index );
#else
inline void dirtyVertexAttribPointersAboveAndIncluding( unsigned int index )
{
while (index<_vertexAttribArrayList.size())
@ -1377,6 +1485,7 @@ class OSG_EXPORT State : public Referenced
++index;
}
}
#endif
bool isVertexBufferObjectSupported() const { return _isVertexBufferObjectSupportResolved?_isVertexBufferObjectSupported:computeVertexBufferObjectSupported(); }

View File

@ -21,8 +21,6 @@
namespace osg {
class VertexArrayState : public osg::Referenced
{
public:
@ -31,113 +29,109 @@ public:
struct ArrayDispatch : public osg::Referenced
{
ArrayDispatch(Array* in_array):
array(in_array),
modifiedCount(0xffffffff) {}
ArrayDispatch():
array(0),
modifiedCount(0xffffffff),
active(false) {}
inline void dispatchIfDirty(osg::State& state, unsigned int index=0)
{
if (modifiedCount!=array->getModifiedCount()) dispatch(state, index);
}
virtual void enable_and_dispatch(osg::State& /*state*/, const osg::Array* /*new_array*/) {} // = 0;
virtual void dispatch(osg::State& state, unsigned int index=0) = 0;
virtual void enable_and_dispatch(osg::State& /*state*/, const osg::Array* /*new_array*/, const osg::GLBufferObject* /*vbo*/) {} // = 0;
virtual void dispatchDeprecated(osg::State& state, unsigned int index=0);
virtual void dispatch(osg::State& /*state*/, const osg::Array* /*new_array*/) {} // = 0;
osg::Array* array;
unsigned int modifiedCount;
virtual void dispatch(osg::State& /*state*/, const osg::Array* /*new_array*/, const osg::GLBufferObject* /*vbo*/) {} // = 0;
virtual void disable(osg::State& /*state*/) {} // = 0;
const osg::Array* array;
unsigned int modifiedCount;
bool active;
};
typedef std::vector< ref_ptr<ArrayDispatch> > ArrayDispatchList;
ArrayDispatchList& getArrayDispatchList(Array::Binding binding)
void setCurrentVertexBufferObject(osg::GLBufferObject* vbo) { _currentVBO = vbo; }
GLBufferObject* getCurrentVertexBufferObject() { return _currentVBO; }
inline void bindVertexBufferObject(osg::GLBufferObject* vbo)
{
switch(binding)
{
case(osg::Array::BIND_PER_VERTEX): return _dispatchArrays;
case(osg::Array::BIND_PER_PRIMITIVE_SET): return _dispatchPerPrimitiveSet;
default: return _dispatchOverall;
}
if (vbo == _currentVBO) return;
if (vbo->isDirty()) vbo->compileBuffer();
else vbo->bindBuffer();
_currentVBO = vbo;
}
inline void unbindVertexBufferObject()
{
if (!_currentVBO) return;
_ext->glBindBuffer(GL_ARRAY_BUFFER_ARB,0);
_currentVBO = 0;
}
enum VertexArrayIdentifier
void setCurrentElementBufferObject(osg::GLBufferObject* ebo) { _currentEBO = ebo; }
GLBufferObject* getCurrentElementBufferObject() { return _currentEBO; }
inline void bindElementBufferObject(osg::GLBufferObject* ebo)
{
VERTEX_ARRAY,
NORMAL_ARRAY,
COLOR_ARRAY,
SECONDARY_COLOR_ARRAY,
FOG_COORD_ARRAY,
TEX_COORD_ARRAY,
VERTEX_ATTRIB_ARRAY=TEX_COORD_ARRAY+32
};
void assignVertexArray(osg::Array* array);
void assignColorArray(osg::Array* array);
void assignNormalArray(osg::Array* array);
void assignSecondaryColorArray(osg::Array* array);
void assignFogCoordArray(osg::Array* array);
void assignTexCoordArray(unsigned int unit, osg::Array* array);
void assignVertexAttribArray(unsigned int unit, osg::Array* array);
inline void dispatchOverall(osg::State& state)
{
for(ArrayDispatchList::iterator itr = _dispatchOverall.begin();
itr != _dispatchOverall.end();
++itr)
{
(*(*itr)).dispatch(state);
}
if (ebo == _currentEBO) return;
if (ebo->isDirty()) ebo->compileBuffer();
else ebo->bindBuffer();
_currentEBO = ebo;
}
void dispatchPerPrimitveSet(osg::State& state, unsigned int index)
inline void unbindElementBufferObject()
{
for(ArrayDispatchList::iterator itr = _dispatchPerPrimitiveSet.begin();
itr != _dispatchPerPrimitiveSet.end();
++itr)
{
(*(*itr)).dispatch(state, index);
}
if (!_currentEBO) return;
_ext->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB,0);
_currentEBO = 0;
}
inline void dispatchArrays(osg::State& state)
{
// need to check previous enabled/disabled mode
void assignAllDispatchers();
if (_vertexArrayObject)
{
for(ArrayDispatchList::iterator itr = _dispatchArrays.begin();
itr != _dispatchArrays.end();
++itr)
{
(*(*itr)).dispatch(state);
}
}
else
{
for(ArrayDispatchList::iterator itr = _dispatchArrays.begin();
itr != _dispatchArrays.end();
++itr)
{
(*(*itr)).dispatchDeprecated(state);
}
}
}
virtual void assignVertexArrayDispatcher();
virtual void assignNormalArrayDispatcher();
virtual void assignColorArrayDispatcher();
virtual void assignSecondaryColorArrayDispatcher();
virtual void assignFogCoordArrayDispatcher();
virtual void assignTexCoordArrayDispatcher(unsigned int numUnits);
virtual void assignVertexAttribArrayDispatcher(unsigned int numUnits);
inline void dispatchArraysIfDirty(osg::State& state)
{
// need to check previous enabled/disabled mode
inline bool isVertexBufferObjectSupported() const { return true; }
void setArray(ArrayDispatch* vad, osg::State& state, const osg::Array* new_array);
void disable(ArrayDispatch* vad, osg::State& state) { vad->disable(state); vad->array=0; vad->modifiedCount=0xffffffff; vad->active=false; }
inline void setVertexArray(osg::State& state, const osg::Array* array) { setArray(_vertexArray.get(), state, array); }
inline void disableVertexArray(osg::State& state) { disable(_vertexArray.get(), state); }
inline void setNormalArray(osg::State& state, const osg::Array* array) { setArray(_normalArray.get(), state, array); }
inline void disableNormalArray(osg::State& state) { disable(_normalArray.get(), state); }
inline void setColorArray(osg::State& state, const osg::Array* array) { setArray(_colorArray.get(), state, array); }
inline void disableColorArray(osg::State& state) { disable(_colorArray.get(), state); }
inline void setSecondaryColorArray(osg::State& state, const osg::Array* array) { setArray(_secondaryColorArray.get(), state, array); }
inline void disableSecondaryColorArray(osg::State& state) { disable(_secondaryColorArray.get(), state); }
inline void setFogCoordArray(osg::State& state, const osg::Array* array) { setArray(_fogCoordArray.get(), state, array); }
inline void disableFogCoordArray(osg::State& state) { disable(_fogCoordArray.get(), state); }
inline void setTexCoordArray(osg::State& state, unsigned int unit, const osg::Array* array) { setArray(_texCoordArrays[unit].get(), state, array); }
inline void disableTexCoordArray(osg::State& state, unsigned int unit) { disable(_texCoordArrays[unit].get(),state); }
void disableTexCoordArrayAboveAndIncluding(osg::State& state, unsigned int index);
inline void setVertexAttribArray(osg::State& state, unsigned int unit, const osg::Array* array) { setArray(_vertexAttribArrays[unit].get(), state, array); }
inline void disableVertexAttribArray(osg::State& state, unsigned int unit) { disable(_vertexAttribArrays[unit].get(), state); }
void disableVertexAttribArrayAboveAndIncluding(osg::State& state, unsigned int index);
/** Mark all the vertex attributes as being disabled but leave the disabling till a later call to applyDisablingOfVertexAttributes.*/
void lazyDisablingOfVertexAttributes();
/** Disable all the vertex attributes that have been marked as to be disabled.*/
void applyDisablingOfVertexAttributes(osg::State& state);
for(ArrayDispatchList::iterator itr = _dispatchArrays.begin();
itr != _dispatchArrays.end();
++itr)
{
(*(*itr)).dispatchIfDirty(state);
}
}
@ -154,49 +148,6 @@ public:
void setCurrentVertexBufferObject(osg::GLBufferObject* vbo) { _currentVBO = vbo; }
GLBufferObject* getCurrentVertexBufferObject() { return _currentVBO; }
inline void bindVertexBufferObject(osg::GLBufferObject* vbo)
{
if (vbo)
{
if (vbo == _currentVBO) return;
if (vbo->isDirty()) vbo->compileBuffer();
else vbo->bindBuffer();
_currentVBO = vbo;
}
else unbindVertexBufferObject();
}
inline void unbindVertexBufferObject()
{
if (!_currentVBO) return;
_ext->glBindBuffer(GL_ARRAY_BUFFER_ARB,0);
_currentVBO = 0;
}
void setCurrentElementBufferObject(osg::GLBufferObject* ebo) { _currentEBO = ebo; }
GLBufferObject* getCurrentElementBufferObject() { return _currentEBO; }
inline void bindElementBufferObject(osg::GLBufferObject* ebo)
{
if (ebo)
{
//if (ebo == _currentEBO) return;
if (ebo->isDirty()) ebo->compileBuffer();
else ebo->bindBuffer();
_currentEBO = ebo;
}
else unbindElementBufferObject();
}
inline void unbindElementBufferObject()
{
//if (!_currentEBO) return;
_ext->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB,0);
_currentEBO = 0;
}
public:
@ -208,12 +159,21 @@ public:
GLuint _vertexArrayObject;
osg::ref_ptr<ArrayDispatch> _vertexArray;
osg::ref_ptr<ArrayDispatch> _normalArray;
osg::ref_ptr<ArrayDispatch> _colorArray;
osg::ref_ptr<ArrayDispatch> _secondaryColorArray;
osg::ref_ptr<ArrayDispatch> _fogCoordArray;
ArrayDispatchList _texCoordArrays;
ArrayDispatchList _vertexAttribArrays;
typedef std::vector<ArrayDispatch*> ActiveDispatchers;
ActiveDispatchers _activeDispatchers;
ActiveDispatchers _previous_activeDispatchers;
GLBufferObject* _currentVBO;
GLBufferObject* _currentEBO;
ArrayDispatchList _dispatchOverall;
ArrayDispatchList _dispatchPerPrimitiveSet;
ArrayDispatchList _dispatchArrays;
};

View File

@ -243,7 +243,8 @@ void DisplaySettings::setDefaults()
_swapMethod = SWAP_DEFAULT;
_syncSwapBuffers = 0;
_geometryImplementation = VERTEX_ARRAY_OBJECT;
// _geometryImplementation = VERTEX_ARRAY_OBJECT;
_geometryImplementation = OLD_GEOMETRY_IMPLEMENTATION;
_keystoneHint = false;

View File

@ -234,6 +234,8 @@ Drawable::Drawable()
_supportsVertexBufferObjects = true;
_useVertexBufferObjects = false;
#endif
_useVertexArrayObject = false;
}
Drawable::Drawable(const Drawable& drawable,const CopyOp& copyop):
@ -246,6 +248,7 @@ Drawable::Drawable(const Drawable& drawable,const CopyOp& copyop):
_useDisplayList(drawable._useDisplayList),
_supportsVertexBufferObjects(drawable._supportsVertexBufferObjects),
_useVertexBufferObjects(drawable._useVertexBufferObjects),
_useVertexArrayObject(drawable._useVertexArrayObject),
_drawCallback(drawable._drawCallback)
{
setStateSet(copyop(drawable._stateset.get()));
@ -285,38 +288,6 @@ void Drawable::computeDataVariance()
setDataVariance(dynamic ? DYNAMIC : STATIC);
}
void Drawable::compileGLObjects(RenderInfo& renderInfo) const
{
if (!_useDisplayList) return;
#ifdef OSG_GL_DISPLAYLISTS_AVAILABLE
// get the contextID (user defined ID of 0 upwards) for the
// current OpenGL context.
unsigned int contextID = renderInfo.getContextID();
// get the globj for the current contextID.
GLuint& globj = _globjList[contextID];
// call the globj if already set otherwise compile and execute.
if( globj != 0 )
{
glDeleteLists( globj, 1 );
}
globj = generateDisplayList(contextID, getGLObjectSizeHint());
glNewList( globj, GL_COMPILE );
if (_drawCallback.valid())
_drawCallback->drawImplementation(renderInfo,this);
else
drawImplementation(renderInfo);
glEndList();
#else
OSG_NOTICE<<"Warning: Drawable::compileGLObjects(RenderInfo&) - not supported."<<std::endl;
#endif
}
void Drawable::setThreadSafeRefUnref(bool threadSafe)
{
Object::setThreadSafeRefUnref(threadSafe);
@ -331,6 +302,8 @@ void Drawable::resizeGLObjectBuffers(unsigned int maxSize)
if (_drawCallback.valid()) _drawCallback->resizeGLObjectBuffers(maxSize);
_globjList.resize(maxSize);
_vertexArrayStateList.resize(maxSize);
}
void Drawable::releaseGLObjects(State* state) const
@ -361,6 +334,9 @@ void Drawable::releaseGLObjects(State* state) const
{
const_cast<Drawable*>(this)->dirtyDisplayList();
}
// TODO release VAO's..
}
void Drawable::setSupportsDisplayList(bool flag)
@ -425,6 +401,13 @@ void Drawable::setUseDisplayList(bool flag)
}
void Drawable::setUseVertexArrayObject(bool flag)
{
_useVertexArrayObject = flag;
}
void Drawable::setUseVertexBufferObjects(bool flag)
{
// _useVertexBufferObjects = true;
@ -444,6 +427,11 @@ void Drawable::setUseVertexBufferObjects(bool flag)
}
void Drawable::dirtyDisplayList()
{
dirtyGLObjects();
}
void Drawable::dirtyGLObjects()
{
#ifdef OSG_GL_DISPLAYLISTS_AVAILABLE
unsigned int i;
@ -589,3 +577,115 @@ void Drawable::setBound(const BoundingBox& bb) const
_boundingSphere = computeBound();
_boundingSphereComputed = true;
}
void Drawable::compileGLObjects(RenderInfo& renderInfo) const
{
#ifdef OSG_GL_DISPLAYLISTS_AVAILABLE
if (_useDisplayList)
{
// get the contextID (user defined ID of 0 upwards) for the
// current OpenGL context.
unsigned int contextID = renderInfo.getContextID();
// get the globj for the current contextID.
GLuint& globj = _globjList[contextID];
// call the globj if already set otherwise compile and execute.
if( globj != 0 )
{
glDeleteLists( globj, 1 );
}
globj = generateDisplayList(contextID, getGLObjectSizeHint());
glNewList( globj, GL_COMPILE );
drawInner(renderInfo);
glEndList();
}
#endif
}
void Drawable::draw(RenderInfo& renderInfo) const
{
// OSG_NOTICE<<std::endl<<"Drawable::draw() "<<typeid(*this).name()<<std::endl;
#if 1
State& state = *renderInfo.getState();
const DisplaySettings* ds = state.getDisplaySettings() ? state.getDisplaySettings() : osg::DisplaySettings::instance();
bool useVertexArrayObject = _useVertexBufferObjects && (ds->getGeometryImplementation()==DisplaySettings::VERTEX_ARRAY_OBJECT);
if (useVertexArrayObject /*&& state.VAOSupported*/)
{
unsigned int contextID = renderInfo.getContextID();
VertexArrayState* vas = _vertexArrayStateList[contextID].get();
if (!vas)
{
_vertexArrayStateList[contextID] = vas = setUpVertexArrayState(renderInfo, true);
}
//state.pushVAO(localVAO);
osg::ref_ptr<VertexArrayState> previous_vas = state.getCurrentVertexArrayState();
state.setCurrentVertexArrayState(vas);
vas->bindVertexArrayObject();
drawInner(renderInfo);
// state.popVAO();
state.setCurrentVertexArrayState(previous_vas);
return;
}
#endif
// TODO, add check against whether VOA is active and supported
if (state.getCurrentVertexArrayState()) state.getCurrentVertexArrayState()->bindVertexArrayObject();
#ifdef OSG_GL_DISPLAYLISTS_AVAILABLE
if (_useDisplayList)
{
// get the contextID (user defined ID of 0 upwards) for the
// current OpenGL context.
unsigned int contextID = renderInfo.getContextID();
// get the globj for the current contextID.
GLuint& globj = _globjList[contextID];
if( globj == 0 )
{
// compile the display list
globj = generateDisplayList(contextID, getGLObjectSizeHint());
glNewList( globj, GL_COMPILE );
drawInner(renderInfo);
glEndList();
}
// call the display list
glCallList( globj);
}
else
#endif
{
// if state.previousVertexArrayState() is different than currentVertexArrayState bind current
// OSG_NOTICE<<"Fallback drawInner()........................"<<std::endl;
drawInner(renderInfo);
}
}
VertexArrayState* Drawable::setUpVertexArrayState(RenderInfo& renderInfo, bool usingVBOs) const
{
osg::State* state = renderInfo.getState();
return new osg::VertexArrayState(state->get<GLExtensions>());
}

View File

@ -183,13 +183,13 @@ void GLBeginEndAdapter::Begin(GLenum mode)
// reset geometry
_primitiveMode = mode;
if (_vertices.valid()) _vertices->clear();
if (_vertices.valid()) { _vertices->clear(); _vertices->dirty(); }
_normalAssigned = false;
if (_normals.valid()) _normals->clear();
if (_normals.valid()) { _normals->clear(); _normals->dirty(); }
_colorAssigned = false;
if (_colors.valid()) _colors->clear();
if (_colors.valid()) { _colors->clear(); _colors->dirty(); }
_texCoordAssignedList.clear();
_texCoordList.clear();
@ -197,7 +197,7 @@ void GLBeginEndAdapter::Begin(GLenum mode)
itr != _texCoordsList.end();
++itr)
{
if (itr->valid()) (*itr)->clear();
if (itr->valid()) { (*itr)->clear(); (*itr)->dirty(); }
}
_vertexAttribAssignedList.clear();

View File

@ -29,7 +29,7 @@ Geometry::Geometry():
// setSupportsDisplayList(false);
#else
_supportsVertexBufferObjects = true;
_useVertexBufferObjects = true;
_useVertexBufferObjects = false;
#endif
}
@ -600,17 +600,15 @@ void Geometry::setUseVertexBufferObjects(bool flag)
}
}
void Geometry::dirtyDisplayList()
void Geometry::dirtyGLObjects()
{
Drawable::dirtyDisplayList();
Drawable::dirtyGLObjects();
}
void Geometry::resizeGLObjectBuffers(unsigned int maxSize)
{
Drawable::resizeGLObjectBuffers(maxSize);
_vertexArrayStateList.resize(maxSize);
ArrayList arrays;
if (getArrayList(arrays))
{
@ -675,21 +673,14 @@ VertexArrayState* Geometry::setUpVertexArrayState(RenderInfo& renderInfo, bool u
_vertexArrayStateList[state.getContextID()] = vas = new osg::VertexArrayState(state.get<GLExtensions>());
if (_vertexArray.valid()) vas->assignVertexArray(_vertexArray.get());
if (_colorArray.valid()) vas->assignColorArray(_colorArray.get());
if (_normalArray.valid()) vas->assignNormalArray(_normalArray.get());
if (_secondaryColorArray.valid()) vas->assignSecondaryColorArray(_secondaryColorArray.get());
if (_fogCoordArray.valid()) vas->assignFogCoordArray(_fogCoordArray.get());
if (_vertexArray.valid()) vas->assignVertexArrayDispatcher();
if (_colorArray.valid()) vas->assignColorArrayDispatcher();
if (_normalArray.valid()) vas->assignNormalArrayDispatcher();
if (_secondaryColorArray.valid()) vas->assignSecondaryColorArrayDispatcher();
if (_fogCoordArray.valid()) vas->assignFogCoordArrayDispatcher();
for(unsigned int i=0; i<_texCoordList.size(); ++i)
{
if (_texCoordList[i].valid()) vas->assignTexCoordArray(i, _texCoordList[i].get());
}
for(unsigned int i=0; i<_vertexAttribList.size(); ++i)
{
if (_vertexAttribList[i].valid()) vas->assignVertexAttribArray(i, _vertexAttribList[i].get());
}
if (!_texCoordList.empty()) vas->assignTexCoordArrayDispatcher(_texCoordList.size());
if (!_vertexAttribList.empty()) vas->assignVertexAttribArrayDispatcher(_vertexAttribList.size());
if (usingVBOs && ds->getGeometryImplementation()==DisplaySettings::VERTEX_ARRAY_OBJECT)
{
@ -771,24 +762,21 @@ void Geometry::compileGLObjects(RenderInfo& renderInfo) const
extensions->glBindBuffer(GL_ARRAY_BUFFER_ARB,0);
extensions->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB,0);
if (ds->getGeometryImplementation()!=DisplaySettings::OLD_GEOMETRY_IMPLEMENTATION)
if (ds->getGeometryImplementation()==DisplaySettings::VERTEX_ARRAY_OBJECT && !bufferObjects.empty())
{
setUpVertexArrayState(renderInfo, !bufferObjects.empty());
setUpVertexArrayState(renderInfo, true);
}
}
else
{
if (ds->getGeometryImplementation()!=DisplaySettings::OLD_GEOMETRY_IMPLEMENTATION)
{
setUpVertexArrayState(renderInfo, false);
}
Drawable::compileGLObjects(renderInfo);
}
}
void Geometry::drawImplementation(RenderInfo& renderInfo) const
{
// OSG_NOTICE<<" Geometry::drawImplementation()"<<std::endl;
if (_containsDeprecatedData)
{
OSG_WARN<<"Geometry::drawImplementation() unable to render due to deprecated data, call geometry->fixDeprecatedData();"<<std::endl;
@ -796,41 +784,30 @@ void Geometry::drawImplementation(RenderInfo& renderInfo) const
}
State& state = *renderInfo.getState();
const DisplaySettings* ds = state.getDisplaySettings() ? state.getDisplaySettings() : osg::DisplaySettings::instance();
bool checkForGLErrors = state.getCheckForGLErrors()==osg::State::ONCE_PER_ATTRIBUTE;
if (checkForGLErrors) state.checkGLErrors("start of Geometry::drawImplementation()");
bool useNewImplementation = (ds->getGeometryImplementation()!=DisplaySettings::OLD_GEOMETRY_IMPLEMENTATION);
if (useNewImplementation)
{
new_drawImplementation(renderInfo);
}
else
{
// OSG_NOTICE<<"Old implementation"<<std::endl;
drawVertexArraysImplementation(renderInfo);
old_drawVertexArraysImplementation(renderInfo);
if (checkForGLErrors) state.checkGLErrors("Geometry::drawImplementation() after vertex arrays setup.");
if (checkForGLErrors) state.checkGLErrors("Geometry::drawImplementation() after vertex arrays setup.");
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// draw the primitives themselves.
//
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// draw the primitives themselves.
//
drawPrimitivesImplementation(renderInfo);
old_drawPrimitivesImplementation(renderInfo);
// unbind the VBO's if any are used.
state.unbindVertexBufferObject();
state.unbindElementBufferObject();
// unbind the VBO's if any are used.
state.unbindVertexBufferObject();
state.unbindElementBufferObject();
if (checkForGLErrors) state.checkGLErrors("end of Geometry::drawImplementation().");
}
if (checkForGLErrors) state.checkGLErrors("end of Geometry::drawImplementation().");
}
void Geometry::old_drawVertexArraysImplementation(RenderInfo& renderInfo) const
void Geometry::drawVertexArraysImplementation(RenderInfo& renderInfo) const
{
State& state = *renderInfo.getState();
@ -909,7 +886,7 @@ void Geometry::old_drawVertexArraysImplementation(RenderInfo& renderInfo) const
state.applyDisablingOfVertexAttributes();
}
void Geometry::old_drawPrimitivesImplementation(RenderInfo& renderInfo) const
void Geometry::drawPrimitivesImplementation(RenderInfo& renderInfo) const
{
State& state = *renderInfo.getState();
ArrayDispatchers& arrayDispatchers = state.getArrayDispatchers();
@ -928,97 +905,6 @@ void Geometry::old_drawPrimitivesImplementation(RenderInfo& renderInfo) const
}
void Geometry::new_drawImplementation(RenderInfo& renderInfo) const
{
State& state = *renderInfo.getState();
const DisplaySettings* ds = state.getDisplaySettings() ? state.getDisplaySettings() : osg::DisplaySettings::instance();
unsigned int contextID = state.getContextID();
bool usingVertexBufferObjects = _supportsVertexBufferObjects && _useVertexBufferObjects && state.isVertexBufferObjectSupported();
bool useVAO = usingVertexBufferObjects && (ds->getGeometryImplementation()==DisplaySettings::VERTEX_ARRAY_OBJECT);
bool dispatchIfDirty = useVAO;
VertexArrayState* vas = _vertexArrayStateList[contextID].get();
OSG_NOTICE<<"Geometry::new_drawImplementation() "<<this<<" _vertexArray.get()="<<_vertexArray.get()<<std::endl;
bool checkForGLErrors = state.getCheckForGLErrors()==osg::State::ONCE_PER_ATTRIBUTE;
if (checkForGLErrors) state.checkGLErrors("Geometry::new_drawImplementation() before vertex arrays setup.");
if (!useVAO)
{
state.lazyDisablingOfVertexAttributes();
}
if (!vas)
{
vas = setUpVertexArrayState(renderInfo, usingVertexBufferObjects);
}
if (useVAO)
{
vas->bindVertexArrayObject();
}
osg::ref_ptr<VertexArrayState> previous_vas = state.getCurrentVertexArrayState();
state.setCurrentVertexArrayState(vas);
vas->dispatchOverall(state);
if (dispatchIfDirty)
{
vas->dispatchArraysIfDirty(state);
}
else
{
vas->dispatchArrays(state);
}
if (!useVAO)
{
state.applyDisablingOfVertexAttributes();
}
for(unsigned int primitiveSetNum=0; primitiveSetNum<_primitives.size(); ++primitiveSetNum)
{
// dispatch any attributes that are bound per primitive
vas->dispatchPerPrimitveSet(state, primitiveSetNum);
// disaptch the primitives
_primitives[primitiveSetNum]->draw(state, usingVertexBufferObjects);
}
state.setCurrentVertexArrayState(previous_vas);
if (!useVAO && usingVertexBufferObjects)
{
// unbind the VBO's if any are used.
state.unbindVertexBufferObject();
state.unbindElementBufferObject();
}
if (useVAO)
{
vas->unbindVertexArrayObject();
state.setCurrentVertexBufferObject(vas->getCurrentVertexBufferObject());
state.setCurrentElementBufferObject(vas->getCurrentElementBufferObject());
// unbind the VBO's if any are used.
state.unbindVertexBufferObject();
state.unbindElementBufferObject();
}
if (checkForGLErrors) state.checkGLErrors("Geometry::new_drawImplementation() after primitive dispatch.");
}
void Geometry::accept(AttributeFunctor& af)
{
AttributeFunctorArrayVisitor afav(af);

View File

@ -17,6 +17,9 @@
using namespace osg;
#define VOA_NOTICE OSG_INFO
//#define VOA_NOTICE OSG_NOTICE
////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// PrimitiveSet
@ -260,12 +263,12 @@ void DrawElementsUShort::draw(State& state, bool useVertexBufferObjects) const
if (state.getCurrentVertexArrayState())
{
OSG_NOTICE<<" DrawElementsUShort::draw() size="<<size()<<" A bind="<<ebo<<std::endl;
VOA_NOTICE<<" DrawElementsUShort::draw() size="<<size()<<" A bind="<<ebo<<std::endl;
state.getCurrentVertexArrayState()->bindElementBufferObject(ebo);
}
else
{
OSG_NOTICE<<" DrawElementsUShort::draw() size="<<size()<<" B bind="<<ebo<<std::endl;
VOA_NOTICE<<" DrawElementsUShort::draw() size="<<size()<<" B bind="<<ebo<<std::endl;
state.bindElementBufferObject(ebo);
}
@ -376,7 +379,7 @@ void DrawElementsUInt::offsetIndices(int offset)
#ifdef OSG_HAS_MULTIDRAWARRAYS
void MultiDrawArrays::draw(osg::State& state, bool) const
{
// OSG_NOTICE<<"osg::MultiDrawArrays::draw"<<std::endl;
// VOA_NOTICE<<"osg::MultiDrawArrays::draw"<<std::endl;
GLExtensions* ext = state.get<GLExtensions>();
if (ext->glMultiDrawArrays)

View File

@ -1945,7 +1945,7 @@ void ShapeDrawable::setColor(const Vec4& color)
{
if (_color!=color)
{
_color = color; dirtyDisplayList();
_color = color; dirtyGLObjects();
}
}
@ -1954,7 +1954,7 @@ void ShapeDrawable::setTessellationHints(TessellationHints* hints)
if (_tessellationHints!=hints)
{
_tessellationHints = hints;
dirtyDisplayList();
dirtyGLObjects();
}
}

View File

@ -34,6 +34,8 @@
#define GL_MAX_TEXTURE_UNITS 0x84E2
#endif
#define USE_VERTEXARRAYSTATE 1
using namespace std;
using namespace osg;
@ -208,6 +210,8 @@ void State::releaseGLObjects()
void State::reset()
{
OSG_NOTICE<<std::endl<<"State::reset() *************************** "<<std::endl;
#if 1
for(ModeMap::iterator mitr=_modeMap.begin();
mitr!=_modeMap.end();
@ -272,7 +276,7 @@ void State::reset()
dirtyAllVertexArrays();
#if 0
#if 1
// reset active texture unit values and call OpenGL
// note, this OpenGL op precludes the use of State::reset() without a
// valid graphics context, therefore the new implementation below
@ -929,23 +933,23 @@ void State::resetVertexAttributeAlias(bool compactAliasing, unsigned int numText
void State::disableAllVertexArrays()
{
disableVertexPointer();
disableTexCoordPointersAboveAndIncluding(0);
disableVertexAttribPointersAboveAndIncluding(0);
disableColorPointer();
disableFogCoordPointer();
disableNormalPointer();
disableSecondaryColorPointer();
disableTexCoordPointersAboveAndIncluding(0);
disableVertexAttribPointersAboveAndIncluding(0);
}
void State::dirtyAllVertexArrays()
{
dirtyVertexPointer();
dirtyTexCoordPointersAboveAndIncluding(0);
dirtyVertexAttribPointersAboveAndIncluding(0);
dirtyColorPointer();
dirtyFogCoordPointer();
dirtyNormalPointer();
dirtySecondaryColorPointer();
dirtyTexCoordPointersAboveAndIncluding(0);
dirtyVertexAttribPointersAboveAndIncluding(0);
}
void State::setInterleavedArrays( GLenum format, GLsizei stride, const GLvoid* pointer)
@ -981,7 +985,10 @@ void State::initializeExtensionProcs()
_glExtensions = new GLExtensions(_contextID);
GLExtensions::Set(_contextID, _glExtensions.get());
// _currentVertexArrayState = new VertexArrayState(_glExtensions.get());
#ifdef USE_VERTEXARRAYSTATE
_currentVertexArrayState = new VertexArrayState(_glExtensions.get());
_currentVertexArrayState->assignAllDispatchers();
#endif
setGLExtensionFuncPtr(_glClientActiveTexture,"glClientActiveTexture","glClientActiveTextureARB");
setGLExtensionFuncPtr(_glActiveTexture, "glActiveTexture","glActiveTextureARB");
@ -1055,54 +1062,395 @@ void State::initializeExtensionProcs()
}
}
bool State::setClientActiveTextureUnit( unsigned int unit )
#if USE_VERTEXARRAYSTATE
/////////////////////////////////////////////////////////////////////////
//
// New VertexArrayState version
//
void State::setVertexPointer(const Array* array)
{
if (unit!=_currentClientActiveTextureUnit)
{
if (_glClientActiveTexture && unit < (unsigned int)_glMaxTextureCoords)
{
_glClientActiveTexture(GL_TEXTURE0+unit);
_currentClientActiveTextureUnit = unit;
}
else
{
return unit==0;
}
}
return true;
_currentVertexArrayState->setVertexArray(*this, array);
}
void State::disableVertexPointer()
{
_currentVertexArrayState->disableVertexArray(*this);
}
void State::dirtyVertexPointer()
{
OSG_NOTICE<<"NOT IMPLEMENTED YET, dirtyVertexPointer() "<<__LINE__<<std::endl;
}
void State::setNormalPointer(const Array* array)
{
_currentVertexArrayState->setNormalArray(*this, array);
}
void State::disableNormalPointer()
{
_currentVertexArrayState->disableNormalArray(*this);
}
void State::dirtyNormalPointer()
{
OSG_NOTICE<<"NOT IMPLEMENTED YET, dirtyNormalPointer() "<<__LINE__<<std::endl;
}
void State::setColorPointer(const Array* array)
{
_currentVertexArrayState->setColorArray(*this, array);
}
void State::disableColorPointer()
{
_currentVertexArrayState->disableColorArray(*this);
}
void State::dirtyColorPointer()
{
OSG_NOTICE<<"NOT IMPLEMENTED YET, dirtyColorPointer() "<<__LINE__<<std::endl;
}
void State::setSecondaryColorPointer( GLint size, GLenum type,
GLsizei stride, const GLvoid *ptr, GLboolean normalized )
{
OSG_NOTICE<<"NOT IMPLEMENTED YET, setSecondaryColorPointer() "<<__LINE__<<std::endl;
}
void State::setSecondaryColorPointer(const Array* array)
{
_currentVertexArrayState->setSecondaryColorArray(*this, array);
}
void State::disableSecondaryColorPointer()
{
_currentVertexArrayState->disableSecondaryColorArray(*this);
}
void State::dirtySecondaryColorPointer()
{
OSG_NOTICE<<"NOT IMPLEMENTED YET, dirtySecondaryColorPointer() "<<__LINE__<<std::endl;
}
void State::setFogCoordPointer(const Array* array)
{
_currentVertexArrayState->setFogCoordArray(*this, array);
}
void State::setFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *ptr, GLboolean normalized)
{
#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
if (_useVertexAttributeAliasing)
OSG_NOTICE<<"NOT IMPLEMENTED YET, setFogCoordPointer "<<__LINE__<<std::endl;
}
void State::disableFogCoordPointer()
{
_currentVertexArrayState->disableFogCoordArray(*this);
}
void State::dirtyFogCoordPointer()
{
OSG_NOTICE<<"NOT IMPLEMENTED YET, dirtyFogCoordPointer() "<<__LINE__<<std::endl;
}
void State::setTexCoordPointer(unsigned int unit, const Array* array)
{
_currentVertexArrayState->setTexCoordArray(*this, unit, array);
}
void State::disableTexCoordPointer( unsigned int unit )
{
_currentVertexArrayState->disableTexCoordArray(*this, unit);
}
void State::disableTexCoordPointersAboveAndIncluding( unsigned int unit )
{
_currentVertexArrayState->disableTexCoordArrayAboveAndIncluding(*this, unit);
}
void State::dirtyTexCoordPointersAboveAndIncluding( unsigned int unit )
{
OSG_NOTICE<<"NOT IMPLEMENTED YET "<<__LINE__<<std::endl;
}
bool State::setClientActiveTextureUnit( unsigned int unit )
{
// if (true)
if (_currentClientActiveTextureUnit!=unit)
{
setVertexAttribPointer(_fogCoordAlias._location, 1, type, normalized, stride, ptr);
// OSG_NOTICE<<"State::setClientActiveTextureUnit( "<<unit<<") done"<<std::endl;
_glClientActiveTexture(GL_TEXTURE0+unit);
_currentClientActiveTextureUnit = unit;
}
else
{
if (_glFogCoordPointer)
{
//OSG_NOTICE<<"State::setClientActiveTextureUnit( "<<unit<<") not required."<<std::endl;
}
return true;
}
if (!_fogArray._enabled || _fogArray._dirty)
{
_fogArray._enabled = true;
glEnableClientState(GL_FOG_COORDINATE_ARRAY);
}
//if (_fogArray._pointer!=ptr || _fogArray._dirty)
{
_fogArray._pointer=ptr;
_glFogCoordPointer( type, stride, ptr );
}
_fogArray._lazy_disable = false;
_fogArray._dirty = false;
unsigned int State::getClientActiveTextureUnit() const
{
return _currentClientActiveTextureUnit;
}
void State::setVertexAttribPointer(unsigned int unit, const Array* array)
{
_currentVertexArrayState->setVertexAttribArray(*this, unit, array);
}
void State::setVertexAttribPointer( unsigned int index,
GLint size, GLenum type, GLboolean normalized,
GLsizei stride, const GLvoid *ptr )
{
OSG_NOTICE<<"NOT IMPLEMENTED YET "<<__LINE__<<std::endl;
}
void State::setVertexAttribIPointer(unsigned int unit, const Array* array)
{
_currentVertexArrayState->setVertexAttribArray(*this, unit, array);
}
void State::setVertexAttribIPointer( unsigned int index,
GLint size, GLenum type,
GLsizei stride, const GLvoid *ptr )
{
OSG_NOTICE<<"NOT IMPLEMENTED YET "<<__LINE__<<std::endl;
}
void State::setVertexAttribLPointer(unsigned int unit, const Array* array)
{
_currentVertexArrayState->setVertexAttribArray(*this, unit, array);
}
void State::setVertexAttribLPointer( unsigned int index,
GLint size, GLenum type,
GLsizei stride, const GLvoid *ptr )
{
OSG_NOTICE<<"NOT IMPLEMENTED YET "<<__LINE__<<std::endl;
}
void State::dirtyVertexAttribPointersAboveAndIncluding( unsigned int index )
{
OSG_NOTICE<<"NOT IMPLEMENTED YET, dirtyVertexAttribPointersAboveAndIncluding "<<__LINE__<<std::endl;
}
void State::disableVertexAttribPointer( unsigned int index )
{
_currentVertexArrayState->disableVertexAttribArray(*this, index);
}
void State::disableVertexAttribPointersAboveAndIncluding( unsigned int index )
{
_currentVertexArrayState->disableVertexAttribArrayAboveAndIncluding(*this, index);
}
void State::dirtyVertexAttribPointer( unsigned int index )
{
OSG_NOTICE<<"NOT IMPLEMENTED YET, dirtyVertexAttribPointer() "<<__LINE__<<std::endl;
}
void State::lazyDisablingOfVertexAttributes()
{
_currentVertexArrayState->lazyDisablingOfVertexAttributes();;
}
void State::applyDisablingOfVertexAttributes()
{
_currentVertexArrayState->applyDisablingOfVertexAttributes(*this);
}
void State::setCurrentVertexBufferObject(osg::GLBufferObject* vbo)
{
_currentVertexArrayState->setCurrentVertexBufferObject(vbo);
}
const GLBufferObject* State::getCurrentVertexBufferObject()
{
return _currentVertexArrayState->getCurrentVertexBufferObject();
}
void State::bindVertexBufferObject(osg::GLBufferObject* vbo)
{
_currentVertexArrayState->bindVertexBufferObject(vbo);
}
void State::unbindVertexBufferObject()
{
_currentVertexArrayState->unbindVertexBufferObject();
}
void State::setCurrentElementBufferObject(osg::GLBufferObject* ebo)
{
_currentVertexArrayState->setCurrentElementBufferObject(ebo);
}
const GLBufferObject* State::getCurrentElementBufferObject()
{
return _currentVertexArrayState->getCurrentElementBufferObject();
}
void State::bindElementBufferObject(osg::GLBufferObject* ebo)
{
_currentVertexArrayState->bindElementBufferObject(ebo);
}
void State::unbindElementBufferObject()
{
_currentVertexArrayState->unbindElementBufferObject();
}
#else
/////////////////////////////////////////////////////////////////////////
//
// Moved from State header
//
void State::setVertexPointer(const Array* array)
{
if (array)
{
GLBufferObject* vbo = isVertexBufferObjectSupported() ? array->getOrCreateGLBufferObject(_contextID) : 0;
if (vbo)
{
OSG_NOTICE<<" State::setVertexPointer("<<array<<") vbo="<<vbo<<std::endl;
bindVertexBufferObject(vbo);
setVertexPointer(array->getDataSize(),array->getDataType(),0,(const GLvoid *)(vbo->getOffset(array->getBufferIndex())),array->getNormalize());
}
else
{
OSG_NOTICE<<" State::setVertexPointer("<<array<<") NO vbo="<<vbo<<std::endl;
unbindVertexBufferObject();
setVertexPointer(array->getDataSize(),array->getDataType(),0,array->getDataPointer(),array->getNormalize());
}
}
}
void State::disableVertexPointer()
{
#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
if (_useVertexAttributeAliasing)
{
disableVertexAttribPointer(_vertexAlias._location);
}
else
{
if (_vertexArray._enabled || _vertexArray._dirty)
{
_vertexArray._lazy_disable = false;
_vertexArray._enabled = false;
_vertexArray._dirty = false;
glDisableClientState(GL_VERTEX_ARRAY);
}
}
#else
setVertexAttribPointer(_fogCoordAlias._location, 1, type, normalized, stride, ptr);
disableVertexAttribPointer(_vertexAlias._location);
#endif
}
void State::dirtyVertexPointer()
{
#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
if (_useVertexAttributeAliasing)
{
dirtyVertexAttribPointer(_vertexAlias._location);
}
else
{
_vertexArray._pointer = 0;
_vertexArray._dirty = true;
}
#else
dirtyVertexAttribPointer(_vertexAlias._location);
#endif
}
void State::setColorPointer(const Array* array)
{
if (array)
{
GLBufferObject* vbo = isVertexBufferObjectSupported() ? array->getOrCreateGLBufferObject(_contextID) : 0;
if (vbo)
{
OSG_NOTICE<<" State::setColorPointer("<<array<<") vbo="<<vbo<<std::endl;
bindVertexBufferObject(vbo);
setColorPointer(array->getDataSize(),array->getDataType(),0,(const GLvoid *)(vbo->getOffset(array->getBufferIndex())),array->getNormalize());
}
else
{
OSG_NOTICE<<" State::setColorPointer("<<array<<") NO vbo="<<vbo<<std::endl;
unbindVertexBufferObject();
setColorPointer(array->getDataSize(),array->getDataType(),0,array->getDataPointer(),array->getNormalize());
}
}
}
void State::disableColorPointer()
{
#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
if (_useVertexAttributeAliasing)
{
disableVertexAttribPointer(_colorAlias._location);
}
else
{
if (_colorArray._enabled || _colorArray._dirty)
{
_colorArray._lazy_disable = false;
_colorArray._enabled = false;
_colorArray._dirty = false;
glDisableClientState(GL_COLOR_ARRAY);
}
}
#else
disableVertexAttribPointer(_colorAlias._location);
#endif
}
void State::dirtyColorPointer()
{
#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
if (_useVertexAttributeAliasing)
{
dirtyVertexAttribPointer(_colorAlias._location);
}
else
{
_colorArray._pointer = 0;
_colorArray._dirty = true;
}
#else
dirtyVertexAttribPointer(_colorAlias._location);
#endif
}
void State::setNormalPointer(const Array* array)
{
if (array)
{
GLBufferObject* vbo = isVertexBufferObjectSupported() ? array->getOrCreateGLBufferObject(_contextID) : 0;
if (vbo)
{
OSG_NOTICE<<" State::setNormalPointer("<<array<<") vbo="<<vbo<<std::endl;
bindVertexBufferObject(vbo);
setNormalPointer(array->getDataType(),0,(const GLvoid *)(vbo->getOffset(array->getBufferIndex())),array->getNormalize());
}
else
{
OSG_NOTICE<<" State::setNormalPointer("<<array<<") NO vbo="<<vbo<<std::endl;
unbindVertexBufferObject();
setNormalPointer(array->getDataType(),0,array->getDataPointer(),array->getNormalize());
}
}
}
void State::setSecondaryColorPointer( GLint size, GLenum type,
GLsizei stride, const GLvoid *ptr, GLboolean normalized )
{
@ -1135,8 +1483,335 @@ void State::setSecondaryColorPointer( GLint size, GLenum type,
#endif
}
/** wrapper around glEnableVertexAttribArrayARB(index);glVertexAttribPointerARB(..);
* note, only updates values that change.*/
void State::setSecondaryColorPointer(const Array* array)
{
if (array)
{
GLBufferObject* vbo = isVertexBufferObjectSupported() ? array->getOrCreateGLBufferObject(_contextID) : 0;
if (vbo)
{
bindVertexBufferObject(vbo);
setSecondaryColorPointer(array->getDataSize(),array->getDataType(),0,(const GLvoid *)(vbo->getOffset(array->getBufferIndex())),array->getNormalize());
}
else
{
unbindVertexBufferObject();
setSecondaryColorPointer(array->getDataSize(),array->getDataType(),0,array->getDataPointer(),array->getNormalize());
}
}
}
void State::disableSecondaryColorPointer()
{
#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
if (_useVertexAttributeAliasing)
{
disableVertexAttribPointer(_secondaryColorAlias._location);
}
else
{
if (_secondaryColorArray._enabled || _secondaryColorArray._dirty)
{
_secondaryColorArray._lazy_disable = false;
_secondaryColorArray._enabled = false;
_secondaryColorArray._dirty = false;
if (isSecondaryColorSupported()) glDisableClientState(GL_SECONDARY_COLOR_ARRAY);
}
}
#else
disableVertexAttribPointer(_secondaryColorAlias._location);
#endif
}
void State::dirtySecondaryColorPointer()
{
#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
if (_useVertexAttributeAliasing)
{
dirtyVertexAttribPointer(_secondaryColorAlias._location);
}
else
{
_secondaryColorArray._pointer = 0;
_secondaryColorArray._dirty = true;
}
#else
dirtyVertexAttribPointer(_secondaryColorAlias._location);
#endif
}
void State::disableNormalPointer()
{
#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
if (_useVertexAttributeAliasing)
{
disableVertexAttribPointer(_normalAlias._location);
}
else
{
if (_normalArray._enabled || _normalArray._dirty)
{
_normalArray._lazy_disable = false;
_normalArray._enabled = false;
_normalArray._dirty = false;
glDisableClientState(GL_NORMAL_ARRAY);
}
}
#else
disableVertexAttribPointer(_normalAlias._location);
#endif
}
void State::dirtyNormalPointer()
{
#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
if (_useVertexAttributeAliasing)
{
dirtyVertexAttribPointer(_normalAlias._location);
}
else
{
_normalArray._pointer = 0;
_normalArray._dirty = true;
}
#else
dirtyVertexAttribPointer(_normalAlias._location);
#endif
}
void State::setFogCoordPointer(const Array* array)
{
if (array)
{
GLBufferObject* vbo = isVertexBufferObjectSupported() ? array->getOrCreateGLBufferObject(_contextID) : 0;
if (vbo)
{
bindVertexBufferObject(vbo);
setFogCoordPointer(array->getDataType(),0,(const GLvoid *)(vbo->getOffset(array->getBufferIndex())),array->getNormalize());
}
else
{
unbindVertexBufferObject();
setFogCoordPointer(array->getDataType(),0,array->getDataPointer(),array->getNormalize());
}
}
}
void State::setFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *ptr, GLboolean normalized)
{
#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
if (_useVertexAttributeAliasing)
{
setVertexAttribPointer(_fogCoordAlias._location, 1, type, normalized, stride, ptr);
}
else
{
if (_glFogCoordPointer)
{
if (!_fogArray._enabled || _fogArray._dirty)
{
_fogArray._enabled = true;
glEnableClientState(GL_FOG_COORDINATE_ARRAY);
}
//if (_fogArray._pointer!=ptr || _fogArray._dirty)
{
_fogArray._pointer=ptr;
_glFogCoordPointer( type, stride, ptr );
}
_fogArray._lazy_disable = false;
_fogArray._dirty = false;
}
}
#else
setVertexAttribPointer(_fogCoordAlias._location, 1, type, normalized, stride, ptr);
#endif
}
void State::disableFogCoordPointer()
{
#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
if (_useVertexAttributeAliasing)
{
disableVertexAttribPointer(_fogCoordAlias._location);
}
else
{
if (_fogArray._enabled || _fogArray._dirty)
{
_fogArray._lazy_disable = false;
_fogArray._enabled = false;
_fogArray._dirty = false;
if (isFogCoordSupported()) glDisableClientState(GL_FOG_COORDINATE_ARRAY);
}
}
#else
disableVertexAttribPointer(_fogCoordAlias._location);
#endif
}
void State::dirtyFogCoordPointer()
{
#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
if (_useVertexAttributeAliasing)
{
dirtyVertexAttribPointer(_fogCoordAlias._location);
}
else
{
_fogArray._pointer = 0;
_fogArray._dirty = true;
}
#else
dirtyVertexAttribPointer(_fogCoordAlias._location);
#endif
}
void State::setTexCoordPointer(unsigned int unit, const Array* array)
{
if (array)
{
GLBufferObject* vbo = isVertexBufferObjectSupported() ? array->getOrCreateGLBufferObject(_contextID) : 0;
if (vbo)
{
OSG_NOTICE<<" State::setTexCoordPointer("<<unit<<", "<<array<<") vbo="<<vbo<<std::endl;
bindVertexBufferObject(vbo);
setTexCoordPointer(unit, array->getDataSize(),array->getDataType(),0, (const GLvoid *)(vbo->getOffset(array->getBufferIndex())),array->getNormalize());
}
else
{
OSG_NOTICE<<" State::setTexCoordPointer("<<unit<<", "<<array<<") NO vbo="<<vbo<<std::endl;
unbindVertexBufferObject();
setTexCoordPointer(unit, array->getDataSize(),array->getDataType(),0,array->getDataPointer(),array->getNormalize());
}
}
}
void State::disableTexCoordPointer( unsigned int unit )
{
#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
if (_useVertexAttributeAliasing)
{
disableVertexAttribPointer(_texCoordAliasList[unit]._location);
}
else
{
if ( unit >= _texCoordArrayList.size()) _texCoordArrayList.resize(unit+1);
EnabledArrayPair& eap = _texCoordArrayList[unit];
if (eap._enabled || eap._dirty)
{
if(setClientActiveTextureUnit(unit))
{
eap._lazy_disable = false;
eap._enabled = false;
eap._dirty = false;
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
}
}
}
#else
disableVertexAttribPointer(_texCoordAliasList[unit]._location);
#endif
}
void State::disableTexCoordPointersAboveAndIncluding( unsigned int unit )
{
#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
if (_useVertexAttributeAliasing)
{
disableVertexAttribPointersAboveAndIncluding(_texCoordAliasList[unit]._location);
}
else
{
while (unit<_texCoordArrayList.size())
{
EnabledArrayPair& eap = _texCoordArrayList[unit];
if (eap._enabled || eap._dirty)
{
if (setClientActiveTextureUnit(unit))
{
eap._lazy_disable = false;
eap._enabled = false;
eap._dirty = false;
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
}
}
++unit;
}
}
#else
disableVertexAttribPointersAboveAndIncluding(_texCoordAliasList[unit]._location);
#endif
}
void State::dirtyTexCoordPointersAboveAndIncluding( unsigned int unit )
{
#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
if (_useVertexAttributeAliasing)
{
dirtyVertexAttribPointersAboveAndIncluding(_texCoordAliasList[unit]._location);
}
else
{
while (unit<_texCoordArrayList.size())
{
EnabledArrayPair& eap = _texCoordArrayList[unit];
eap._pointer = 0;
eap._dirty = true;
++unit;
}
}
#else
dirtyVertexAttribPointersAboveAndIncluding(_texCoordAliasList[unit]._location);
#endif
}
bool State::setClientActiveTextureUnit( unsigned int unit )
{
if (unit!=_currentClientActiveTextureUnit)
{
if (_glClientActiveTexture && unit < (unsigned int)_glMaxTextureCoords)
{
_glClientActiveTexture(GL_TEXTURE0+unit);
_currentClientActiveTextureUnit = unit;
}
else
{
return unit==0;
}
}
return true;
}
unsigned int State::getClientActiveTextureUnit() const
{
return _currentClientActiveTextureUnit;
}
void State::setVertexAttribPointer(unsigned int unit, const Array* array)
{
if (array)
{
GLBufferObject* vbo = isVertexBufferObjectSupported() ? array->getOrCreateGLBufferObject(_contextID) : 0;
if (vbo)
{
bindVertexBufferObject(vbo);
setVertexAttribPointer(unit, array->getDataSize(),array->getDataType(),array->getNormalize(),0,(const GLvoid *)(vbo->getOffset(array->getBufferIndex())));
}
else
{
unbindVertexBufferObject();
setVertexAttribPointer(unit, array->getDataSize(),array->getDataType(),array->getNormalize(),0,array->getDataPointer());
}
}
}
void State::setVertexAttribPointer( unsigned int index,
GLint size, GLenum type, GLboolean normalized,
GLsizei stride, const GLvoid *ptr )
@ -1165,6 +1840,23 @@ void State::setVertexAttribPointer( unsigned int index,
eap._dirty = false;
}
}
void State::setVertexAttribIPointer(unsigned int unit, const Array* array)
{
if (array)
{
GLBufferObject* vbo = array->getOrCreateGLBufferObject(_contextID);
if (vbo)
{
bindVertexBufferObject(vbo);
setVertexAttribIPointer(unit, array->getDataSize(),array->getDataType(),0,(const GLvoid *)(vbo->getOffset(array->getBufferIndex())));
}
else
{
unbindVertexBufferObject();
setVertexAttribIPointer(unit, array->getDataSize(),array->getDataType(),0,array->getDataPointer());
}
}
}
/** wrapper around glEnableVertexAttribArrayARB(index);glVertexAttribIPointer(..);
* note, only updates values that change.*/
@ -1196,8 +1888,25 @@ void State::setVertexAttribIPointer( unsigned int index,
eap._dirty = false;
}
}
/** wrapper around glEnableVertexAttribArrayARB(index);glVertexAttribLPointer(..);
* note, only updates values that change.*/
void State::setVertexAttribLPointer(unsigned int unit, const Array* array)
{
if (array)
{
GLBufferObject* vbo = array->getOrCreateGLBufferObject(_contextID);
if (vbo)
{
bindVertexBufferObject(vbo);
setVertexAttribLPointer(unit, array->getDataSize(),array->getDataType(),0,(const GLvoid *)(vbo->getOffset(array->getBufferIndex())));
}
else
{
unbindVertexBufferObject();
setVertexAttribLPointer(unit, array->getDataSize(),array->getDataType(),0,array->getDataPointer());
}
}
}
void State::setVertexAttribLPointer( unsigned int index,
GLint size, GLenum type,
GLsizei stride, const GLvoid *ptr )
@ -1226,8 +1935,18 @@ void State::setVertexAttribLPointer( unsigned int index,
eap._dirty = false;
}
}
/** wrapper around DisableVertexAttribArrayARB(index);
* note, only updates values that change.*/
void State::dirtyVertexAttribPointersAboveAndIncluding( unsigned int index )
{
while (index<_vertexAttribArrayList.size())
{
EnabledArrayPair& eap = _vertexAttribArrayList[index];
eap._pointer = 0;
eap._dirty = true;
++index;
}
}
void State::disableVertexAttribPointer( unsigned int index )
{
if (_glDisableVertexAttribArray)
@ -1264,6 +1983,16 @@ void State::disableVertexAttribPointersAboveAndIncluding( unsigned int index )
}
}
void State::dirtyVertexAttribPointer( unsigned int index )
{
if (index<_vertexAttribArrayList.size())
{
EnabledArrayPair& eap = _vertexAttribArrayList[index];
eap._pointer = 0;
eap._dirty = true;
}
}
void State::lazyDisablingOfVertexAttributes()
{
// OSG_NOTICE<<"lazyDisablingOfVertexAttributes()"<<std::endl;
@ -1312,6 +2041,86 @@ void State::applyDisablingOfVertexAttributes()
// OSG_NOTICE<<"end of applyDisablingOfVertexAttributes()"<<std::endl;
}
void State::bindVertexBufferObject(osg::GLBufferObject* vbo)
{
OSG_NOTICE<<" State::bindVertexBufferObject("<<vbo<<") _currentVBO="<<_currentVBO<<std::endl;
if (vbo)
{
if (vbo == _currentVBO) return;
if (vbo->isDirty())
{
vbo->compileBuffer();
OSG_NOTICE<<" done compileBuffer of "<<vbo<<std::endl;
}
else
{
vbo->bindBuffer();
OSG_NOTICE<<" done bind of "<<vbo<<std::endl;
}
_currentVBO = vbo;
}
else unbindVertexBufferObject();
}
void State::unbindVertexBufferObject()
{
OSG_NOTICE<<" State::unbindVertexBufferObject() _currentVBO="<<_currentVBO<<std::endl;
if (!_currentVBO) return;
_glBindBuffer(GL_ARRAY_BUFFER_ARB,0);
_currentVBO = 0;
}
void State::setCurrentVertexBufferObject(osg::GLBufferObject* vbo) { _currentVBO = vbo; }
const GLBufferObject* State::getCurrentVertexBufferObject() { return _currentVBO; }
void State::bindVertexBufferObject(osg::GLBufferObject* vbo)
{
if (vbo)
{
if (vbo == _currentVBO) return;
if (vbo->isDirty()) vbo->compileBuffer();
else vbo->bindBuffer();
_currentVBO = vbo;
}
else unbindVertexBufferObject();
}
void State::unbindVertexBufferObject()
{
if (!_currentVBO) return;
_glBindBuffer(GL_ARRAY_BUFFER_ARB,0);
_currentVBO = 0;
}
void State::setCurrentElementBufferObject(osg::GLBufferObject* ebo) { _currentEBO = ebo; }
const GLBufferObject* State::getCurrentElementBufferObject() { return _currentEBO; }
void State::bindElementBufferObject(osg::GLBufferObject* ebo)
{
if (ebo)
{
if (ebo == _currentEBO) return;
if (ebo->isDirty()) ebo->compileBuffer();
else ebo->bindBuffer();
_currentEBO = ebo;
}
else unbindElementBufferObject();
}
void State::unbindElementBufferObject()
{
//if (!_currentEBO) return;
_glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB,0);
_currentEBO = 0;
}
#endif
/////////////////////////////////////////////////////////////////////////
//
// End of Moved from State header
//
bool State::computeSecondaryColorSupported() const
{

File diff suppressed because it is too large Load Diff

View File

@ -385,7 +385,7 @@ void SphereSegment::dirtyAllDrawableDisplayLists()
for(unsigned int i=0; i<getNumDrawables(); ++i)
{
osg::Drawable* drawable = getDrawable(i);
if (drawable) drawable->dirtyDisplayList();
if (drawable) drawable->dirtyGLObjects();
}
}
@ -907,7 +907,7 @@ struct ActivateTransparencyOnType
ss->setAttributeAndModes(new osg::CullFace(osg::CullFace::BACK),osg::StateAttribute::ON);
ss->setMode(GL_BLEND,osg::StateAttribute::ON);
drawable->dirtyDisplayList();
drawable->dirtyGLObjects();
}
}
@ -931,7 +931,7 @@ struct DeactivateTransparencyOnType
osg::StateSet* ss = drawable->getOrCreateStateSet();
if(ss) ss->setRenderingHint(osg::StateSet::OPAQUE_BIN);
drawable->dirtyDisplayList();
drawable->dirtyGLObjects();
}
}