Added UniformBase::setName(const std::string& baseName, unsigned int unit); declaration
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@ -36,6 +36,9 @@ class OSG_EXPORT UniformBase : public Object
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/** Set the name of the glUniform, ensuring it is only set once.*/
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virtual void setName( const std::string& name );
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/** Set the name of the glUniform appending [unit] such as osg_Light[0].*/
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void setName(const std::string& baseName, unsigned int unit);
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inline unsigned int getNameID() const { return _nameID; }
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/** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */
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